Posts Tagged free to play
Heroes of Dragon Age sees EA taking the deep backstory of the Dragon Age series that BioWare helped to create and allowing players to create armies of characters throughout the series’ history, taking part in famous battles throughout the mythology. It’s a free-to-play game currently in testing in Canada, and we’re featuring impressions and a video of it in this latest edition of It Came From Canada!
All the combat is automatic, with players having no real say in what happens: just sit back and watch as everyone takes turns fighting. Players set up their lineup of fighters and then hope that they are advantageous in battle. Although there are strategy elements: using an army of the same type of character will give everyone a boost, and upgrading a character by consuming other ones can help turn even a poor fighter into someone who might help win some battles.
Yes, consuming other characters. Getting new characters is done through a card system, and consuming unused characters (really just a card system without much of the card metaphor) can upgrade a character’s stats. It’s kind of disturbing when it’s characters consuming other characters.
There’s an asynchronous battle element, too. Players can take on other players, or at least their current army, to get rewards. Of course there’s the lengthy campaign to take on as well, which takes players through various challenges with the ability to repeat them to get additional rewards, including premium currency. There’s energy systems for both multiplayer challenges and the singleplayer campaign.
Interestingly, for those who haven’t had much experience with the franchise the game’s language and characters are virtually indistinguishable from a brand new intellectual property, so don’t think that there’s a need to be previously exposed to the franchise to enjoy this one. The type of automatic combat is seemingly meant for a more casual, laid-back experience: it’s something seen in other mobile MMORPG type games as well.
Heroes of Dragon Age does have a high learning curve early on, though – there’s a lengthy tutorial section, which I explore in the video below. If all goes well this should be available internationally very soon, but soft launches are an art, not a science!
EA Mobile has decided to revive the famous Bullfrog Dungeon Keeper intellectual property for a new free-to-play mobile game. It’s currently testing in Canada, so we hopped on a moose to bring you another episode of It Came From Canada with hands-on video below!
Dungeon Keeper is a two-fold game: one, there’s the dungeon keeping. This involves getting imps to mine for materials and build traps to help keep out invaders. Imps can help expand the dungeon, though certain spots take more time to open up. Of course, these waits can be skipped with gems. The other half of the game is raising units to go in and raid other dungeons, trying to survive the traps that the opposing Keeper has laid down in order to get their stuff. It’s a raid or get raided world.
Thus, in this modern incarnation, the game plays somewhat like a tower defense title: setting up a tricky dungeon with enough traps to keep invaders from getting much in the way of material is important, but so is amassing that army of creatures to go and get more gold and materials from opponents. There’s both campaign missions versus computerized opponents, and more interestingly, dungeons of other players to go raid.
The game does have a sense of humor to it, even to the free-to-play aspects: the demon guiding players jokes about how gems may be controversial. At least it’s somewhat self-aware for a game that would require a $99.99 in-app purchase to pay for three months of the game’s premium service. Of course, that could change before the game’s international launch. There’s also stat boosts and raid protections available to buy to help make surviving this tricky dungeon world a bit easier.
The game seems to be in a fairly polished state at the moment, and EA’s soft launches usually last less than a month, so there’s a good chance that you’ll have a fairly well-formed dungeon by the time Thanksgiving rolls around. Can’t wait till the international launch? Check out our hands-on video below.