Posts Tagged Gaming

Technology is improving in in leaps and bounds. It’s an immensely exciting time to be alive. Just a glance at the growing prevelance of Augmented Reality games aptly demonstrates that. How about a game that relies on augmented sound though? Now, that’s a bit different.

Dimensions looks extremely interesting in that respect. It uses augmented sound to turn the world into a game. Designed to be played in parallel with normal life, the game manipulates and enhances sound nearby changing the things we hear as a matter of course over the day. Players enter and exit different dimensions within the game as they go about their life. Missions can then be completed by collecting artifacts and fighting enemies.

It’s a pretty fascinating concept and with music from Inception composer Hans Zimmer, Dimensions looks all the more compelling.

Dimensions is set for release sometime this month. We’ll be sure to keep an eye on its development. For now, check out the video below that explains a bit more.

[Source: Gamasutra]

Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them is coming out December 21 (and available for pre-order now) to bookstores and online retailers everywhere. It’s a book about iOS games and their stories by Ryan Rigney, a freelance journalist who has covered the video-game industry from every angle for publications and sites including Gamasutra, PC Gamer and GamePro. We managed to talk with him for a bit about the inspirations for the book, among other things. Click through to the post for the interview AND an exclusive chapter from the upcoming book, all about Fruit Ninja.


Continue reading Get the Inside Scoop And An Exclusive Fruit Ninja Chapter from Buttonless »

UPDATE: Edge has just announced via the Newsstand app that the October 2011 issue is now free to download. Head over to the App Store, download the free Edge app, and then download the free back issue today.

Having been a long time subscriber to Edge Magazine, I’m pretty excited to see it be one of the first titles to reach Newsstand.

Available through the app, Edge Magazine promises the same fantastic experience as before. Famous for its intelligent writing and in-depth looks at everything gaming related from reviews to unearthing the latest in the world of game development, Edge Magazine makes for a fascinating read for gaming fans. It’s a mature change of pace from glossier magazines but never fails to intrigue.

The Newsstand edition offers enhanced online content with extra insight, related content and screenshot galleries. Linked to the website, if there’s anything that can add to the reader’s enjoyment on the website, the app lets the user know.

Pricing through Newsstand is pretty respectable with individual issues priced at $4.99, a 3 month subscription available for $12.99, 6 months for $21.99 and a 1 year subscription priced at a very reasonable $39.99.

It’s a veritable bargain, given the quality of the writing and a must buy for fans.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2011-10-12 :: Category: Lifestyle

TouchGen Releases iPad Magazine

We appreciate that sometimes you might want to read about iOS news on other sites as well as this delightful place. Hopefully you look towards other O.A.T.S member sites for the information. Why do I mention this? Because fellow O.A.T.S member TouchGen has released the first full issue of their iPad magazine, TouchGen Magazine.

The magazine sets out to provide the same high quality features and reviews that the TouchGen site conventionally provides, but with a print style gaming magazine feel to it. The first issue contains a preview of Gameloft’s new crime based shooter, 9mm, the making of Order & Chaos as well as reviews of many games such as Final Fantasy III, Bumpy Road and World of Goo. There’s even a nice dose of humor with the top five feature of the best games to play while on the toilet.

Throughout the magazine, there are some great visuals and magazine style nuances and TouchGen Magazine makes for a great read that encourages users to look forward to the next issue.

TouchGen Magazine – Issue 1 is available now for iPad owners and it’s a free download.

FREE!
iPad Only App - Designed for the iPad
Released: 2011-06-07 :: Category: Entertainment

Finding an unique idea amongst the huge wealth of apps available in the app store isn’t always an easy task. Sure, the quality is there, but a neat idea that stands out from the crowd with its originality? Now that’s a little harder. This is where Appysnap could well fill the gap.

It’s an app that’s also a game that can earn players points and ultimately win prizes.

The concept is simple enough. Appysnap provides players with missions that they must accomplish as quickly as possible in order to win things. These missions involve taking a photo of a place, theme or an item.

Points are for the most part allocated to those who are fastest but a select few reward players with prizes at random, depending on the city or neighbourhood that they play in. These prizes range from the likes of iPads, Kindles and Amazon vouchers. Ultimately though, much of the fun stems from simply racing to be first to complete a mission. Plus there’s always the points or ‘caps’ which can be exchanged for deals and offers.

