DailyBurn Tracker Review
iPhone App - Designed for the iPhone, compatible with the iPadA comprehensive one stop app for tracking nutrition, fitness levels and weight, but one that encourages in-app purchases quite readily.
Read The Full Review »
Posts Tagged in-app purchasesDailyBurn Tracker ReviewiPhone App - Designed for the iPhone, compatible with the iPadA comprehensive one stop app for tracking nutrition, fitness levels and weight, but one that encourages in-app purchases quite readily. Read The Full Review » Star Marine: Infinite Ammo ReviewiPhone App - Designed for the iPhone, compatible with the iPadStar Marine: Infinite Ammo is a run 'n gun game that harkens back to the days of Contra and Metal Slug, with big guns and big enemies to kill. Read The Full Review » Kick The Buddy Episodes ReviewiPhone App - Designed for the iPhone, compatible with the iPadAn easy way to gain some stress relief during the hectic holiday season. Read The Full Review » Graphic novels appear to be going through a bit of a renaissance period in recent times with increasing numbers of people intrigued by the very notion. So it’s pretty cool to see a cumulative effort between a BAFTA (the equivalent of the Emmys in the UK) nominated screenwriter, a BAFTA winning executive producer and an award-winning graphic artist come together in the form of a new iPhone based graphic novel.
The novel is accompanied by stunning artwork and an original and fully-voiced soundtrack which all add a touch of class to proceedings. Depth is provided through a number of extras such as videos, character profiles, character blogs and even an on-board newspaper with new content uploaded weekly. It’s interesting stuff and at a decent price too. The app along with Episode 1 and the regularly updated extras are free while Episode 2 and future instalments are only $0.99. Well worth a look for any graphic novel fan. Funpark Friends ReviewiPhone App - Designed for the iPhone, compatible with the iPadBuilding a theme park is fun in Funpark Friends but it is a little limiting when it comes to the social side of things. Read The Full Review »
FREE! ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2011-09-29 :: Category: Games Katamari Amore Review+ Universal App - Designed for iPhone and iPadKatamari Amore is a freemium version of the Katamari series, available as a universal app. Read The Full Review » Back when the App Store was a new and shiny invention, I remember being able to browse the entire contents of the store within the space of an hour at most. These days however, it would take so long to browse the store that more apps would have been added by the time anyone got to the end. While we at 148apps can help iOS owners keep up to date with all the best and most interesting apps out there, even we can miss out on a hidden gem or forgotten bargain. This is precisely where AppZapp enters the picture.
The Live Stream is of particular interest offering a whole bunch of apps that have had their price adjusted. The difference here is that the Stream keeps track of what other users of AppZapp have been downloading at the current time forming an ideal way of seeing exactly what’s popular at any given time. The Top List offers a similar facility along with the option to view the App Store charts easily without having to delve into the App Store app. Sales and Now Free sections supply apps in order of when the price dropped. There’s even an AppZapp news section that informs users of the best apps out there that have recently gone down in price. AppZapp has the potential to save its users a heck of a lot of money which is pretty impressive stuff for such an inexpensive app. It’s free for iPhone users while a mere $0.99 for a HD iPad version. Users can choose to pay $1.99 to remove ads if they so wish. There’s also the option to pay $0.99 for a Push Service Notification system. However readers of 148apps don’t have to worry about this as we have an exclusive code to gain that for free! All users have to do is go to Settings and Coupon Code then simply enter 148apps to gain the service for free! Surely a perfect reason to give AppZapp a try, right? FREE! ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2010-08-03 :: Category: News
With the current move toward games supported by in-app purchases, this is an interesting move back toward the traditional model of premium apps by Foursaken Media, though even their IAP model of selling content without any kind of consumable content stands out. This is something rare in this day and age, but could appeal to ‘core’ gamers who have a general disposition to in-app purchase content, and would rather get all content at once. $4.99 ![]() + Universal App - Designed for iPhone and iPad Released: 2011-08-11 :: Category: Games
