Posts Tagged mechs

Mech Battle Arena Review

Mech Battle Arena Review

+ Universal App - Designed for iPhone and iPad
Mech battles should be very cool and epic, Mech Battle Arena is unfortunately neither.

Read The Full Review »
MetalWars3 Review

MetalWars3 Review

+ Universal App - Designed for iPhone and iPad
MetalWars3 is a great improvement over its predecessors but it's still got a ways to go.

Read The Full Review »
iMech Online Review

iMech Online Review

+ Universal App - Designed for iPhone and iPad
I'm as anxious to blow up giant robots from inside a giant robot as the next person, but iMech could have handled it a lot better.

Read The Full Review »

I freaking love mech games. It’s just a shame that this is a largely ignored genre on the App Store. Or at least it was, until Small Impact Games took it upon themselves to show it some love.

M3CH looks to be the answer to iOS mech combat fans’ prayers. Of course showing a little love yourself on the developer’s Kickstarter page might speed things up a bit. It evokes a similar feeling to other gritty/semi-realistic mech piloting titles and sports some pretty impressive production values. I had to pry myself away to ask M3CH’s animator, James Rowbotham, about Small Impact Games’ baby.


Were there any particularly major influences in the design of M3CH‘s world? I know it’s not exactly the same but I’m getting a pretty strong Steel Battalion vibe from it.

At the time 3D iOS games exploded, we were playing a very mixed bag of games but fortunately they were all with the same genre, Mechs! We just loved the direction the iOS store was heading, it was screaming for a game with user-friendly touch-screen controls but with the in depth details you get in our favourite mech games.

Surprisingly however, Killzone 2 was a big inspiration in terms of AI and cover based action. What some mech games lack is the use of buildings as cover and enemy’s that work together to out flank you, something we saw that had been untapped in the genre (a lot of open spaces/terrain), so we looked at the great AI in Killzone and their behaviour and found a way to work it into our game.

You folks have done a bang-up job with the control scheme. Was it the product of rigorous testing and polishing or did you know right from the start how you wanted to handle it?

The aim with M3CH since the beginning has been to try and create an iOS game that doesn’t feel like it’s an iOS game, and more like a console experience. Touchscreen controls are notorious for being hard to use and something that we really wanted to nail. We went through a lot of different iterations to get to where we are now; having both shoot buttons on one side, holding down shoot instead of the auto toggle system, putting the shoot buttons on the thumbsticks and a lot more. We are keeping open minded about it and although we are getting later into development if we have an idea for an even better control set then we will be sure to test it out!

Were there any mech designs you wanted to include that ended up being scrapped?

There are quite a few that didn’t make it into the game (we already have 40 different mechs in the game). At the moment we have a mix of legs styles such as reversed legs in the game but [an] animalistic style is something we are keen on in terms of animation and how the mechs behave.

What exactly are your plans for the multiplayer?

We are hitting some technical limitations which means it most likely be 1-on-1 to start with. We would love to get a larger number of players battling at the same time (8v8 is the dream!), especially where the winning players get new weapons unlocked and credits to spend. At the moment its deathmatch style gameplay but we have plans set for objective based multiplayer.

Are you allowed to talk pricing?
It’s still early days but we are hoping for around the £1.99 [$2.99] price range. One thing we are certain of however is that we don’t want pushy monetization and in-app purchasing interrupting your gameplay experience, all mechs and weapons are attainable without too much grinding and we reward dedicated hard working players with big payouts.

How about a release date?
As for a released date, a lot of that depends on the kickstarter campaign, if we are successful then we are aiming for an April release this year.


Epic Mech Wars Review

Epic Mech Wars Review

+ Universal App - Designed for iPhone and iPad
In Epic Mech Wars, players create, train, and upgrade their sci-fi bots to prepare for turn-based battle in the arena.

Read The Full Review »
    Advertisement    





Featured Apps

    Advertisement    



Categories

Developers

Would you like your application reviewed on 148Apps? See the About page for information.
    Advertisement    




Latest Posts

The Seventh Sign: Hodappy Bird Released on the App Store

While simultaneously mocking and yet contributing to the App Store clone madness around Flappy Bird, Hodappy Bird has been released by Madgarden. And the whole Flappy Bird thing implodes upon itself. As Ryan Evans described it, it’s “the Citizen Kane of Flappy Bird clones.” It’s the ultimate move of App Store ridicule, mocking them from […]


Steel Media Network

148Apps - iPhone app reviews and news. The best gosh darn iPhone app site this side of Mars.
http://148apps.com :: @148Apps

Android Rundown - Android news and reviews. Where you get the rundown on Android apps and hardware.
http://AndroidRundown.com :: @AndroidRundown

Best App Ever - Yearly Mobile App Achievement Awards.
http://bestappever.com :: @BestAppEver

Pocket Gamer - Mobile game reviews, news, and features.
http://PocketGamer.co.uk :: @PocketGamer

Pocket Gamer.biz - Mobile games industry news, opinion, and analysis.
http://PocketGamer.biz :: @pgbiz

AppSpy - iOS game news and video reviews.
http://appspy.com :: @appspy