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PAX East 2014 - Epic Arena is a Nifty-Looking Turn-Based Tactical Game

Posted by Rob Rich on April 14th, 2014

This week I was able to get a look at Travian Games’ Epic Arena, and it looks pretty cool. It’s an asynchronous hex-based tactical arena combat game with multiple factions to control and several arenas to fight in. There are also some new gameplay modes that are being added to the current Facebook version, which include a faster Blitz mode (each player has only 60 seconds to decide what to do on their turn, and there are ELO rankings) and solo Challenges (players are given a predetermined scenario and must figure out how to complete it), that will also be available once it releases on iOS.

The core mechanics involve using five actions per turn to make the most of the units you have available while attempting to either decimate the opposition or destroy their artifacts. Different factions (and their units) play differently, of course, and it’s also possible to use special one-off Power Cards that can do all sorts of different things - and come in different rarities.

Epic Arena should be releasing in the US in about a month or so as a freemium title, and will support cross-platform play.

148Apps' Best Games of 2012: 10-1

Posted by Carter Dotson on December 28th, 2012

These are it. The cream of the crop of 2012. The best games that ought to be played. We're sure you have opinions on this – tell us in the comments below!

10. The World Ends With You: Solo Remix: This DS role-playing game was brought to the next big touchscreen gaming system. Spoiler alert: its unique art style, soundtrack, and gameplay, re-fitted for one screen, fit well enough to let the experience still shine. It is expensive but worth it, writes Jennifer Allen: "I’ve played many JRPGs in the past and there’s nothing quite like it. The iOS conversion is pretty good, even despite the screen restrictions, and it’s all forgiven when you’re wrapped up in the storyline so much. It’s an expensive purchase but one that will offer you dozens of hours of memorable gameplay. When you think of it like that, it really doesn’t sound so bad."


9. Outwitters: One Man Left's long-awaited turn-based strategy game proved to well worth the long-awaiting. Move units in such a way to avoid detection or be out of the range of the enemy. Imagine their horror as they realize that their opponent has set themselves up to win no matter what they do, and hitting submit is their doom. Such is the joy of Outwitters. Just hope that opponents don't consider the phrase "The only winning move is not to play" a valid strategy.

8. Super Hexagon: Where Terry Cavanagh's frantic survival game is in its relentless simplicity. It's all just spinning left and right no matter what, but then it becomes about learning the patterns of the different difficulty levels, and figuring out the approach. But yet, the hardest part is the execution, and not messing up. Spinning left and right has never been so difficult, and yet so ultimately rewarding.

7. Letterpress: Who saw Loren Brichter, most known for legendary Twitter app Tweetie, reinventing the multiplayer word game? This stylish asynchronous multiplayer affair was compelling because the goal was so different: each player was on relatively equal footing with the same 5x5 grid, but new strategies, and competing for territory formed from words played out. Just don't cheat.

6. Rayman Jungle Run: Why was this Rayman auto-runner so good? Perhaps it was the absolutely stunning 2D animation. Perhaps it was the charming music that set the mood of the game perfectly. Perhaps it was the ingenious level design. Perhaps it was the perfectly-honed progression curve, introducing new abilities steadily throughout the game. But maybe it's the fact that all of it came together so well in one game. Oh, and the game has used few in-app purchases, a shocking development considering they were all over the place in 2012.

5. 10000000: There's no reason why, just looking at this game on the surface, why is should be on a top games list. It's got a pixel art style, but it's hardly polished or detailed. It has the ugliest icon on the App Store. That anyone noticed it at all is really a miracle. But those who did notice it also noticed that they had no free time left. The way that different matches can affect the board means that each move has an impact, and often an unintended one. It's just way too easy to keep coming back and giving this one another shot to try and get to the eponymous ten million points total.

4. Angry Birds Star Wars: The franchise got a major boost in 2012. While there's only so many ways to tackle launching birds at pigs, the fact that Angry Birds Space mixed in so many new ways to tackle this eternal conflict was refreshing. But even better was that Rovio took an opportunity with what could have easily been a licensed cash-in and made it something that not only was nostalgic and just reverent enough to the source material along with its inherent irreverent characters and theme, but made it truly a Star Wars-inspired Angry Birds game. It sounded ridiculous, and at some level, still is ridiculous, but it rises above that.


3. Hero Academy: While exchanging words has been a staple of turn-based multiplayer games on iOS, Hero Academy was probably the first game that really mastered a combat-based gameplay on iOS. There was plenty of raw strategization, but there's also the poker aspect of not knowing what units your opponent has up their sleeve, exactly. Watching your team dance around after winning is extremely satisfying, after that other team's archer had taken so many with them. Dance little soldiers, dance indeed.

