Posted by Jessica Fisher on June 13th, 2014 + Universal App - Designed for iPhone and iPad
Ubisoft has announced that Trials Frontier is receiving a huge update. You will be able to crash in style with the ability to earn outfits in-game. Also, you can customize your bike to match your snazzy new duds with the new paint jobs feature!
As if that wasn’t enough, Ubisoft has added the Home Shack, which functions as your home base and changing room, and 11 new tracks to ride, jump, fall, tumble, and explode on.
Trials Frontier is free in the App Store.
- THE HOME SHACK: A place to finally call your own in the village. Also doubles as a changing room to manage all the amazing new threads you’ll be winning!
- BANANA TIME! Butch, Leroy, or Cassidy getting the best of you? Sabotage them with a slippery banana peel and you’ll be sure to win!
- NEW PAINT JOBS: The Flaming Tango was a huge hit, so we’ve added WAY MORE paintjobs for all the bikes!
- LOOT WHEEL LEVEL UP: Win massive amounts of coins, new tracks, outfits, bike skins, and OTHER THINGS on the loot wheel now when you complete a race!
- PUSH NOTIFICATIONS: Love defeating your friends? Want to rub it in even more? Well now you can with push notifications alerting your friends when you pass them on the leaderboard.
- MORE TRACKS BABY! 11 new tracks from our track building experts, they just keep getting better!
Star Admiral is unlike other collectible card games on the app store. With gorgeous 3D space ships replacing cards, players can feel more a part of the epic space struggle that is Hardscore Games ‘ upcoming release.
It will have 3 Main Races (Moxxu, Radiant Empire, and the Shadow Network), 11 mercenary factions, and over 100 unique units to keep players involved in creating their favorite fleets. The game will be free, and players won’t be able to buy units that others can’t, thus removing some of the frustrations that come with the free-to-play genre.
Star Admiral will be hitting the App Store next month on July 10.
Posted by Ellis Spice on June 6th, 2014 + Universal App - Designed for iPhone and iPad
The World Cup is only a short six days away, and to celebrate, PikPok has added the International Cup to Flick Kick Football Legends – bringing in over 200 new international player cards to collect. Alongside this, players can now customize their team and country kits, collect captain cards to boost their teams, and take games all the way to sudden death and penalty shoot-outs.
Flick Kick Football Legends is available now and is free-to-play.
The Overkill games have been pretty darn popular, so a third official release (not counting Overkill Mafia because it’s not really a part of the main series) isn’t too much of a shock. What is a bit of a shock is the fact that Craneballs is dropping the first-person perspective in favor of an all-new third-person approach.
A new perspective isn’t the only big change, either. It’s also going to be a cover shooter with interactive cutscenes and “a greater level of variability.” With ten environments, 50+ levels, and all those guns it certainly seems possible.
Overkill 3 will be releasing in the Summer/Fall of this year and will be free-to-play.
First bits of game info:
* Change to TPS to showcase the character and armor/gun upgrades directly in the game
* Boss battles – against drones, robots & vehicles
* Machine gun nest missions for pure “letting of steam”
* Night missions – they look great thanks to Unity with its lighting possibilites
* Plenty of guns and sophisticated gun upgrading (not entirely unexpected from an Overkill title)
Posted by Ellis Spice on June 5th, 2014 + Universal App - Designed for iPhone and iPad
Last month, we brought you the news that Robot Invader’sWind-Up Knight 2 would receive an update entitled ‘Brimstone Keep,’ which would add 13 new levels, a new enemy, and a reward for collecting all of the gnome hats in the game.
This update is now available to all who’ve unlocked the full version of the game. Alongside the addition of the lava-filled levels, tons of small bugs have been fixed and full support for Japanese has been added.
Wind-Up Knight 2 is now available for free on the App Store. A one time in-app purchase of $4.99 ($2.99 as an introductory special offer) will need to be made in order to upgrade to the full version.
Following on from the mobile MMO Arcane Legends, Spacetime Studios has announced Arcane Battlegrounds: a free-to-play online strategy spin-off for the franchise. Arcane Battlegrounds will let players take control of Warriors, Trolls, and Dragons in real-time battles as they attempt to defend Arlor from a tyrannical ruler. Through use of strategy and cunning, players will build a kingdom and its army, and hopefully bring peace to the region once more.
Gary Gattis, CEO of Spacetime Games, gave this statement on the game:
This new title mixes the compelling storyline and rich fantasy world of Arcane Legends with the explosive and strategic gameplay found in Battle Command. Arcane Battlegrounds will add another pillar to the growing foundation of games we develop and support.