Sharing functionality allows players to check their rank and also share it and their activities via Twitter or Facebook.

Appysnap looks to be a pretty cool idea. Being able to play it anywhere and at any time of day is a nice idea and there’s some great potential here for tie-in events too. I’d love to see this kind of thing used at a concert or cinema premiere for example as the prizes could be fantastic.

Users would be wise to keep an eye on it as I’ve got a sneaky suspicion this kind of thing could really go places. For now, it’s still a pretty impressive package considering the fun that can be had and the chance of winning something huge.

Appysnap is available for all iOS devices and is a free download.

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-05-20 :: Category: Social Networking

Raptr Announces iPhone App

Raptr, the social network which allows gamers to share gaming achievements, has announced a new app available for free at the iTunes Store. Features of the free app include:

  • Know what your friends are playing across Xbox Live, PS3, PC (Steam, Social Games), and Raptr in real-time
  • Automatically add all of your existing Xbox Live, PS3, and Steam friends
  • Send and receive Raptr and Xbox Live messages via one unified inbox
  • Track your gameplay and achievements on your Raptr.com profile
  • Find new friends and invite other friends to use Raptr from your iPhone address book, Twitter, and more
  • Enhanced fast app switching support for iOS4, and high resolution avatars
  • A section dedicated to Raptr’s official blog that keeps Raptr users constantly in sync with the latest updates, data reports and news

The Raptr service has been available on other platforms and devices for a while now, so it was truly only a matter of time before it made its way onto the iPhone. In all honesty, we’re a bit surprised it took this long for an official app to be launched. Granted, there are some folks who don’t see the appeal of Raptr in any form whatsoever, but there is also a substantial subset of the populace which loves to be plugged in at all times and constantly communicating to friends what they’re playing and what Achievements or Trophies they just unlocked. If you happen to fall into the latter camp then you’re likely very happy to hear about this app and well on your way to clicking on the store link right under this sentence.

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2010-06-14 :: Category: Social Networking

iCasual: Plunderland

Written and Recorded by: Michelle Lopez

iCasual is a free audio podcast that we deliver to you!
Click HERE; to subscribe in iTunes | Click HERE; for the RSS Feed.

Hello everyone this is Michelle from The Portable Gamer with your iCasual Report for Plunderland from Johnny Two Shoes LLP for all devices running current iOS software.

A’hoy Matey and welcome to Plunderland, where you control a ship of Pirates bent on plundering all the worlds treasures. To set sail, just tilt your device in the direction you want to travel. The more you tilt the faster you go and of course to stop just straighten up. Your ship comes equipped with cannons to destroy your enemy. When you touch the screen you get a helpful dotted line which shows if your aim is true, simply let go to shoot. Sink the ships to unlock the treasure and tap to collect. Each level has a goal to be reached in order to unlock the next, but you should try and collect as much as you can because you use the money for more powerful upgrades.

Listen to the full iCasual Podcast on The Portable Gamer

$1.99
+ Universal App - Designed for iPhone and iPad
Our Rating: ★★★★½ :: A PIRATES LIFE FOR ME
Read Our Full Review >>
Released: 2010-07-22 :: Category: Games

GameTapp Review

GameTapp Review

iPhone App - Designed for the iPhone, compatible with the iPad
GameTapp delivers gaming reviews, news, and videos. But how useful is it, really?

Read The Full Review »

namco logoOne for the game developers now. Since the iPhone’s launch and the App Store’s debut, we’ve seen a slurry of companies take it upon themselves to create a “social” medium or space in which gamers of all ages and skill levels can communicate and interact with each other on a device to device basis. But so far, supposedly due to the limitations of the iPhone SDK, this has been restricted to three methods of gameplay for us here gamers; iPhone to iPhone. iPhone to iPod touch or iPod touch to iPod touch.

Namco, most famous for its worldwide Pac-Man franchise, have announced at GDC yesterday that they have been working on a new, different method. Unite is a cross-platform gaming technology that will allow users to play against gamers using different types of devices and machines and challenge each other in the same game. Acting very much like a social network, Unites aim is to unite gamers the world over, no matter which device they choose to play on.

