By Jennifer Allen on May 22nd, 2013
Our rating: :: PRACTICAL
myPhoneDesktop won't win any prizes for its looks, but it's a useful app for those who want to transfer information between their PC or Mac and their iOS device. Read More »
Logitech has created a wired keyboard for the iPad which is the first one made specially for use in the classroom. The Logitech Wired Keyboard for iPad is designed for easy connectivity by simply plugging it in, making it easier on students and teachers, and has a key lifespan of more than five million strokes. With the wired keyboard, no longer will users need to put up with limited space on screen due to the touch screen keyboard, making it easy to type and read. I do like that!
“While tablets are enabling new ways of teaching and testing, there’s a challenge when a teacher needs to simultaneously pair multiple iPads with multiple wireless Bluetooth keyboards. We developed the Logitech Wired Keyboard for iPad to specifically solve this problem, so students can now simply plug it in and start typing.” said Mike Culver, VP and GM of mobility at Logitech, in a press release.
The keyboard is set to release in August for a retail price of $59.99.
Pocket Informant Pro has been updated to version 3.0. There is a brand new, completely redesigned interface that is beautiful and easy to use, along with a customizable event/task settings that allow you to see only the stuff you wish to see. You can even show yourself the weather in the Today, List, Week, and Month views by purchasing the option for $0.99 cents through in-app purchase.
Now go inform your informant of the upgrade by downloading it now.
Strategy game creator, Slitherine, unleashes Armageddon, its first Warhammer 40,000-based title. Warhammer 40,000: Armageddon is set during the Second War of Armageddon as players lead Imperial forces of the Armageddon Steel Legion, along with a few Space Marines, against Ghazghkull Thraka’s massive Ork Waaagh! invasion, says Pocket Gamer. The game will feature over 30 turn-based scenarios with over 100 different unit types to control.
Iain McNeil, Development Director of the Slitherine Group, said in a press release, “It is very exciting to see a game like this come alive – I just can’t wait to play it!” “It’s been almost 15 years since a turn-based strategy game set in the Warhammer 40,000 universe has been released and we think it is now time to deliver that experience to all fans around the world”.
For those who enjoy a nice game of multiplayer, a separate set of maps designed and balanced specifically for multiplayer will be available. We still have to wait until sometime in 2014 before we can begin destroying some orks.
Posted by Andrew Stevens on May 22nd, 2013 + Universal App - Designed for iPhone and iPad
Pilots, ready your planes for World War II air-based combat as MMO World of Aircraft is now available to download for $0.99 cents. Pocket Gamer reports that World of Aircraft features multiple single-player missions, though PvP is the way to go as you compete against other players for total domination of the skies above. Check out the in-game footage below that showcases just a few of the 28 available aircraft.
Posted by Andrew Stevens on May 22nd, 2013 iPhone App - Designed for iPhone, compatible with iPad
Need some help with your stock market investments? Well, iBillionaire helps us regular folk make better decisions by providing us with ideas from financial billionaires. You can build your own portfolio and have iBillionaire analyze and compare it to actual billionaire’s portfolios, including Warren Buffett, John Paulson, Daniel Loeb, and more. It will give you insights and information on what you can do to improve your performance by comparing it to billionaires. It certainly sounds like an interesting way to invest by getting ideas from tracking actual holdings, purchases, and sales from the billion dollar dudes.
Greedy Grub, a fun simulation game based on the work of comic artist Laurel Duermael that will launch this week, released a new gameplay trailer that stars Grub, the adorable hero. Players will take the role of this wormy hero as it’s their job to rebuild a forest after a dreadful winter. There will be eight unique character-driven episodes with quests to complete, all while meeting a cast of lovable characters, collecting unique items, and cherishing nature. Check out the trailer below which is full of tree planting excitement.
The Omni Group has released OmniPresence, bringing automatic document syncing to OmniGraffle, OmniOutliner, and OmniGraphSketcher. OmniPresence is designed to work with any Mac app that supports OS X’s Auto Save and Versions. It also lets your Mac, iPad, and iPhone apps know when a document has been edited on another device and syncs the latest copy of any document to them. It supports document syncing for teams as well, ensuring the entire group always has the latest document available on all their devices.
Another nice featured noted in The Omni Group blog is that, while it can’t prevent conflicting edits, if a document is being edited at the same time from two different devices, it detects multiple edits and saves both versions so that no edits are lost. Check out the video for more.
gMusic: A Google Music player is in the process of being updated to support Google’s All Access streaming music service. The All Access subscription service isn’t currently available on iOS through any app, but the developer of gMusic has already submitted an update to Apple that will bring the service to the iPhone or iPad, reports Cult of Mac.
Apparently the developer had the all access subscription service available within an hour of the announcement at last week’s I/O conference, though needed to work on a new interface. You can purchase gMusic right now for $1.99 and listen to music that you’ve uploaded to Google music while waiting for the update to pass.
Posted by Andrew Stevens on May 21st, 2013 + Universal App - Designed for iPhone and iPad
A new update is available for Appy Geek – tech news, which adds fully optimized viewing for the iPad along with an enhanced design. Users can now customize the app, selecting topics of interest and adding them to their home page. There’s also the ability to set custom alerts on selected topics, keeping users up to date on the latest in tech news. Sound like fun? Check it out now in the App Store.
rymdkapsel made a bit of a splash when it was released on the PlayStation Vita a few weeks ago. And in another couple of months this excessively minimal and abstract strategic base building “sim” will be making its way on to the App Store for everyone’s enjoyment. Martin Jonasson, rymdkapsel’s creator, was kind enough to tell us a bit about where it all came from, as well as what it all means.
