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This Week at 148Apps: January 26-30, 2015

Posted by Chris Kirby on February 3rd, 2015

Warm Your Winter With New Apps!


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Playworld Superheroes

Playworld Superheroes is one of those games that’s unabashedly aimed at younger iOS users. It starts off slow, almost too mildly, as the player learns the crafting process. It begins with selecting a base character from a batch of different prototypes, and after this the player is guided to a treehouse (which is the home location of this digital tale), and guided through the process of finding simple items that can be crafted to make what look like rudimentary parts of a superhero outfit. --Tre Lawrence


Mean Girls: The Game

Positioned as a sequel to the original film, no not the sequel they actually made, Mean Girls: The Game has Cady Heron, Regina George, and the rest teaming up to repel a new generation of cliquey Plastics. But turning stuck-up high schools girls into literally identical endless enemy fodder is just one of a few ways the game uses tower defense tropes as a clever metaphor. The towers themselves represent different groups of students. Cheerleaders damage nearby foes with their routines while jocks hurl basketballs at targets. They start as freshmen and players use earned popularity to level them up all the way until graduation. Matches themselves tend to drag, but there are a bunch of new student groups with intriguing properties to unlock, and the environments, ranging from cafeterias to gyms, feature lots of different snaking path. --Jordan Minor


Battle of Toys

Wouldn’t it be great if toys came to life when we weren’t around like they do in Toy Story? Wouldn’t it be even better if instead of getting up to hijinks and adventure they just beat the stuffing out of each other instead? Battle of Toys seems to think that’s a great idea. From their growing collection, players can choose up to 6 toys to take into battle with them, each with their own special attacks and wide selection of costumes. The controls prioritise reaction time and a set of touch gestures over a standard button layout, requiring players to stop the indicator in one of the green zones to launch one of two combos. One of a handful of reaction mini-games will then pop up to help maximise damage. There is no active defense ability to speak of though, so sometimes an attack won’t land because the opponent has literally beaten the player to the punch. --Lee Hamlet


All Star Quarterback

All Star Quarterback is a free-to-play football game in which players can live out a fantasy of being the quarterback of a pro football team. Unlike most football games, this title tasks players with managing the life of a single football player and their time on and off the field, rather than a whole lineup of eleven players from week to week in a football season. The result of this twist on traditional sports games is surprisingly refreshing, though the game itself isn’t much more than a clicker/management game with some light role playing and action sequences. All Star Quarterback begins with players creating their character by making very simple, but custom choices, like name and skin color. From there, players are drafted to a professional team (though the game is not NFL licensed) and have to train, buy, and play their way to a successful career. --Campbell Bird


Ambition of the Slimes

While it may play more like a Fire Emblem or Final Fantasy: Tactics, in a lot of ways Ambition of the Slimes feels like a deconstructed Dragon Quest. First off, there’s the genre-flipping premise of playing as the lowly slime monsters. Being the cool, big bad villain is one thing, but these are worse than henchmen. Also, the game’s Minecraft-esque aesthetic looks like someone ripped the chunky sprites out of a classic 8-bit RPG and dropped them into a trippy retro 3D world. Rotating the screen and watching pixels shift to maintain perspective is always a neat effect, and even the poorly translated dialogue (intentional or not) adds an appropriate charm hinted at by the absurd title. But what really makes Ambition of the Slimes so spectacular is its ingenious strategy hook. Players start each match with a party of slimes they’ve collected. Being slimes, they aren’t great at fighting directly. They’re underpowered and outmatched. However, if players can position them next to a stronger human enemy unit like an archer or a knight, the slime can hop in that poor person’s mouth and possess them. This adds so many awesome new strategy considerations. What units do I go after? How much should I soften up this target before going in for the steal? Possess first and then attack? Use possessed units to shield weaker slimes? --Jordan Minor


Winky Think Logic Puzzles

There is a new favorite application in our house that I am quite eager to let readers know all about – Winky Think Logic Puzzles from Spinlight Studio. This app, as the name may suggest, consists of logic puzzles that both children as well as adults and all ages in between will enjoy. At 180 levels, this application truly includes hours of activities ranging from those simple and straightforward to complex and difficult tasks even for adults. Winky Think starts out easy enough, with players needing to slide a blue pentagram into a related cutout marked with a smaller gem of the same color and shape. In the next level, things build a bit as now children are asked to slide a red pentagram into a corresponding open spot, now choosing this correct over other colored gems also seen on the board. Soon other shapes are included to color-match as simple maze-like areas of the puzzle are added that one needs to navigate. This app begins slowly for the benefit of young users, but I found these levels utterly engaging as an adult with its dynamic use of jewel colors popping against the grey background, made up with a subtle mix of different shades of warm, bright greys instead of the bleak, stagnant color that a lesser developer may have chosen to use. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

IOGEAR Tunetap Wireless Audio Receiver

As we become more connected in the digital sense, wireless solutions become that much more relevant. Bluetooth is an oldie but goodie, and the trusted protocol is easily incorporated in several ways. Now that it is all but ubiquitous with regards to mobile devices, it makes sense that mobile devices — especially Android — can be the ultimate hub in connected setups. Looking at the IOGEAR TuneTap Audio Receiver, it’s easy to see why it could be compelling; it’s small, easy to set up and comes from IOGEAR. The review unit sent to us exhibits that size, which is 2.88 x 2.88 x 0.97 inches, weighing only 1.6 ounces. It is a sleek little thing, with solid fusing and ports for audio out, optical out and a power jack; on the top, there is a subtle LED light right under the logo. The package also contained 3,55mm to RCA cable, power cable and documentation. --Tre Lawrence


Laser Quest

Laser Quest has a flashy name that might fool folks. In a good way. It’s a puzzle game, true, but it’s how the puzzles are framed that make this interesting. Our protagonist, Nio the octopus, is an industrious creature with an eye for treasure, and a willingness to travel to procure it. The playing area is a grid made of smaller squares, and the general premise is to move Nio from the start point to the the location square of the treasure chest. these squares can also be occupied by items that can be collected by contact, or otherwise manipulated to effect a solution. There are also stars that can be collected; each level has three. --Tre Lawrence

This past week, Pocket Gamer previewed The Detail, Forgotten Memories, and The Wild, checked out remastered versions of Fahrenheit and Grim Fandango, and asked, "hey, wanna be a dead body?"

