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iBlast Moki 2 HD Review

Posted by Carter Dotson on August 18th, 2011
+ Universal App - Designed for iPhone and iPad

Developer: Godzilab
Price: $2.99
Version Reviewed: 1.0
Device Reviewed On: iPad 1, iPod touch 4

Graphics / Sound Rating: starstarstarstarhalfstar
Game Controls Rating: starstarstarstarblankstar
Gameplay Rating: starstarstarstarhalfstar
Replay Value Rating: starstarstarstarhalfstar

[rating:overall]

iBlast Moki 2 is the physics puzzler grown up. Unlike other physics puzzlers that just require objects and/or trucks to be launched at structures, iBlast Moki 2 requires a bit more thought. The goal of each level is to get all the Mokis, who sometimes wear silly little hats for maximum adorableness, into the big portal at the end of each level. How is this accomplished? By using bombs, of course! But not just plain old bombs, of course; there are also bombs for speeding up the Mokis on the ground, making the ground bouncy, and even glue for sticking objects together. There's also objects like balloons, ropes, and steel girders for connecting objects together and building structures for the Mokis and other obstacles in the levels to navigate through. Timing also becomes a key, as some levels are set up to have objects in the environment fall at certain times, or to require a certain bomb to be used at a certain time; thankfully, each bomb has a delay timer that can be set up to go off after a certain time.

What makes iBlast Moki 2 more substantial than other physics puzzlers is just the amount of strategy and planning that goes into solving the levels. Levels can't just be solved through random happenstance; this requires experimentation and testing. Each level is like building a machine and trying to find a way to make it work properly, and then the scores at the end of each level are grades on how effective the machine is. This isn't just about flinging objects and hoping they'll work; this requires actual thought to succeed. The list of top scores on each level can really help players to try and find better solutions, especially as little adjustments can mean a lot of points. The game's level editor deserves particular mention; it allows players to make their own levels and share them with other players in the game, and is extremely powerful. How powerful is it? Well, the developers claim that they made all the levels in the game in that level editor itself. The editor can be complex, but it allows for pretty much any type of level that the engine can handle to be possible. The HD version of the game continues a trend that I and other multiple device owners can appreciate, as it is universal.

The more complex design of iBlast Moki 2 means that many of the solutions to the game can be very difficult to even start to try and figure out, and while solutions are available to view, they are limited by the number of coins that the player has, and it appears as if the only way to get them is to complete worlds. iBlast Moki 2 really needs a fast forward feature, as testing out slightly improved solutions can become quite time-consuming in the later, more complex levels. The HD version of the game really could use cross-platform waves; this is a feature not seen in a lot of games, but it does exist, and would be fantastic for this game! There is a way to synchronize solutions between platforms, but no actual progress synchronization.

iBlast Moki 2 is a game that at first I loved, then I hated because it was making me angry. The first world of 20 levels or so is simple enough, but once the second world rolls around, the game becomes a lot more challenging. Frustration will abound, but it just makes success so much sweeter. Few games make me feel like the genius that I am quite like this one when I succeed. Fans of the original will want to check this one out, particularly as the new items and the level editor are fantastic additions to the game.

December 2010 App Hall of Fame Inductees

Posted by Rob LeFebvre on December 10th, 2010

The App Hall of Fame (the original App Hall of Fame, not the Apple knock off) is an independent initiative launched by 148Apps that includes selection committee members from over 40 web and print publications.

Our goal is to archive the very best mobile apps by honoring only 12 applications per month. To be eligible, applications must be available for download from the App Store for at least 6 months. Applications are nominated and voted on monthly by the selection committee with the applications that get the most votes being inducted into the hall of fame.

We want you to join in on the celebration. We'll be giving away copies of the newly inducted applications to subscribers of our mailing list later this week. Subscribe now for a chance to win.

We are very proud to announce the December inductees into the App Hall of Fame:


Skype from Skype Software S.a.r.l
Words With Friends Newtoy Inc.
Canabalt from Semi Secret Software
Netflix Netflix, Inc.




