Posts Tagged iphone
Thanks to the last two major iOS releases, iOS 5 and 6, sharing on social media has gotten a lot easier. It’s now easy to tweet and post to Facebook from anywhere in iOS. Want to do this for yourself? Here’s our how to guide on taking advantage of social media features on iOS.
First off, you need to log in to your social media accounts, which for most users will be the Twitter and Facebook support. Start by going to Settings. Scroll down to the Twitter and Facebook options. Now you will see a screen that will let you install that service’s official app from the App Store, log in with an existing account, learn more about the service, or Create a New Account. If you don’t have one, this is the quickest and easiest way to make one. Once you have an account, log in with it and let the fun begin!
For Twitter, you can log in to multiple accounts from this screen. Tapping on an account info will let you re-enter your password if you change it, to change the account’s description in iOS, and to disable the “Find Me by Email” setting. Scrolling down to the bottom will allow you to Update Contacts with information from Twitter contacts, and to modify which apps can access data from your Twitter account.
For Facebook, it has many of the same options, but you can only log in to one account. However, you can configure the app’s settings for alerts and HD video recording from here.
Now, time to take advantage of this. Bring down Notification Center by swiping from the top of the screen. You should now have Tap to Tweet and Tap to Post buttons. Each one will send a tweet or a post to Facebook. You can add your location, and the Twitter post box will replace the enter button with the @ and # symbols. You can enter a line break by hitting the 123 button and finding Enter there.
If you want to share a photo, you can do so by going to Photos, and tapping the Share arrow, and you will see options to post the photo to Twitter or Facebook. Twitter will automatically add the photo and subtract the characters for the link in your tweet without showing the actual link in it. Anything like this will be shown with a paper clip and a thumbnail of what is being sent.
Apps can tweet and post to Facebook, too. Try sending a link from Safari using the Share arrow. Some games will let you share your high scores, like Punch Quest does.
Apps like can request access to your Twitter or Facebook contacts to find new people to connect to, such as Vine supporting Twitter contacts, or Game Center letting you discover friends through Facebook.
Some apps can let you instantly log in to them with your registered Twitter or Facebook account, even third-party Twitter apps like Tweetbot. Finally, you can Like apps on the App Store by tapping the Reviews tab and then the Like button.
These tips cover the basics of how you can use the built-in social media connections to share from your iOS device. Note that not all apps use the built-in iOS connections, so you may still need to log in separately in some apps.
We Are Your App Authority
Week-in and week-out, the 148Apps reviewers comb through the vast numbers of new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we’ve been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.
I never would have thought that carpet could be so much fun when incorporated into a game. This mind-bending puzzler may be one of the most innovative iOS games I’ve played in a long time. For those who don’t know, Farsh is persian for carpet. The game was created by award-winning indie game developer Mahdi Bahrami and it is port of the free PC version. Although it’s based off the PC game, there have been a few improvements to make it even better on iOS. –Angela LaFollette
Ridiculous Fishing from Vlambeer, Zach Gage, and Greg Wohlwend as well has been on a long, strange journey to the App Store, with one major pratfall in particular: Gamenauts’ 2011 title Ninja Fishing, which Vlambeer describes as an outright clone of their original Radical Fishing Flash game. Being cloned it distressed Vlambeer enough that the studio considered shutting down at one point. However, a year and a half later, the studio’s own version is finally out, and it was worth the wait. –Carter Dotson
The in-built Mail app is useful but it’s far from essential or visually pleasing. It does the job and nothing more than that. This is where apps like Incredimail come swooping in, demonstrating how the experience can be so much better and, no doubt, saving the regular iPad user plenty of time. Things immediately start out well for Incredimail, thanks to its start up screen making it a breeze to set up. There are options for things such as Gmail, Yahoo! and AOL but it’s also possible to add any account, providing one knows the relevant IMAP settings. It takes a little while for the app to import all the emails, especially if there are plenty available, but it’s a one time thing. Future loading takes a lot less time. –Jennifer Allen
