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Not to be confused with Autumn Dynasty Warlords, a new game from GAMEVIL that goes by the name of Dynasty Warlord is now available on the App Store.
Dynasty Warlord is a social network RPG; it's the second installment in the "Warlord Series" and succeeds its predecessor, Monster Warlord. The game includes both co-op and PvP modes, allowing you to complete quests and battle rival warlords with other players across the globe. Players are furthermore able to join "massive guilds" to obtain in-game perks, and work their way up the game's real-time ranks for special bonuses and prizes.
GAMEVIL recently launched Dynasty Warlord on the App Store, and you can grab it today for free.
Gamevil has released Kiwi Dash; a new free-to-play casual runner with lovable Kiwis and evil cats. It's up to players to jump, dodge, dash, and fly their Kiwi to obtain the Totem that's been stolen by the cats. Players are able to increase their received bonuses and score by partaking in daily and weekly missions to level up their Kiwis.
“We’re excited to launch Kiwi Dash as it marks our first take on the casual, sideways runner,“ stated Kyu Lee, President of GAMEVIL USA, in a press release. “We’ve learned a lot collaborating with Vanilla Breeze, and we feel confident that the game will appeal to a wide casual gaming audience around the world."
Monster Warlord, Gamevil's social network RPG, went beyond 10 million installs worldwide and earned more than 1.9 million dollars in sales last month alone. With the new achievement, Gamevil released an infographic to provide players with a little more statistics from the world of Monster Warlord.
Check out all the stats in the image below!
Kaizin Rumble: World Domination - Gamevil Launches the Evil Card Battler With a Free $30 Booster Pack
Gamevil has launched its latest title, Kaizin Rumble: World Domination - a trading card RPG with over 750 cards to collect. In celebration of its launch, Gamevil is giving out early bird specials to those who redeem the code "KAIZINWORLD" during the first seven days of launch. This code gives users a $30 value booster pack for beginning their journey into the land ruled by the evil Kaizin race.
Kaizin Rumble - Gamevil Launches Pre-Order Deal for Upcoming Trading Card RPG, Offering $60 Dollar Value Signing Up
Gamevil has launched a new pre-order deal for its upcoming trading card RPG game, Kaizin Rumble, which is set to release next week on the App Store. This pre-order "bonus" lets players receive a $60 dollar starter pack that includes two limited edition cards. The deal is limited to the first 30,000 users who sign up.
Steel Commanders, a card-based mechanical warfare game, is now available in the app store. It's the players job to use a good strategy to defeat enemy defenses while also keeping their own defenses safe. “We are sure that fans of sci-fi mechanical warfare and TCGs alike will appreciate the depth that comes with the game." said Kyu Lee, President of GAMEVIL USA, in a press release.
Check out the trailer below and then go begin your fight against the alien invasion!
We sat down with Eric Cho of Gamevil today, to take a quick look at Steel Commanders, an upcoming card ballte, trading card game coming this Thursday to iOS and Android. It's a science fiction-themed digital card game with factions, PvP, and some gorgeous artwork. Check it out:
App Reviewed on: iPhone 5
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At first I was disappointed. Dark Avenger looks like a pretty cool dungeon-crawling hack-and-slash RPG, but it’s broken up into these tiny little stages and there’s virtually no story outside of a guy going around killing what looks to be undead. Then I noticed the option to replay levels in a Time Attack mode and it all clicked; this isn’t a conventional hack-and-slash RPG, it’s more like somebody stuffed the genre into an arcade cabinet. And despite a few minor complaints I’d say they did a darned good job of it.
As I’ve mentioned the world of Dark Avenger is riddled with the undead. Or so it would seem, anyway. The rather aggressive protagonist’s motivations aren’t made entirely clear but that’s okay because there’s killin’ to be done! Like most other iOS action RPGs the interface uses a simple virtual stick/giant attack button surrounded by ability icons control scheme. Players slice their way through each relatively brief level in an attempt to open up the next and gather loot and gold along the way. Later levels, in turn, provide better loot and more gold but can be a lot tougher.
The going is a little slow at first but once the player’s character levels up a bit and gains a few more skills Dark Avenger really starts to come into its own. Yes, it’s another Diablo-like on iOS, but the emphasis on smaller levels and replayability is surprisingly clever and works quite well. Especially the Infinity Tower that pits players against increasingly tough waves of enemies for lots of gold and medals (or something like that) that can be used to buy better gear.
The way Dark Avenger is broken up and the rather small levels might be off-putting to some but I still think they fit the mobile platform well. However I’m not too crazy about the rather stiff combat system. Using the same exact three-hit combo over and over again feels repetitive, this same combo ends with a knockback that forces the player to chase after their targets, and skills can’t be triggered during an attack so it’s impossible to cancel out a combo with a special attack. I’ve eaten way too many flaming golem fists simply because I couldn’t trigger my character’s dash move during a combo.
It may not sport the most responsive combat system in the world but Dark Avenger still manages to be fun thanks to its arcade-like nature. There’s lots of loot to earn and possibly upgrade, and plenty of skills to unlock and train. Plus the Infinity Tower is practically a game unto itself.
App Reviewed on: iPhone 5
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I’m just going to say it: Fantasy Quest has a slow burn to it. Not that it’s bad once things pick up, but until it reaches that point it can be a fairly significant grind. And not the fun sort of grind, either. Thankfully once players get past that initial roadblock they’ll find a free-to-play kingdom building RPG that isn’t all that easy to put down.
Fantasy Quest is essentially two kinds of free-to-play games in one. There’s the town building with all the expectant tax collection and land expansion, and the energy-reliant RPG-ing with a number of different characters and quests. Both feed into each other, of course, with buildings created in town effecting what characters can be hired for a team and goods earned from slaying goblins and such necessary for expanding the town. It’s all fairly simple in practice but there’s also has a sort of refined elegance to the way each aspect plays off of the other, as well as how they’re both very accessible without being mindless.
The kingdom building aspects are mostly typical of a lot of free-to-play games these days with the exception of being able to raid other players’ settlements. Not that this is a new idea, but the way it’s implemented is pretty clever: stamina is needed to attack specific buildings and each hit (damage determined by the questing team, surrounding buildings, etc) coughs up various resources, including Valor that acts as a kind of special currency. What I find refreshing about it is the fact that being raided doesn’t incite rage. Sure I might lose a few coins, but I hardly lose enough to get mad over and raiding other players can more than make up for lost income.
The actual RPG-like quests can be entertaining as well, although they don’t really pick up until after a third party member is acquired. It can be incredibly slow going at first but once that threshold is passed players will find themselves with a competent group of adventurers, each with their own sets of equipment to manage and special skills to learn. It’s a little unfortunate that there isn’t a larger selection of basic units (only one of each type can be bought with non-premium currency) but it isn’t exactly a game breaking detail. A more significant (and literally game breaking) problem is the occasional crash or server hang-up while in the middle of a fight. Again, not so bad when all that’s really lost is a little time and some energy that replenishes at a fairly generous rate, but it can still be irritating.
Fantasy Quest feels a bit like a slow “me too” kind of fantasy freemium game at first, but it really does come into its own once players progress past the intro phase. It’s definitely a good time so long as one has the patience.