Tag: Line drawing »
Scientists seem to love locking up tiny animals and experimenting on them. At least in video game fiction. The fortunate thing about this is that it makes for plenty of opportunities to create a game based around escaping the evil scientific facility. In this particular instance it’s the driving factor behind Chillingo and Kiz Studios’ new maze chase iOS title, Critter Escape!.
As is to be expected, players will have to guide a “so ugly it’s cute” critter through level after level of increasingly perplexing mazes full of enemies, obstacles, power-ups, and challenges. Simply completing a stage should be simple enough no matter the player’s gaming prowess, but getting the coveted three star rating will require some fairly significant skills. Especially in the latter half of the game’s 120 levels. This requires not only making it to the exit, but also grabbing the crystal hidden somewhere in the maze, as well as completing a specific challenge such as finishing without being seen or under a certain time limit.
Critter Escape! isn’t just “another” maze chase game, however. While it defaults to a line-drawing control scheme (other options are available, including a virtual stick), it’s a very smart line-drawing controls scheme that automatically finds its way around obstacles. It also features a wealth of customization options that can be cosmetic (i.e. a funny hat) or both cosmetic and game-changing (i.e. a ninja suit that makes it easier to avoid guards). There’s also plenty of hidden content (bonus levels, etc) to encourage repeat play.
Keep an eye out for on-the-lamb potato monsters at the end of the summer, when Critter Escape! will be available to the masses for $0.99.
Fish are always cool. Know what's cooler than fish? Robot fish. So it stands to reason that Robot Fish from Liger Games gets automatic cool points. They also deserve some cool points for making a game that involves drawing lines that doesn't quite adhere to the norms of most line-drawing games.
Rather than tracing a path to an exit or preventing collisions, players will seemingly have to plan their route through each level in one go. The kicker is that they can use all manner of fruit to acquire special abilities (i.e. bashing through hazards, duplication, etc...). It's hard to fully picture it with screen shots, but the videos on the developer's blog should help. Looks pretty nifty, huh? I can only imagine how much planning and practice it takes to blow through levels that fast, and most of the time they're barely earning "C" ranks!
Robot Fish should be hitting the App Store soon. Within the next couple of weeks, assuming it makes it through Apple's approval process in a timely manner. No word yet on a price, though.