Posts Tagged Mobage
+ Universal App - Designed for iPhone and iPad
In this hybridized third-person romp, players get to work as a group of upgradeable mercenaries while fighting against a ruthless enemy. The game sports rich graphics, a card system tactical combat, jungle scenery, and plenty of explosions.
“Crytek managed to do the unthinkable and integrate their remarkable CRYENGINE technology into the company’s first free-to-play mobile game,” said Barry Dorf, head of strategic partnerships at DeNA. “The Collectables is a visually stunning and explosive gameplay experience that pushes the boundaries of what can be achieved on mobile devices.”
The Collectables is available for free (with option in-app purchases) on the App Store.
NFL Matchups is a new card collection game from Mobage, allowing fans to build teams by collecting their favorite football players. The app features all 32 NFL teams, more than 1,000 NFL players to draft, and has fantasy-integrated player stats that get updated every week based on their performance. It also has realistic modes for users to play, which gives them the ability to select their favorite players, pick their formation, and adjust things at halftime when needed.
So. Cards, football, and fantasy football? I think fans should give this free app a look!
Transformers Legends Goes Ultra-Rare With Optimus Prime In A September That’s Meant To Be Remembered
Posted by Andrew Stevens on September 5th, 2013
Transformers Legends gets a new “September to Remember” campaign that features an Optimus Prime vs Megatron episode, or EPICsode! Can I be any more of a geek? [Editor's Note: No. No you cannot.]
Anyway, DeNA will be launching a series of weekly episodes and new content that includes player vs player match-ups for Transformers Legends. The current episode, One Shall Fall, features Optimus Prime for the first time in a Transformers Legends episode. This is also the first time that Optimus Prime is a rarity 5 card, which is ultra rare. Oh, yeah!
The Drowning fires in a new update that adds leaderboards, a 180 turn and sticky aiming button to the v-stick system, sensitivity for looking around, and a cutscene viewer.
The update also added some improvements as well. If you were drowning before by continuously being flanked by enemies from behind then things shouldn’t be as troublesome anymore as the update fixed that, making enemies more likely to come at you from the front. However, there still might be some pretty stubborn bad guys out there because they did add that 180 turn button in the update, as I already mentioned above. Just sayin’!
The Drowning, the free-to-play first-person shooter that released last week, begins its first in-game event that lasts from August 8th through 14th. Players are able to compete for prizes as they take part in the Toxic Beast Hunt, which features a new mutation of creature that is found around an old chemical plant. Sounds creepy!!
“It’s really exciting to continue the momentum of our worldwide launch with our very first live gameplay event called the Toxic Beast Hunt. This is another real first for a mobile FPS – adding variety to the game in the form of a weeklong competition where our players worldwide get matched up to co-operate and compete to hunt and take down rare and powerful monsters hidden across our game world,” said Ben Cousins, head of DeNA’s European studio operations and GM of the Scattered Entertainment studio, in a press release.
DeNA and Scattered Entertainment’s ambitious mobile first-person shooter spearheaded by former Battlefield series producer Ben Cousins, The Drowning, has finally launched worldwide. After the first hands-on sessions at GDC 2013 the game has been in an international soft launch, but the final, complete version of the game is now available to everyone. I spoke with Ben Cousins about what he thinks this initial “complete” version of The Drowning succeeds at, and how the game has evolved over the past few months.
Cousins says that he’s quite proud of the way that Scattered Entertainment experimented with new control schemes. “…We were unsatisfied with the FPSes on mobile devices, and I think from our research, I think a lot of the potential audience who are really interested in the genre have a phone or a tablet, and they’re not satisfied with what they’ve got out there.” There’s two things that he thinks they have that others don’t; “The first thing that we’ve got which the competitors haven’t is a control system which is designed for touchscreens that you can play with just one hand, with just two fingers in fact on one hand, and one that really fluidly fits in with the way that we hold these devices and the usage patterns of these devices. So we’re really proud that we’ve created a control system which kind of unlocks the potential of this genre on the platform.”
“The second thing we’ve done is we’ve really respected the usage patterns of these devices as well. And we understand that people generally don’t sit down and create time for a four or five hour session of playing a game on a smart device. So we’ve deliberately created a game structure that means within two minutes you can make progress in the game and you can shut down the device, and you can bring it up for a two-minute session at any time, and you’re guaranteed to make progress.
“So we’ve divided the game into these discrete chunks. The gameplay feels very much like an FPS, you’re killing enemies, and it’s high action, and you’re in this 3D world, but the system we’ve created enables you to jump in and jump out in a way which a more console-style mobile-FPS doesn’t really let you do, you’ve got to wait for a save point or for a cutscene to finish or something like that.”
