Namco last week released Gravity, a physics puzzler that channels Sir Isaac Newton, to create one of the more difficult iPhone puzzlers of late. The game focuses around placing various objects on the screen to use various physics properties to trigger a switch and complete the level.
As you can see from the trailer above, there is a huge variety of levels. They do ramp up rather quickly once the tutorial levels are complete. You can also create your own levels and a future revision will allow you to share these online.
When creating these physics based Rube Goldberg-esque contraptions, it became quickly apparent what makes this game special. While we've seen many other physics puzzlers, this one has a steampunk look about it, great 2.5D graphics, and a good variety. Here's a short tutorial on the game.
I think Namco have a good start to a game right now, but there are some issues. I found myself constantly struggling with the controls of the game. Both in selecting and positioning them as they just didn't seem to respond as I wanted. This eased with use, but I still want to see some refinements in the controls in an update.
Isaac Newton's Gravity is available now in the App Store.