Tag: Free to play »
The Sandbox, by PIXOWL, has gotten a high-adventure loving, relic stealing update that introduces a new characters: Jones!
You can send Jones to explore ancient Mayan temples, armed with his trusty whip and boomerang. The update includes 15 new elements and 1 new platform-oriented campaign that's 12 danger filled levels of snakes, Mayan guardians, piranha, and killer bees.
There are a ton of other new things to discover in the update to The Sandbox.
X-Mercs: Invasion is a game about saving the world from evil aliens. And from evil mercenaries. You shoot lots of evil stuff in the face, really. You’ll slowly start to unlock new things to do as you progress, but your activities are mostly divided between four tasks: sending squads on missions, researching new technologies, manufacturing items and equipment, and building up your base of operations. If you’re looking around and thinking this sounds like a free-to-play XCOM, well, you’re not wrong. That’s totally what it is. Don’t write it off yet, however.
What really struck me is how much thought was put into these tasks and wait timers - yes, there are wait timers. Manufacturing items takes varying amounts of time, resources, and money, depending on what you’re putting together. Research follows a similar pattern, although you can only ever research something once so the initial cost is a bit higher. Of course building new structures and clearing out space also takes a certain amount of real time to finish, and should be familiar to anyone who’s played a free town builder before. Lastly there are the soldiers, who will take time to heal up if they’re wounded in combat.
I found that I really didn’t mind the waiting in this case. It’s not all that far removed from having to wait for wounded soldiers to heal or for new tech to be researched in XCOM, and in an weird way it actually works really well on a thematic level. I mean, if my shotgunner was inches from death when I extracted the team, it kind of makes sense that he’d need some time to get back into fighting shape. Severity is a factor, but in my experience heal times can take anywhere from a minute to 20. Fortunately you can also have soldiers waiting in the barracks, then put them on the team to fill any gaps and get back to fighting.
The tactical combat is also reminiscent of that other game I keep referencing, however there are only three main soldier classes and you won’t have to deal with figuring out what the rookies will eventually specialize in (although there’s technically a fourth class since any soldiers that have been KIA can be brought back as a cyborg, complete with a unique skill tree). Another key difference is that the items (just items, not equipment) you manufacture are consumable, so any one of your soldiers can chuck a grenade or two during a mission but you’ll need to remember to make more. Or you could just stockpile them like I tend to do, sine they’re really cheap to make. What’s also really interesting is that the items you need to speed up production (nanites) can be purchased using in-game currency. I’m curious to see how people will respond to such an approach.
I do have a few concerns about repetitive missions, PvP elements (I haven’t been able to try it out yet), tiny text, having trouble telling what can be tapped on in the menu and what’s just set dressing (it took me days to figure out what to tap on to access the Shop), and the ridiculous outfits and physical dimensions of the female characters, but I am currently messing around with a beta build. So who knows how much any of that may change for the final release?
Dead Effect 2, BadFly Interactive's sequel to their popular sci-fi zombie zombie shooter, is coming soon to iOS. The game will be released for free in the third quarter of 2015.
In Dead Effect 2 you're an engineered killing machine on a spaceship full of the undead. The game looks like it will have a whole bunch of new deadly weapons to play with, including some that were designed by fans during BadFly's Weapon Contests.
You can take a look at some of the exquisite visuals of Dead Effect 2 in the teaser trailer below.
Mortal Kombat X, by Warner Bros. and NetherRealm Studios, will be a a free-to-play fighting/card-battle Mortal Kombat game. The game promises card collecting, multiplayer team combat, classic characters such as Scorpion, Sub-Zero and Raiden, and the ever popular fatalities that made the series famous.
“NetherRealm Studios has created a Mortal Kombat X mobile experience that allows more players than ever before to play this over-the-top fighting game through their ever-present smartphones, tablets or other devices,” said Ed Boon, Creative Director, NetherRealm Studios. “What’s more, we’ve expanded the unique cross-connectivity feature that links the mobile and console versions of Mortal Kombat X, delivering unique rewards to all players for simply playing the mobile game.”
Mortal Kombat X will be available April 2015.
Appspy has found a Japan only Gremlins movie tie-in game! Hacha Mecha! Gremlin Wars was officially released by Warner Bros. and is a free-to-play tower defense game. Players collect Mogwais in order to prevent the gremlin forces from attacking Gizmo, and the graphics are chibi-style adorable.
Hopefully Japan will see fit to share this bizarre little game with the rest of us soon.
As mentioned earlier this week, free-to-play turn-based MOBA Aerena: Clash of Champions has a new premium priced version called Aerena - Masters Edition. This new edition eschews its former F2P model in favor of asking players to pay upfront for an experience that's ad-free and eliminates the grind. Since I reviewed Aerena when it first came out and noted the game's somewhat slow progression, I decided to take a look at Masters Edition to see how well it delivers on its promises.
As it turns out, I found myself able to purchase unlocks including new units, ships, and shells all within playing a couple matches, which is a big difference from Clash of Champions. It seems as though Masters Edition is more generous with its in-game currency in general, making progression feel a lot smoother. In doing so, playing it felt more like a game about crafting a loadout that fits a particular playstyle rather than a game about slapping together whatever units and items are the most affordable.
It is worth noting that with this re-release players can still opt to play Aerena in its free-to-play form, and both versions of the game allow players to play against one another. Also worth noting is the fact that the free-to-play version offers time-limited trials of new units, whereas the paid version does not. This isn't really a big deal though, since it is easy enough to unlock units in Masters Edition anyway.
Overall, those that were frustrated by the progression mechanics of Aerena: Clash of Champions in its original form should be pleased with the changes that Aerena - Masters Edition has made. That being said, anyone that wasn't initially compelled by it won't be won over by this new version.
A series of updates have arrived for Rovio games over the past few days, honoring the Chinese New Year.
Angry Birds Epic and Rovio Stars title Jolly Jam have events paying homage to the Year of the Goat, while Angry Birds Go! and Angry Birds Stella are following the goat theme by adding in a new kart and a new set of levels in the Island Map, respectively. Plunder Pirates is avoiding the goat theme but instead honors the celebrations by decorating the island and adding in a new character, Ching Shih.
All of the previously mentioned games are available to download from the App Store now, for free.