It is a beautiful thing when bite-sized games from the console space transition to iOS successfully. A perfect example of this phenomena at work was Hello Games’ fantastic reinvention of the Joe Danger series last year. Now it seems that Zen Studios wants to get in on the action, as they’ve put the finishing touches on a port of their console and PC tower-defense/action hybrid title, Castlestorm. They were kind enough to give us an early look at the game, and much to my shock I learned that not only is it great fun, but it may actually prove to be better than its console predecessor.
Everything you loved about the original game is back again, and this time it’s being aided by an extremely intuitive touch interface. The previously arduous process of twiddling control sticks to try and line up a headshot is a nightmare that can be left in the past. Launching projectiles are now as simple as tapping on the screen where the shot should land. But sometimes a catapult just isn’t enough to fend off the enemy’s attacks on the castle. In these cases, you have the option of spawning defensive ground troops or jumping into the fray yourself in the form of super-powered hero characters. These death-dealing beasts specialize in hand-to-hand combat, with a side of magical abilities mixed in for good measure. Anyone who is familiar with the control scheme of a traditional 2D brawler will feel right at home showing these “Knights of the Square Table” the error of their ways.
Though some may sink hours into the actual combat component of Castlestorm, others may find it just as enjoyable to custom design their own fortress. The easy to grasp quasi-drafting tool makes tweaking and tinkering with the perfect blueprint just as fulfilling as topping the adversary on the field of battle.
While the previously released Castlestorm console outing clocked in at a reasonable $9.99 purchase price, the iOS iteration implements an entirely free-to-play monetization structure. Both coins and crystals can be purchased using real cash, earned through normal gameplay or awarded for logging in to play on a consistent basis. Coins are used to level-up the abilities and stats of either the hero characters or each type of projectile in your quiver. Crystals are used to unlock more substantial elements, such as entire campaigns.
What I’ve played was a very solid sneak peak of things to come. Hopefully the final product lives up to the promise of this preview. Keep an eye out in the coming weeks for our full review.
Posted by Stephen Hall on March 27th, 2014 + Universal App - Designed for iPhone and iPad
Many games have been receiving “daily challenge” modes lately, and Joe Danger Infinity just couldn’t help but join the party. The game is similar to the many motocross sidescrollers we’ve seen on the App Store for years, but takes the concept to completely new heights. In the game’s first major update, version 1.1, players can participate in daily challenges to earn big coin prizes.
Building off a game mode added to Joe Danger Touch, the levels in the new update are very challenging with traps and obstacles that the player must avoid, and challenge the player with multiple routes to choose from. To get the best score, you’ll need to land some awesome tricks on top of simply making it through these awesome new levels.
You can get Joe Danger Infinity on the App Store for $0.99.
A lot of people enjoyed Joe Danger on consoles. The iOS rendition didn’t do so bad, either. But it’s not over yet. Hello Games has been working in secret for the past year; and they’ve just pulled the metaphorical sheet off for the reveal.
Joe Danger Infinity is an all-new game, built from the ground up for iOS. The “Infinity” stands for “endless,” which means (you guessed it) we’re talking about an endless runner of sorts. Endless stunter, maybe? This time around Joe isn’t actually Joe but a small toy from a magic gumball machine brought to life. Seriously. The interesting thing about this setup is that it gives Hello Games a whole lot more freedom with characters, vehicles, and environments. Joe isn’t going it alone this time, and players will have close to two-dozen other characters to control as well as almost 20 new vehicles – tanks, airplanes, and more.
If you can’t wait to get your hands on Joe Danger Infinity and start outpacing your friends (yes, the game is also a lot more focused on scores and competition this time around), well that’s too bad. No official word has been given regarding a release date, but we’ve been told it should be making its way to the App Store “really soon.”
Posted by Rob Rich on September 24th, 2013 + Universal App - Designed for iPhone and iPad
Hello Games’ stunt driving physics-based racer, Joe Danger, is currently on sale for a buck. Or $0.99 if you want to get all official about it. What this means is that for less than the price of a cup of coffee – or just about anything, really – you can don your own flashy cape and start driving motorcycles off ramps and through flaming hoops. Well, not really, but you can in the game.
So please don’t try doing any of this crazy stuff at home. That’s what you have Joe Danger for!
Posted by Andrew Stevens on July 11th, 2013 + Universal App - Designed for iPhone and iPad
Joe Danger pulls off a massive stunt in the latest update, adding a brand-new tour with 21 new levels for players to enjoy. The update also adds 5 new characters that are exclusive to Joe Danger on iOS. Players can test their skills in an enhanced laboratory and earn coin rewards through daily challenges.
To make things even better, the price has been dropped to .99 cents to celebrate the release of the update! So get to it, stuntmen!
Posted by Andrew Stevens on April 19th, 2013 + Universal App - Designed for iPhone and iPad
Joe Danger adds new features in the latest update, including three new characters to unlock and iCloud save support. Also, every time you pull off a trick, you’ll now earn coins for that. Hello Games has mentioned that it’s been working on new game mechanics that could lead to something far bigger in a future update.
We’ve mentioned Joe Danger Touch to you before. This game that we first saw, in it’s very early form, at PAX 2011 is now in the final stages and should be released as soon as this week. We got a full hands-on with the release candidate of Joe Danger Touch, and here’s what you can expect.
Joe Danger isn’t your average trials-type motorcycle game. If anything I’d say it’s more of a rhythm/puzzle game with a motorcycle theme. Each level presents movements and tasks you have to complete to get a perfect score. Take a look at our video of the first few minutes of the game to get the idea.
Thusfar, in our time with Joe Danger, it’s seems well-designed and well-tuned. The touch controls are well thought out, unique, but easy to pick up–especially with the progressive tutorial in the game. With a multitude of levels and an amazing variety of tasks to compete in those levels, this two finger game could be the next big hit.
Developer Hello Games has taken its time to make sure that it got everything right, and it shows in the game. Well done. We’ll have a full review for Joe Danger Touch on release day, and we’ll update this post with that release date when it’s officially known.
What started out as a fun pastime for Hello Games has become something extraordinary.
They hadn’t intended to make mobile games. The whole idea of Joe Danger for iOS came about as a portfolio project using previous assets. As it turned out, the ideas came in thick and fast and now the game is in a near-finished state. Joe Danger Touch is not a port. This has been built from the ground up to make the best use of the iOS platform. At Gamescom, I sampled several levels of varying difficulty.
The first thing that struck me was the lack of a virtual stick. Personally, I think that’s for the best. I’m not sure any developer, even Hello Games, would be able to capture the dexterity a console analog provides and Joe Danger requires. Players will use tap and swipe gestures to perform moves and stunts while Joe automatically rides his bike. While some earlier levels merely require players to tap the screen to vault over obstacles, later on, they’ll need to tap obstacles to remove them from their path, as well as duck under obstructions. They’ll also need to change lanes just like the original game.
Each level has an objective, whether it’s beating the time or collecting all coins, and encourages an immense amount of replay value. Of course, it wouldn’t be Joe Danger without stunts. While airborne, players merely need to swipe the screen to perform all manner of death-defying insanity. In my time with the game, the controls were very responsive and accurate on iPad. There were no hiccups and I quickly felt like a natural after only minutes of play.
With Hello Games’ incredible attention to detail and high standards, there’s no reason to think Joe Danger Touch won’t be one of the year’s best on any platform, let alone iOS.
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