Delving headfirst into Magic: The Gathering can be a daunting task, and the the physical card game is limited by the lack of any true single player option. That lack of a practice mode is precisely why the Magic iPad and XBox Live Arcade games have been so poplar: they are simply one of the best ways for new players to get their feet underneath them, establishing the confidence to challenge their more experienced peers.
Of course that’s not to say that they’re useless for more experienced players. I for one enjoy these apps immensely because they introduce cards and playing styles that I’m unfamiliar with and the difficulty can be ramped up to the point where the slightest miscalculation can mean the sudden conclusion of a match that just moments before had been under my total control.
Because of the frustration and complexity of these battles, we here at 148Apps decided to create a fairly thorough walkthrough of not simply basic Magic strategy, but how it specifically applies to the single player campaign in Magic 2015.
Assuming you’ve completed the tutorial, the first world you come across is Innistrad: the dark and seedy plane in which this journey begins. I played with a red and white mixed deck, which is one of the default configurations from the end of the tutorial, because it’s one of the more solid and flexible configurations as it doesn’t necessarily depend on specific combinations or a large amount of luck to win a match. Unless you’re really knowledgeable about Magic I’d highly recommend choosing one of the pre-built decks.
The first battle is against a black zombie deck that starts fairly slow but does become quite large late-game, and by “large” I am referring to the power of the creatures. The general rule for large, slow decks is to deal as much damage as early as you can – because if they can get their most powerful creatures out the game can be over in a matter of a few turns.
This Living Death deck contains little to no spells and just one flying creature, which means that if you can get a creature with flying on the field they basically become unblockable and can deal consistent damage each turn. A good tactic, if you can manage it, is to get a flying creature out early and try and add to its attack while using ground forces as sacrificial walls. The Living Death deck can get out of hand very quickly thanks to it’s enormous amount of lands, ability to resurrect defeated zombies, and Maalfeld Twins creature, which brings in two 2/2 zombie tokens upon death.
Nevertheless, you should be able to fairly easily navigate through this with a good start, and this is mostly predicated on the starting hand. The biggest tip for choosing a good starting hand is to pay attention to which player is starting off. If you’re the first to play you can get by with having 4 lands in your hand, because you get the first play and do not get a draw initially. Whoever plays second gets to draw a card first, and because of this it is common for these players to choose a starting hand with 3 or even 2 lands. Be careful of being too picky, however, as you only get one mulligan before your hand size decreases by one card on each consecutive re-draw. Continue reading Magic 2015 – Tips, Tricks, and Strategies to Get You Planeswalking in No Time »
Backflip Studios will be releasing their new match-3 puzzler, Spellfall, next Thursday, August 14.
Spellfall puts players in the role of a powerful wizard who uses their elemental spells to fight monsters and save the world from destruction. As with many match-3 games, in order to cast spells players must match up 3 tiles of the same element. Matching four or more increases the power of the spell being cast.
Spellfall will be available for free on the App Store, with optional in-app purchases.
Phantom Rift by Foursaken Media, is an adventure/RPG where players control a powerful wizard who has become lost in the Phantom Rift: a dark place full of man-eating monsters. Wizards will be tasked with side quests as they explore the world and meet NPCs.
A player’s wizard is fully customizable with a full array of equipment. The five levels of rarity with passive abilities and different stats mean plenty of different combinations for collectors.
The innovation of Phantom Rift is its battle system. Similar to a card-based battle, players have a spell pouch that can hold up to 30 of the 120 unique spells that can be found in the game. Players can equip their wizard with different spells to form different strategies, focusing on things like elemental magic or summoning.
The game also has multiplayer integration. Wizards can fight in PvP battles and win spells from their enemies’ pouch as trophies.
Foursaken Media is shooting for a September release for Phantom Rift.
Posted by Rob Rich on July 9th, 2014 iPad Only App - Designed for iPad
Magic fans rejoice! Magic 2015: Duels of the Planeswalkers has officially released for the iPad!
This new digital installment of one of the world’s most popular collectible card games touts an improved tutorial that makes it easier than ever for new players to learn the ropes, epic battles against a number of Planeswalkers, multiplayer, card collecting, and more. This year’s release is also placing a heavy emphasis on deck management by allowing you to organize and customize numerous decks like never before.
You can download Magic 2015 right now for free; it’ll run on the iPad 2 and up.
Wizards of the Coast’s latest (and by association, also the greatest) digital CCG, Magic 2015: Duels of the Planeswalkers is just around the corner. Singleplayer is back in this latest edition, as well as full multiplayer support across all versions (iPad, PC, etc). So no more staring longingly at PC features! There’s also an improved tutorial that should make it a bit easier for new players to figure out what they’re doing.