The RockSteady XS is a portable, micro Bluetooth speaker designed for use with any audio source that supports the Bluetooth 3.0 protocol, including iPads, iPhones, and other mobile or computing devices. It also includes a audio port for a line in, and a full-sized USB port for audio in and device charging, as well. There are a host of buttons on the front of the unit, which can be used to play, pause, forward, or reverse playback with many audio apps, like Pandora, Music, or Rdio. –Rob LeFebvre
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The Adventures of Sophie the Sweater is a gem of an app, an interactive storybook which allows children to make choices that will affect the direction this tale takes, as this is the story of Sophie, a sweater who experiences many different lives with a varied group of people as they re-use and re-cycle her into other garments, craft ideas or other objects which illustrate how to use her material. I did enjoy a great deal the Choose Your Own Adventure or Which Way books as a child, and I have begun to read these titles to my son as well. I do love this app as I think it brings an intuitiveness to these kinds of books… –Amy Solomon
Bugs and Numbers is a delightful universal application – a collection of bug-themed mini-games that re-enforces beginner math concepts as well as other subjects such as understanding one’s left and right, shape matching, sorting, sequencing and tracing of numbers and shapes. Each one of these 18 mini-games includes a bright and engaging look, oftentimes including bug elements as well as an interesting dichotomy as some of these sections are quite beautiful to look at, while others include distressed qualities that show bugs in less than pristine conditions that children may also find interesting. –Amy Solomon
Fey Mouse is an interactive picture book based on the title of the same name, developed by Blue Quoll as the first in their series of Australian Vintage Picture Books, adapting out-of-print titles and making them accessible to children from around the world. Fey Mouse is the story of a cat born into a mouse family, misunderstood by distant relatives and living in the shadow of their successful lives. –Amy Solomon
It’s a New Year. Resolutions abound. Fitocracy might just be the tool to help folks keep the ones related to healthier living. It’s an app that uniquely melds excessive with a competitive process that “rewards” completion of tasks. In doing this, it looks to avoid being just another fitness application, and to potentially become a full-fledged life coach. The app itself comes with a mature, clean look, with trademark purple hues making a starring appearance. The app is made up of three main pieces, accessible via the left side pane: Feed, Track and Your Profile. The Feed maintained my interactions with other “Fitocrats” all around. I could talk, encourage and request feedback from Fitocrats. –Tre Lawrence
This is a special edition of our Kickstarter Spotlight column, because a promising turn-based strategy game that is planned to release on Android has just launched its Kickstarter campaign. Sinster Design’s Telepath Tactics is taking a second shot at getting funded on Kickstarter, and there’s plenty of reasons to care about this throwback to the days of 2D grid-based turn-based strategy games like Shining Force and Fire Emblem. The game has hopes to be a deep single- and multiplayer experience, but it needs the help of backers in order to reach its goal.
As the title intimates, telepathy plays a big part, as the game takes place in Sinister Design’s Telepath RPG series, full of characters with powerful mental abilities. These not only represent the standard magical ability tropes such as healing and ranged attacks, but it’s also possible to do things like push and pull enemies into water or lava, which will do damage to them. It’s also just funny to push an enemy into a fiery grave. It’s also possible to do things like build bridges (or destroy them), freeze water to walk across, and set traps to help keep enemies away, or to draw them in to a strategic disadvantage. –Joseph Bertolini
Good racing games need not require the fastest, most realistic cars. Sometimes they don’t even require cars with engines at all. Meet Slingshot Racing from Bolt Creative and publisher Crescent Moon Games. These cars are propelled by slingshotting around grappling points spread throughout the tracks, trying to jostle with other cars, hit speed boosts aligned on the tracks, and just finish as quickly as possible. The controls are simple: tap and hold on the screen to latch on to the nearest grapple point, and release to let go. The controls work 99% of the time, though rarely a different grapple point will be hit than what the player expects, but it’s otherwise easy enough to pick up on. –Carter Dotson
I freaking love mech games. It’s just a shame that this is a largely ignored genre on the App Store. Or at least it was, until Small Impact Games took it upon themselves to show it some love.