Drop 7 from Area/Code
Zen Bound 2 from Secret Exit Ltd.
Space Invaders Infinity Gene from TAITO Corporation
N.O.V.A. from Gameloft



Jet Car Stunts from True Axis
Boxcar from appremix
Peggle from PopCap Games, Inc.
iBlast Moki from Godzilab


Daily Double Lucky 13: iBlast Moki for Free, Snood for $0.99

Posted by Jeff Scott on December 13th, 2009

As we round the bend and head to lucky day 13 of our countdown to Christmas, we have updates on the deals today. The Appvent Calendar free game is a huge one, iBlast Moki. Will looked at it back in September and gave it 5/5!

iBlast Moki for FREE

iBlast Moki is a fantastic puzzle game where you use physics based devices to blast, lift, and squeeze the on screen characters to their goal. It's a load of fun made even better with Plus+ integration.

At little quote from our review of iBlast Moki:

iBlast Moki contains a nice clean 2D aesthetic that can best be described as more vibrant Rolando 1. The backgrounds are psychedelic, the Mokis cute, and the graphical style overall lends charm to the game. The music is ridiculously catchy albeit a tad repetitive, and the sound effects are good.

iBlast Moki is the best physics game for the iPhone, and at $1.99, it would be criminal to pass up one the best games of the year.

And it was a great deal at $1.99 -- now it's free. But just for one day, grab it quickly!

Snood for $0.99

Will also reviewed Snood from Electronic Arts. And unfortunately the review wasn't nearly as good:

Rather than "addictive, stylish, and fun," the normal words that pop into my head when thinking of Snood, the words I think of when considering EA's abysmal port of the classic game are "baffling, inexplicable, and aggravating." EA has simply made so many bad decisions in the making of this port that make you wonder if they ever even played their own game.

But for $0.99, if you like the original desktop game, it's an easy buy to make up your own mind on this one.

Tuesday Morning App HQ?

Posted by Will on September 29th, 2009

Random musings of the App Store

2 Billion Apps Served

Apple announced recently that over 2 billion apps have been downloaded from the App Store. Notable is the timing; this announcement comes only six months after the download of the billionth app, which occurred 9 months after the App Store was launched. This indicated exponential growth of the store. Obviously these numbers are a bit inflated from a developer's perspective because they seem to include free downloads, but the numbers also indicate that among the user base of 50 million, the average number of apps downloaded is 40, a surprisingly high number. In contrast, the average number of times one of 85,000 apps has been downloaded is only about 2350, hardly a safe bet for business prospects when you consider that most apps are $.99 and that Apple takes 30% of sales. In addition, these numbers are disproportionately eschewed by the top 100 apps; my guess is the median would be much lower. Despite all of your various incompetencies in managing the App Store, Apple, I have to congratulate you on a truly unprecedented event.

Critical Contrast

No matter how experienced we are here at 148apps, no two reviewers agree about every game. That's why I thought it would be nice to offer some separate best app lists, just so you'll know what we think is worth buying right now.

Will's Top 3 Current Apps (games):
1. iBlast Moki
2. Meteor Blitz
3. Unify

Will's Top 3 Apps of All Time:
1. Rolando 2
2. Real Racing
3. Space Invaders Infinity Gene

Chris's Top 3 Current Apps (games):
1. geoDefense Swarm
2. Orbital
3. Aera

Chris's Top 3 Apps of All Time:
1. Orbital
2. Fieldrunners
3. Need For Speed: Undercover
A special mention has to go out to geoDefense Swarm, as it may enter the top 3 after a bit more time spent on my iPhone.

This week's sign of the apocalypse of the world being fair and just. By Chris Hall
This space is usually reserved for calamity, but this week we have one instance of people being quite rational. Family Guy: Uncensored appeared in the app store this week for an insanely high app price of $4.99. I'm not against spending $5 on an app, as I do quite often, but this one is just bad. How can you have a Family Guy game with absolutely no voices, only text bubbles? Even a simple "giggidy" would've been appreciated given the premium app price, but I suppose that Glu Mobile just figured that the Family Guy license alone would bring customers. Apparently the people aren't biting though, as Family Guy: Uncensored is nowhere to be found in the top 100 apps.