148Apps: First off, how in the heck to you pronounce “rymdkapsel?” And what does it mean/refer to? Martin Jonasson (MJ): When I started working on the game (unaware what I was getting myself into) I just named the project file “spaceblocks” because that felt nice and descriptive. But as the game grew it became clear that I would have to come up with something more interesting. I wanted something that sounded vaguely russian. I threw around a whole bunch of names before I finally settled on “rymdkapsel“. It’s the Swedish word for space capsule (rymd = space, kapsel = capsule). One thing I didn’t quite expect was how much of a hard time Americans would have with it. The Y seems to really throw people off. It’s pronounced “rimdcapsel”. Either way, I’m stuck with it now.
148Apps: So where did all of this come from? By which I mean the gameplay concept, abstract and simplified visuals, setting, and so on. MJ: I’m not quite sure where it all came from! I started working on the game right after GDC last year. I needed a bit of a break from what I was working on at the time and figured I’d take a week to knock out a quick prototype of this idea I had. The original idea also featured a space station, but the element that stood out in my mind was having your station be attacked, losing pressure containment and seeing your little space-station dudes get blown into space flailing helplessly. As I was fiddling with the mechanics of building the station I discovered that it was very pleasant to just build a nicely organized station. I knew from previous prototypes and plenty of Tetris playing that Tetrominoes are perhaps the most satisfying to build with, so I put those in early on and the building felt great. As the building parts felt so good I decided to focus in on that and put another week on the prototype. Those two weeks grew to a month, and then two months, and then all of a sudden I had a game.
The minimalism also comes from previous prototypes I’ve made. The concept of removing cruft [the leftovers] to expose the “core” of a game has proved very successful for me in the past, so digging deeper in that made a lot of sense. It also aligns very well with me being just a one-man team (arguably two with Niklas Ström on music), keeping the graphics minimal makes my work burden smaller.
148Apps: Was releasing on PSN before iOS a strategic decision or is that just sort of how it worked out? MJ: The game was originally made with the iPad in mind, and the first teaser trailer I released back in June last year is in fact filmed off of the screen of my iPad 1. After posting that I was contacted by Sony who asked if I would be interested in putting the game on their platform. The game has evolved a bit since then, but it’s definitely made with a touch screen in mind from the very beginning.
It also uses some magical technology to target all three platforms (Playstation Mobile, iOS, and Android) using essentially the same code base, so any improvements I make for one version will be easily brought over to the others.
148Apps: Please tell me you have future plans for rymdkapsel. More content/challenges, a sequel, SOMETHING. Pretty please? MJ: I’m not quite sure what my future plans for the game are at the moment. I agree that it’s ripe for expansion, but at the same time it’s hard to keep it aggressively minimalist and at the same time add a bunch of stuff. I’d say it depends quite a bit on how it does once it hits the bigger platforms. At the very least I hope to get Game Center support in there before releasing on iOS, but I haven’t had time to look into that yet so I’m not sure if I can make it in time.
Big thank you to Martin for answering all our questions, and especially for shedding some light on rymdkapsel’s pronunciation. You all should keep an eye out for it when it hits the App Store this July. No official price has been given but Martin promises it will be less than the current $5 going rate on the Vita.
Pocket Gamer reports that War Balloon has revealed plans for future updates to it’s space sim, Star Command. There will be a new hull indicator that keeps the player aware of the possibility of their ship exploding, should it take too much damage. Also, if fires go unattended, they will spread out and cause even more damage to your ship. Players will even get away teams to explore planets and invade enemy ships.
Carter and Kurt Bieg of Simple Machine talk about his studio’s new release, Tomb Breaker, how it spawned from a nearly-complete prototype of another game, and how it fits in with his other titles, Circadia and Twirdie.
Posted by Andrew Stevens on May 21st, 2013 iPhone App - Designed for iPhone, compatible with iPad
Flickr made a major change to its service, now offerings a terabyte of free space for you to try and fill, for free. Flickr’s blog mentions that you could take a photo every hour for forty years without using up your space. Flickr allows you to share your photos in full resolution without losing any quality, letting you share your images in their original, high quality format. The service is now ad supported, and users can pay $50 a year to remove them. Flickr Pro accounts are also no longer available, though current Pro users can retain and renew their accounts annually.
Posted by Andrew Stevens on May 21st, 2013 iPhone App - Designed for iPhone, compatible with iPad
Pocket Gamer reports that Street Fighter IV is currently available to download for only $0.99 cents as part of Capcom’s summer kickoff sale. The brawler features 14 characters with 11 different environments and an arcade mode to fight in head-to-head battles with your friends via Bluetooth.
Posted by Andrew Stevens on May 21st, 2013 iPhone App - Designed for iPhone, compatible with iPad
Slice – Save Money & Track Your Packages lets you follow the shipping process of your online orders on a single map and alerts you when a package has shipped, is out for delivery, or has been delivered. The app accesses your email and pulls in all information on order confirmations and tracking info, allowing you to view it in the app. If a site provides tracking information, the app will access it and show it to you on its map. It also lets you track returns or other outgoing packages and saves you money by alerting you when items you’ve bought have dropped in price.