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Thirsty Fish Review

iPhone App - Designed for iPhone, compatible with iPad
By Angela LaFollette on July 13th, 2012
Our rating: starstarstarhalfstarblankstar :: SIMPLISTIC
Slash through an endless net to free the fish while avoiding the coins in this simple, addictive casual game.
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Monster of Puppets Review

+ Universal App - Designed for iPhone and iPad
By Angela LaFollette on June 19th, 2012
Our rating: starstarstarstarblankstar :: WEEE
Help Charlie keep the puppets from wrecking the amusement park in this tap-and-slash game.
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Zombie Swipeout Review

iPhone App - Designed for iPhone, compatible with iPad
By Jennifer Allen on June 12th, 2012
Our rating: starstarstarhalfstarblankstar :: SWIPING FUN
A fun yet safe twist on a tried and tested formula.
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Fruit Ninja Gets New Update With Powerups, and Halfbrick's Giving Away Free Copies

Posted by Carter Dotson on May 23rd, 2012

Fruit Ninja is about to get its biggest update yet to celebrate its second anniversary on Thursday, May 24th. The key new element in the game appears to be that players will now be able to earn an in-game currency, called starfruit, that can be used to buy new powerups from new characters Gutsu and Truffles, introduced in the new trailer produced by People’s Republic of Animation. Powerups and new “super fruit” like berry blasts will be available to help players raise their high scores. New powerup peaches will add extra time to Arcade and Zen modes, making higher scores even possible. As well, a new bomb deflect powerup is available for skilled ninjas.

As well, in celebration of this new update and the 2-year anniversary of the game, Fruit Ninja is temporarily being given away for free from their Fruit Ninja Anniversary page, where a promo code for the iPhone/iPod touch version can be generated for a limited time. The update will arrive for both versions of the game this Thursday.

Zombie Swipeout from Zombie Smash Developers Announced

Posted by Jeff Scott on May 17th, 2012
iPhone App - Designed for iPhone, compatible with iPad
Our rating: starstarstarstarblankstar :: MMM... BRAINS :: Read Review »

Not too long ago, Zombie Smash developer Game Doctors was acquired by Zynga. Their next game, merging of Zombie Smash with the Zynga casual game machine, the Zyngification if you will, has been announced, Zombie Swipeout.

The good news? It's an interesting game. In our few minutes with it earlier this week, it seemed very enjoyable. It borrows heavily from Fruit Ninja yet makes a few interesting twists on the swipe-things-thrown-into-the-air genre. Then there's the aforementioned Zyngification of the game. You earn coins while playing the game to buy upgrades and progress in the game, yet your progress is limited by your energy level. All of that can, of course, be bypassed by buying in-game goods with cold hard cash.

Wether the game suffers from this paywall method is yet to be seen. Game developers are good, how much and how often you can play are dynamic -- so they can change it at any time. Their goal, of course, is to tune it to maximize revenue. To do that, they need to make sure they don't annoy too many players.

Off my soap box for a bit, the game is actually very well done and I look forward to spending too much time playing it. Unfortunately it's only out in Canada for another week or so for some final testing. But it will be hitting the rest of the world soon enough. Keep an eye out for it.

15-Year-Old Swiss Kid Releases First Game, Catch the Airplanes

Posted by Kevin Stout on April 18th, 2012

I’ve always wished that a programming class had been available to me when I was in high school. I would have loved to start learning to program at an early age. Now, while I’m 23 and trying to teach myself to program, young 15-year-old developer Patrick Balestra has already released his first iOS app and is working on another!

The game, Catch the Airplanes (and iPad version Catch the Airplanes HD), is a simple one in which players destroy airplanes that make their way onto the screen. Similar to Fruit Ninja, the goal is to get all the planes that appear on the screen without missing any. The Swiss developer has created three modes for his game: survival, timer, and multiplayer. Survival mode goes until a plane gets past the player. Timer mode is a high score game where players try to get as many planes in the given time. And multiplayer (iPad-only) sets players against each other with each player trying to down specific colored planes.

Catch the Airplanes is available for $0.99 while the iPad version, Catch the Airplanes HD, is currently free. Support a young, growing developer by picking up this game.

Word Ninja Deluxe Review

By Jennifer Allen on March 20th, 2012
Combine Fruit Ninja with a word game and this is the result.
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Halfbrick Announces a Bevy of Fruit Ninja Licensed Products

Posted by Jason Wadsworth on February 23rd, 2012
+ Universal App - Designed for iPhone and iPad

Halfbrick, developers of the immensely popular Fruit Ninja games has announced a lineup of brand new licensed Fruit Ninja products from a number of partners. These new products will include key chains, toys, plush figures, card and board games, headwear, bags, apparel, underwear, phone cases, calendars, fruit snacks, stickers, posters, and other odd and ends.

While it's not yet clear exactly what these products will be when they are all realized, the prospect of Fruit Ninja card games and underwear is interesting to say the least. These products will be produced through a number of partners and will begin to roll out this week. As of yet, no announcements have been made concerning the cost of any of the products or where they will be available for purchase.

"For the first time, we're creating characters and personalities around the fruit that players slice through," says Halfbrick CEO Shainiel Deo, commenting on the new products. "I'm confident that the Fruit Ninja community will love these products."

