Posts Tagged Majic Jungle Software

Survival Game The Blockheads Receives Another Huge Update – Art, Trade, and Architecture

Posted by on April 3rd, 2014
+ Universal App - Designed for iPhone and iPad

The Blockheads, the open world exploration and survival game from Majic Jungle, just got a big new update. The new update brings a host of new building and structure features, including trade portals, server lists, scorpions, death, and a whole lot more.

We had an opportunity to review The Blockheads in early 2013, and liked it a lot. The Blockheads is available on the App Store for free (with optional in-app purchases).


New features
– New trade portals allow buying and selling items on a global marketplace with all other Blockheads players
– A new tutorial to help out new players starting a single player world
– Adds recent server list for connecting to online servers
– New scorpions can be found in the desert, and are particularly active at night
– Blockheads can now die, but can regenerate at the portal
– Craft paintings using any picture you like from your camera roll
– New stairs and columns for decoration and to make moving between floors easier
– New fast and convenient electric elevators
– New golden bow & poison arrows
– You can now paint ladders, beds, chests, shelves, display cabinets, safes, signs and shops
– Many bug fixes and tweaks

via: Our Review

Hey, all you blockheads out there, Gamasutra has a nice postmortem feature from the creator of The Blockheads. All blockheads can read what David Frampton has to say about the creation process of the game, including what went right with the development process and what went wrong.

Quote from the article:

“Minecraft did influence the art in The Blockheads. I didn’t directly copy it, and in fact I resisted the urge to ever look at Minecraft’s art directly for inspiration, always coming up with my own idea of how things should look. However what I did take from Minecraft was the rather specific solution of real-life inspired low resolution pixel art on cubes.”


via: Our Review source: Gamasutra

The Blockheads Adds Electricity, Trains, Transportation, and a Whole Lot More in This New Update

Posted by on October 10th, 2013
+ Universal App - Designed for iPhone and iPad

The expansive 2D Minecraft-like that is The Blockheads has just received another major update, bringing the list of features into the realm of the ridiculous.

In addition to all the expected (but still very much welcome) improvements, most of which involve multiplayer stuff like item ownership and player device banning, there have also been quite a few additions. Things like HD textures for newer devices, the ability to warp in up to 5 Blockheads, electric workbenches that are faster and use less fuel, new types of weapons and armors, a few new mysterious enemies, and trains to transport materials (and players) around the world. Seriously, that should be more than enough incentive to check The Blockheads out if you haven’t already.


via: Our Review

The Blockheads Receives Multiplayer Update, Adds Online Worlds Of Up To 32 Players

Posted by on June 27th, 2013
+ Universal App - Designed for iPhone and iPad

The Blockheads received a new update that focuses on multiplayer. Users can now play in online worlds of up to 32 players when hosting a match through the free Mac app or with up to 5 players locally when hosting a game through their device. Also, the game now supports two player auto-match by using Game Center. The update brings the ability to text chat with others during multiplayer sessions, along with the addition of new items, blocks, and other enhancements. Get to it, Blockheads!

via: Our Review

The Blockheads Receives An Update After A Thousand Years

Posted by on March 12th, 2013
+ Universal App - Designed for iPhone and iPad

The Blockheads received a new update adding additional features and a number of fixes. No longer do players need to leave their device running during hours of long crafting times. With this update, players can now exit the app and blockheads will still complete their queued actions, unless they get too exhausted. These changes hope to further improve the experience after users have already accumulated over 1,000 years worth of playtime.

– No need to leave your device running for long crafting times anymore. Instruct a blockhead to craft 10 ingots, exit the app, come back after enough time has elapsed and it’ll be done! When you exit, time will continue for each blockhead until all queued actions and crafting are completed, or they get too exhausted. Watch out though, while blockheads are busy they will get tired and hungry as usual, and they can even suffer damage.

via: Our Review source: Twitter

The Portable Podcast, Episode 170

Oddly familiar…

On This Episode:

  • The Blockheads creator David Frampton discusses how Minecraft inspired his title but how he tried to diverge from it, and the other titles that also influenced its development.
  • Tom Greenaway of Kumobius discusses Time Surfer, how the game’s time reversal mechanic took hold, and why future updates could introduce new ways to play with time in this familiar gameplay style.
  • Episode Cast:

  • Host: Carter Dotson
  • Guest: David Frampton, Majic Jungle Software
  • Guest: Tom Greenaway, Kumobius
  • Music:

    How to Listen:

      Click Here to Subscribe in iTunes:

    Apps From This Episode:

    + Universal App - Designed for iPhone and iPad
    Released: 2013-01-10 :: Category: Games

    + Universal App - Designed for iPhone and iPad
    Released: 2013-01-09 :: Category: Games

    The Blockheads Review

    + Universal App - Designed for iPhone and iPad
    The Blockheads draws influences from Minecraft and other open-world exploration games, but its fantastic controls help make it easy to play, and extremely addictive.

    Read The Full Review »

    The Portable Podcast, Episode 44

    I implore you, sir, get to the chopper.

    On This Episode:

    • Carter gives first-time listeners an introduction to what The Portable Podcast is all about, and why he loves iOS gaming so much to the point where he writes and podcasts about it.
    • Carter talks to David Frampton of Majic Jungle Software about Chopper 2, its long development process, the decision to go to a Universal app, its innovative remote functionality, and how he improved the game from the original Chopper.

    Who Are We:

    • Host: Carter Dotson
    • Guest: David Frampton, Majic Jungle Software (Chopper 2)

    Where to Hear The Podcast:

    Subscribe in iTunes: to automatically download the weekly podcast to your iPhone.

    Listen Fridays at 4pm Central (GMT-6) at WRGT Game Talk Radio
    Listen Now:


    “BeatNES 3″ by The Eternal
    “Nanocarp” by The Eternal


    Apps mentioned in this episode:

    Released: 2010-07-27 :: Category: Games


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