“For example, an iPhone gamer could play a game against a PC player in Pool Pro Online 3. Unite will have a single login across all platforms supported by the platform. Gamers have a profile fronted by an avatar and a score, boosted by the accumulation of achievements in Unite-powered games.And having a central web site (and soon, an iPhone app) where you can manage your account should also make it an attractive alternative to developers looking for a social solution for their games.”


Continue reading Namco Unveil Unite SDK .. iPhone-to-iPhone Gaming is so 2009. »

Screen shot 2010-01-08 at 16.05.11

Ubisoft has today debuted the sequel to their multi-ward winning Assassin’s Creed game franchise, on the iPhone. Assassin’s Creed II Discovery. According to the game’s App Store description, the game carries the series on following Ezio on his travels to Spain as he scales cities, jumps rooftops and tries to rescue his fellow assassins.

But don’t get too excited just yet.

Hitting the store late this morning, the game officially became the first ever App Store gaming title to smash through that $9.99 price barrier, blasting it’s way into that previously rumored ‘Premium‘ price band. Unfortunately, the game was pulled just a few hours after it’s release, and is no longer available on the App Store .. for reasons unknown.

If the price holds up on the game’s return to the store, it could in fact retain that title for itself. Priced at $11.99, Assassin’s Creed II Discovery is reportedly exactly the same as that of the DS version, the main difference in this version however, compared to that of the original Assassin’s Creed II Discovery is more of a side scroller adventure, rather than a fully-blown immersive RPG.

Luckily, Touch Arcade managed to snag a copy of the game before it was pulled from the store. Checkout their in-depth gameplay video of Assassin’s Creed II Discovery in action below.

So, What’s this deal with Ubisoft pulling the game? Where’s the game gone? I hear you ask .. Well, we at 148 reckon the early pulling of the app could likely be due the game being approved by Apple yesterday, but Ubisoft having forgot to change the actual release date of the game on iTunes Connect, have realised later, causing them to panic and pull the app.

If you’re not already aware, this is pretty normal practice for developers of the App Store. When submitting an app a developer like Ubisoft can choose and set a specific date in which an application becomes available to the public. This allows them not only to hype the app before its initial store release, but in turn, also work to specific set deadlines with regards to the marketing surrounding the title. It’s likely this won’t turn out to be one of those purposeful PR stunts, although it’s not completely out of the realms of possibility.

First impressions of Assassin’s Creed II Discovery have been mostly positive from what I’ve seen so far, however some people still believe that a price point of $11.99 could be a little too steep for what they’re actually getting (if that indeed is the game’s final price point).

Be sure to check out the games page for full game descriptions and screenshots.
What do you think? Is an $11.99 price point worthy of such a game?

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Having worked 12 years in the gaming industry, working as a software engineer and senior programmer with major gaming outfits such as EA and RockStar Games, Edinburgh-based Kevin Ng has worked on and helped develop a slew of well-known console titles which we will most likely be familiar with or have played at some point in our lives; including the likes of: “Skate” for Xbox 360, “Bully” for PS2 and “Starlancer” for PC and Dreamcast. Leaving that life behind though (for the most part) Kevin is now going solo, becoming an independent developer specifically targeting the Apple iPhone and iPod Touch. He was kind enough to give me a quick heads up on his debut iPhone title, and I even scored myself a pre-release promo copy to take a look at .. (Cheers, Kevin!).

Dropping January 11th, Word Crasher is a well-designed, graphically exciting word game. Playing through two modes; Marathon and Flood Panic the aim of the game is to create words from the letter chips that fall from above – but don’t make the mistake of picturing this as your normal every-day word puzzle. Its much more dynamic. Usually with these types of games we see a rigid setup which involves some kind of grid-like area, and you having to draw out or follow a certain path in order to create a word. Word Crasher throws that rule book away, adding it’s own pretty unique twist to it’s gameplay.

