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The Portable Podcast, Episode 143

Posted by Carter Dotson on June 26th, 2012
+ Universal App - Designed for iPhone and iPad

Big ol' jet airliner, don't carry me too far away...

On This Episode:

  • Carter and guest Mike Schramm discuss Pocket Planes, especially some of the criticisms that other reviewers have had of the game, especially concerning if it has any actual gameplay or not.
  • The developers of Bumpin' Uglies discuss the Kickstarter for their upcoming free-to-play physics game, and they answer the inevitable question of many projects: what happens if it fails?

  • Episode Cast:

  • Host: Carter Dotson
  • Guest: Mike Schramm, Joystiq/TUAW
  • Guest: Bret Hummel and Drew Pearson, Bumpin' Uglies
  • Contact The Show: Email | Twitter

    Music:


    How to Listen:

    • Click Here to Subscribe in iTunes:


    Apps Mentioned in this Episode:

    The Portable Podcast, Episode 131

    Posted by Carter Dotson on April 3rd, 2012

    When you play the Podcast of Thrones, you win or you REGRET IT.

    On This Episode:

  • Carter talks to Mike Schramm, known for his work at Joystiq and TUAW, about his first iOS game, Antithesis, and the perspective that making his own game has given him.
  • Carter talks to Forrest Woolworth of PerBlue about the upcoming Parallel Mafia, the sequel to location-based MMORPG Parallel Kingdom, and some of the interesting elements that went into the game's development.

  • Episode Cast:

  • Host: Carter Dotson

  • Guest: Mike Schramm

  • Guest: Forrest Woolworth, PerBlue

  • Music:

  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:


  • "Nanocarp" by The Eternal

  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.
  • Listen Here: [powerpress]
  • Apps Featured On This Episode:

    Antithesis Proves Journalists Can Make Games Too

    Posted by Jordan Minor on March 29th, 2012
    + Universal App - Designed for iPhone and iPad


    One of the great things the App Store has brought to the video game industry, particularly in the indie game space, is the increased freedom for anyone to get their ideas out there as long as they are dedicated enough. The latest example of this is Antithesis, an abstract little game that just landed on the App Store. Most interestingly though, the game is the brainchild of Mike Schramm, the games editor for The Unofficial Apple Weblog.

    Antithesis can roughly be described as a more experimental take on Pong. Players control a paddle and try to survive as many cycles as possible by reflecting the increasing number of incoming balls, all in a stark, minimalist, black and white art style. The game is the result of eight months of intermittent development that began at the 2011 360iDev Game Jam. However, while this is Schramm's first game, according to his personal site, it will not be his last. He says that Antithesis "was to help me learn how to develop games, and then actually publish one," and then urges readers to "wait until you see my next project."


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