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Price Drop: Back To School - Sega Titles Like Sonic CD On Sale For A Limited Time

Posted by Rob LeFebvre on August 16th, 2012

SEGA announced today the sale of a bunch of their iOS and Android titles for a limited time to celebrate Back to School.

In addition to Sonic CD, the other fine titles on sale for a limited time are:

Sonic the Hedgehog 4: Episode II - $4.99 (from $6.99)
Streets of Rage 2 & 3 - $0.99 (from $2.99)
Golden Axe™ 2 & 3 - $0.99 (from $2.99)
Gunstar Heroes - $0.99 (from $2.99)
Virtua Fighter 2 (iOS) - $0.99 (from $1.99)
Altered Beast - $0.99 (from $1.99)

Sega Offering Permanent Price Cuts

Posted by Brad Hilderbrand on December 7th, 2010

Have you had your eye on a copy of Chu Chu Rocket but couldn't justify the $4.99 price tag? If so then we've got good news, as Sega has announced they're dropping the price of several of the company's most popular games. This isn't just a temporary reprieve either, as all price cuts are permanent. Here's the full list:

ChuChu Rocket: $4.99 $2.99
ChuChu Rocket HD: $6.99 $4.99
Ecco the Dolphin: $2.99 $0.99
Golden Axe: $2.99 $0.99
Gunstar Heroes: $4.99 $2.99
Phantasy Star II: $4.99 $2.99
Shining Force: $2.99 $0.99
Super Monkey Ball 2: $5.99 $2.99
Super Monkey Ball 2 Sakura Edition: $7.99 $4.99
Sonic The Hedgehog 1: $5.99 $4.99
Sonic The Hedgehog 2: $5.99 $4.99
Sonic The Hedgehog 4 Episode 1: $9.99 $6.99
Streets of Rage: $2.99 $0.99

A quick note here, most of the price cuts apply to the iPhone/iPod Touch version of the games, so keep that in mind. The only native iPad apps listed in the reduction are Chu Chu Rocket HD and Super Monkey Ball 2: Sakura Edition.

Hooray for cheap games! It's also nice to see that most of the price cuts are rather substantive, and that Sega isn't just taking 50 cents off the price and asking us to get excited. Sure, Sonic 1 and 2 are only discounted by $1, but most of the other titles are at least half off. Furthermore, since these are permanent price cuts you can space out your purchases and grab most if not all of the games rather than being rushed and forced to only pick one or two to get in before the sale ends.

Of course, the flip side to all this excitement is the fact that the price reductions really just bring the games in line with what users expect to pay for apps and the cost of entry is really no lower than what one would find on a lot of other quality titles. So while we applaud Sega for bringing the prices down to a more reasonable level, maybe they should have started here in the first place.

[via Sega]

Gunstar Heroes Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on November 30th, 2010
Our rating: starstarstarblankstarblankstar :: NOW EVEN MORE DIFFICULT!
Gunstar Heroes is another Genesis game brought to iOS by Sega, but its twitch-based gameplay often falters on the platform with its controls.
Read The Full Review »

Gunstar Heroes Now Available

Posted by Brad Hilderbrand on November 22nd, 2010
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarblankstarblankstar :: NOW EVEN MORE DIFFICULT! :: Read Review »

Gunstar Heroes has made the rounds since it launched on the Genesis back in 1993, and now it's finally made its way to iOS. As of today Treasure's infinitely entertaining (and exceptionally challenging) title is ready to kick your butt on the iOS device of your choice.

The game is run on a Genesis iPhone emulator, replacing the physical buttons of Sega's controller with onscreen controls. While this is the standard procedure for most games ported to iOS, this is one of those cases where the lack of a physical controller may turn out to be a genuine issue. Treasure games are renowned for being fast-paced, twitch affairs with absolute precision required in order to succeed. Gunstar Heroes is already nearly impossible to beat with a traditional controller, so it's hard to image that the game will work particularly well on a touchscreen. Still, we're willing to give the title the benefit of the doubt right up until the point we hurl our iPhone out a window in frustration.

For those who must have you'll be happy to know the game features seven full stages with familiar bosses as well as two-player support via Bluetooth. It's recommended you bring a friend along for the ride, not that it makes it any easier to win, but at least this way you have someone to share your frustration with.