And finally, last week on AppSpy: the very best RPGs on mobile, an early look at The Wild and Forgotten Memories, plus a whole bunch more.

Mean Girls: The Game Review

+ Universal App - Designed for iPhone and iPad
By Jordan Minor on January 29th, 2015
Our rating: starstarstarstarblankstar :: FETCH
A Mean Girls tower defense game makes way more sense than you'd think.
Read The Full Review »

Mean Girls: The Game - an Interview with the Makers of this Queen Bee Movie Tie-In

Posted by Jordan Minor on January 22nd, 2015

It’s the 10th anniversary of the modern classic teen comedy Mean Girls, and what better way to reach out to young fans of the film than on the mobile devices they are constantly staring it. After proving just how fabulous they could be with their RuPaul mobile games, So Much Drama Studios is now preparing to launch a new tower defense Mean Girls game. We spoke with Jeff Meador, head of the studio, about surviving the high school jungle on the go.


148Apps: How did the studio first get involved with making a Mean Girls game? Were there fans on staff that wanted to do it? Did it seem like a good fit for the studio after the RuPaul games?
Jeff Meador (JM): We were thrilled at the opportunity to work on a Mean Girls game. Who wouldn't be? It's such an amazing movie. When the possibility came up, we buckled down and made sure we had a really strong concept for the game so that we could do the project.

Working on the RuPaul games definitely worked in our favor for this. We had worked with licensed content and licensed talent before, and Paramount saw how we took the spirit of that show and really made it shine in Dragopolis. They were excited to see how we could do the same for Mean Girls.

148Apps: The game celebrates the 10th anniversary of the movie. Did the studio work with anyone from the movie while making the game?
JM: We worked very closely with Paramount throughout the process, and they've been great partners. They handled all of the communications with the talent that appears in the game.

The characters in Mean Girls are so iconic and well-loved. We wanted to make sure that when we were using them, we were staying true to their personalities. One of the hardest parts of creating the game was ensuring the dialog and scenarios were on-point. In the end, we think we’ve been able to capture the spirit of the movie in this game. It’s fun, it’s funny, and, to quote Gretchen, “so fetch!"


148Apps: Of all the genres to choose from, why did the team decide to make a tower defense game based on Mean Girls?
JM: We did a lot of internal brainstorming on different ways that we could use Mean Girls in a game. The movie set us up for a great jumping off point with its final lines of dialog: "And if any freshman tried to disturb that peace... Well, let's just say we knew how to take care of it."

We started by looking at a lot of the different characters in the game. We knew up front that we had access to a lot of the likenesses, so we wanted to make sure that these people were front and center. We kept coming back to Janis’ map of North Shore High School and really wanted to bring all of the Cliques into play. The game that we came up with really lets us show each Clique’s personality. We brought in characters like Cady and Regina who, in our original design, gave a fairly passive bonus to the Cliques. However, in early play testing we discovered that we could really use those characters more, so now you need to move folks like Gretchen around the play field to answer questions about the movie and deliver a bonus to the Cliques. It’s a really fun layer that we’ve created on top of a more traditional game style.


148Apps: Many people probably don't think a movie like Mean Girls and a video games go well together. Why should fans of the movie check out the game?
JM: Oh my God, Karen, you can't just ask people why they should check out the game!

But seriously, this is a game that’s made by some huge Mean Girls fans. The game has a lot of memorable lines and moments that pop up, but with an added twist. Being able to recognize things like Regina’s mom’s dog or Karen’s Halloween costume gives you a small boost in the game. We’ve spent a lot of time crafting different aspects of the game to really reflect the Mean Girls spirit.


Mean Girls: The Game will be launching soon. Thanks again to Jeff Meador for his time.

Mean Girls: The Game is Coming to iOS Soon

Posted by Tre Lawrence on January 15th, 2015
+ Universal App - Designed for iPhone and iPad

For fans of the evil adolescent comedy Mean Girls, this is great news: Mean Girls: The Game is set to be released on iOS.

Developed by the appropriately named So Much Drama Studios, the game is cheekily described as a "tiara defense" game; it's all about maintaining the crew's rep.

Designed as an easily accessible ‘tiara-defense’ game, Mean Girls finds the original Plastics at peace with their world, when a new upstart Plastics clique attempts to take control of North Shore High School by piecing together the broken Spring Fling Tiara. Players can select from eight of their favorite Mean Girls characters — Cady, Regina, Gretchen, Karen, Janis, Damian, Aaron, and Kevin, each with their own distinct boost abilities — and all the cliques from the cafeteria, to help defeat opponents and complete each level.

Additional Mean Girls game features include:

Location, Location, Location: Play through movie-inspired locations such as the North Shore High School Cafeteria, Classroom, Football Field, and the Basketball Court.
Power Ups: Collect hump day treats, Kalteen bars, peppermint foot cream, pieces of the tiara, and improve popularity to gain points and boost power ups.
Let It Out Honey: Burn your friends on Facebook with your high scores and let them have it in the Burn Book.

There's no word on the exact time or price just yet, but we're keeping an eye on this one.