Donkey Jump Review
+ Universal App - Designed for iPhone and iPadJump higher and higher to save trapped donkeys in this challenging platformer.
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Posts Tagged iControlPadDonkey Jump Review+ Universal App - Designed for iPhone and iPadJump higher and higher to save trapped donkeys in this challenging platformer. Read The Full Review » INC Review+ Universal App - Designed for iPhone and iPadINC is a comic book-inspired action-platformer from retro revival enthusiasts OrangePixel. Read The Full Review »
The game supports two primary methods of remote control. First, it supports the Joypad app for connecting using an iPhone or iPod touch to control a version of the game running on the iPad. By going into the options and clicking to connect Joypad when the app is running on the device of choice, the Joypad layout changes to a dual-stick layout with buttons for deploying decoys and bombs. Second, it supports the iControlPad and its dual analog sticks for real twin-stick shooter action on iOS. This is the first known game to support the iControlPad’s “Special Packet Mode” for allowing the dual joysticks to work over Bluetooth. The official forums note that A+X+Start must be held down in order for this mode to start up. Support for this device means that iPhones and iPod touches have a game that can be played with remote controls, instead of being used as a remote control. As an aside, the iControlPad now supports iCade games starting with its 2.0 firmware update. Vertex Blaster itself features three modes: a standard high scoring Arcade mode where the player has three lives, but two other modes that mix things up a bit. The Survival mode has players aiming to just try and survive as long as possible, with no particular points goal. Meteor Shower mode has players trying to defend three towers from enemies and large falling meteors, and there is a repair gun available to repair the damage done to the towers, though using the repair gun on meteors will make them bigger! Vertex Blaster should be particularly appealing to those looking to test out Joypad and their iControlPads, and is a universal app to boot. The game does feature customizable virtual controls for when remote play is not an option, of course. The game also features the obligatory Game Center support for leaderboards and achievements, and is available for $0.99. $0.99 ![]() + Universal App - Designed for iPhone and iPad Released: 2011-08-15 :: Category: Games FREE! ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2011-01-12 :: Category: Utilities FREE! ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2010-03-29 :: Category: Utilities When it comes to iOS gaming, the biggest complaint that continues to come up is the lack of physical controls. While veteran iOS gamers have gotten used to virtual controls, games still often suffer from not having actual physical buttons and joysticks to use. While an iOS device that actually has physical gameplay buttons on it is unlikely to ever appear, some people and manufacturers are looking to provide physical controls to gamers on touchscreen devices, either by facsimile physical joysticks, or through external accessories to provide actual physical controls to games.
Unfortunately, the iControlPad might be of limited use for non-jailbroken iOS users. According to Craig Rothwell, one of the designers of the iControlPad, the odds that Apple would allow support for the profiles that support the analog joysticks are low, though if apps can use keyboard input as game commands, the iControlPad could be supported through that. Considering that a device like the iCADE exists and offers similar Bluetooth control, there is a chance that games could actually support it in the legitimate App Store, if Apple approved it, though Craig Rothwell has said before that Apple would not approve apps that support the iControlPad’s API. He and the rest of the iControlPad team have been in touch with some iOS developers about implementing the iControlPad into their apps, though these would likely be jailbroken-only apps. Android apps are more in luck; due to the OS’s less restrictive policies, many apps already support Bluetooth gamepads, and so they would be able to easily support the iControlPad. The iControlPad is currently in production, and the first batch of units should be shipping out in the next month. It will be interesting to see if any of these devices catch on in any meaningful way, or if they’ll just be devices for gaming enthusiasts looking to simulate the feel of gaming controls on their touch screen devices in any way. As some of these devices start to ship out to customers and as new controller solutions are potentially announced, we’ll have the latest news and impressions of these devices.
The iControlPad has been in beta testing and undergoing redesigns since last May but as of February 18th the company has stated mass production has begun. The iControlPad can already be used with classic game emulators and the company is seeding a SDK to anyone interested in supporting the device. Two models are to be made, one with a built-in battery pack, one without. Based on early videos and screen shots the controls appear to work flawlessly with no lag at all. Here’s the catch, and it’s a big one, the iControlPad only works on phones that are Jailbroken. I’m not sure exactly why that is since we know iPhone 3.0 does support accessory plugin’s but it’s very clear that it must be Jailbroken. There are a couple of hints on the site that indicate they may be working on standard OS supported version but there certainly aren’t any promises made. All hope is not lost though for those who wish to keep their iPhones pure and sacred, the Game Bone Pro is coming. |