However the biggest change, and perhaps the one that will please and excite fans the most, is the new and vastly-improved deck manager. Now players will be able to build, customize, and otherwise manage a total of up to 30 different decks. The management itself has also been heavily tweaked, with a heck of a lot more sorting options, automatic suggestions based on your current deck’s strengths, and the ability to customize your land cards if you so desire. It even analyzes and displays your deck’s “stats,” so new players can get a better idea of its overall power, speed, and so on.
Magic 2015: Duels of the Planeswalkers will be releasing on iOS soon for free.
Developer Wizards of the Coast has announced that its new game for iPads, Magic 2015 — Duels of the Planeswalkers, should be available in summer of 2014.
The game is the latest installment in the Duels of the Planeswalkers franchise, and puts the player at the center of the mythical Magic Multiverse.
Fans attending PAX East in Boston this weekend will have the chance to be the first to demo Magic 2015 — Duels of the Planeswalkers in the Magic: The Gathering booth, #462. Additionally, visitors to the show will have the opportunity to earn an exclusive Garruk Wildspeaker Pinny Arcade pin (while supplies last) by demoing the new game or participating in other in-booth activities.
Posted by Andrew Stevens on December 6th, 2013 iPad Only App - Designed for iPad
Magic 2014 has received its second deck pack, which can be purchased through in-app purchase for $2.99. It features two new 60 card decks known as “Enchanter’s Arsenal” and “Up to Mischief.”
Stack your powers and smash your foes with the brute force of green and white. Your countless enchantments will frustrate your opponents and infuse your creatures with overwhelming might!
•Up to Mischief
Confuse, disrupt, and annoy your enemies with blue faeries! Your spells and creature abilities will allow you to control the flow of the game before releasing a devastating cloud of tiny-winged fury!
An exciting release for iOS fantasy gamers and Magic: The Gathering fans alike is slated to come later this month. Duels of the Planeswalkers 2013, an installment of Magic: The Gathering games, will be available for the iPad (and other platforms) starting on June 20th. This is the first iPad release for a Magic: The Gathering game.
Within the game, players fight against Magic‘s evil mastermind, Planeswalker Nicol Bolas with ten new decks added to the game, new puzzle challenges, and an integration between the digital and paper product (cards and the video game). There’s even a muliplayer mode in the game on all platforms. Although, multiplayer for the iPad version is slightly limited in the iPad version compared to other platforms (according to Touch Arcade’s hands-on with the game at E3). iPad, Game Center-powered multiplayer is limited to two players while other platforms get up to four (four player multiplayer available vs. AI).
We look forward to the release of the game later this month. Imagine looking at those detailed cards on the new iPad’s retina display! Check out the gallery below with the game’s first screenshots.
Magic has an estimated 12 million players around the world in over 70 countries. It was released by Wizards of the Coast in 1993. Since then, over 12,000 cards have been created (around 500 per expansion pack).
iPhone App - Designed for the iPhone, compatible with the iPad
Posted November 20th, 2009 by Bonnie Eisenman Our Rating: :: MAGIC FOR MUGGLES
Harry Potter: Spells isn't much fun unless you have a fellow Potter fan who owns the app. But if you do...multiplayer dueling, with an iPhone in place of a wand? Harry Potter: Spells is much more than a piece of shovelware, though some fans will be disappointed by its lack of depth.
Potter fans, rejoice: the first official Harry Potter app has been released to the App Store. iDevice-owning Muggles can grab the app and be Sorted by the Sorting Hat, receive a wand at Olivander’s, and then be instructed in the basics of dueling whilst earning points for their House. If this sounds familiar…then, yes, it’s because it is similar to previous online offerings from Warner Bros. What makes this app so intriguing, however, is its focus on dueling…specifically, multiplayer duels over both Bluetooth and WiFi.
Yes, that’s right; dueling. While the app will allow you to challenge an AI opponent, whipping your friend in a digital duel is undoubtedly better, and I can’t wait to test this one out. Fledgling wizards can currently learn up to 14 spells, and the examples given are old favorites: Stupefy!, Expecto Patronum!, Expelliarmus!, and so on. Spells are unleashed with hand gestures and sent between devices. I can’t think of a better platform for a handheld duel, especially given the iPhone’s accelerometer.
Rounding out the offering are a slew of appreciated extras: Facebook Connect, player stats pages, House rankings, and Hogwarts-wide leaderboards. Warner Bros. is obviously attempting to foster some competitive spirit between friends.
It’s worth noting that Harry Potter: Spells isn’t targeted at the 99-cent crowd; the app is selling for $4.99. We’ll have a review up in a few days with our recommendation, but for now, more information can be found at http://harrypotterspellsapp.com/.
Tapbots has updated their Twitter client, Tweetbot 3, to make use of the new features of iOS 8. They’ve optimized it for iOS 8 and the iPhone 6 and 6 Plus, as well as added interactive notifications so you’re always up to date on your twitter activity. The update also comes with 1Password and Share […]