The game is set out in a ‘tank-like’ environment. With fairly straight forward gameplay, at the start of each level a number of letter ‘chips’ fall to the ground, and every few seconds or so after that, another letter chip will be added into the mix. Unlike other word puzzles of it’s genre, in Word Crasher you’re able to make a word from any of the letters on screen, regardless of their current position or proximity to others letters on screen. Almost psychedelic in it’s approach, the game has a sort of modern retro feel to it. Tapping letters on the board will see a faint colorful neon-like glow surround them. As you select various letters to create a word, they appear at the bottom of the screen allowing you to see just what you’ve selected and whether it actually does make sense (unlike my attempt – seen right!). The games AI then lets you know if the word exists by lighting up either the ‘tick’ symbol (bottom right), or cross symbol (bottom left).

The game’s “Flood Panic” mode injects even more challenge, introducing a rising water level which creates both a frenzied-type gameplay experience and a race against the clock. Having spent some time with the game, my first impressions are that this is one polished, well-designed and thought out title.

Fully supported by Open Feint, Word Crasher is reportedly set to make it’s debut on January 11th at the introductory price of $0.99 .. returning to $1.99 afterward. Also, while you’re at it, be sure to checkout the game’s official site at wordcrasher.com.

Blacksmith Games are about to debut onto the App Store with their first title for the platform. Submitted just a few days ago, Plushed is a platformer which will literally transport you to a fairytale world. The game takes the player on a dark-humored, Tim Burton-esque adventure roller coaster .. starting off with the story of a girl, who’s most favorite things in the world are her fairytale book, and her cuddly bunny – Plushie. One night while in bed, she notices a snoring noise coming from out of a mouse hole in her wall. Having never noticed it before, she goes to inspect the noise and grabs a piece of cheese from her dinner left overs, to entice whatever was making the noise, to show it’s face.

A few minutes later a mouse wearing a fairy costume appears in front of her, with a jealous-looking smaller mouse standing behind. Without a thought, the mouse grabs the cheese and devours it. As a reward the mouse offers the little girl one wish. Of course the girl wished to be a fairytale princess. Just as the spell was about to be cast though, a skull from the other mouse hits the wand, mis-firing the spell, causing it to hit the fairytale book. In an instant the book swallows up both the girl and plushie, and the adventure .. begins.

IMG_0025

In-game, you play as the main character, Plushie the bunny. Guiding him through 9 danger-filled but fun lengthy levels, including; Ancient Ruins, Wild Plains, Mountain Trail, Batcow Stables, Cotton Candy Park, Cursed Wood, Graveyard Swamp, Princess Room and Evil Mouse Lair, you aim to collect as many golden ladybirds within each of these levels, as possible. Through the game you’ll also come across various weird and wonderful support characters, including a pizza eater, which when given pieces of pizza will close its mouth and let you jump on his back to reach those hard to reach places, a kubicorn which is like a unicorn, but square!, and many more. By default only the first level is available, with the game unlocking each subsequent level, after completion of the previous. Completion of a level seems to be deemed as reaching the end-of-level door, as opposed to collecting all the pickups available, and therefore I found myself re-playing the levels to try and beat my previous golden ladybird totals.

The games controls are fairly straightforward. Moving back and forth is controlled by a left and right arrow seen as in the bottom left of the screen, while jumping is performed simply by tapping the screen. You’ll be glad to know though that you can also control by tilt. To do this just select ‘Tilt’ from the ‘Options’ pane. As well as the game’s built-in levels, Plushed also features 3 mini-games, which you can play through. These include: Jackpack Master, Mining Expert and Defender.

Having gotten the chance to test Plushed out over this weekend just gone, I have to say that I have fallen in love with it. In my opinion, a great first debut. Vibrant visuals and polished hand-drawn characters all complete with their own realistic animations, I couldn’t help but not want to play through some of the levels again.

Plushed has already been submitted, and will be hitting the App Store soon. Watch out for this one!

Are you sitting down? .. Okay here it goes. RockStar Games, publishers of probably the most loved multi-platform action title to have ever hit the market, Grand Theft Auto, have today finally made their debut on the App Store. But hold your excitement, for just a second ..

For anyone who isn’t aware (where have you been? .. Mars?), the Grand Theft Auto series is a heart-racing, exhilarating and action-packed gaming experience. Originally created by Scottish game programmer Dave Jones, throughout, the game sees you play the role of various figures of the criminal underworld, all the while having the title take you on a hardcore roller-coaster of action, adventure, driving, occasional role-playing, stealth and racing.

