148 Apps on Facebook 148 Apps on Twitter

Tag: Free to play »

Compass Point: West - Tips, Tricks, and Strategies for Staking a Claim on the Frontier

Posted by Rob Rich on March 26th, 2015

[Wondering if it's worth dramatically pushing the swinging doors open on this saloon? Check out our review]

You’ve got a lot of work ahead of you if you want to turn your little patch of dirt into a bonafide frontier town, and Orville Driller and his cronies aren’t exactly rolling out the welcome mat. But don’t worry, even the toughest hombres need help every now and then (okay I’m done with the old west jokes, I swear).




Getting Started

  • Be mindful of Gold and Goods limits - Starting out, you’ll only be able to hold a maximum of 2,000 of either resource. It sounds like a lot, but it’ll fill up quickly. Try not to let your earnings go to waste.
  • If you’re about to exceed the limit, spend it - Successful attacks on Orville’s occupied territories will always yield Gold and Goods, so if you’re really close to the maximum you should try to spend some of either (or both) before continuing on. Build or upgrade stuff if you can, but if that’s not an option you can also clear out trees and rocks.
  • Watch videos when able - There’s a covered wagon with a film strip icon over it that sometimes appears on the road. Tap it and you’ll be prompted to watch a video. You definitely want to watch, as once you’re finished you’ll be able to pick a random card from a group of four. These can include diamonds (used to speed things up), sidekicks, workers, or even piles of resources.
  • Use Jakob Ammann to keep things moving - The basic version of his card will take up to 15 minutes off of one upgrade, which is great for when you’re starting out and things don’t take hours to finish.
  • Use William Wealth when you need a cash boost - The basic form of William nets you 500 Gold, so use it if you’re a little short. Make sure you remember that resource limit, though!

Pocket Mine 2 Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on March 25th, 2015
Our rating: starstarstarhalfstarblankstar :: DIG DEEPER
Pocket Mine 2 does a reasonable job of improving on the original game's formula, although it hasn't captured its full potential.
Read The Full Review »

Road to Dragons Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on March 25th, 2015
Our rating: starstarstarhalfstarblankstar :: A WELL WORN PATH
This free-to-play puzzle/RPG injects new mechanics into a proven formula, but doesn't quite hit the mark.
Read The Full Review »

Atomas Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on March 18th, 2015
Our rating: starstarstarhalfstarblankstar :: A PUZZLING REACTION
This puzzle game asks player to combine atoms to create elements.
Read The Full Review »

Jones, the Relic Hunter, Joins The Sandbox in a New Update

Posted by Jessica Fisher on March 17th, 2015
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: CREATE :: Read Review »

The Sandbox­, by PIXOWL, has gotten a high-adventure loving, relic stealing update that introduces a new characters: Jones!

You can send Jones to explore ancient Mayan temples, armed with his trusty whip and boomerang. The update includes 15 new elements and 1 new platform-oriented campaign that's 12 danger filled levels of snakes, Mayan guardians, piranha, and killer bees.

There are a ton of other new things to discover in the update to The Sandbox.

Flop Rocket Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on March 16th, 2015
Our rating: starstarstarstarblankstar :: A SILLY BLAST
This arcade game feels like a silly mash up of Lunar Lander and Jetpack Joyride, which is mostly a good thing.
Read The Full Review »

X-Mercs: Invasion Hands-On Preview - Extraterrestrial Combat Gone Free

Posted by Rob Rich on March 11th, 2015

X-Mercs: Invasion is a game about saving the world from evil aliens. And from evil mercenaries. You shoot lots of evil stuff in the face, really. You’ll slowly start to unlock new things to do as you progress, but your activities are mostly divided between four tasks: sending squads on missions, researching new technologies, manufacturing items and equipment, and building up your base of operations. If you’re looking around and thinking this sounds like a free-to-play XCOM, well, you’re not wrong. That’s totally what it is. Don’t write it off yet, however.

What really struck me is how much thought was put into these tasks and wait timers - yes, there are wait timers. Manufacturing items takes varying amounts of time, resources, and money, depending on what you’re putting together. Research follows a similar pattern, although you can only ever research something once so the initial cost is a bit higher. Of course building new structures and clearing out space also takes a certain amount of real time to finish, and should be familiar to anyone who’s played a free town builder before. Lastly there are the soldiers, who will take time to heal up if they’re wounded in combat.

I found that I really didn’t mind the waiting in this case. It’s not all that far removed from having to wait for wounded soldiers to heal or for new tech to be researched in XCOM, and in an weird way it actually works really well on a thematic level. I mean, if my shotgunner was inches from death when I extracted the team, it kind of makes sense that he’d need some time to get back into fighting shape. Severity is a factor, but in my experience heal times can take anywhere from a minute to 20. Fortunately you can also have soldiers waiting in the barracks, then put them on the team to fill any gaps and get back to fighting.

