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Tiny Goalie Review

+ Universal App - Designed for iPhone and iPad
By Angela LaFollette on February 28th, 2014
Our rating: starstarstarstarhalfstar :: SIMPLE YET CHALLENGING
Save all the soccer balls and avoid dangerous flying red water bottles in this easy to learn but hard to master game.
Read The Full Review »

FlapThulhu: Flappy Madness Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on February 24th, 2014
Our rating: starstarstarstarblankstar :: HAIL FLAPTHULHU
The Deep One stars in perhaps the best flappy game yet.
Read The Full Review »

Flappy Bird and Threes are Addictive Viral Hits for the Same Reasons

Posted by Carter Dotson on February 24th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarstar :: THREE OUT OF THREE :: Read Review »

After Flappy Bird’s surprise success and stunning departure, it seems like a million developers want to make the next Flappy Bird; that next smash viral hit. But too many have taken it literally by making their own Flappy-style games. To make a fun viral hit, it requires many factors to come together perfectly – and not necessarily flapping. Threes is that next Flappy Bird because it nails many of those same factors that make it an effective and successful game.

While Threes comes from Asher Vollmer and Greg Wohlwend, developers far more established than Flappy Bird’s Dong Nguyen was, their game still succeeded in large part in spite of traditional ways of being successful. Threes didn’t have a big marketing campaign, and had a non-prominent feature by Apple. Despite this, the game has peaked in the paid games list at number one on iPhone and number two on iPad, having been sticky in the top five for the past two and a half weeks since its launch. It lost its top rank temporarily on iPhone with the release of Card Wars – Adventure Time, but regained it a few days later. Point is, it’s done enormously well despite it not having much in its favor marketing-wise.

Now, whether or not one considers Flappy Bird to be a ‘good’ game, it was a major hit because it was effective at what it did, and Threes is effective in much the same ways.

Both games are very hard to do exceptionally well at. Flappy Bird has punishing physics and little margin for error. Threes is a much more strategic game: there are a lot of systems in place with the cards all moving simultaneously that require a lot of practice – and a lot of patience – in order to master how they work, just like Flappy Bird’s physics.

Yet, despite the challenge these games present, they’re still exceptionally easy to play. Flappy Bird just requires one tap, and makes it easy to restart. Threes just requires swipes, and its addition-based rules are simple enough to glean once learned.

It’s that classic combination of “easy to learn, difficult to master” that makes them tick. As well, there’s just enough chaos involved in the design to make players feel like they have a shot. All it takes is a good card draw in Threes, or a set of pipes that’s manageable in Flappy Bird, and it’s one step closer to a high score. It’s that mix of “out of control” plus “I know I should be doing better” that makes both games so addictively fun.

But plenty of games can get that mix right. What makes them popular? Part of it is the personality: Flappy Bird‘s used a charming semi-flightless bird protagonist and art styles like the obstacle pipes that resembled retro gaming that were endearing in a specific way. Threes’ characters with their voices forge an emotional connection to the player, and it makes them more than just score objects. As well, it’s an accomplishment to unlock higher card values and new characters.

Also, scoring highly in each game feels like a milestone. Flappy Bird‘s scores are a rather literal representation of progress. Threes’ scores are effectively a bit fudged due to their four-or-five-digit nature, but they still represent a clear indicator of progress. Someone gets a higher score because they created more valuable cards. They did better, there was no fudging why they did better. All it takes is to look at the final board of a player to see how well they did and why they did better. This makes it so that players know just what they need to do in general to get better scores. This makes them very shareable.

And the ease of sharing in each game was a key factor in its virality too. Flappy Bird had a tweet button that was frequently used to share scores before it was removed. Still, it offers easy access to Game Center leaderboards, where friends’ scores can be seen. Threes not only tweets out scores, but it also tweets out the image that sums up the score, what the maximum card was, and the final board. It succinctly shows just what happened. And each high score and each tweet is a call to arms – it temps those with the game to try to beat it. And then they share their successes. And all this talk inevitably snags in more people to play, and it just takes off from there because the games are so effective at getting their hooks into the players.