Apps of the Week

Robocalypse: Mobile Mayhem
The strongest App Store Real Time Strategy game yet comes loaded with an extensive single player campaign, online multiplayer, and a humorous and engaging story. The game covers all of the proverbial RTS bases while forging a unique identity. My main complaint about the game is the lack of the ability to minutely control your troops, you must place "action flags" that attract your troops but don't allow for the same degree of precision. Besides this quirk, however, the game is highly recommended.

geoDefense Swarm, by guest writer Chris Hall
I usually don't work myself into MMAHQ, but I have found a new love. geoDefense Swarm (gDS) may be the best tower defense app in the app store, and with a crowded field of apps that include Fieldrunners, The Creeps!, and Sentinel, that is saying something. Unlike so many apps in the tower defense genre, including some of the iPhone greats, gDS is genuinely challenging from the start. The graphics are great in a Tron sort of way, and the sound effects are surprisingly effective. This game is not only my new favorite tower defense game, but it may be my favorite iPhone game... period.

iBlast Moki

iPhone App - Designed for iPhone, compatible with iPad
By Will on September 21st, 2009
Our rating: starstarstarstarstar :: VIRTUALLY IMPECCABLE
iBlast Moki is challenging, charming, and fun. With a full level editor and user level sharing function, the best physics game on the iPhone creates almost unlimited replay value.
Read The Full Review »

Monday Morning App HQ

Posted by Will on September 21st, 2009

Random musings of the app store

App Alluvion

This week's only news story also has the sign of the apocalypse and the apps of the week built in - handy, eh? Over a 24 hour period, 453 new games were released! What happened Apple, did someone finally wake up? This is a great disservice to developers, as it's exceedingly hard for an app to get noticed when so many other good games are released on the same day. Sure, developers can set release dates, but if they do, their app is placed on the latest releases section in iTunes according to approval date not publication date, therefore burying it beneath the first page and limiting valuable exposure. Please fix this, Apple! Anyway, enough ranting, here are some of the most notable releases this week. We'll try to have reviews for as many as we can in due time, but until then, here's a quick rundown:

Hybrid: Eternal Whisper

Gamevil's action-RPG follow-up to Zenonia certainly has great aesthetics and a nice online component, but for me so far, the story has been too intrusive and the gameplay mediocre. At $5.99, you may want to wait for our review. Upon playing more, the gameplay has proven more fun and the story's role is minimized. Recommended!

Unify

Zach Gage's first iPhone game is a very stylish Tetris variant with OpenFeint integration. Instead of blocks falling from from the top, the fall into the middle from both the left and the right, where you have to manipulate them using multi-touch controls. Match four or more of the same color to clear blocks. The game starts out slow with only black and white, but quickly becomes challenging with the addition of more colors and faster scrolling. From my time with the game, I can say it's one of the more fun puzzle games on the App Store.

Aera

This beautiful flight sim had our editor Chris in a frenzy before its release. From initial impressions, it seems the game delivers on the hype, but if you don't want to shell out the $2.99 now, Chris will have a review up very soon.

Aves
Aves contains some truly magnificent animations and entrancing binaural audio, but with its simplistic gameplay, it plays more like a tech demo. Still, if you want to see some really cool technology, it's worth the $.99 price of admission, and I'll definitely be keeping an eye out for Ghost LLC's future projects.

Above and Beyond Air Combat

Young developer Josh Rosen's followup to SciFly is a totally different beast. It's still an arcade plane flying game, but it shines with OpenFeint integration, a huge level of customization, open-world gameplay, and shiny graphics. In any normal week, this would easily earn the app of the week award.

Robocalypse - Mobile Mayhem

Robocalypse is a humorous and strong entry into the RTS genre, which is relatively weak on the App Store. Featuring a lengthy campaign and full online multiplayer, Robocalypse is a safe bet for RTS fans.

Alley Gator

Alley Gator is Glu's entry into the quick $.99 games category with accelerometer-based gameplay.

Champion Archer

From the guys who made Sparta comes a port of an addictive online flash game.

Against the Fire!

Meridian's followup to their smash hit Alive 4 Ever is a similar survival shooter but with theme of a fireman putting out water monsters.

Dungeon Hunter (pulled from the App Store)

Otherwise known as Gameloft's Diablo clone, Dungeon Hunter was said to be very impressive, but was unfortunately pulled due to a bug in the game. The game should be available for download again soon.

