148 Apps on Facebook 148 Apps on Twitter

Tag: Mario Italiano Four Families »

Mario Italiano Four Families Review

iPhone App - Designed for iPhone, compatible with iPad
By Jennifer Allen on June 18th, 2015
Our rating: starstarstarhalfstarblankstar :: COLORFUL CARDS
Mario Italiano Four Families goes for looks over practicality, but it's a quite fun card battler.
Read The Full Review »

Hey Yous Mugs, Here's How to Score Some Free Loot in Mario Italiano Four Families

Posted by Rob Rich on May 15th, 2015
iPhone App - Designed for iPhone, compatible with iPad
Our rating: starstarstarhalfstarblankstar :: COLORFUL CARDS :: Read Review »

Last year, Jennifer Allen sat down to have a chat with Booya Squad about the trials and tribulations they've had to deal with in bringing Mario Italiano Four Families to the App Store. Now the game is finally out, and the developer wants to give 148Apps readers some free loot.

Booya Squad and the Long But Satisfying Path of Indie Development

Posted by Jennifer Allen on November 17th, 2014

Indie games development can be tough, especially when you’ve got a good idea for something but you’re not quite sure what way to take it. Having heard about Booya Squad, a Wisconsin-based team keen to turn their childhood comics into a mobile card battler, we wanted to learn more about their journey.

Booya Squad is a joint effort between Mike Bloom and his brother-in-law, John. They’re currently working on a social card game called Mario Italiano Four Families, but the story starts much earlier than that. Based on a comic book world they created over ten years ago, it’s been a long time coming. In that time, they've had to juggle big moves across country, raising a family, job changes, health issues, and many more challenges. The team’s blog explains the full story, such as how Mike skipped on a regular sleep pattern in order to get work done, but we also had a chat with him to learn the pertinent details behind everything.

148Apps: How much have various free internet resources helped you in your quest to go into game development? What would you recommend to other aspiring developers?
Mike Bloom (MB): We used the internet to learn how to do everything we needed to know. When we started, we were very naïve to the amount of knowledge and skills we would need to complete the game. So as we progressed through the project we often came upon an obstacle where we needed to learn or come up with something. So we would Google it or search for it on YouTube. We were constantly amazed that if we dug deep enough into these sources, we would always find exactly what we needed. The trick is to use different search phrases. We did this for everything from balancing stats, building a clean UI, all the way to marketing methods.

The idea here is to not be scared to start down the development path because you don’t know how to do everything you will need to do, or better yet you don’t even know what is all needed. Since we went in half blind, we just found the answers when we needed them, and that was actually fun. It was like, oh we have to do that? Well, I’ll do that one, learn the skill and put it to use right away.