2. Punch Quest: Rocketcat Games and Madgarden made a game that clearly was meant to take refuge in its audacity: the idea of an endless puncher where skeletons, bats and orcs get punched in between rounds of riding laser-firing dinosaurs and gnome transformations could easily just be ludicrous. Making it fun and addictive is another challenge: the fact that the game is so perfectly controlled with just two fingers helps. That it contains a deep customization and skill-based system helps propel return sessions, along with the ability to see friends' customizations on the leaderboard. But the fact that the game just remains so simple and fun to play at its very core makes it one of the best games of the year.

1. Walking Dead: The Game: When compiling this list, there were many titles named as some of the best of the year by our staffers. Yet, one game kept popping up, and it was Telltale's take on the popular zombie franchise. It's easy to see why: the game presents players with ways to interact with their world, and define their character and fate in ways that other games do not. It's powerful and memorable, as Jennifer Allen explains: "I love games that offer an emotional experience which is exactly what The Walking Dead has offered. The fact that every decision has a repercussion, whether big or small, makes it all the more fascinating. It might not be a game designed for replaying, but that sole experience from start to finish is quite gripping if upsetting at times."

The Portable Podcast, Episode 142

Posted by Carter Dotson on June 19th, 2012

I believe you have my stapler.

On This Episode:

  • Carter talks to Arctic Empire's Eli Cymet about his studio's upcoming tower defense game OfficeAttacks!, discussing what they plan to do with the free-to-play mechanics as compared to how other games have done them, and how they're trying to pay homage to other games while steering clear of cloning.
  • Episode Cast:

  • Host: Carter Dotson
  • Guest: Eli Cymet, Arctic Empire
  • Contact The Show: Email | Twitter

    Music:


    How to Listen:

    • Click Here to Subscribe in iTunes:


    Apps Mentioned in this Episode:


    The Portable Podcast, Episode 138

    Posted by Carter Dotson on May 22nd, 2012

    The most hirsute iOS podcast in the world!

    On This Episode:

  • Carter and guest co-host/beard-enthusiast Jared Nelson discuss the recent Sonic 4: Episode 2 release, and just what kept it from being a truly great game.

  • Carter and Jared discuss games with in-app purchases, in particular regarding comments on games like Polymer and Hero Academy and their IAP practices.
  • Episode Cast:

  • Host: Carter Dotson

  • Co-Host: Jared Nelson, Touch Arcade
  • Contact The Show: Email | Twitter

    Music:

  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:


  • "Nanocarp" by The Eternal

  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.
  • Listen Here: [powerpress]
  • Apps Mentioned in this Episode:




    The Portable Podcast, Episode 123

    Posted by Carter Dotson on February 8th, 2012

    Dark Elves aren't evil, they're just misunderstood.

    On This Episode:

  • Carter and co-host Rob Rich discuss the current cloning epidemic that continues to spread with games that appear to clone Tiny Tower and Triple Town. As well, they discuss some of the games that they've been playing lately.

  • Who We Are:

  • Host: Carter Dotson
  • Co-Host: Rob Rich, 148Apps
  • Music:

  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:


  • "Nanocarp" by The Eternal

  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.
  • Listen Here: [powerpress]
  • Apps Mentioned on This Episode:




    FREEday 1/13/12 - "I'm FREE, to do what I want"

    Posted by Rob Rich on January 13th, 2012

    Uh-oh. Know what day today is? Yeah... *gulp*

    Well I for one won't let superstition get the best of me. In fact, it's scientifically proven that getting games for free is the best way to change bad luck into good. Lucky (ha-ha!) thing I just so happen to have a list of a few of these zero-cost gems right here. Be sure to check them all out right after the break.

    (NOTE: Free games are most certainly not scientifically proven to fix bad luck. However, they will kill time while sitting in the emergency room after that "unfortunate incident" with the cat and the Thighmaster.)

    Hero Academy Review

    + Universal App - Designed for iPhone and iPad
    By Rob Rich on January 12th, 2012
    Our rating: starstarstarstarstar :: NEVER STOP PLAYING
    Robot Entertainment proves that they're more than a one-hit wonder with what will most likely be the newest multiplayer sensation for iOS.
    Read The Full Review »

    Robot Entertainment Reveals Upcoming Hero Academy, for Humans

    Posted by Carter Dotson on December 16th, 2011

    Robot Entertainment, developers of titles like Age of Empires Online and Orcs Must Die!, are making their debut on iOS with Hero Academy. Despite their name, this game appears to be attempting to entertain humans as well as machines. This is a turn-based strategy game, pitting teams like the good Council versus the evil Dark Elves. They look dark and evil, so they must be evil! Combat is grid-based, where players send units to attack enemy units head on, and use abilities and spells to attack across multiple squares. The ultimate goal is to destroy the opponent's crystal to win the game. Hero Academy will feature asynchronous online multiplayer, so players can take on their friends and frenemies whenever they darn well feel like. Robot Entertainment will be unveiling more teams, characters, and abilities, many of which will be available as in-app purchass, in the lead up to the game's release, set for this winter.