Beaterator

But don’t get too excited. Toni Cipriani, Donald Love and Vincenzo Cilli are nowhere to be seen on Apple’s store of dreams, just yet. In fact, RockStar have debuted without their flagship GTA franchise. Instead, the studio’s debut application is that of the musical variety. Partnering exclusively with multi-platinum producer Timbaland, Beaterator is a beat machine for both iPhone (and iPod touch), with the ability to record and play voice loops. More importantly it sees signature beats from world renowned DJ and producer, Timbaland, land on the platform.

Now, this is exciting and all, but being a graphic designer myself, I can’t help but think RockStar has short changed us iPhone and iPod users a little, with this. For example, if you take a look at the user interface on the PlayStation Portable (PSP) version which was released earlier this year, and then compare it to the App Store version (above), you’ll see that our version is as far from “graphic intensive” as you can probably get. That’s a shame really, considering it’s RockStar, and they’re launching the Beaterator title on a device as big as the iPhone for the first time, you’d kinda think they’d have made some substantial effort, right? To make that all important first impression?

But anyway, really I’m swaying from my original point of this article. Before today, an iPhone touch-based version of Grand Theft Auto seemed unlikely. Not because the type of game was deemed impossible on a device such as the iPhone, heck – we’ve already seen the likes of Payback and Gangstar: West Coast Hustle, both of which replicate GTA.

No, it was the sole fact RockStar wasn’t even on the App Store yet, to facilitate the franchise coming to the platform, which brought the critics to say it would probably never happen.

The BIG news today though is that RockStar Games, the well-known worldwide, adorned publisher of the million-dollar Grand Theft Auto franchise, has finally made it’s way onto the App Store .. and I’ll bet my money that a multi-touch version of Grand Theft Auto won’t be far behind.

$2.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-12-07 :: Category: Music

Super Monkey Ball 2

Super Monkey Ball 2

iPhone App - Designed for the iPhone, compatible with the iPad
Sega's sequel to the original Monkey madness title. With stunning 3D graphics, Wi-Fi Multiplayer and 115 levels, Super Monkey Ball 2 is a big step up from the original.

Read The Full Review »

We all know Apple’s App Store approval process is less than perfect, and that sometimes their rejection policies seem down right crazy. We’ve seen app’s rejected for multiple reasons, but nothing quite like what happened to IUGO earlier this year. If you cast your mind back to June 29, you might remember Vancouver based development studio IUGO releasing their hilarious, quirky title A.D.D Lite. The idea behind the app was simple; to give the user short bursts of fast-paced, addictive and challenging (slightly risque), crazy, raunchy, fun. For example, tasks you may encounter include the waxing of a man, threading a pencil into a bum-crack, and un-doing a chick’s bra as fast as you can .. Just an regular ordinary day for me, then.

As with any developer, they too thought they’d be in for a smooth ride on the approval train, and unfortunately as we all now know, that wasn’t to be the case. IUGO submitted a ‘Lite’ version of thier A.D.D app, with the intention of submitting a more feature-packed paid version, at a later date. Monitoring the success of A.D.D Lite, shortly after releasing it they submitted the full version of A.D.D to Apple for approval. Now, although the game is raunchy (in parts), and it was meant to be .. they didn’t think that anything in it would break Apple’s App Store policies, because let’s be honest- it didn’t.

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With all this in mind, (as you can imagine), IUGO was more than I little stunned when their approval wait time surpassed 2 weeks, then 4 weeks, and then 6 weeks. It was clear that Apple wasn’t going to let this through. With word from Apple simply stating “the game is taking an unusually long time to review and that they apologize.”, they drew their own conclusions and in August of this year IUGOME took the decision to pull ‘A.D.D Lite’ from the App Store in all countries. Their reason being was that the lite version existed only to sell copies of the full version of A.D.D. What’s even more baffling is that IUGO was actually prepared to re-think and change elements of the game at Apple’s request, but never once got word to do so. At this point, they just wanted the game approved and would do anything they could to help it.

After 6 months of the full version of A.D.D being stuck in Apple’s approval process, I can’t blame the guys and girls over at IUGO if they’d completely forgotten about the title. Yesterday though, out of the blue, their painfully long waiting came to an end, announcing via their Twitter stream that the game had indeed now been approved by Apple, and that we should wait for it to appear on the store!