It’s that mix of effectiveness and emotional connection that has made each game become so popular on their own scales. So while Threes might not involve flapping, it is inextricably linked to Flappy Bird regardless.

Createrria isn't Flapping Around - Will Add the Option for Users to Make Their Own "Flappy" Games Next Month

Posted by Rob Rich on February 19th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: GET CREATIVE! :: Read Review »

Createrria is an interesting little tool/game creation kit that's about to get even interesting-er. The upcoming "Eclipse" update will add a new graphical theme, new 'triggered door' and 'moving saw' items, sky backgrounds, more avatar stuff, performance enhancements, and the ability for users to create their own "flappy" style games.

That's right, come early March you'll be able to stop lamenting the untimely loss of Flappy Bird and simply make one for yourself.

Apple Tells Flappy Bird Clones to Get the Flap Out

Posted by Rob Rich on February 17th, 2014

Gamespot reports that Apple has started to put the kibosh on new app/game submissions that use the word "flappy." It seems as though a number of developers have been weighing in, saying that their various entries containing the word have been barred because they're using it to "leverage a popular app."

Yikes.

You can check out the full story over at Gamespot. But really, can you blame Apple? This sort of thing (trying to cash-in on another game's popularity by using specific words) happens all too regularly on the App Store, and I think it's about time they made more of an attempt to stop it.

This Week at 148Apps: February 10-14, 2014

Posted by Chris Kirby on February 17th, 2014

Apps Are Us


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


Toca Lab

Toca Lab is an interesting new interactive app by Toca Boca. As the name may express, Toca Lab takes place in a laboratory setting where one has a chance to perform experiments with many of the same tools I used in eighth grade physical chemistry; such as a Bunsen burner to heat or a centrifuge to spin solutions in order to separate solids and liquids. A cooling agent to freeze mixtures is offered, as are other tools found in this laboratory. As one may expect the look of this app is quirky and inviting, with pleasing colors and sound effects that Toca Boca is known for. --Amy Solomon


Card Wars-Adventure Time

Card Wars – Adventure Time is a tale of two wildly different emotions coming from the same game. Its core game is excellent, top-notch stuff. But the free-to-play aspects that surround this $3.99 purchase do a lot of damage to an otherwise amazing title. Taking direct inspiration from the “Card Wars” episode of Adventure Time, this card battler (appropriately enough) has players building decks and taking on other characters in battles. Players play creatures and buildings with different stats and effects on one of the four lanes, each with its own environment type that affects what can be played there. Each turn, the player chooses what cards to play, what cards to floop (meaning which special abilities to activate), and then to battle to try and take out creatures and to attack blank squares to hit the other player’s HP directly. Last one standing is the Cool Guy. --Carter Dotson


Rookie

Simple to use and offering some good results, Rookie is a photo editing app that’s ideal for the average iOS photo snapper. It lacks a slight amount of ‘wow’ factor, staying pretty solid if not revolutionary, but that doesn’t stop it from being worth checking out. Laid out in an easy to understand manner, Rookie takes users each step of the way. It’s possible to take a photo from within the app or import existing shots before getting down to the fun stuff. The camera side of things isn’t that basic either, offering anti-shake, a self-timer, zoom, as well as focus and exposure controls. --Jennifer Allen


Final Fantasy VI

Arguably the finest Final Fantasy title out there (and believe me, there are plenty of arguments over which rules the roost) [Editor's Note: argument nothing, VI will always be the best!], Final Fantasy VI makes its way to iOS to remind players just how brilliant turn based RPGing really can be. Its conversion isn’t perfect but it’ll still satisfy the majority of players. Final Fantasy VI tells the story of Terra, a magic caster used by the evil Empire (is there any other kind?), who escapes with a group of rebels in order to overthrow the evil Kefka. It’s more complicated than that of course, easily proving to be one of the more gripping stories from the franchise. It’s also significantly large enough that the slightly imposing $16 asking price feels like a bargain by the end. --Jennifer Allen


