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148Apps Revisit - Are These iOS Games Worth Another Look?

Posted by Rob Rich on February 25th, 2013

Not all games can be winners, and not all the games we review on 148Apps will receive high marks. But the amazing thing about the App Store and mobile game development in general is that there’s always a second (or even a third) chance. Content updates allow developers to address complaints or perceived issues fairly quickly and have the potential to completely turn a game around.

Which is why we’ve decided to take a look at some previously reviewed titles that didn’t go over so well the first time. Each one has been tweaked at least once since we wrote about it and we wanted to see how they might hold up now. Have they been significantly improved or are they only marginally better? Were major issues resolved or are they still dragging the entire experience down?

Lets take a look and see, then.


Puzzle Planets



Original Review Score - 2.5
Reviewer - Bonnie Eisenman
Known Issues - Severe performance problems including lag and crashing, control issues due to said lag.
Updates - Performance greatly improved with no discernable lag and no crashing, also resulting in improved control.

I like weird stuff like Puzzle Planets, but even I found it to be tough to play, originally. Thankfully, the game-breaking problems that kept Bonnie from enjoying it at launch have been addressed. And it’s all the better for it.

In my time spent building several alien worlds, I’ve never once had it crash on me, and being able to enjoy an iOS game uninterrupted is pretty important. More than that, however, the lag also seems to have disappeared, which makes it much easier to simply enjoy the game itself. All the planet rotating, pinching to form mountains, reverse-pinching to create fissures, and tapping to create volcanoes, as well as spinning the planet around in order to soak up water and distribute it to the barren land masses to create life all perform smoothly and create a kind of zen-like trance after a few rounds. I’ll certainly admit that it would be nice to have more than 15 planets to mess around with, possibly with some distinct characteristics rather than everything looking like “Earth 2.0,” but that doesn’t keep the somewhat simple time-based puzzles from being fun (and looking great) while they last.

Minecraft - Pocket Edition



Original Review Score - 2.5
Reviewer - Rob Thomas
Known Issues - Virtually none of the features that made the PC version so notable, a complete lack of survival mode, barely any blocks to play with, super-tiny worlds.
Updates - Survival Mode, crafting, armor, mobs, a lot more blocks.

Now this is a game I did check out as soon as it was released onto the App Store. And, just like Rob T. (yes, we have a lot of Robs here), I thought it was a colossal disappointment. Nothing but a simplified Creative Mode with an extremely limited block selection. To call it a mere shadow of its older brother on PC would be a massive understatement. However, Mojang made good on its promise of constant updates, and the game has seen a slew of improvements ever since.

To be fair, this still isn’t a 1:1, pocket-sized version of the PC game. Heck, it’s still technically alpha status at the moment. Even so, this month’s update has brought it much closer. New blocks have made it in, sand and gravel are finally affected by gravity, armor can be crafted now, baby animals will appear, and so on. As I’ve said, it’s not PC Minecraft on iOS, but it’s certainly close enough to make me happy. Heck, in some ways I actually prefer it to the original because I can play it anywhere at any time, and it utilizes a much friendlier crafting system that does away with tile placement and simply shows what can be made outright. If it weren’t for the absence of a few features I’d even call it the best version to own. Even so, it’s a fantastic companion to the indie juggernaut Notch started to build all those years ago.

The Simpsons: Tapped Out



Original Review Score - 2.0
Reviewer - Brad Hilderbrand
Known Issues - Absurdly long real time requirements for performing tasks, an almost unnecessary reliance on premium currency.
Updates - Improved server stability, special holiday events.

The Simpsons: Tapped Out is another game that I myself didn’t play around with until recently. It’s also a bit more complicated of a comparison than the other three games on this list in that virtually none of the issues mentioned in Brad’s review have been addressed. Instead, the real difference is having another perspective.

