Hey, all you blockheads out there, Gamasutra has a nice postmortem feature from the creator of The Blockheads. All blockheads can read what David Frampton has to say about the creation process of the game, including what went right with the development process and what went wrong.
“Minecraft did influence the art in The Blockheads. I didn’t directly copy it, and in fact I resisted the urge to ever look at Minecraft’s art directly for inspiration, always coming up with my own idea of how things should look. However what I did take from Minecraft was the rather specific solution of real-life inspired low resolution pixel art on cubes.”
Posted by Rob Rich on October 10th, 2013 + Universal App - Designed for iPhone and iPad
The expansive 2D Minecraft-like that is The Blockheads has just received another major update, bringing the list of features into the realm of the ridiculous.
In addition to all the expected (but still very much welcome) improvements, most of which involve multiplayer stuff like item ownership and player device banning, there have also been quite a few additions. Things like HD textures for newer devices, the ability to warp in up to 5 Blockheads, electric workbenches that are faster and use less fuel, new types of weapons and armors, a few new mysterious enemies, and trains to transport materials (and players) around the world. Seriously, that should be more than enough incentive to check The Blockheads out if you haven’t already.
Posted by Andrew Stevens on June 27th, 2013 + Universal App - Designed for iPhone and iPad
The Blockheads received a new update that focuses on multiplayer. Users can now play in online worlds of up to 32 players when hosting a match through the free Mac app or with up to 5 players locally when hosting a game through their device. Also, the game now supports two player auto-match by using Game Center. The update brings the ability to text chat with others during multiplayer sessions, along with the addition of new items, blocks, and other enhancements. Get to it, Blockheads!
Posted by Andrew Stevens on March 12th, 2013 + Universal App - Designed for iPhone and iPad
The Blockheads received a new update adding additional features and a number of fixes. No longer do players need to leave their device running during hours of long crafting times. With this update, players can now exit the app and blockheads will still complete their queued actions, unless they get too exhausted. These changes hope to further improve the experience after users have already accumulated over 1,000 years worth of playtime.
- No need to leave your device running for long crafting times anymore. Instruct a blockhead to craft 10 ingots, exit the app, come back after enough time has elapsed and it’ll be done! When you exit, time will continue for each blockhead until all queued actions and crafting are completed, or they get too exhausted. Watch out though, while blockheads are busy they will get tired and hungry as usual, and they can even suffer damage.
Carter gives first-time listeners an introduction to what The Portable Podcast is all about, and why he loves iOS gaming so much to the point where he writes and podcasts about it.
Carter talks to David Frampton of Majic Jungle Software about Chopper 2, its long development process, the decision to go to a Universal app, its innovative remote functionality, and how he improved the game from the original Chopper.
Who Are We:
Host: Carter Dotson
Guest: David Frampton, Majic Jungle Software (Chopper 2)
Where to Hear The Podcast:
Subscribe in iTunes: to automatically download the weekly podcast to your iPhone.
Ubisoft has updated its iOS high seas adventure game, Assassin’s Creed Pirates, with some major additions. This refresh brings new maps, as well as one new campaign mission and three new secondary missions among other features. There are also new ships that are available for the all-new Survival Missions. According to the Ubisoft release, each […]