M3CH looks to be the answer to iOS mech combat fans’ prayers. Of course showing a little love yourself on the developer’s Kickstarter page might speed things up a bit. It evokes a similar feeling to other gritty/semi-realistic mech piloting titles and sports some pretty impressive production values. I had to pry myself away to ask M3CH’s animator, James Rowbotham, about Small Impact Games’ baby.
Were there any particularly major influences in the design of M3CH‘s world? I know it’s not exactly the same but I’m getting a pretty strong Steel Battalion vibe from it.
At the time 3D iOS games exploded, we were playing a very mixed bag of games but fortunately they were all with the same genre, Mechs! We just loved the direction the iOS store was heading, it was screaming for a game with user-friendly touch-screen controls but with the in depth details you get in our favourite mech games.
Surprisingly however, Killzone 2 was a big inspiration in terms of AI and cover based action. What some mech games lack is the use of buildings as cover and enemy’s that work together to out flank you, something we saw that had been untapped in the genre (a lot of open spaces/terrain), so we looked at the great AI in Killzone and their behaviour and found a way to work it into our game.
You folks have done a bang-up job with the control scheme. Was it the product of rigorous testing and polishing or did you know right from the start how you wanted to handle it?
The aim with M3CH since the beginning has been to try and create an iOS game that doesn’t feel like it’s an iOS game, and more like a console experience. Touchscreen controls are notorious for being hard to use and something that we really wanted to nail. We went through a lot of different iterations to get to where we are now; having both shoot buttons on one side, holding down shoot instead of the auto toggle system, putting the shoot buttons on the thumbsticks and a lot more. We are keeping open minded about it and although we are getting later into development if we have an idea for an even better control set then we will be sure to test it out!
Were there any mech designs you wanted to include that ended up being scrapped?
There are quite a few that didn’t make it into the game (we already have 40 different mechs in the game). At the moment we have a mix of legs styles such as reversed legs in the game but [an] animalistic style is something we are keen on in terms of animation and how the mechs behave.
What exactly are your plans for the multiplayer?
We are hitting some technical limitations which means it most likely be 1-on-1 to start with. We would love to get a larger number of players battling at the same time (8v8 is the dream!), especially where the winning players get new weapons unlocked and credits to spend. At the moment its deathmatch style gameplay but we have plans set for objective based multiplayer.
Are you allowed to talk pricing?
It’s still early days but we are hoping for around the £1.99 [$2.99] price range. One thing we are certain of however is that we don’t want pushy monetization and in-app purchasing interrupting your gameplay experience, all mechs and weapons are attainable without too much grinding and we reward dedicated hard working players with big payouts.
How about a release date?
As for a released date, a lot of that depends on the kickstarter campaign, if we are successful then we are aiming for an April release this year.
So, your iPhone, iPad, or iPod touch is acting really weird. It’s constantly rebooting. It isn’t being recognized by iTunes. Or just any sort of weird issue that seems outside the realm of normal troubleshooting. It just feels like this is the end, time to go to the Genius Bar if your phone is still under warranty or just panic otherwise? Not necessarily. There’s still one way to rescue it. It’s called DFU mode, and it can be used to restore your device.
Now, the first thing to know about DFU mode is that it will wipe your device clean, so anything that is not backed up will be lost. If possible, make a backup either via iTunes or iCloud. As well, you need a computer with iTunes in order to use this. This is generally a last resort method of rescuing your device, though entering it is not going to ruin anything.
Plug your device into your computer with iTunes. Turn your device off. Turn it back on, and keep the power button held for 3 seconds. Now, without letting go of the power button, hold down on the menu button for 10 seconds. Now, let go of the power button and keep holding the menu button until iTunes says that it’s detected a device in recovery mode. From here you can easily restore the device.
Now, if you want to escape DFU mode, you can hold down on the power and home buttons for about 15 seconds and it will boot up as normal.