First I’d like to say that I 100% respect Brad’s opinion on the matter and can totally see where he’s coming from. This game takes time to play. Lots and lots of time. More so than the average freemium title, it seems. However, I don’t necessarily view that as a “bad” thing. The very nature of many free-to-play games makes them ideal for playing in small increments, and that’s no different here. Sure we have to wait 24 hours while Lisa does all of her homework for the week but when factoring in all the other characters that can be acquired and given tasks to complete it doesn’t seem so bad. I’d consider it ideal, actually, since it means I can fiddle with my own personal Springfield, go off and do whatever my day demands, then check back in on occasion. I can’t claim that the game has been “improved” at all in the past year, but I don’t personally think it really needed to be. It’s Springfield in my pocket, and that’s exactly what I was hoping for.

Static Quest: The Delivery



Original Review Score - 2.5
Reviewer - Ray Willmott
Known Issues - Lackluster freemium mechanics that practically force players to pay in order to progress, overly simple gameplay, no staying power.
Updates - Bug fixes for late-game content.

Based on what I’ve read in Ray’s review, I’m willing to chalk this one up to a fairly drastic difference of opinion. Again, I wholly respect Ray’s views and opinions but mine are almost a complete 180 from his.

It’s true that Static Quest: The Delivery is incredibly basic in its “tap either side of the screen” mechanics. However those same mechanics are what make it ideal for quick mobile play sessions. It’s super easy to start up a game for a minute then put it down just as quickly, and with all the various weapons to unlock and upgrade there’s always something to strive for. I’m also rather fond of the retro pixel visuals (as per usual) but I found the special costumes associated with each weapon to be the real treat. I can totally get behind a game that makes the main character look like Ezio from Assassin’s Creed 2 (and up) when he uses a dagger, or like Robin Hood when he equips a bow and arrow. The fact that it’s actually quite fun to play doesn’t hurt, either.

Dig This: Minecraft - Pocket Edition Gets Baby Animals In New Update

Posted by Rob LeFebvre on January 31st, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarhalfstarblankstarblankstar :: KEEP DIGGING :: Read Review »

Universal app, Minecraft - Pocket Edition, got a new update today, bringing new crafting joy to the diminutive version of one of the most popular games on any platform, including baby animals, signs, armor, fancy clouds, and more. If you haven't grabbed it already, head over to the App Store now and do so, because baby animals!

Version 0.6.0
- Baby animals
- Signs
- Armor
- Fancy Clouds
- Sand and gravel have gravity
- Improved D-pad
- Lots of new blocks

Known bugs (fixed for next version)
- Falling sand can disappear
- When returning from Home-screen, sign model disappear
- Screenshots in store are old. Will put up new ones :)

Image: 6Minecraft

Minecraft - Pocket Edition Review

+ Universal App - Designed for iPhone and iPad
By Rob Thomas on November 29th, 2011
Our rating: starstarhalfstarblankstarblankstar :: KEEP DIGGING
The PC open-world construction hit comes to iOS with Minecraft - Pocket Edition. However, don't expect any Creepers or... you know, mining at the moment.
Read The Full Review »

Forget Skyrim, Minecraft Arrives on iPhone and iPad Tomorrow

Posted by Rob LeFebvre on November 16th, 2011
+ Universal App - Designed for iPhone and iPad
Our rating: starstarhalfstarblankstarblankstar :: KEEP DIGGING :: Read Review »

For those living underneath a rock the past year or two, Minecraft is the uber popular indie-made computer game, for Mac and PC, that has set the gaming world on its ear while making a kajillion dollars - all while still in beta. The official non-beta version will most likely be announced this weekend at MineCon, but the big news for us here at 148Apps is the arrival tomorrow of Minecraft: Pocket Edition, also known as the end of productivity as we know it.

This pocket edition is reported to be the same as the Android version, and has also been out on the Xperia Play. The pocket version gives players all the needed blocks to craft and build and mine to their heart's content, but does not include the survival mode made popular by the original game's release. Other reports suggest that there will be a local multiplayer option that will allow iOS and Android users to play together.

All this is confirmed with the magic New Zealand iTunes store, which is listing the Universal app of Minecraft: Pocket Edition for iOS for about $7. Here in the US, the app should go live at midnight tomorrow. Or tonight. Whichever way you prefer to look at it.

Via GamePro

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