Interestingly, though, there’s a virtual control scheme in there as well, and Cousins justifies it by saying “If you remember back on Halo 1, you could actually opt to play that with the GoldenEye control scheme. Now the GoldenEye control scheme is very different from the Halo/Call of Duty control system. So in the same way that in that transition that Halo had to acknowledge the small numbers of players who were used to the GoldenEye style of controls, we’ve kind of done the same thing, we believe that the touch system we’ve created is the future of controlling FPSes on smart devices, but we also acknowledge that there is kind of a legacy on this platform and a certain number of people want to play with a traditional virtual stick style system.” He does believe that it’s a suboptimal way to play – and that most will switch to the ‘new’ control scheme, just as how console gamers have adapted to the scheme Halo introduced.
The international soft launch helped out in several ways. Cousins states, “So we actually went out with probably, an incomplete game, just because we got to the point where just playing it ourselves and trying got work out whether a feature was working or not wasn’t really helping, and we wanted to get on to the live audience,so that’s kind of what we did, and we’ve been adding a whole bunch of stuff that was in that backlog anyway.” The tutorial got trimmed down as part of the changes, and a stars system was added, which Cousins claims helped player satisfaction: “the game’s about going into these environments, playing for two minutes, getting a score, and then getting parts. Kind of exchanging that score for parts which you find the environment that you can then use to craft more weapons. And we never really had a clear way of showing the player whether they had a good score or a bad score. So players we were thinking were probably going in there and what was a reasonable score and actually they weren’t getting enough score to get that particular part that they need from the environment.”
“So we have a very direct feedback at the end of the round of whether you got a bad score or whether you got an awesome score, and this really helps the game loop because you do two things: you know you either just failed to get a score you wanted to get that part, and you want to play another round, or you’ve just succeeded in getting the score and it’s a fantastic kind of reinforcement moment in the game loop where you’re really excited because you just got that score that you needed to proceed.”
These little things may just make The Drowning a better experience, which players can now judge for themselves, as it is now available worldwide on the App Store.
The Drowning, DeNA and Mobage’s first-person shooter with the intuitive touch controls, is out today!
We’ve been keeping an eye on it for a while now, actually. Our official review is inbound, but in the meantime why not download it and try it for yourself? See what all the buzz is about and all that?
+ Universal App - Designed for iPhone and iPad
G.I. Joe: Battleground is now available, adding G.I. Joe-themed card-battling action to the App Store. Players can select to participate in missions as part of G.I. Joe team or they can join the Cobra organization in its quest for world dominance. There are hundreds of cards to collect for players to build their strongest team, cards that feature an art-style that’s similar to the classic animated series.
“G.I. JOE: BATTLEGROUND is a salute to all of the G.I. JOE fans around the world. The app experience is fast, fun and players can expect to recruit and see all of their favorite characters from the storied G.I. JOE universe,” said David Phan, producer of G.I. JOE: BATTLEGROUND, in a press release.
In case you missed it earlier, Topple 2 is coming back to the app store, this time via Mobage. The ngmoco:) classic block stacking game is a classic in the iOS App Store, hearkening back to a time when ngmoco:) was the critical darling of the nascent game scene on the newly created Apple mobile platform.
It’s a low $0.99 now, so head on over to the App Store and get yourself this piece of iOS gaming history.
Put together a team of Transformers and go head-to-head against friends and foes in 9 v 9 battles. Transformers Legends is a card game where you can customize and power up your team with credits, cards and battles while defending the world with the AutoBots or destroying it with the Decepticons. There are hundreds of Transformers characters and items to discover, and regular events that give you the opportunity to win limited-edition Transformers.
While all the little kiddies are out gathering candy – assuming they aren’t out on the East Coast because that would be fairly dangerous given the current circumstances – it can be tough figuring out what the rest of us can do with our time. Sure there might be the odd Halloween party and there’s always sitting around waiting for trick-or-treaters. But what’s a person to do with their downtime? Why not take to the App Store and sample a bunch of new Halloween content that’s just been added to a number of DeNA titles?
Blood Brothers – The most recent “gather creatures and strengthen/evolve them” game to come from Mobage is having a special Grave of Kings event. Players can nab some event-only familiars (complete with jack-o-lantern masks) until November 1st. Or until the special raid boss event ends. Which will also be on November 1st. So yeah.