Fruit Ninja: Puss in Boots Lite Slashes Its Way to the App Store

Posted by Carter Dotson on December 14th, 2011

Between the recent announcement of Fruit Ninja plush toys and inadvertent reveal of the Fruit Ninja followup, the franchise is everywhere. It may be easy to forget that their Puss in Boots tie-in came out recently. For those that live under a rock (and who can blame them, the rent is cheap there), a new Lite version of Fruit Ninja: Puss in Boots is now available. This allows players to sample the game's new mode, Bandito mode. Here, players can sample the first 2 rounds of Bandito, taking on challenges to slice certain quantities of fruit in a certain amount of time, with a variety of different setups to try and master. This Bandito mode is the main selling point of the full game, and this gives players that haven't checked it out to see what's new. Fruit Ninja: Puss in Boots Lite is available in versions for both the iPhone/iPod touch and iPad.

The Binary Mill's Mini Motor Racing Hits the Finish Line With A Little Help From Fruit Ninja and Santa

Posted by Rob LeFebvre on December 8th, 2011
+ Universal App - Designed for iPhone and iPad

We got our paws on this overhead racer back in March at GDC. We were pretty impressed with the game then, and we still like what we see. Today marks the day of the game's actual release, and we couldn't be more excited to take it out for a spin.

Mini Motor Racing is a retina-display-ready isometric top-down racer made for iOS devices. There are over 20 of tracks and locations, as can be seen below in the screenshots. In addition, players can upgrade the four different car types (sports, hatch, big-rig and pick-up) with a variety of different add ons like grip, top-speed, acceleration and nitro.

But wait, there's more. Mini Motor Racing has a special Fruit Ninja themed buggy and track. FRUIT NINJA!!! Says The Binary Mill, "The Halfbrick folks are located very close to the Mini Motor Racing team from The Binary Mill, and they're good friends -- resulting in this fun addition."

Also, there will be holiday themed cup where players can race as Santa himself, steering a souped up version of his sleigh! Both track add-ons are available as un-locks for players progressing through achievements in the game’s career cup circuits.

All in all, these are very exciting additions to an already exciting game. Grab it right away and stay tuned for a review coming soon - The iPhone/iPod Touch version sells for $1.99 USD and the HD iPad version is $3.99 USD.



Fruit Ninja Gets Plushies, and Sequel Details Leak

Posted by Carter Dotson on December 6th, 2011

Fruit Ninja is just winding up everywhere, which seems appropriate for a game where fruits are routinely destroyed. As comedy legend Gallagher taught us, destroying fruit is messy and it just gets everywhere. Like Fruit Ninja's reach, which is now popular enough to inspire plush toys based on the game. There's not only a toy for the Sensei, but there's also a half-sliced watermelon with eyes. They're happy, cute eyes, not the eyes of sadness and regret that should be directed at one who would so callously attempt to slice them in half. Created in cooperation with ToyFoundry, the Sensei and watermelon are now available from the Fruit Ninja online store.

But still, Fruit Ninja is a game first and foremost, and besides a brief interlude with Puss in Boots, there has yet to be a true sequel to the game. The operative word there is yet, as according to noted gaming publication, the Illawarra Mercury, Halfbrick is now opening up a studio in Sydney, Australia. This studio is going to make the next version of the Fruit Ninja series. It sounds like it's going to be a departure from the other games in the series, as now the fruit will be on the attack against those reckless fruit-slicing ninjas. According to Australian Deputy Premier Andrew Stoner, "The new game will involve players launching a series of fruit to knock ninjas off their towers in a 3D world, with each fruit having special powers." While Australian politicians leaking details about unannounced games is new, the mobile gaming industry is all about new frontiers!

The game is due out sometime in 2012, and will launch first on iOS before spreading out to other platforms. This will be a title to keep an eye on, considering the franchise's already massive popularity. This new gameplay style will be interesting to see how it works compared to the current game. But from the sounds of it, that cute sliced watermelon might just be able to get his revenge just yet.

Nom Nom Monkey Review

iPhone App - Designed for iPhone, compatible with iPad
By Jennifer Allen on November 17th, 2011
Our rating: starstarstarhalfstarblankstar :: SIMPLE FUN
Nom Nom Monkey is a simple but to the point arcade collect em up.
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Get the Inside Scoop And An Exclusive Fruit Ninja Chapter from Buttonless

Posted by Rob LeFebvre on November 10th, 2011

Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them is coming out December 21 (and available for pre-order now) to bookstores and online retailers everywhere. It's a book about iOS games and their stories by Ryan Rigney, a freelance journalist who has covered the video-game industry from every angle for publications and sites including Gamasutra, PC Gamer and GamePro. We managed to talk with him for a bit about the inspirations for the book, among other things. Click through to the post for the interview AND an exclusive chapter from the upcoming book, all about Fruit Ninja.

Zombie Slash Review

By Jennifer Allen on October 28th, 2011
It's basically Fruit Ninja with a zombie/horror theme but it's still excellent fun, much like the fruit based game before it.
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Ninja Fishing Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on August 5th, 2011
Our rating: starstarstarstarblankstar :: ADDICTIVE
Ninja Fishing offers that 'just one more go' mentality in abundance with a keen mix of tilting, slashing and dicing.
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