Joe Danger adds new features in the latest update, including three new characters to unlock and iCloud save support. Also, every time you pull off a trick, you’ll now earn coins for that. Hello Games has mentioned that it’s been working on new game mechanics that could lead to something far bigger in a future update.
Posts Tagged Joe Danger
+ Universal App - Designed for iPhone and iPad
We’ve mentioned Joe Danger Touch to you before. This game that we first saw, in it’s very early form, at PAX 2011 is now in the final stages and should be released as soon as this week. We got a full hands-on with the release candidate of Joe Danger Touch, and here’s what you can expect.
Joe Danger isn’t your average trials-type motorcycle game. If anything I’d say it’s more of a rhythm/puzzle game with a motorcycle theme. Each level presents movements and tasks you have to complete to get a perfect score. Take a look at our video of the first few minutes of the game to get the idea.
Thusfar, in our time with Joe Danger, it’s seems well-designed and well-tuned. The touch controls are well thought out, unique, but easy to pick up–especially with the progressive tutorial in the game. With a multitude of levels and an amazing variety of tasks to compete in those levels, this two finger game could be the next big hit.
Developer Hello Games has taken its time to make sure that it got everything right, and it shows in the game. Well done. We’ll have a full review for Joe Danger Touch on release day, and we’ll update this post with that release date when it’s officially known.
What started out as a fun pastime for Hello Games has become something extraordinary.
They hadn’t intended to make mobile games. The whole idea of Joe Danger for iOS came about as a portfolio project using previous assets. As it turned out, the ideas came in thick and fast and now the game is in a near-finished state. Joe Danger Touch is not a port. This has been built from the ground up to make the best use of the iOS platform. At Gamescom, I sampled several levels of varying difficulty.
The first thing that struck me was the lack of a virtual stick. Personally, I think that’s for the best. I’m not sure any developer, even Hello Games, would be able to capture the dexterity a console analog provides and Joe Danger requires. Players will use tap and swipe gestures to perform moves and stunts while Joe automatically rides his bike. While some earlier levels merely require players to tap the screen to vault over obstacles, later on, they’ll need to tap obstacles to remove them from their path, as well as duck under obstructions. They’ll also need to change lanes just like the original game.
Each level has an objective, whether it’s beating the time or collecting all coins, and encourages an immense amount of replay value. Of course, it wouldn’t be Joe Danger without stunts. While airborne, players merely need to swipe the screen to perform all manner of death-defying insanity. In my time with the game, the controls were very responsive and accurate on iPad. There were no hiccups and I quickly felt like a natural after only minutes of play.
With Hello Games’ incredible attention to detail and high standards, there’s no reason to think Joe Danger Touch won’t be one of the year’s best on any platform, let alone iOS.