“OMG OMG OMG!! A.D.D. has been approved! No I’m not kidding! Still waiting for it to show up on the App Store! Holy Crap! Six months later!”

A few hours after that, it did. In all it’s glory. Packed with roughly 80 mini-games, and updates coming with more on the way, A.D.D is now available for purchse in the App Store, for $2.99. There’s no lite version however, as mentioned that was pulled earlier this year. Will it return? I hope it does .. But, God help IUGO if they have to wait another 6 months for Apple to re-approve that ..

Congrats guys!

Grab A.D.D. here (App Store Link)

The Settlers

The Settlers

iPhone App - Designed for the iPhone, compatible with the iPad
The Settlers for iPhone is a reincarnation of the classic PC-based title of the same name. With stunning visuals and audio to match, I found the game to be both immersive and addicting.

Read The Full Review »
Bobba Bar

Bobba Bar

iPhone App - Designed for the iPhone, compatible with the iPad
Sulake Inc the guys behind the original online hit sensation Habbo Hotel brings Bobba Bar to iPhone and iPod touch. A watered-down, but graphically stunning version of the franchise.

Read The Full Review »


Camden, London based iPhone development studio Origin8 has announced that to celebrate this years Bomfire night here in the UK, they’re launching a special offer in which the first edition to their tower defense series, Sentinel: Mars Defense, will be discounted. Starting today, November 5th at 6PM GMT and originally priced at $0.99, Sentinel: Mars Defense will be FREE for a whole week!

“It’s Bonfire Night in the UK, and the thoughts of the nation turn toward really big explosions. Thanks to London-based development studio Origin8, iPhone/iPod Touch gamers worldwide can share in the joy of blowing things up today, as their breakout sci fi strategy game “Sentinel: Mars Defense” will be FREE for a week from 6PM GMT.”

Originally released in February of this year, and in case you’re not familiar with the game, Sentinel: Mars Defense is a 2D tower defense game which brings with it fully immersive 2D (but with sort of a 3D-effect) graphics. The game is centered around stopping ‘waves’ of creeps from reaching an end point. Along the way to aid you in this battle you’ll have to use different powered space-like weapons, each with their own specialties and strong points. The aim is to destroy all alien lifeforms, before they have to reach a series of ‘gates’. If your end defenses are destroyed, it’s game over.

Sentinel: Mars Defense has been described as: Incredible, with stellar graphics, and a great amount of ‘content’ in-game. Having played the game myself, I can add to the fact that that it was definitely worth it at the low price of $0.99, but now you don’t have any excuse. Sentinel: Mars Defense is now FREE, and I highly recommend you go and snap it up!

Update: While the offer doesn’t seem to have started yet, it’s well and truly past 6PM here in the UK, so I’m sure we can expect the change to propagate to the App Store soon!

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Our Rating: ★★★★½ :: STELLAR
Read Our Full Review >>
Released: 2009-02-27 :: Category: Games


Following on from the immersive RPG that was Return to Mysterious Island, iPhone publisher Chillingo have announced they’re bringing a sequel to the store, announcing Jules Verne’s Secrets of The Mysterious Island is coming to both iPhone (and iPod touch), shortly. The first of the series hit App Store shelves in May of this year, and like most adventure based titles seemed to go down in a storm with the iPhone crowd. Recently I seem to be saying that a little too often about various titles, but having actually owned (and played) this title myself, I can say quite honestly say the adventure was thoroughly enjoyable to play through.

Based on a graphic novel by Jules Verne’s, and carrying on from titles such as 1112 and Cassandra’s Journey, the game sees you take the role of Mina, a sailor who becomes stranded on an island, somewhere in the Pacific ocean. As you trail and tap your way around the island, trying your up-most to survive, and finding objects and (more importantly) food along the way, you try to unlock the mysteries hidden within.

Described by Chillingo as an experience which will mirror that of Robinson Crusoe, this new release will carry on from where you left off. The game will start off with a helicopter crash, and continuing the theme of being stranded, you will have to guide Mina to safety. This time will also see you visit new locations including: Captain Nemo’s base and scouring the ruins of an unknown civilization. Eventually, you will realize the cause of the threat to the island, and will aim to prevent it.