The app sets out to make reading that bit more enjoyable to youngsters by allowing them to create their own tale. Users can create characters and objects that respond to the touch by either moving or making a noise. As well as that illustrations can be moved, expanded, reduced or rotated with a simple touch. It all makes for an experience that will feel more realistic to a young child than simply reading stagnant pages of texts and looking at pictures. They can finally interact with the tale. Once a story has been created, users can then share their creations with others and they can store them on a virtual bookshelf for future reference. The Fairy Tale is a free app with in-app purchases available for Jack and the Beanstalk and Aladdin and The Magic Lamp priced at $2.99 each. FREE! ![]() + Universal App - Designed for iPhone and iPad Released: 2011-08-05 :: Category: Books
According to a report recently released by Distimo, the average selling price of the 300 most popular premium games (meaning games that cost money to download) has declined from an average of $2.01 in June 2010, to only $1.44 in June 2011. This decline may be precipitated from an increasing number of publishers facilitating fire sales on their games; EA is particularly notable for their holiday sales where they drop the price on many games down to $0.99, a practice that became extremely lucrative for them when they held a variety of the top app positions on both the iPhone and iPad sides of the App Store. However, just because the average price of games is on the decline, this does not mean that revenue is declining either; on the contrary, the total revenue from the top 200 grossing games increased by 79% from year to year. A big reason for this increase has come from free to play titles’ in-app purchases, a mechanism that has increased in usage over the past year to the point where in June 2010, revenue from free games’ in-app purchases rated as only 8% of total revenue for the top 200 games. As of June 2011, this rates as 52% of total revenue of the top 200 games on the App Store. Not only are free to play games now becoming the biggest source of revenue for games on the App Store, they’re also potentially more open for competition. The top 10 publishers of free games account for 27% of the total downloads of the top 300 free games, versus the top 10 publishers of the top 300 paid games generating 54% of those downloads, and one of those publishers is one-man developer Andreas Illiger of Tiny Wings fame. According to Distimo, Tiny Wings generated more downloads than Gameloft’s numerous releases! As other studies have shown, players who spend money in free to play titles spend more than on premium titles – Flurry notes that the average transaction in a free to play title is $14, a price point that only a few games (approximately 130 of 66,130 total games) have even reached, and a number that includes few notable titles outside of several Square Enix games released around that price point. Games that are shifting to a consumable in-app purchase model are finding that there is real money to be made there from the limited amount of players that do spend money in free to play titles, which appears to average about 3% of users that do spend money on in-app purchases, with some users that spend great amounts of money in these games. The traditional way of selling games on the App Store is definitely changing, and this data shows that the rush to the bottom continues, as more games reach not just the $0.99 point of entry, but also by letting players download initially for free. However, revenue is still increasing; iOS devices are still being sold. There is still room to make money on the App Store, it’s just that the ways for doing so have dramatically shifted in the last year. Alien Space Retro Review+ Universal App - Designed for iPhone and iPadAlien Space Retro is a dual-stick shooter with a Campaign mode, Survival mode, and new in-app purchases not available in the original version. Read The Full Review »
My Pet Zombie is a free-to-play app where the player can decorate a zombie of their very own with their choice of hairstyles and clothes. The player must keep the zombie energized, fed, and happy, because a disgruntled, hungry, and unenergized zombie will try to eat brains. The player can play minigames with their zombies to help energize them and earn experience. Zombie Director is a memory game, where the player must repeat back the zombie’s actions through a series of gestures. Zombie Talkback allows the zombie to repeat back whatever the player records. It’s also possible to take a picture with the zombie in it, so the pet zombie can show up in real-world locations. Players can buy bones through in-app purchases that can go toward items used to feed the zombie, or decorate him or her in new fashions, along with acquiring new scenery for the zombie to inhabit. If the player ignores their zombie, they return to the cold, dirt comfort of their grave, though reviving them…or at least making them rise from their grave and become undead again is easy. I have to imagine being constantly reanimated is a traumatic experience, though, so players of My Pet Zombie shouldn’t let it happen a lot, lest they seek to torture their pet zombie. My Pet Zombie is available as a free universal app from the App Store. Everyone loves trivia, right? I mean, who can resist the warm sense of satisfaction in knowing the correct answers to a subject they’re interested in? While movie fans have a whole range of fun ways of answering film trivia, music fans are still in need of that amazing hit. TriviaTunes sets out to do exactly that.
