Posts Tagged magic
Magic 2014 Gets a Second Deck Pack With Two Decks of 60 Cards Each, Available for $2.99 Through In-App Purchase
Posted by Andrew Stevens on December 6th, 2013
iPad Only App - Designed for iPad
Magic 2014 has received its second deck pack, which can be purchased through in-app purchase for $2.99. It features two new 60 card decks known as “Enchanter’s Arsenal” and “Up to Mischief.”
Stack your powers and smash your foes with the brute force of green and white. Your countless enchantments will frustrate your opponents and infuse your creatures with overwhelming might!
•Up to Mischief
Confuse, disrupt, and annoy your enemies with blue faeries! Your spells and creature abilities will allow you to control the flow of the game before releasing a devastating cloud of tiny-winged fury!
An exciting release for iOS fantasy gamers and Magic: The Gathering fans alike is slated to come later this month. Duels of the Planeswalkers 2013, an installment of Magic: The Gathering games, will be available for the iPad (and other platforms) starting on June 20th. This is the first iPad release for a Magic: The Gathering game.
Within the game, players fight against Magic‘s evil mastermind, Planeswalker Nicol Bolas with ten new decks added to the game, new puzzle challenges, and an integration between the digital and paper product (cards and the video game). There’s even a muliplayer mode in the game on all platforms. Although, multiplayer for the iPad version is slightly limited in the iPad version compared to other platforms (according to Touch Arcade’s hands-on with the game at E3). iPad, Game Center-powered multiplayer is limited to two players while other platforms get up to four (four player multiplayer available vs. AI).
We look forward to the release of the game later this month. Imagine looking at those detailed cards on the new iPad’s retina display! Check out the gallery below with the game’s first screenshots.
Magic has an estimated 12 million players around the world in over 70 countries. It was released by Wizards of the Coast in 1993. Since then, over 12,000 cards have been created (around 500 per expansion pack).
Harry Potter: Spells isn't much fun unless you have a fellow Potter fan who owns the app. But if you do...multiplayer dueling, with an iPhone in place of a wand? Harry Potter: Spells is much more than a piece of shovelware, though some fans will be disappointed by its lack of depth.
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Potter fans, rejoice: the first official Harry Potter app has been released to the App Store. iDevice-owning Muggles can grab the app and be Sorted by the Sorting Hat, receive a wand at Olivander’s, and then be instructed in the basics of dueling whilst earning points for their House. If this sounds familiar…then, yes, it’s because it is similar to previous online offerings from Warner Bros. What makes this app so intriguing, however, is its focus on dueling…specifically, multiplayer duels over both Bluetooth and WiFi.
Yes, that’s right; dueling. While the app will allow you to challenge an AI opponent, whipping your friend in a digital duel is undoubtedly better, and I can’t wait to test this one out. Fledgling wizards can currently learn up to 14 spells, and the examples given are old favorites: Stupefy!, Expecto Patronum!, Expelliarmus!, and so on. Spells are unleashed with hand gestures and sent between devices. I can’t think of a better platform for a handheld duel, especially given the iPhone’s accelerometer.
Rounding out the offering are a slew of appreciated extras: Facebook Connect, player stats pages, House rankings, and Hogwarts-wide leaderboards. Warner Bros. is obviously attempting to foster some competitive spirit between friends.
It’s worth noting that Harry Potter: Spells isn’t targeted at the 99-cent crowd; the app is selling for $4.99. We’ll have a review up in a few days with our recommendation, but for now, more information can be found at http://harrypotterspellsapp.com/.
Caster has great potential as a magical 3D shooter. Its innovative control scheme excels in all fields...except when it comes to aiming, which is a major flaw that ultimately cripples the experience. Future updates could make this a surefire hit, but as it stands, Caster frustrated me with its brevity and difficulty of targeting enemies.
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Being a fan of the web version of this game, I couldn't wait to get my hands on it. It is basically the same game, but they have modified it for the iPhone platform. Still fun and addictive, but maybe only at the sale price.
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