Posts Tagged game
Expert App Reviews
Week-in and week-out, the 148Apps reviewers search through the new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we’ve been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.
A surprising amount of apps and games like to think that they can change one’s life. In reality, a select few can actually accomplish something that huge. Most of the remaining few might change small elements, such as providing encouragement for those trying to exercise more or give up a bad habit. SuperBetter is part of an even smaller group: it wants to change and improve everything about one’s life. A lofty ambition but one that I reckon it can accomplish, with the willingness of its users. One such glimpse into the importance of SuperBetter comes from this Ted video from game designer, Jane McGonigal, explaining just why the app can help so much. It’s fascinating stuff and ideal context. Essentially, SuperBetter is about turning life into a game. –Jennifer Allen
Oh, look, Layton Brothers Mystery Room. Sounds interesting. The name Layton has pretty much become synonymous with puzzle-solving brilliance. The Professor had a knack for solving most of the world’s problems with a little logic, and that talent has apparently been passed on to his progeny. Alfendi Layton, however, is not his father. Mysteries are still a key feature for this particular Layton’s adventures, however Alfendi and his new assistant Lucy Baker (Detective Constable) are out to solve murder mysteries. Two of which are available for free right from the start and seven more that can be purchased for an additional $5. The each case involves mulling over suspects, inspecting a recreated crime scene (because Alfendi is something of a shut-in), questioning suspects/witnesses, and piecing it all together until a solid accusation can be made. In fact, aside from the world and characters Layton Brothers Mystery Room actually bears little resemblance to earlier games in the series. –Rob Rich
Limbo, the 2010 Xbox Live Arcade release that also made its way to other platforms, has finally come to mobile. For those who have not experienced this haunting puzzle-platformer, this is as good a time as any to jump in. Limbo is dark and mysterious, thanks in part to its silhouetted art style that renders most the world in black and white. There’s little guidance given, as players just kind of have to start running, and taking on the challenges that face them, from tricky jumps to finding ways to dispatch enemies, and avoiding traps. This is very much a horror game, as plenty of opportunities to scare the player are presented. Seriously, this game is nightmare-inducing. The deaths in the game aren’t particularly gory, but they are rather gruesome. That it’s a kid on the receiving end of most of the carnage is part of what makes it unsettling. That, and some of the things that are encountered in the world of Limbo. –Carter Dotson
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As some readers may have noticed, I do not personally review many word games. Very few word games gain my attention because I am terrible at these types of puzzles, finding them for the most part frustrating and demoralizing. Therefore, it is quite a compliment from me to have enjoyed reviewing Coolson’s Artisanal Chocolate Alphabet as it is a word game that has won me over with a charming narrative, wonderful sense of style and an abundance of whimsy that I have greatly enjoyed. –Amy Solomon
The Terrifying Building in Eyeville is a thoughtfully written and wonderfully illustrated children’s storybook app. This is a very personal storybook developed by Joel Grondrup as his daughter was diagnosed with retinoblastoma, a rare cancer of the retina. The Terrifying Building in Eyeville is an allegory for this cancer as a small man named Kanser arrives in Eyetown after falling off the back of a truck during a rain storm. He knocks on the door of Mr. Nice and asks if he can start building onto Mr. Nice’s home as he is a traveling builder who looks for houses to build onto. –Amy Solomon
The best games, for me, are ones that are simple, easy to control and, more or less mildly infuriating. It’s why I pulled my hair, shedding years while playing Super Hexagon. It’s probably why I find Space is Key so intriguing. It mocks me. To my face. It’s evil. Space is Key is about as simple as they come. Looks-wise, it uses switching primary colors with opposing hues to highlight obstacles. The color changes do an interesting job of creating a psychedelic atmosphere reminiscent of Super Hexagon that doesn’t internet with the gameplay. –Tre Lawrence
Warmly is an atypical productivity offering from The Chaos Collective that seemingly wants to make the descriptive term “alarm” a misnomer by changing the way we do alarms and wake patterns in the first place. The opening user interface is a clear cut celebration of simplicity, and hints at the design elements that govern the entire app. It gives a scroll-through window for setting the time (with an AM/PM toggle), and nine (9) big square buttons. After a scheduling check-off and an off and ok button, THAT’S IT. Laid against the soothing yellow backdrop, the relatively minimalist viewers are hard not to like. –Tre Lawrence
Nevosoft’s LandGrabbers is a fun hybrid game that is surprisingly dependent on strategy and quick thinking. The land that makes up this game is ably represented by effective graphics the encompass several mythical environments. In the first stage, the 3D graphics do a good job of giving life to the structures, and further down the line, the scenery becomes even more intricate; rolling hills, stone bridges and shrubbery all add up to cushion the action in a reasonable looking shell. –Tre Lawrence
XCOM: Enemy Unknown is now available for iPad and iPhone [App Store, $19.99], and we’re very excited. While XCOM isn’t the first console game to be ported over to iOS, it is one of the most ambitious. XCOM: Enemy Unknown while first released for XBox 360 and PS/3 in 2012, this deep turn-based strategy game has transitioned to touch controls better than any others we’ve seen. We at 148Apps are overjoyed to see it come to iOS and we’ve devoted many thousands of words to the release that you’ll see over the next few days. We hope you enjoy it.