Now, if either of your hardware buttons are broken, it’s still possible to enter DFU mode. This method requires more experience with files and using a hex editor. This method is more complex and potentially more risky to the device, but it should cause DFU mode to be enabled. Read about it at The iPhone Wiki. We’d suggest at this point just going to the Apple Store if you are uncomfortable.
Hopefully this guide helps you rescue your device. Even better would be if you don’t ever need it, but in case you do, it’s here for you.
iPhones are great. iPads are great too, what with their big screens. They can play all sorts of music video, and games from many different sources. But don’t forget about the big TV screen when using these devices. Yes, there are ways to take the picture from your iPhone, iPod touch, or iPad, and put it on your TV. Here’s how to do that either through the Apple TV or through direct output cables.
The benefit of using an Apple TV is simple: no need to plug in a cable when wanting to view a video on TV, not to mention no wires getting in the way of holding the device when displaying photos or games on TV.
To start viewing your device on TV, set up your Apple TV, have it plugged in, and on the same network as your iOS device. It does not necessarily need to be actively on, with the front light glowing. Now, on your iOS device, call up the multitasking bar by double-tapping the home button. Swipe to the left until you see the AirPlay icon, which looks like this:. You will need to swipe twice on the iPhone and iPod touch, and once on the iPad. Tap the AirPlay icon. Choose your Apple TV. If you have multiple Apple TVs in the same network, it may help to give them custom names in each box’s settings.
For those with an iPhone 4S, iPhone 5, iPod touch 5th Generation, or any iPad except the very first model, AirPlay Mirroring for displaying your whole screen on TV is available. By default, mirroring will be off, which means that only audio and apps that support AirPlay video output directly will be displayed. Enabling it will send the entire contents of your screen to your TV. Apps that support video ouput will switch over to that mode instead of using mirroring.
Note that the big drawback to AirPlay Mirroring is that for gaming, it has a noticeable amount of latency; use our previous guide for reducing latency to help out with this.
Video Output Cables
Apple also sells video output cables for those who prefer direct connections, need to output to analog video connections, or want to save some money by not buying a $99 Apple TV.
Simply plugging the cable in to your device, and then plugging the necessary video cable(s) in to your TV will do the trick. HDMI adapters carry audio, analog video adapters have RCA audio outputs, and the VGA adapter requires using a separate audio cable to output through the headphone jack. Digital video connections and VGA will not offer resolution options, though the device will generally output what the TV reports back as the maximum possible resolution.
If you have a device with a Lightning connector and a video output cable with the dock connector, it will not work with the lightning-to-dock adapter currently available. In general, these should lead to better results with gaming due to less video latency.
By following this guide, you can now easily display all the content available on your iOS device on your TV easily.
This week at 148Apps.com all eyes were still pointed at Firemint’s upcoming Real Racing 3. Site founder Jeff Scott writes, “Sister site Pocket Gamer editor Richard Brown discovered that Real Racing 3 is showing up in Game Center. The good news is that means it’s been approved by Apple and it can’t be long before the release now. While it’s not out yet, this does bring up something interesting. Something I noticed in the Game Center achievements lends a little to the accuracy of rumors and theories I’ve been hearing that Real Racing 3 will be released as a free to play game.
Last week we took you through a three part series about the history of the App Store icon, Real Racing. Rob Rich covered the history and design of the first two games in the series. He also covered time-shifted multiplayer and other new features expected in Real Racing 3. An excellent series and well worth a read. One thing we didn’t cover is how the game will be monetized as it has yet to be announced. That monetization method is likely to have huge implications on how the game is received by the fans of the series.”
GiggleApps.com writer Amy Solomon contributed a review of Whack A Bone: “Whack A Bone is a wonderful app for iPad that is truly an educational delight, teaching about the anatomy of bones found in the human body.
Nicely sectioned into groups, users will learn about the bones that make up one’s core, such as cranium, sternum or vertebrae which is grouped here into three different categories – cervical, thoracic and lumbar, as well as the arm and leg bones, each consisting of its own section as well.
