Following on from our look at UK-based developer, Mojo Bones, we’ve taken the time to check out what Swedish developer Simogo are up to and just why they’re worthy of your attention.
Who is Simogo?
Simogo is made up of Simon Flesser and Magnus ‘Gordon’ Gardebäck. Simon works on all things art and sound related, while Gordon is responsible for the code and eating any dutch chocolate that happens to be in their office in Malmö. Before working as Simogo, they both worked on downloadable console titles such as R-Type Dimensions, Lode Runner, Tecmo Bowl Throwback and Ilomilo.
What is Simogo most famous for?
Besides the above titles, Simogo has done a great job of mastering various different genres. Last year marked the release of charming Endless Runner Bumpy Road while earlier this year, we saw puzzle-platformer Beat Sneak Bandit. Both gained great scores from us at the time.
What’s next on the horizon?
A very intriguing and potentially creepy game by the name of Year Walk. It’s set for release this winter and is a first person 2D adventure set in the dark woods of 19th century Sweden. Simogo promises that it will combine adventure, mystery, horror, the occult, supernatural happenings and interactive art all in one intuitive package. Check out the trailer below to get a feel for it.
Anything else I should know about Simogo?
Of course! We had a word with Simon and Gordon regarding how they felt about iOS development.
148apps: You’ve worked on many different types of games over the years. Do you have a particular preference for a genre, either to play or create?
Simogo: Actually no! We like being diverse, and trying out new things, as I hope you can tell from the Year Walk trailer.
When it comes to playing we enjoy a lot of different things. Some of our iOS favourites include Superbrothers: Sword & Sworcery, Async Corp, Helsing’s Fire, Space Invaders: Infinity Gene and Eliss. So you can see it’s quite the spectrum.
148apps: What’s your favorite thing about iOS development?
Simogo: The best thing is coming up with creative interactions. The iPhone has a lot of neat features, and I think the most interesting thing is coming up with new ways to use them.
The way we can self fund our games and publish them easily ourselves is, of course, another huge plus.