Released: 2012-08-28 :: Category: Games
Deity Wars – Starting now and continuing through October 31st players will be able to participate in a special live event to try and earn both rare cards and the expected Halloween-themed in-game items. Nothing like mixing a few ghosts and goblins with gods, right?
Released: 2012-08-07 :: Category: Games
Fantasica – Guard your dreams! A bunch of Halloween nightmares have been let loose and players must band together to fight them off. The special event runs through the 31st and will give us all the chance to win some special loot and cards. I feel like I should reinstall this just so I can ogle the new characters because I love the artwork so much.
Kingdom Wars! – Get your hands on some limited time Halloween Edition Dungeon card packs and hopefully bring a ghost, witch, or other nightmarish monstrosity into the ranks. “Mwahahahahaha!!!” and all that.
My Monster Rancher – Rather than focusing on special event monsters (although there are those, too), My Monster Rancher is tossing lots of special prizes and costume items into the
pot cauldron. Witch hats, pumpkin heads, and more await!
Released: 2012-07-10 :: Category: Games
Ninja Royale – This Halloween a bunch of vampires chose the wrong ninja to try and snack on. In addition to the special themed drops a special jack-o-lantern clan, CARVER, has been added. Seriously though, of all the human prey to hunt why would vampires want to go after a ninja?
Pocket Planes – We’re all familiar with ferrying bitizens back and forth to earn some cash. We’re also accustomed to hauling a bunch of the little pixel people and their gear to special destinations for specific purposes. Now we can fly lots of ghouls, candy, and whatnot around until the 31st. Let’s make sure these bitizens have a Halloween they’ll never forget!
Released: 2012-06-14 :: Category: Games
Rage of Bahamut – Granted I’m used to special events in this CCG but I’ve yet to take part in any that were holiday themed. This time it’s going to be the Manor of Illusions, complete with plenty of special items and cards to earn. I suppose it’s time to start stockpiling more cure waters.
Released: 2012-05-15 :: Category: Games
Tiny Tower – Not even Tiny Tower is safe from the horrible spirits roaming the App Store. Granted the ghostly costumes have been available for bitizens to wear for quite some time but now there’s a special Halloweed-themed mission to complete. And you can dress them up and start haunting your tower’s floors now through the end of the month.
Just about everyone in the world dreams about having super powers. Flight, strength, x-ray vision, that kind of stuff. While DeNA (think Mobage) and Marvel Entertainment’s upcoming Marvel: War of Heroes may not bestow impossible abilities to its players, it does put them in charge of a slew of iconic heroes.
Assuming the role of a S.H.I.E.L.D agent players will collect cards featuring various Marvel heroes and craft their own super team. Powers and abilities can be fused and upgraded as well, making an already powerful legend even more so. If you’re thinking it sounds similar to the more than a little popular Rage of Bahamut, that’s because it is. And because it’s being crafted by the same developers. Although the story – which is a thing that actually exists in this freemium card game. I know, right? – is all original and comes directly from Marvel itself. As does the art, actually, which is ridiculously awesome.
Marvel: War of Heroes is due to hit the App Store this fall. Anyone with even the slightest interest will be able to check it out for free, but those of us who are already curious can head over to the official website to pre-register. Why? Because it earns a free rare card, among other things. And if there’s one thing I’ve learned from playing similar Mobage titles it’s that rare cards, no matter how useful they might be to my strategy, can pay off big. Also it might actually be really cool.
Back when I first reviewed Rage of Bahamut, I knew that I really liked it. I just had no idea how many other people would be every bit as enamored with it. Turns out a whole lot of people think it’s awesome, because the free-to-play CCG with the ingenious approach to duplicates has hit Number One. Number One on Google Play and the App Store grossing charts.
It’s a well-deserved honor as far as I’m concerned. The browser-based card game gone portable for mobile platforms offers a wealth of cards to gather (700+) and almost constant special events to keep the community engrossed and involved. Holy Wars have just wrapped up (my Order ranked in the mid-3000’s, which isn’t too bad), leaving lots of players with a bounty of rare cards. And of course, those that aren’t rare can be used to upgrade those that are.
Reaching the top spot in the App Store as well as keeping said spot for six consecutive weeks on Google Play is no simple feat. It implies that a lot of people are playing. And if that many people are having such a grand old time collecting, trading, and evolving some gorgeous (and powerful) cards on their mobile devices, it stands to reason that it just might be a game worth checking out. And if someone were to check it out, I wouldn’t take offense if they were to use my referral code (lhs90348) at the end of the tutorial to get some extra cash and a special rare card. Just a thought.