To play this pirate-themed anatomy game, place the bones from the different sections back to their rightful places inside a skeleton with the direction of a talking parrot whose attitude kids will find witty and fun.”
And what week would be complete without a KickStarter Spotlight on AndroidRundown.com. This week, writer Joseph Bertolini focuses on Freedom Planet: “It has been a while since we have really taken an in depth look to one of the fields in which KickStarter has benefited the most; indie game developers. As most everyone knows, indie game sales have exploded over the last few years; bolstered by better distribution methods like Steam and a more willing Sony and Microsoft. It goes without saying that a strong indie market is one of the most important factors to a great gaming industry. Recognizing this, our choice for this week’s KickStarter Spotlight is Freedom Planet, a game that will harken strongly back to the days when Sonic and MegaMan were dominating the console market.”
iPhone App - Designed for iPhone, compatible with iPad
The new Star Trek: Into Darkness film is coming out in May, and Paramount Pictures wants you excited about it now. Download the new Star Trek App and run around the real world, photographing relevant things and sending them to friends for points. There’ll also be a ton of up to date official news on the movie, so check it out today.
Leading up to the film’s release, you’ll take part in scavenger hunt missions that include finding Star Trek content in the real world like photographing an outdoor billboard or using sound recognition technology while watching the latest trailer. By successfully completing these missions, you’ll gain access to all exclusive materials, videos & content first!
Lots of fresh new content this week at 148Apps.com, including a three part series tracking the history and development of Firemint’s Real Racing series. Rob Rich writes, “The soon to be released Real Racing 3 is on a lot of iOS gamers’ minds these days, especially many of us here at 148Apps. Because of this we thought it would be a good idea to recap the series. In fact, we might have gone a bit beyond that and created a trilogy. First we’ll be taking a look at the series’ history and the history of Firemint, the Melbourne based studio that created the series. After that we’ll be taking a look at the design factors and what when into creating the first two Real Racing titles as well as a little of the third. And in the third part of this series, we’ll take a look at the new Time Shifted Multiplayer found in Real Racing 3.”
GiggleApps.com traded in the racing wheel for a stethoscope, as Amy Solomon reviewed Doctor Cat: “Doctor Cat is a cute children’s app allowing users to use different medicines to treat animals.
This app is bright and colorful, with a simple and sweet narrative about a cat finding a lost doctor’s bag and using its contents to treat creatures in need.”
Released: 2012-12-14 :: Category: Education
And we close out our weekly tour of sites by checking in on the latest KickStarter spotlight on AndroidRundown.com. Joseph Bertolini writes, “It is amazing how many times I leave my phone in the car or forget to bring my keys out with me. Consolidating these two would be a dream and there are a few solutions available but their effectiveness is very questionable. One of the more complete and involved KickStarter projects that we have spotlit here, Intellacase is a smartphone case that incorportes within it a key fab for any modern car with keyless entry. While this does nothing for most car owners who still reside in the land of metallic gateways, a growing number of affordable cars are adopting the keyless ignition as a viable offering. Certainly for anyone who has a car that utilizes keyless technology this is an incredibly attractive opportunity. Image going out on the town, with the increasing prevalence of NFC payments, and being able to bring just a phone which has access to both wallet and car access.”
Another week down, but oh so much more to report in the coming days and weeks! Keep track of the latest happenings by following us on Twitter, Facebook and Pinterest. You’ll be glad you did. See you next week kiddies!
+ Universal App - Designed for iPhone and iPad
Universal app, Minecraft – Pocket Edition, got a new update today, bringing new crafting joy to the diminutive version of one of the most popular games on any platform, including baby animals, signs, armor, fancy clouds, and more. If you haven’t grabbed it already, head over to the App Store now and do so, because baby animals!
- Baby animals
- Fancy Clouds
- Sand and gravel have gravity
- Improved D-pad
- Lots of new blocks
Known bugs (fixed for next version)
- Falling sand can disappear
- When returning from Home-screen, sign model disappear
- Screenshots in store are old. Will put up new ones