For one thing, TriviaTunes offers a bunch of songs included in the free package. However for the inexpensive price of $1.99, players can pick up song packs ranging from TV Show theme tunes, 1980s, Movie soundtracks, Country, Rock or numerous other decades. Chugulu Games offers regular updates so there should be plenty of new music to check out for a small fee. As well as that, there are numerous different modes to play. Besides playing simply alone, up to 4 players can join in. There’s a buzzer mode whereby the first one to buzz in with the correct answer wins. The MCQ mode offers multiple choice answers with incorrect answers gradually disappearing as time goes on. Plus, there’s the intimidating Expert mode which allows players to enter answers directly from the keyboard rather than guessing from a selection of answers. TriviaTunes looks to be a pretty well planned out game, covering all the necessary bases to make for an entertaining trivia game. Hopefully it’ll be fun for all the family with genres stemming back as far as the 1970s although grandparents might wish for some older decades to be available. TriviaTunes is out now and is compatible with all iOS devices. It’s a free app with a string of in-app purchases available. FREE! ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2011-03-09 :: Category: Games
FREE! ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2011-07-02 :: Category: Music *: May not actually be a masterpiece. Tiny Tower Review+ Universal App - Designed for iPhone and iPadTiny Tower is a freemium tower-building game that involves building shops and apartments for pixelated residents who live and work in the tower. Read The Full Review »
Photogram allows for users to share photos with their friends via email, Facebook, and even Twitter. It is also possible to create specific user groups so photos can be regularly sent to common recipients. So, it’s easy to create a group for family so they can share their newest photos to them, or for a certain circle of friends to get photos relevant to just them. Users can add designs to their photos with a variety of available themes, created by independent artists. These include basic themes for just simple colors to sports-related themes to even one entitled “Robot Friend.” These themes are available via in-app purchase, with part of the revenue going directly to the artists. For the first week of release, users will get 30 themes for free. Artists interested in submitting their own themes for use in Photogram can get in touch with them through the email address at the bottom of the Photogram FAQ. Photogram currently only shares to email, Twitter and Facebook; other services may be added in the future if users request them. As well, the app is currently exclusive to iOS; other operating systems may get Photogram later on. Photogram is available from the App Store right now as a free download.
However, Apple has largely rescinded these rules, allowing for apps to continue to offer access to media and subscriptions without offering to sell them through the App Store as well. However, Apple has changed a policy to where apps cannot offer a link to buy these subscriptions and media through the app. This means that the Kindle app will likely have to remove its button to open up the Amazon web site to buy books. However, services like Netflix would not have to risk choosing between the sizable iOS user base and starting to give Apple a 30% cut of their subscription fees for subscriptions purchased in the app itself. For those looking to start using Apple’s in-app subscription model, it appears that Apple has offered them a reprieve as well. Previously, according to Apple’s App Store Review Guidelines rule 11.13, “Apps can read or play approved content (magazines, newspapers, books, audio, music, video) that is sold outside of the app, for which Apple will not receive any portion of the revenues, provided that the same content is also offered in the app using IAP at the same price or less than it is offered outside the app. This applies to both purchased content and subscriptions.” This price requirement has been removed, so hypothetically apps could raise their subscription prices on iOS in order to compensate for Apple’s 30% cut. The modification of these subscription rules will ultimately be good for developers and users; if left in place, they could have made releasing apps on iOS an unprofitable decision, limiting the potential of iOS devices solely because Apple felt like taking a cut from developers. This move is ultimately good for all parties involved, and Apple stepping down on this requirement shows that they are willing to listen to the outrage from their community. Source: All Things D Puzzle Grid Review+ Universal App - Designed for iPhone and iPadPuzzle Grid brings the slow paced joy of jigsaw completing to iOS devices Read The Full Review » Galaga 30th Anniversary Collection Review+ Universal App - Designed for iPhone and iPadGalaga 30th Anniversary Collection contains 4 enhanced versions of classic games in the Galaga series. Read The Full Review »
Lodsys have posted new blog posts on their site trying to explain their position publicly, reiterating that they believe that Apple’s license does not cover the developers who use in-app purchases in their apps. According to Lodsys’ interpretation of Apple’s agreement with developers, “Apple has specifically absolved itself of any legal responsibility it has with respect to 3rd party patent infringement by Application Developers.” Lodsys has at least been very forthcoming with their position on the matter, even if they have developed a reputation as a patent troll by existing solely as a patent holding firm, and establishing jurisdiction in Marshall, TX — a city that with a court that is very favorable to patent holders. Lodsys has offered a gesture of goodwill toward the developers they have sued, offering $1000 if it is ruled that developers’ use of in-app purchases does not violate Lodsys’ patents. However, this is largely a token gesture, as according to Florian Mueller of FOSS Patents: “Obviously, $1,000 is not much to gain considering that even an initial analysis of a patent assertion letter by a qualified attorney will typically cost much more than $1,000. And a lawsuit can cost millions.” Lodsys are putting on a public face of being a company that has been wronged by Apple and these developers, although they are just a patent holding firm that are suing developers after Apple already licensed their technology. Like all other cases involving the courts and lawyers, this one may not be resolved any time soon, and the impact of any decisions or settlements may not be known for some time.