For approximately 700 Mb, the player will find out the end of the adventure of Mina. Jules Verne’s “Secrets of The Mysterious Island” contains stunning 3D graphics, many ambient sounds, music designed to enhance the mysterious atmosphere and feel.


Continue reading Preview: Jules Verne’s Secrets of The Mysterious Island »

Remember .™? If you don’t, the title was the debut of London-based iPhone development studio ustwo™. The game was 2D and involved the user guiding a white dot around a playing field, trying to avoid red matter (triangular), and collecting blue matter (circular). It hit the mainstream for a number of reasons, firstly for its design ethics, but secondly and most importantly being that it was the first ever application to have hit the App Store, whilst having been designed from concept to final within a 48 hour period.

This had never been done before. The thought of developing a polished title such as .™ within such a short period of time, to most other developers I imagine may have started their worst nightmare. There are going to be 6 titles within this ‘exclusive’ set of apps – sorta a “collect em’ all” diddy. The first was .™ which we profiled a few weeks back, and the next is supposedly Inkstrumental™ CRAZO™ (although as we mentioned in our previous first look, the studio themselves isn’t sure if that’ll ever see the light of day, yet.)

In the meantime the studio isn’t standing still, today announcing the sequel to their debut hit title. Calling it ..™. Having not seen the game yet myself, or had chance to play with it, I can only go off this visually stunning teaser trailer which the company has just released above, which to me seems to convey we might just be in store for some 3D goodness – (well .. I hope so)! While it’s not clear if this sequel will follow the 48 hour development method ustwo™ are now famous for, you have to admit that ..™ trailer is pretty damn trippy.

Having played .™, it’s addictive nature tends to bring with it high replay value, and as with any title, high replay usually means value for money. With no word on price yet, it’s hard to judge if ..™ will live up to it’s original – but according to ustwo™ we won’t have to wait long to find out. The title is expected to hit very, very soon.

Update: In a stark move, the studio has created a fully interactive online version of the upcoming game. Part of their new ’48App’ section, you can now play both .™ and ..™ flash versions – here. Looks like ..™ will be 3D after all! Although, it’s still unclear whether the game will use touch and drag gesture controls, or take advantage of the accelerometer. We’ll see!

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-09-17 :: Category: Games

Chromodyne

Chromodyne

iPhone App - Designed for the iPhone, compatible with the iPad
Chromodyne puts a refreshing twist on match-3. With vibrant visuals, and a great soundtrack, it's a pretty polished title. It could just do with a few more little things ..

Read The Full Review »

The original was first released on the Internet in 2006, and during that time it is said to have been played over a million times. Introduced to the App Store on September 20th 2009, and a collaboration between Nexx Studio and Ryan Curtis, the creator of the popular online flash hit The Idiot Test which inspired the creation of the App Store top selling app The Moron Test, The Idiot Test 3 is a flash-like port which in a sense merges these two hit titles together, and in a few words – tests your idiocy.

The game plays out by giving you a series of seemingly ridiculously simple tasks to complete. Tasks range from tapping the right colored buttons on-screen, or identifying the right object, within a series of objects, to continue. Failing to complete the tasks results in you undoubtedly being called – an idiot, and the game restarts, allowing you to give completing it, another shot.

While the game is said to be fun – albeit painfully easy – many people have looked down upon the title as a throw-away one. Something which the App Store doesn’t need. Essentially, another fart app. But the numbers say otherwise.

The studio explained that it first introduced the title onto the store for a mere $0.99 in September, but a few weeks go they made the decision to make the title free. Since doing so, in just a few weeks, The Idiot Test 3 has seemed to have gained huge popularity. In fact, over the short period of time the application was free, The Idiot Test 3 was said to have peaked to the top of the App Store download chart in the United Kingdom, Canada and Australia, as well as ranking as the Top 100 App in over 18 countries.

According to the studio, in the past 2 weeks alone, the app was downloaded at the rate of 20 users/per minute worldwide. This means that the Idiot Test has now surpassed 500,000 downloads. Considering what this game actually is, you have to admit that’s pretty impressive, eh?

