Blackstar from Spacetime Studios Preview GDC 2011

Posted by Rob LeFebvre on March 8th, 2011
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: AWESOME :: Read Review »

The minds behind Pocket Legends, Spacetime Studios, are finally able to bring the PC MMO game they were hired to produce for NCSoft back a few years ago. When the project was abruptly cancelled last year, they used the world-class engine to produce Pocket Legends. When we sat down with founder Gary Gattis at GDC this past week, he described this as like putting a Ferrari engine into a Go Kart and seeing what they could do with it.

Pocket Legends, while a game with its own growing pains, has become a definite hit on the iOS scene, boasting a huge fantasy styled MMO that just works, and works well. The company has released updates and expansions consistently since the apps original launch.

Blackstar is their next big project for mobile devices, utilizing the original science fiction IP from the original contract with NCSoft (all legally and above board, so users need not fear it getting shut down). Blackstar is be a global, cross platform MMO with an epic storyline and an equally impressive art pedigree: some of the concept artists went on to work on TRON: The Movie. What we were able to play of the game showed us a similar control style as Pocket Legends, on both iOS and Android devices, with a planned PC client in the near future, if all goes according to plan. Spacetime Studios will launch the game as a free to play MMO with 15% of the planned gameplay ready for launch, which equates to three separate zones with rapid leveling systems, quests, and character customization. They plan to release the game in Q2 20011.

My own reaction to the game ranged from awe at the fully fleshed out science fiction universe, high end conceptual artwork, and a thrill at the potential of playing this thing on any device I might potentially own or come into contact during the day. The play build we saw was not production level by any means, but it ran smoothly, connected to the Blackstar servers across three different devices in the room, and controlled in a very familiar way, since I've played Pocket Legends since it first came out. I have only the best of hopes for this game, as it can only get better from here.

Enjoy the below screenshots and stay tuned right here for more details as we get them.

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