Apple claimed that their licensing of Lodsys’ patents extends to developers using in-app purchases in their apps as well, saying that “Because Apple is licensed under Lodsys’ patents to offer such technology to its App Makers, the App Makers are entitled to use this technology free from any infringement claims by Lodsys,” as according to Apple senior vice president and general counsel Bruce Sewell, in a letter sent to Lodsys and the developers who have been contacted by Lodsys. Sewell also claims in the letter that “Apple is undisputedly licensed to these and the Apple App Markers are protected by that license. There is no basis for Lodsys’ infringement allegations against Apple’s App Makers.” Apple has requested that Lodsys cease and desist their claims against developers they have contacted in regards to these patents. It will be interesting to see where this issue goes from here on out – will Apple provide legal defense for these developers affected? Lodsys is located near a court that is notorious for being friendly to patent holders, so any legal battle could be tricky for Apple and affected developers. Or will Lodsys just back off of their claims, having awoken the big dogs at Apple after trying to nickel and dime individual developers? Dane Baker of Villain, developers of Archetype, who received a patent infringement notice from Lodsys, claims that “We were sent a notice of patent infringement which implies a lawsuit. None of us can operate on the assumption that Apple is going to provide any help here at all, that’s just not smart. In other words it’s not Apple’s problem when Villain are hit with a lawsuit.” Dane also claims that they have spoken to patent attorneys, and that Lodsys will likely sue thousands of developers and “hope for a handful of scared or stupid developers to pay them to go away.” This will likely be an issue settled through a lengthy legal matter, so the impact on individual developers could be unknown for a long time. Tap Zoo ReviewiPhone App - Designed for the iPhone, compatible with the iPadTap Zoo is yet another "freemium" game that does nothing to set itself apart from the rest of the pack. Read The Full Review » Football may be in jeopardy, what with more NFL action projected to be going on in courtrooms between lawyers in expensive suits rather than in stadiums with players in uniforms this fall. However, iPad owners longing for taste of the gridiron can get a little taste with iQuarterback 2 from Fuzzy Cube Software, an arcade-style target shooting take on football.
The game is available as a free download, but features ads and in-app purchases. Players earn “Fame” from playing the game, which can be used toward new outfits and stadiums, which offer different powerups to the player. As well, Fame can be used to extend the game length by 3 seconds for 10 Fame, up to 10 times in one game. Fame can be bought via in-app purchases, although it is not necessarily required, although high scores will be lower without the extension of time, so smart usage is required if there’s no desire to spend money on the game. It’s something of a curious take on the freemium model – while the game gives advantages for acquiring additional Fame, it is not patently necessary by definition, especially as good players will earn large amounts of it as they play. iQuarterback 2 is available from the App Store now. Contract Killer Review+ Universal App - Designed for iPhone and iPadContract Killer is a first-person shooter that has you playing as a sniper assassin tasked with taking out a variety of targets. Read The Full Review »
The game features 17 Story mode missions, as well as an unlimited number of Random Missions across 5 locales for theoretically endless replay value as you level up your character and buy new weapons and ammo to use on missions. Obviously, there’s in-game currency that is used to help generate revenue, and similar to Gun Bros., there are 2 different forms of currency you can purchase to help you in your assassination attempts. You can buy in-game money ranging from $1.99 for $12,000 of in-game money to $49.99 for $350,000 of in-game money. You can also buy credits, ranging from $1.99 for 30 Credits, to $49.99 for 950 Credits. This is a similar model to how Gun Bros. worked, and Glu is likely hoping for similar success with this model for Contract Killer. Contract Killer also comes with Game Center support for leaderboards and achievements, and is a universal app for the iPad as well. Glu have released plenty of traditional paid apps on the App Store, but appear to be embracing the freemium model between this, Gun Bros., Deer Hunter Challenge, and World Series of Poker Hold’em Legend. It will be interesting to see if they continue to embrace the traditional paid model for their other future releases, or if they follow the ngmoco:) model of just releasing freemium apps, or if they do something similar to Gameloft’s freemium model, by continuing the traditional paid app model, but offering free downloads, and offering to unlock the full app via in-app purchase. Check out a trailer and screens of the game below, available now. FREE! ![]() + Universal App - Designed for iPhone and iPad Released: 2011-03-24 :: Category: Games Gunner Galaxies ReviewiPhone App - Designed for the iPhone, compatible with the iPadGunner Galaxies is a simple yet addictive shoot em up that likes to provide instant gratification. Read The Full Review »