For all its challenge Gunstar Heroes is still a terrific title and a classic in every sense of the word. If you're looking for a real challenge and want a game on your iOS machine that offers a true test then this is easily the game for you. Just make sure not to play the game on a plane, subway or other form of public transit as your screams of rage may be misinterpreted by the other passengers.

[via TouchArcade]

Hands on with Sonic 4 iPhone and SEGA

Posted by Rob LeFebvre on September 10th, 2010

Today was SEGA's Editor's Day at their office in San Francisco, CA. We were lucky enough to have been invited, and spent a few hours with some other great bloggers and journalists in the conference room at the SEGA HQ. We got to see the latest build of Sonic 4 for iPhone, the new port of Chu Chu Rocket for the iOS platform, two ports from the Genesis days (Altered Beast and Gunstar Heroes) and a fascinating RTS MMO Freemium game called Kingdom Conquest.

The demos started with Sonic 4 for the iPhone, which, according to the other folks in the room, has improved vastly from the preview shown at E3. Sonic 4 for the iPhone will have all the content similar to the console versions of the game, but will also include two different exclusive iPhone levels, built to take advantage of the special features of the iPhone platform, like the accelerometer. It's fast and 2D and thoroughly Sonic, through and through. The project manager said that the story, while episodic in nature, was a fully formed storyline - with beginning middle and end - with a finite length and breadth. No milking the franchise, here, but a return to the series' roots and a focus on what fans have asked for across the many years. The story takes place right after Sonic and Knuckles, representing a mid- franchise continuity that hasn't been explored yet.

Next up was Chu Chu Rocket, a fan favorite from the SEGA Dreamcast, originally released in 1999. This is a puzzler game, with single puzzle and multiplayer versus battle modes, wherein players must guide the Chu Chus (mice) to the escape rockets, avoiding traps and Kapu Kapus (cats) along the way. The single player has 150 puzzle levels, 25 challenge levels (special task-oriented levels) and 25 battle levels, which can be played with up to four players over WiFi, bluetooth and 3G.

The hands on time with this game saw this editor lose furiously to Andrew P (from Slide To Play) over bluetooth, all due to some poorly placed arrows and those darn cats! The game overall seems fun, retro, and includes cute graphics and voice overs. The graphics have been spruced up from the dreamcast days, and the screen layout has changed to reflect the new device platform. This will be SEGA's first Game Center game, and there will be an iPad version with 4 player on the same screen gameplay.


The two Genesis ports, Altered Beast and Gunstar Heroes, were what we expected -- solid ports of games from SEGA's extensive back catalog. Using the same emulator system s many of their other recent ports, playing these during the hands on time was both nostalgic and frustrating. These games are really tough! Punishing in difficulty, in fact. Altered Beast has players taking the role of a recently revived hero from antiquity, brought back to fight the hordes of the undead at Zeus' command. All the original sounds and graphics are here; if you played this game in the arcade, you'll definitely enjoy this version. Gunstar Heroes reminds me of similar games (MegaMan, anyone?) -- all shooty and frantic, enemies on multiple levels of the screen, firing and focused on your annihilation. Players with good twitch reflexes definitely need apply.

Kingdom Conquest, a real time strategy, MMO hybrid game currently in beta testing in Asia, peaked my interest right away. This is SEGA's first attempt at a freemium model game, with a free to play entry price point and micro-transaction DLC to come. The game seems to have two or three different modes of gameplay, all coming together in a fascinating whole. First off, RTS gamers will recognize the build a city, harvest resources gameplay. This takes place within a World Map that is populated by other real players across the internet. Alliances and collaboration will be required to advance in the game. Think Sim City meets Civilization over the internet.

Raise an army of monsters by conquering towers in the world map, which throws players into a third person dungeon crawler mode, with three different character players to choose from -- barbarian, sword master, and cleric. Upon conquering the five level tower dungeons, players earn monsters to fight for them in larger world map battles.

It's all rather deep and complex, and this editor, at least, is looking forward to Kingdom Conquest in a big way. It's due out this fall, according to the team, and will be free to play, with various items and resources being available via micro-transaction.

Overall, the games look good. SEGA has a solid bunch of iPhone gaming apps for players of all stripe, across classic and new characters and IP. Stay tuned right here for details as they emerge.