Due to the title’s recent success, Nexx are now announcing that they’ve submitted a new update, which should be live soon. Submitted this past Monday, The Idiot Test 3 (v1.1.0) will now include over 20 new brain teasing tasks plus some minor improvements around the game’s overall gameplay. Nexx studio have said though that they will be increasing the price of The Idiot Test 3 to $0.99 again, when v1.1.0 is finally approved by Apple – So if this is your thing, to get in quick!

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-06-10 :: Category: Entertainment

A Day In The Life

I’ll say it now – I’m an iPhone addict.

Every week, I have to go to a 12 step program designed to wean me off my addiction.* But, you know what? It’s not working. You see, to be cured of an addiction you have to want to be cured. I love my iPhone. It’s a part of my life. It’s never far from my grasp, and I use it many, many times throughout my day. I don’t want to be cured.

Paul Pelosi, look at his hands, is also an iPhone addict.

Paul Pelosi (look at his hands) is also an iPhone addict.

When I first got my iPhone, I was amazed – due to the superb implementation of the web, that I could actually use it to buy my wife’s Christmas presents… from the sofa… while she sat next to me. I would ask her what she wanted, she’d have a little think, then tell me, then I’d buy it, without her even realising her wishes were coming true within seconds of her uttering the words. She might as well have been saying abracadabra. It was magical, and exciting in a way only another iPhone-phile can understand.

This is how my iPhone and I spend the day.

Wake Up Call
Even before I awake, my iPhone is there for me, dragging me from my slumber with the sound of Marimba. Clock has become my Alarm Clock. I’ve even taught it not to wake me at all at the weekend – at those times my iPhone allows me to dream on (although my daughter does not respect the covenant me and the iPhone have made).
Continue reading A Day In The Life »

The Search for Satisfaction
Nobody really expected the App Store to be such an enormous success. There are currently over 41,000 apps in the store, and more than 12,000 publishers. (These stats come from our sister site, 148apps.biz.) Since its debut, the App Store has produced games that scorn typical expectations of “mobile gaming” and present polished, cheap entertainment in an easily accessible form. Apple has taken advantage of the iPod Touch and iPhone’s gaming abilities, and is pushing gaming apps in its ads. By all accounts, the iPhone is becoming a force to be reckoned with in the world of handheld gaming.

But while the App Store is booming, there’s a sad lack of real games in the App Store. I’m talking about games that draw you in with knotted narratives, games that you can really sink your teeth into. I’m talking about games that could make the folks over at Nintendo and Sony fret over the futures of their precious handheld consoles.

img_000620 Just look at the Top 100, and you’ll see what’s missing. At the time of writing, the #1 game is Stick Wars—a “good” game, perhaps, but hardly an overwhelming demonstration of the iPhone’s capabilities. The #1 free app is the “Urinal Test,” which speaks for itself; the #1 paid app overall is the Moron Test—that’s high-quality stuff right there. Two more examples: Doodle Jump and Flight Control are bestsellers that have met with both popular and critical acclaim, and for good reason; they’re wonderful casual titles. But their success is a testament to a marketplace that craves casual play, a marketplace where the cheapest often wins. iPod Touch and iPhone owners tend to buy games as if they were candy: sugary snacks that can be consumed mindlessly, and thrown away once the sweetness has been sapped. Those aren’t the kinds of games that will catapult the iPhone to true greatness as a gaming platform.

And that’s what we gamers would love, really. The diversionary games are wonderful, but serious gamers are still lusting after real games. Imagine a world where your PSP or DS has been made obsolete by your phone. That’s the world I want to be in; why carry two devices when you can have one? I want quality titles that will last more than a few hours. As a New York Times article lamented, “Those searching for a deep, meaningful, narrative-driven experience will generally have to
Continue reading Search For Satisfaction: the Lack of Full-Featured iPhone Games »

Strongholds

Strongholds

iPhone App - Designed for the iPhone, compatible with the iPad
A battle card strategy game that starts out feeling like challenging game of Chess but soon feels more like a simplistic game of Checkers

Read The Full Review »
LD50

LD50

iPhone App - Designed for the iPhone, compatible with the iPad
LD50 is a turn-based 3D artillery game for the iPhone and iPod touch. Attempt to knock out the opposing city by fine tuning the angle of your missile's trajectory.

Read The Full Review »
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