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Got the New iPad? Here Are Ten Games Updated to Support It.

Posted by Carter Dotson on March 17th, 2012

Just bought a new iPad? Congratulations. Sure, tweets may come in clearer than ever, and videos at 1080p quality, but what's the real way to show off that beautiful new 2048x1536 screen? With games, of course! And how about some online games to take advantage of the LTE option available? Yes, please! Here's ten titles that show off just how crisp the new iPad's Retina Display looks.

Mass Effect: Infiltrator: This Mass Effect spinoff, developed by Iron Monkey Studios (Dead Space for iOS), has just been updated with iPad Retina Display support. It's now pushing over three times the pixels as the console Mass Effect 3. Our own Rob Rich called it "the best cover shooter on the App Store," which makes it a great and stunning way to rebound from the polarizing ending of the console game.

Order & Chaos Online: Gameloft's World of Warcraft-alike has been updated to support the new iPad. That's right, now it's possible to fight for the forces of order or the warriors of chaos on a screen resolution higher than many monitors playing WoW, from anywhere on earth thanks to LTE speed.

Real Racing 2 HD: This was one of the first games to support 1080p output from the iPad 2's HDMI port. A lesser person would have been satisfied with this high amount of definition. For those unsatisfied snobs, now Firemint's racing game supports the new iPad's Retina Display. If this isn't defined highly enough, perhaps it's time to start racing for real.

Touchgrind BMX: Illusion Labs' Retina Display support is no illusion, as their multitouch stunt biking game has full support for the new iPad. Show off fantastic tricks at fantastic display. Skateboarding is still not a crime, but the original Touchgrind has not yet been updated for the new iPad.

Monsters Ate My Condo: Enough of the three-dimensional games. This frantic, fast-paced puzzler from PikPok and Adult Swim Games now has iPad Retina Display support. Feeding delicious condos to giant monsters has never looked better. This is probably the only game to involve feeding condos to monsters, but it's still gonna look really good on the new iPad.

Infinity Blade 2: When Apple's announced a shiny new Retina Display product, Infinity Blade has been there. While the new entry shown at the new iPad press conference, Infinity Blade Dungeons, is not available yet, the latest entry in the series now has shinier graphics in anticipation of its new content.

Galaxy on Fire 2 HD: While the galaxy is not literally on fire, because there's no air, Fishlabs' space warfare series is looking better than ever on the new iPad. This version of the game was designed to take advantage of the iPad 2 and iPhone 4S when it came out, and it's ready to handle the latest and greatest iPad and its Retina Display.

Flight Control Rocket: That was fast. Right after the release of this new entry in Firemint's legendary path management series, it got an update to support the Retina Display. So, for those who bought the game on Thursday, fearing that they would have to worry about the game looking ugly on their new iPad? Their worst fears have gone unrealized!

Sky Gamblers: Air Supremacy: How could I leave off the game that Apple themselves used to show off the new iPad? Battle friends online in absurd resolution, and at absurd speed anywhere thanks to the LTE connectivity on the cellular models.

Diamond Dash: This colorful, fast-paced puzzle game has gotten an update for the Retina Display. Not only is it possible to play against Facebook friends, it's possible to play against them at a higher resolution and pixel density than they are! Unless they get the new iPad too. At that point, all bets are off.

Flight Control Rocket Review

By Carter Dotson on March 16th, 2012
Flight Control Rocket is a sequel to Firemint's original iOS smash hit, that takes the path management gameplay and takes it into space.
Read The Full Review »

The Portable Podcast, Episode 128

Posted by Carter Dotson on March 13th, 2012

Back back from Cali Cali..

On This Episode:
Host Carter Dotson traverses all over GDC, from the show floor to press events and even the parties, to get quick interviews with developers' newest games and upcoming technologies.


Interviews, in Chronological Order:

  • Kunal Patel, Phyken Media: Wizard Ops
  • Tomas Vetrovsky, LunarG: SeeMeGaming
  • Tyler Munden, N-Fusion Games: Air Mail
  • Jimmiek Rankin, Mega World Studios: Omegatech
  • Chris Murphy, Pub Games: Primal Carnage Mobile
  • Mike Meade, BeaverTap Games: Mikey Shorts
  • Jeremy Gross, EA Mobile: Flight Control Rocket
  • Daniel Jacobs, Spaceport: MiniQuest
  • Paul Farley, Tag Games: Funpark Friends
  • Daniel Kraus, React Entertainment: The Act



  • Music:
  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:


  • "Nanocarp" by The Eternal

  • How to Listen:

  • Click Here to Subscribe in iTunes:
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  • Listen Here: [powerpress]
  • GDC 2012: EA and Chillingo Show Off Their Upcoming Games

    Posted by Carter Dotson on March 13th, 2012

    EA Mobile and subsidiary publisher Chillingo were on hand at GDC to demo some of their upcoming mobile titles, including the sequel to one of the biggest iOS franchises, and a couple of interesting new independent titles.

    EA Mobile showed off Flight Control Rocket, Firemint's next entry in their popular path management series. The core gameplay is the same as the original Flight Control: draw lines from ships to their landing points. However, the game now takes place in space (and it boasts a 70's-esque sci-fi theme to go along with it), and new elements like snake ships that are connected, ships that split in two, and ships that drop drones as they fly by. The game also has bots that can be leveled up, and used as game modifiers, to enable bonuses or to make the game slightly easier. The game is planned for iPhone and iPad, and will be available later this month.

    Chillingo and React Entertainment showed off The Act, which is inspired by games like Dragon's Lair where the graphics are all hand-drawn animation. The game has its origins in an arcade game that was canceled in 2007 that was recently revived for the iPhone. Unlike Dragon's Lair, where the player had little control over what the protagonist did, in this one, players can swipe left to right in varying degrees to control what they do. For example, in the demo's opening sequence, the player must try to woo a lovely woman, the object of the protagonist's affection, at a Casablanca-esque club in a dream sequence. The player must swipe left and right to control the intensity of his actions, from pretending to ignore her, to eventually dancing for her, but not going too far as to jump on her, or to perform the always-classy pelvic thrust.

    Next, there was another Chillingo-published title, Air Mail. This game has players flying around beautiful fantasy worlds, performing missions in their biplane. There is no direct combat, no guns being fired, as missions involving dropping off packages, putting out fires with a water bucket that must be refilled, and similar missions of that ilk. As well, there are high score modes that involve limited-time and endless missions, and a free exploration mode with secrets to discover. This game was developed in Unity, and there are plans to bring it to non-iOS platforms as well.