Arcane Battlegrounds is set to become available for iOS within the next few weeks.
After Phil Hassey’s release of BREAKFINITY, the fast-paced endless Breakout game, he’s taking another stab at the world of free games: by releasing a free version of Dynamite Jack, his explosive 2012 action game – creatively entitled Dynamite Jack Free. While plenty of developers are starting to release free ad-supported games thanks to Flappy Bird‘s success, this is one of the bigger attempts at such a release. As such, I spoke to Phil Hassey about what he’s doing with Dynamite Jack Free.
148Apps: Many of the games that have gone with the free-with-ads route are simpler games: ones like Flappy Bird, and your own BREAKFINITY. Why take this route with a deeper game like Dynamite Jack? Was BREAKFINITY‘s performance a motivator in this regard?
Phil Hassey:Dynamite Jack came out almost two years ago, so it’s sales have run down pretty thin at this point. Since I did all the work to set up ads in BREAKFINITY it was pretty trivial to set up Dynamite Jack with the same thing.
I am really curious how well it will do. It’s definitely totally different from your typical ad supported game. I guess we’ll find out soon enough if the free crowd is ready for this kind of experience or not!
148Apps: Why did you go with the continues-as-monetization IAP system?
Phil Hassey: I’m not really an ad monetization guru or anything, since BREAKFINITY is my first ad supported game, and it’s only been out for over a month. Over the past year I had given thought to doing a F2P version of Dynamite Jack, with various ideas like “buying bombs” or whatever. However, changes like that would have seriously impacted the gameplay in ways I wasn’t too excited about.
So doing the continues is nice, because it doesn’t change the gameplay at all. If anything it makes the death experience sightly more intense because the penalty for death is greater than in the paid version of the game. I think the monetization will actually make the game have a slightly greater emphasis on stealth than the paid version.
148Apps: You have an IAP for unlimited continues for $4.99. Was there any thought given to making this a higher price than what the main game is available for?
Phil Hassey: About 6 months ago I changed the iOS price to $4.99 for the paid version. So the IAP for unlimited continues just matches that. I upped the price on Dynamite Jack because I think it’s a solid game and people definitely get their $4.99 of entertainment out of it. Some of the players who have gotten into the game have played for hundreds of hours thanks to the community maps.
148Apps: Is there a particular threshold where you see this being worth the time and effort put into it?
Phil Hassey: I really only spent a couple days putting this together, so it doesn’t need to do a whole lot to break even on my time. But really, in terms of being an experiment with how well a hard-core iOS game works in the ad supported market, the answer to the question “Will this work at all?” is going to be worth finding out.
If it’s found that you can make more heavy games and support them through ads, we might see more games going that route. Or maybe we’ll find out that this sort of game just works best as a paid-only title.
148Apps: If this is successful, do you fear that perhaps it could be part of a movement where players expect more free games, monetized primarily with ads? And if so, do you think that it is good for the App Store market?
Phil Hassey: I think anything that helps indies find new ways to support their art is great! The more avenues there are to being able to make games full-time the more chances there are that great games are going to be made. Another great thing about ad supported games is how they can reach a wider audience. People who don’t have the means to purchase paid games can play free ad supported games.
148Apps: Depending on how this does, would you ever consider releasing a future game initially with a free version like this? Perhaps even one of the Galcon games?
Phil Hassey: I’m still working on Galcon 2, which is going to be F2P. I’m still working out the details, but my experiences with BREAKFINITY and Dynamite Jack FREE are certainly giving me more insight into how to make it work out. I expect Galcon 2 will contain “earn more Galcoins by watching videos” options for those who want more in game currency but don’t have the means to pay for it.
Posted by Ellis Spice on May 22nd, 2014 + Universal App - Designed for iPhone and iPad
Today marks the release of F1 Race Stars for iOS, the drift-happy kart racer from Codemasters. The game supports the use of iOS game controllers and is the first to utilize the studio’s EGO technology, which is also used to power their console releases.
F1 Race Stars is available now and is free to download. For those looking to see what the game is like, look no further than our ‘It Came From Canada Singapore‘ preview.
Last time we looked at Castaway Paradise, a free-to-play take on Animal Crossing for iOS, was back in January when we checked out the Canadian soft-launch version. A few months have passed since then, and Stolen Couch Games have now released a new trailer, teasing the game a bit more before its worldwide launch sometime later this year.
