Posts Tagged joystick
Virtual d-pads and joysticks are one of the most ballyhooed subjects on iOS, as they are often cited as one of the biggest slights against touch screen gaming. One of the first solutions to attempt to improve controls on touch screens, especially tablet devices, is the JOYSTICK-IT from ThinkGeek. The JOYSTICK-IT works by having a single suction cup on the bottom in the center that attaches to the screen, and then you tilt that around on the touch screen to simulate a real joystick. Now, the JOYSTICK-IT comes with some basic instructions printed on the box that it comes with, but there are two that it should come with. One, the joysticks will not work properly with floating controls that readjust themselves based on where you put your finger down. Due to the design, they cannot create a center point for these floating controls, and they will mess up and be inaccurate. Second, your screen needs to be as clean as possible. Using a moist microfiber cloth on both your screen and the suction cups of the joysticks should do the trick. Otherwise, the joysticks will easily come off and slide around the screen. Just a word of warning – these will technically work with the iPhone/iPod touch, but they obscure so much screen space that it’s not practical usage.
Games with fixed firing joysticks work wonderfully with the JOYSTICK-IT. Games like Gun Bros., Etolis Arena, and Infinity Field feel remarkably natural with the the joystick, and you will notice an accuracy improvement while playing the game. Games with fixed digital joysticks also work well, such as Namco’s various Pac-Man games. Sega’s Genesis games running in 2X mode work really well with the JOYSTICK-IT; the best part is that the d-pad in 2X mode is just slightly larger than the footprint of the JOYSTICK-IT, so you can see in which direction you’re specifically pushing in.
The problem with the JOYSTICK-IT is its limited utility. Because it only works well with non-analog inputs, this means that you can only use it on a particular subset of games. If you like playing dual-stick shooters with floating joysticks, this won’t work for them, because the joystick cannot define a center point. For example, Max Adventure only works if you place the joysticks down after you start playing and only if you can manage to keep an end of a joystick down all the time, otherwise you’ll lose the center point, and the next time you press down, your firing or movement will be inaccurate, as it will define a new center point based in where you touched.
There’s just too many ifs, ands, and buts to properly recommend the JOYSTICK-IT, because of its design limiting the number of games it works with. For games with simulated digital inputs or 360 degree firing controls, you will notice an accuracy increase that for serious gamers, it may be worth picking up a single JOYSTICK-IT to check it out, though casual gamers will likely not find this to be a worthwhile investment. If you have any games that you’re curious to see how they work with the JOYSTICK-IT, leave a comment or send me an email and I will let you know how it works.
The JOYSTICK-IT is available from ThinkGeek for $24.99 for one, and $39.99 for two.
Ion Audio in association with Atari, today introduced the iCade. An arcade machine look alike tabletop dock with a joystick designed to turn your iPad into an arcade machine.
The product first turned up as an April Fools joke from Thinkgeek. But now it’s real! We’re on the way to check it out and we’ll have full details soon. Until then, here’s a shot to hold you over.
Questions we have include does this work with more than Atari games, and of course how much and when?
Update 1/10: We are back from CES now — getting a connection there was a bit of an issue. So here’s the update.
The iCade will be on sale this quarter for $99. It’s Bluetooth based meaning that any developer that wants to will be able to use the controller. Initially we’ll see classic games from Atari released with support for the iCade. We hope we’ll see a bunch more follow quickly after.
A stylus? Psh, get rid of it. A physical keyboard? Nah, no need for that either. Tactile feedback is a thing of the past, all we need is a big glass touch screen…right? Well that’s what Apple would have you believe anyway, a theory that is further being cemented with their upcoming release of the iPad. On a basic level it seems to be very true, we’re able to text, surf the web, take photos, all without any physical buttons or keys. What about high level gaming though, is that a different story? If you’d asked me 3 years ago I would’ve said “there’s no way for it to be done. We’re humans, touch is one of our basic senses, we need it.” Over the past several months though with games like N.O.V.A and Need For Speed Shift, or even classic ports like Wolfenstein, I’ve become more of a believer in the future. Not everyone is so ready to give up on game controllers, one such company being iControlPad.
The iControlPad has been in beta testing and undergoing redesigns since last May but as of February 18th the company has stated mass production has begun. The iControlPad can already be used with classic game emulators and the company is seeding a SDK to anyone interested in supporting the device. Two models are to be made, one with a built-in battery pack, one without. Based on early videos and screen shots the controls appear to work flawlessly with no lag at all. Here’s the catch, and it’s a big one, the iControlPad only works on phones that are Jailbroken. I’m not sure exactly why that is since we know iPhone 3.0 does support accessory plugin’s but it’s very clear that it must be Jailbroken. There are a couple of hints on the site that indicate they may be working on standard OS supported version but there certainly aren’t any promises made. All hope is not lost though for those who wish to keep their iPhones pure and sacred, the Game Bone Pro is coming.
Continue reading iControlPad Adds Joysticks to Your iPhone…If it’s Jailborken »
Galaxy On Fire is a perfectly playable game, but suffers from general blandness. Everything in the game, except the good commerce system, seems like it had been done before, making this game unfortunately seem like a trip into extreme mediocrity.
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