CES 2012: Gametel Controller Brings Console Style Input To iOS

Posted by Jennifer Allen on January 9th, 2012

Gaming on a touch screen is pretty effective. As our gaming review archives show, countless titles demonstrate what works so well for iOS devices. However, options are good and many gamers used to physical game controllers prefer to use input devices such as the iCade.

The iCade serves the arcade gaming market perfectly with its chunky, retro appearance but that doesn't mean there isn't room for a more traditional gaming controller. This is where Fructel's Gametel enters the picture and is set to provide plenty of great functionality to gamers.

Previously only compatible with Android smartphones and tablets, the Gametel clearly has the pedigree to be a great addition to the iOS peripheral market.

The device is smaller than other iOS focused controllers while still offering a 4 way joystick with 4 face buttons as well as 2 shoulder buttons on the back. Comfortable to use with a snug clamp to keep the iOS device steady while Bluetooth does its connectivity magic, the Gametel is looking great hardware wise. A nine hour battery life just goes to back up that idea.

That's no use without good software support, however. Fortunately, it's looking good for the console style controller with all iCade suite titles already supported as well as other iOS games such as No Gravity, Silverfish, Super Crossfire HD and Terra Noctis also covered. Regular 148apps readers will note that all these titles are great examples of quality iOS games making it an ideal starting point for such a device. It's looking pretty attractive to gamers in need of a more console style control system.

No solid release date has yet been given for the GameTel in the US. While it's available in selected European countries, at the moment it doesn't support iOS while the relevant app works its way through the approval process. We'll be sure to keep up to date on any release date for the device.