Posts Tagged hand drawn

Oquonie Review

Oquonie Review

+ Universal App - Designed for iPhone and iPad
This mysterious adventure puzzler will have players immersed in an odd and beautifully designed hand-drawn world.

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Penception Review

Penception Review

+ Universal App - Designed for iPhone and iPad
This simple yet elegant app is almost perfect for a little on-the-go sketching.

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Liege is a completely hand-drawn strategy role-playing game (SRPG) that’s currently in development by John Rhee of Coda Games. Touch Arcade reports that John Rhee wants to extend upon the classical SRPG format and blend a compelling character-focused narrative with an elegant tactical combat system.

Liege is early on in the development stage and isn’t expected until the end of the year or early next year, but boy is it gorgeous.

liege

source: Touch Arcade

Sometimes, it’s quite easy to forget how truly innovative iPhone and iPad apps can be. They can revolutionize concepts that we’ve taken for granted in an earlier guise, something that the folks behind NIKO and the Sword of Light hope to achieve.

Having recently launched a Kickstarter campaign to aid their project, four college friends from London and Toronto hope to change comic books massively, by launching the first fully animated hand-drawn comic book app. They certainly have the pedigree, too. Bobby Chiu and Kei Acedera, from Imaginism Studios, are well known for their work on Tim Burton’s Alice in Wonderland and Men in Black 3, while Adam Jeffcoat and Jim Bryson, of StudioNX, have worked for companies such as Nickelodeon, CBBC and EA Games.

With a plan to launch NIKO and the Sword of Light this summer, the team told me a little more about exactly how it all came to be and precisely why it’s worth taking this Kickstarter campaign seriously.

“Niko was born from the idea that we wanted to make something different from the types of cartoons and movies that were out there. Something dark and edgy that enabled us to tell a story that would transport our audience…through awe inspiring landscapes full of wondrous characters and monstrous beasts.”, explained Adam Jeffcoat. “We wanted to take the darker feel of graphic novels and combine it with the style of modern animated movies to come up with something that would appeal to both adults and children alike!”


As he explains, the story is set to be a classic battle between “dark versus light” with “one tiny hero against all the odds.” After all, it’s an apt concept given that “[the] real world always seems to be faced with so much darkness every time you turn on the news.” Discussing the team’s addiction to TV shows such as Game of Thrones and Spartacus, Adam pointed out that they “love the idea that our world could have once been a place where magic existed, where dragons roamed and where the forces of dark and light were at constant war with each other.”

Further inspiration stemmed from “modern graphic novels such as Hellboy”, focusing on a “darker and more adult way” of telling a story.

Ambitiously, Adam and the team didn’t want to stick to typical ways of doing comic books or graphic novels: “Right from the start we wanted to to something that hadn’t been done before.” The iPad played a pivotal role given, “this thing bridges the gap between static and animated.” Adam feels such interactivity will add to the experience too, “to create a sense of real tension.”

The combined work of StudioNX and Imaginism Studios is a truly modern way of doing things, given that one half of the team is based in Toronto and the other half is in the UK. With a sound designer in Mexico, and coders located in Australia and the US, Adam extolled the virtues of Skype, email and Dropbox to make it easier to be working so remotely.

Acknowledging the importance of retaining momentum throughout the Kickstarter campaign, Adam also explained the importance of getting marketing just right. Facebook has proved a valuable ally, thanks to the team’s focus on keeping fans informed each step of the way.

While the glimpses of work are fleeting, NIKO and the Sword of Light looks quite special already, thanks to some beautiful artwork within.

The Kickstarter campaign has around three weeks to go and it’s already nearly hit its goal. If you’re interested in participating, check out the campaign page, which offers some pretty cool pledge rewards, as well as learn more via their Facebook page. We’ll be sure to keep up to date with all the latest developments, also.

Pickle Weasel Review

Pickle Weasel Review

iPad Only App - Designed for the iPad
Pickle Weasel is better for a quick chuckle than for hours of enjoyment, but it's got personality to spare.

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SketchPhrase Review

SketchPhrase Review

+ Universal App - Designed for iPhone and iPad
A whole lot of SketchPhrase's fun depends on who's playing but when it all "clicks" it can be incredibly silly fun.

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Hasta La Muerte Review

Hasta La Muerte Review

+ Universal App - Designed for iPhone and iPad
Hasta La Meurte looks good, but suffers from serious technical difficulties.

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Draw Something Review

Draw Something Review

+ Universal App - Designed for iPhone and iPad
So as it turns out, combining turn-based social multiplayer with something akin to Pictionary is utterly amazing. No, really. I'm not exaggerating.

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Drawin’ Growin’ Review

Drawin’ Growin’ Review

+ Universal App - Designed for iPhone and iPad
Help Meu bring life (or at least a little more ambiance) back to the kingdom with lots and lots of line-drawing. There's tapping aplenty, too.

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JellyCar 2

JellyCar 2

iPhone App - Designed for the iPhone, compatible with the iPad
Jelly Car 2 is exactly what you would expect it to be... really nothing more and certainly nothing less. If you couldn't get enough of the original, pick this one up today.

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