Castaway Paradise is available now for those with a Canadian iTunes account, with an Australian release expected sometime this June. Still no word on a date for the full worldwide release, but it should be “within the next few months.”
Posted by Ellis Spice on May 15th, 2014 + Universal App - Designed for iPhone and iPad
Last night, Atari released a re-imagined version of Haunted House, turning the game into a free-to-play endless runner. Developed by Kung Fu Factory, who also developed Teenage Mutant Ninja Turtles: Rooftop Run, the game drops players into the shoes of a boy lost in a scary place. In order to help him on his way home through a creepy mansion and its graveyard, players will need to a clear a path for him as he runs, jumps and maneuvers around traps.
Fred Chesnais, Chief Executive Officer of Atari, had this to say of the re-imagining:
From enthusiasts of the original Haunted House to today’s on-the-go mobile gamers, players of all ages and generations are in for a completely new and fun gameplay experience. As we look to celebrate and refresh classic titles like Haunted House and RollerCoaster Tycoon, we will continue to extend fan-favorites to new PC, digital, social and mobile versions, as well as expand the Atari brand to online gambling and other gaming platforms.
Haunted House is available now and is free to play.
Dojo Arcade, an indie studio set up by three former Masters students from the University of Glamorgan, have announced Creature Battle Lab – a creature battling game for iOS. As an intern at the famous ‘Creature Battle Lab’, it’ll be your job to experiment with DNA and create a team of battling creatures. These teams can be unleashed in the lab arena, with the ultimate goal being to work your way through the leagues and to prove that you’re truly a “Pro”-fessor.
Creature Battle Lab will be free-to-play when it mutates into a full game and is released to the world sometime later this year.
Posted by Ellis Spice on May 9th, 2014 + Universal App - Designed for iPhone and iPad
A new entry in the Soulcalibur series can now be found on the App Store. Soulcalibur Unbreakable Soul, unlike the original Soulcalibur, is a card-based game that features a one-finger control system, with players selecting what moves they wish to perform from the bottom of the screen. Using this system, players automatically guard when not performing any moves, with well-timed moves creating openings that allow for a barrage of attacks on their opponent. The game also features an all-new story following Cassandra and the Edge Master on their search for fragments of the Soul Edge.
Soulcalibur Unbreakable Soul is available now, is free-to-play and requires an Internet connection.
Posted by Ellis Spice on May 9th, 2014 + Universal App - Designed for iPhone and iPad
A new update has arrived for Gameloft’s endless runner movie tie-in, Despicable Me: Minion Rush. Alongside the usual bug fixes and optimizations, this update also adds Super Silly Fun Land: a new environment inspired by the first film in the series. This area also contains a new secret roller-coaster area and a new villain to defeat – the Villaintriloquist.
Alongside this new environment, Astronaut and Tourist Minion costumes have been added to the game, as has an ‘Evil Minion’ power-up that allows you to become an invincible, fast-running minion for a few seconds.
Despicable Me: Minion Rush is available for free on the App Store now.
Dragons of Atlantis: Heirs of the Dragon players are getting a little help from an unexpected source this week. Wil Wheaton (a.k.a Advisor Wheaton) is taking part in a special scavenger hunt style promotion for the whole week.
According to the details on Kabam’s forum, current players just have to add “_AW” (the initials for Advisor Wheaton) at the end of their city name to enter. Merely changing your city name earns you a special “Advisor Wheaton Prize Chest” full of in-game goodies. The Advisor will be doling out clues as to the whereabouts of various artifacts via Twitter and the official Dragons of Atlantis YouTube page all week through Monday, 4/28.
You can grab Dragons of Atlantis off the App Store for free.
This week I was able to get a look at Travian Games’ Epic Arena, and it looks pretty cool. It’s an asynchronous hex-based tactical arena combat game with multiple factions to control and several arenas to fight in. There are also some new gameplay modes that are being added to the current Facebook version, which include a faster Blitz mode (each player has only 60 seconds to decide what to do on their turn, and there are ELO rankings) and solo Challenges (players are given a predetermined scenario and must figure out how to complete it), that will also be available once it releases on iOS.
The core mechanics involve using five actions per turn to make the most of the units you have available while attempting to either decimate the opposition or destroy their artifacts. Different factions (and their units) play differently, of course, and it’s also possible to use special one-off Power Cards that can do all sorts of different things – and come in different rarities.
Epic Arena should be releasing in the US in about a month or so as a freemium title, and will support cross-platform play.