Castle Warriors

Castle Warriors is another nice addition to the RTS genre on the App Store. The gameplay is similar to Galcon and the graphics are very nice overall.

Super Shock Football

After App Store giants Gameloft and EA turned out full football sims, you would expect Chillingo, publisher extraordinaire to follow up with one of their own, right? Instead, developer Steamroller studios has produced a light-hearted throw back to vintage vibrating football games that is ultimately more suited to the iPhone than either Madden or NFL 2010.

Underground

This Chillingo "shmup" is very stylish but adds little to the genre gameplay-wise.

Scarecrow

Scarecrow is Ezone's take on Doodle Jump and also the latest 3rd party game to incorporate ngmoco's plus+ network.

Apps of the Week

iBlast Moki

iBlast Moki is the best puzzle game on the iPhone, period. This physics-based puzzle game contains challenging gameplay. The goal is to, using bombs and eventually other elements like balloons, get all of the mokis to the exit of the level. It sounds simple, but some of the levels are head-scratchingly devious. There is almost unlimited replay value with over 70 levels, Plus+ integration, and a full-featured level editor/sharer.

Meteor Blitz

By the same token, Meteor Blitz is the best top-down space shooter for the iPhone, surpassing even the famed Isotope. The dual-stick control scheme is incredibly fast and responsive, the graphics are simply stunning, and the gameplay is livened up by the inclusion of RPG elements and many different weapons. The game also features superlative pause and auto-save functions.

Wow, so many great games, and I'm sure I'm missing a few. Of course, I won't expect any good game releases for the next month couple with reports of month-long approval times.

Monday Morning App HQ

Posted by Will on September 15th, 2009

Random Musings of the App Store

New iTunes brings fresh App Store

Among the goings-on at the 9.9.09 Apple event was the release of iTunes 9.0 which included a redesigned App Store. To sum up the changes in one word - "clutter." It seems as if Apple has challenged themselves to fit as many app icons on one page as possible. There are some nice changes, but they are masked by the overall clutter. Top 100's are now top 200's, though looking over the lists now causes eye damage. There is now a top grossing app list, though it is hidden at the bottom of the page and used in conjunction with the top volume list making it confusing for all. Tabs at the top of iTunes are nice though the drop down App Store categories are initially hard to find. One of the new iTunes is the ability to organize iPhone app icons from iTunes. Though it's not perfect, this new feature is infinitely preferable to organizing on the iPhone itself.

Gameloft clones

Gameloft is really wearing thin on me with their clones. GTA is more of a genre now, so I was ok with Gangstar, but with their COD4 clone (Modern Combat) and Soul Caliber clone (Blades of Fury), I've had enough. These games certainly show off the iPhone as a gaming platform, but there comes a point when I just can't get excited about exact clones of existing games. These aren't rough clones either, they're almost indistinguishable. Gameloft is a talented developer, but in order to start making memorable games, they're going to have to show the creativity involved in creating games like Sway and Gomi, two indie darlings. For now though, all the upcoming Gameloft games are clones, including a Diablo clone, a Mario Kart clone, and a Halo clone.

Exciting upcoming games

In contrast to Gameloft, here are some trailers for some games I'm really excited about. Enjoy!

iBlast Moki:


In addition to clever physics-based gameplay, iBlast Moki boasts 70 levels and a fully featured in-game level editor. Gozilab, the developer, has been notified that the game could not be posted because the price was included in the App description, but this was fixed so hopefully iBlast Moki will be making an appearance on the App Store soon.

Hybrid: Eternal Whisper:


Gamevil, the developer of the famed Zenonia, has submitted their stylish action RPG to the App Store so hopefully we'll be seeing Hybrid soon.

Ravensword: the Fallen King


Crescent Moon games has estimated a submission date of September 30 for their 3D open-world adventure RPG.
Contest Winner

Well, you were all horribly wrong, but sf49lu wins the $15 gift card for being the most detailed in his wrong predictions. Congratulations, Chris will email you your winnings as soon as he stops watching football.

Apps of the Week

Sadly, there were no apps good enough to be deemed worthy of this award. Blades of Fury was lacking, Madden was disappointing, and I haven't gotten a chance to play Dexter yet. See you all next week!