The tactical combat is also reminiscent of that other game I keep referencing, however there are only three main soldier classes and you won’t have to deal with figuring out what the rookies will eventually specialize in (although there’s technically a fourth class since any soldiers that have been KIA can be brought back as a cyborg, complete with a unique skill tree). Another key difference is that the items (just items, not equipment) you manufacture are consumable, so any one of your soldiers can chuck a grenade or two during a mission but you’ll need to remember to make more. Or you could just stockpile them like I tend to do, sine they’re really cheap to make. What’s also really interesting is that the items you need to speed up production (nanites) can be purchased using in-game currency. I’m curious to see how people will respond to such an approach.

I do have a few concerns about repetitive missions, PvP elements (I haven’t been able to try it out yet), tiny text, having trouble telling what can be tapped on in the menu and what’s just set dressing (it took me days to figure out what to tap on to access the Shop), and the ridiculous outfits and physical dimensions of the female characters, but I am currently messing around with a beta build. So who knows how much any of that may change for the final release?

Space is Full of Zombies in Dead Effect 2

Posted by Jessica Fisher on March 10th, 2015

Dead Effect 2, BadFly Interactive's sequel to their popular sci-fi zombie zombie shooter, is coming soon to iOS. The game will be released for free in the third quarter of 2015.

In Dead Effect 2 you're an engineered killing machine on a spaceship full of the undead. The game looks like it will have a whole bunch of new deadly weapons to play with, including some that were designed by fans during BadFly's Weapon Contests.

You can take a look at some of the exquisite visuals of Dead Effect 2 in the teaser trailer below.

Dig a Way Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on March 9th, 2015
Our rating: starstarstarstarblankstar :: DEEP PUZZLES
This puzzle platformer is beautifully animated, inventive, and surprisingly deep.
Read The Full Review »

Warner Bros. Interactive Announces Mortal Kombat X!

Posted by Jessica Fisher on March 3rd, 2015

Mortal Kombat X, by Warner Bros. and NetherRealm Studios, will be a a free-to-play fighting/card-battle Mortal Kombat game. The game promises card collecting, multiplayer team combat, classic characters such as Scorpion, Sub-Zero and Raiden, and the ever popular fatalities that made the series famous.

“NetherRealm Studios has created a Mortal Kombat X mobile experience that allows more players than ever before to play this over-the-top fighting game through their ever-present smartphones, tablets or other devices,” said Ed Boon, Creative Director, NetherRealm Studios. “What’s more, we’ve expanded the unique cross-connectivity feature that links the mobile and console versions of Mortal Kombat X, delivering unique rewards to all players for simply playing the mobile game.”

Mortal Kombat X will be available April 2015.

Heavenstrike Rivals Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on March 2nd, 2015
Our rating: starstarstarstarblankstar :: HEAVENLY STRATEGIC
Despite a few flaws, this free-to-play strategy game is a fun mix of new and old strategy formulas.
Read The Full Review »

Take a Look at japan's Exclusive - and a Bit Odd - Hacha Mecha! Gremlin Wars

Posted by Jessica Fisher on February 24th, 2015

Appspy has found a Japan only Gremlins movie tie-in game! Hacha Mecha! Gremlin Wars was officially released by Warner Bros. and is a free-to-play tower defense game. Players collect Mogwais in order to prevent the gremlin forces from attacking Gizmo, and the graphics are chibi-style adorable.

Hopefully Japan will see fit to share this bizarre little game with the rest of us soon.

What's It Like to Be a Master? AERENA - Masters Edition vs. the F2P Clash of Champions

Posted by Campbell Bird on February 23rd, 2015
+ Universal App - Designed for iPhone and iPad

As mentioned earlier this week, free-to-play turn-based MOBA Aerena: Clash of Champions has a new premium priced version called Aerena - Masters Edition. This new edition eschews its former F2P model in favor of asking players to pay upfront for an experience that's ad-free and eliminates the grind. Since I reviewed Aerena when it first came out and noted the game's somewhat slow progression, I decided to take a look at Masters Edition to see how well it delivers on its promises.

As it turns out, I found myself able to purchase unlocks including new units, ships, and shells all within playing a couple matches, which is a big difference from Clash of Champions. It seems as though Masters Edition is more generous with its in-game currency in general, making progression feel a lot smoother. In doing so, playing it felt more like a game about crafting a loadout that fits a particular playstyle rather than a game about slapping together whatever units and items are the most affordable.

It is worth noting that with this re-release players can still opt to play Aerena in its free-to-play form, and both versions of the game allow players to play against one another. Also worth noting is the fact that the free-to-play version offers time-limited trials of new units, whereas the paid version does not. This isn't really a big deal though, since it is easy enough to unlock units in Masters Edition anyway.

Overall, those that were frustrated by the progression mechanics of Aerena: Clash of Champions in its original form should be pleased with the changes that Aerena - Masters Edition has made. That being said, anyone that wasn't initially compelled by it won't be won over by this new version.

Planet Quest Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on February 23rd, 2015
Our rating: starstarstarstarhalfstar :: STELLAR RHYTHMS
This quirky rhythm game has all of the necessary ingredients for it to be out of this world.
Read The Full Review »

Moto Joe Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on February 23rd, 2015
Our rating: starstarhalfstarblankstarblankstar :: PERPLEXING PLATFORMER
This motorcycle-based platformer tries to give players a good sense of challenge, but mostly ends up feeling unfair.
Read The Full Review »