There are some absolutely mammoth numbers to consider: a lineup of 8 apps has surpassed 60 million downloads. 35 million of those belong to Talking Tom Cat, which has garnered enough attention to even show up on a recent episode of Modern Family. They’ve had 6 apps be listed in the iPhone’s top 200 grossing apps, 5 apps in the top 60 of the iPhone App Store’s top paid list, and 3 apps show up in the iPhone’s top 100 free list. As well, the app is popular with international users, with 67% of downloads coming from outside the US, compared to an average rate of 30-45%. While many of their apps are free, they are seeing an average of 10% conversion rate on in-app purchases within those apps, so they’re making some money off of What do Outfit7 attribute to their success? The CEO of Outfit7, Andrej Nabergoj, says that it’s in part due to their apps’ appeal to kids. “Our growth is powered by what I would call the Law of Unintended Consequences. Kids are using smart phones in ways that were never anticipated. While observing kids playing with our apps, we realized we were no longer an app developer, but a mobile toy maker.” As well, the international appeal can be traced to apps like Talking Tom Cat being based off of manipulating the sound and touch of users, allowing the apps to be easily adapted for use in non-English speaking countries. It’s mind boggling to consider just how popular and lucrative these simple little apps are – they may be simple little toys for smartphone owners to play around with or entertain their kids, but there is clearly some serious business in these apps, and it is a good time to be making these apps. LandFormer ReviewiPhone App - Designed for the iPhone, compatible with the iPadLandFormer's unique terraformation-based puzzle gameplay is challenging but not stressful, with a fantastic level creator rounding off this fun puzzle game. Read The Full Review » Random musings of the App Store. Apple now allows in-app purchases in free apps Unless you’ve been living under a rock, you’ve likely heard that Apple is now allowing in-app purchases in free apps. Yes, this creates many possibilities including the extinction of lite versions and new app store charts, but I think that none of these possibilities will come to fruition, for one simple reason: DLC simply won’t be widely implemented. One reason, and the reason I think developers have been loathe to implement DLC so far, is the public perception of DLC. The average app consumer is wary – perhaps rightfully so – of DLC, and automatically assumes DLC is there to rip off the customer. I think developers will even be aware of this when making free apps with DLC, as the fear of being nickeled and dimed could lead poor public perception, starting with bad iTunes reviews, which will be open to anyone who clicks the “Get App” button. In addition, I think consumers simply purchase less through in-app purchasing. Once you already have an app, that app can become boring quickly in this ADD app store, so instead of purchasing more content for that app, you are likely to impulsively buy a completely different and new one. Rock Band released Last night, EA mobile’s Rock Band was released onto the App Store. Sure, it’s got that EA polish, but is it really worth 10 times more than Tap Tap Revenge 3, its $.99 competitor. Early indication may be no. While Rock Band features four different instruments, they are all similarly tap-based. The gameplay is fairly unchallenging but fun, and the background graphics are very repetitive and there are no special backgrounds for songs as in TTR3. In addition, the game comes with an anemic set list of only 20 songs, compared to over 100 free songs for TTR3. DLC packs for Rock Band are scarce so far and come packaged as two songs for $.99, the same as TTR3. I think the Rock Band game itself is better than TTR3, just not ten times better. $4.99 ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2009-10-19 :: Category: Games Free ngmoco:) games! Largely as a promotion for their Plus+ network, ngmoco:) has made three of their older games free. These are the full versions of the games, now including the excellend Plus+, and they’re all worth checking out: FREE! ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2009-10-16 :: Category: Games FREE! ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2009-10-06 :: Category: Games FREE! ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2009-10-01 :: Category: Games This week’s upcoming app that looks freakin’ sweet: There are a few good turn based strategy games on the iPhone, but the Battle for Wesnoth could just blow them all away. Here are a few features:
The Battle for Wesnoth has not been submitted, but you can download a free PC/Mac/Linux demo here. This week’s sign of the apocalypse: Ngmoco:) has recently been tweeting about, and advertising in their games, Epic Pet Wars, another dumb code-sharing text-based MMO. I thought you had high standards ngmoco:)… App of the Week Shrek Kart Last week, I disappointedly reviewed Cocoto Kart Online, which simply wasn’t up to snuff. Happily, Gameloft’s Shrek Kart has provided a great karting experience. While the controls could still use some additional tuning, they aren’t nearly as awful as those found in Cocoto. Though there is no online multiplayer, the single player mode has enough content. The graphics are unbelievably crisp, the track design is good, and the Shrek license is actually used pretty well. At $4.99, it’s the best Mario Kart-esque game on the App Store. $4.99 ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2009-10-12 :: Category: Games |