Developer Spotlight: Glitch Games

Posted by Jennifer Allen on October 4th, 2012

Given the recent release of Forever Lost: Episode 1, this seemed like the perfect time to delve further into the world of developer, Glitch Games, and see just what the folks there are up to.

Who is Glitch Games?
Glitch Games was founded in late 2011 when one time college friends Simon Pearce and Graham Ranson found themselves reunited post University studies and full of ambition where games development was concerned. As Simon explained to me, "…and the fact we didn't want proper jobs." And who can blame them? The Glitch Games office is based in Oxfordshire, UK.

What is Glitch Games most famous for?
Currently, Forever Lost, the very spooky adventure game. Previously, Glitch Games has produced educational titles such as My First Colouring Book and Kids Love Animals. The devs are also responsible for party type game Blox, word game Wordoodle and sinister The Hauntening.

What's next on the horizon?
Only the first episode of Forever Lost has been released so future episodes are in the works. Simon explained that "Since we now have the story established and the main framework complete, we can focus our time primarily on the puzzles and structure of the games, which hopefully means we can be even more creative for future releases."

What else is there to know about Glitch Games?
How about a few interesting things from the developers themselves?

148apps: Forever Lost is quite a change of pace from your past games, what lured you into pursuing the adventure game genre?

Glitch Games: Both of us love adventure games so the lure has always been there, we just thought that maybe they were a little too ambitious for us.

Then back in February we took part in the Techority 48 hour challenge. We decided to use it to experiment with the idea creating an adventure game to see just what we could come up with. By the end of the competition we had decided that we enjoyed making it so much that no matter what happened we would be releasing our entrant on iOS to see what people thought of it. We ended up winning the competition and people seemed to like our little game so it just seemed that right thing for us to do would be to make a full adventure game and 7 months later here we are.

148apps: What do you enjoy most about making iOS games?
Glitch Games: One of the most enjoyable aspects, for us at least, is in coming up with fun and interesting uses for all the various features like the touch screen and accelerometer. We also like the creative freedom it allows us by being able to be completely independent and self financed.

Where can I find out more about Glitch Games?
The developer has embraced social networking as any self respecting developer should in the 21st century. Besides the website, there is a Facebook page, LinkedIn page, Twitter account and YouTube channel.

We will also be keeping an eye on future episodes of Forever Lost.