148Apps Goes Deep on XCOM: Enemy Unknown
XCOM: Enemy Unknown Review – Our review of XCOM: Enemy Unknown notes that “This is simply a great strategy game that happens to have been altered to work on mobile devices; not a dumbing down or a tie-in, but a direct port. It’s worth playing in any form, but being able to fight for the Earth’s survival whenever I want is particularly glorious.”
Editorial: Why Core Games are Important on iOS
» New! « Why Core Games Like XCOM: Enemy Unknown Are Important to Mobile Gaming’s Present and Future – Why should mobile gamers be excited about XCOM: Enemy Unknown? It’s a high-quality game, and its potential success could lead to more high-quality core games, and to greater acceptance of mobile gaming.
Tips, Tricks, Strategies, and Cheats for XCOM: Enemy Unknown
» New! « XCOM: Enemy Unknown – Tips, Tricks, Strategies, and Cheats For Advanced Players (Aliens) – XCOM’s aliens aren’t pushovers. In fact, many of them could easily decimate an entire squad if given the opportunity. So if you’re having trouble with a particular encounter, or just want a few pointers, then this is the guide for you.
XCOM: Enemy Unknown – Tips, Tricks, Strategies, and Cheats For Advanced Players (Soldiers) – Familiar with the basics of XCOM but looking to get the most out of your troops? Then consider these tips when putting a squad together.
XCOM: Enemy Unknown – Tips, Tricks, Strategies, and Cheats For Beginner Commanders – Having a hard time keeping your soldiers alive or preventing Council nations from abandoning the XCOM Project? Take a look at our guide and see if that doesn’t help.
Commander’s Log, a Diary of One Very Unsuccessful Commander in XCOM: Enemy Unknown
XCOM: Enemy Unknown – Commander’s Log: How It Took 92 Days For The World To Meet Its Doom, Part 1 – A look into the experience of what it’s like playing XCOM and discovering how quickly things can fall apart, leading to the doom of our world.
» New! « XCOM: Enemy Unknown – Commander’s Log: How It Took 92 Days For The World To Meet Its Doom, Part 2 – The story of the Commander who lost it all.
Backstory, Interviews, Related Games, and History of XCOM: Enemy Unknown
Mulling over Mutons: Jake Solomon on XCOM: Enemy Unknown and the Port to iOS – One of 2012′s best strategy games is making its way to the App Store, and we got to ask lead designer Jake Solomon all about it.
7 iOS Games to Make the Wait for XCOM: Enemy Unknown Easier – With the iOS release of XCOM: Enemy Unknown approaching, we take a look at some of the more notable X-Com-alikes on the App Store.
Look What You Started: (Almost) 20 Years of Games Inspired by X-Com – For many who have fought off the alien menace back in ’94 and lived to tell the tale, X-Com isn’t just a game; it’s a legacy that continues to influence the world of strategy games to this day.
Unearthed: Trail of Ibn Battuta - Episode 1 is the first in a series of action games designed to capitalize on the popularity of games like Uncharted.
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Players will not only be dealing with hidden objects that morph into other objects, but also puzzles and mini games that help solve the mystery.
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