Clear Vision 3

Welcoming back the world’s baddest stickman sniper, Clear Vision 3 feels more ‘fleshed out’ than its predecessors with the addition of a shooting range and a variety of part-time jobs. This legal work ranges from plumbing, to dishwashing, to being a janitor. Though the jobs are an entertaining way to earn extra cash the animations won’t warrant a second watch for most, so it’s probably better to just shoot someone in the face for money instead. In that area, little has changed in Clear Vision 3, and it’s just as fun as ever. Players have to shoot their target by moving the scope into position and firing a single shot, while taking wind power and distance into account. As usual, some ‘hits’ require players to think outside of the box, depending on the client’s specific request. There is, however, the option to upgrade weapons this time around, using in-game currency to reduce the detrimental effects of the natural variables. The interface is as slick as expected, though I did occasionally notice a slight stutter of the crosshair after I removed my finger from the screen. --Lee Hamlet


Dungeon Highway

Sometimes creativity is more than just coming up with new ideas. Dungeon Highway‘s gameplay, atmosphere, and even its artwork are (legally) taken from other sources. However, the resulting combination feels more interesting and original than expected. Dungeon Highway is basically a vertical shoot ‘em up like Xevious but played from the perspective of a behind the back endless runner like Sonic Dash. As a lone explorer forever runs forward into an infinite dungeon tunnel, the player’s job is to tilt him out of the way of obstacles and have him blast foes into bloody bits by tapping the screen. Adding to the retro shooter vibe is the steep challenge, especially on hardcore mode or in the daily challenge. It’s a game about testing twitch reflexes and gunning for the high score. There are also numerous power-ups to help make this task easier; like a growth potion that lets players sustain one more hit, a potion that slows down time for easier moving and shooting, and various weapons that change the size or shape of the player’s fire blast. --Jordan Minor


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Tiki Monkeys

In Tiki Monkeys, thieving monkeys have to be set straight, and it isn’t the easiest task. It is a colorful exhibition, and it is easy to enjoy the gameplay which is rendered in top-down perspective. The characterizations are simple, and the animations are quite avid when it counts. The jungle motif is well represented in the green foliage, and the developer seemingly ignores overly extraneous visual distractions, which seems to feel right in this iteration. --Tre Lawrence


Motoheroz

Motoheroz has made its way to Android. The gameplay comes in two generalized versions: One Shot, which exists to perpetuate leaderboard bragging rights, and Career, that highlights prowess over extended levels. In the latter version, finishing a level with a star (more on this later) opens up future levels. There are eleven environments (with another “coming soon”) and each environment is broken down into said levels. Social network sign-up is necessary to take part in the One Shot series. --Tre Lawrence


Nutty Fluffies Rollercoaster

Everyone has a “driving” bucket list. Think about it: haven’t you ever wanted to captain a shrimp boat? What about a tank? The toddler choo-choo train at the mall? You know you do. Well, it’s time to add and strike rollercoaster conductor to/from the list. This is what Nutty Fluffies Rollercoaster from Ubisoft can do for you. It’s an inviting game with a large heart, the latter point underscored in the engaging artwork. It’s a fun, cheerful romp, with smooth animations and subtle use of perspective. --Tre Lawrence


And finally, this week the guys at Pocket Gamer marked the passing of Flappy Bird by reviewing its clones, chatted to Peter Molyneux about the microtransactions in his upcoming Godus, talked to Shenandoah Studio's David Denham, and picked the best iOS and Android games of the week (including R-Type II, Dungelot 2, and The Room 2). Read more right here.

The Ballad of Flappy Bird

Posted by Rob Rich on February 10th, 2014

Read to the tune of Journey's Don't Stop Believin'


Just a yellow bird
Flappin’ in a lonely world
He took a green warp pipe
Onto the App Store
Just a small town dev
Lookin’ for some extra cred
He took a green warp pipe
Onto the App Store

Suddenly a download boom
Everybody seems confused
But for nothing they can share his flight
It goes on and on and on and on

Copies lurking
Up and down the Top Free List
But they aren’t really
Flappy Bird
Mobile gamers
Livin’ just to find distraction
Flappin’ their way through those pipes

Sportin’ ads to pay the bills
People start to have their fill
There are stirrings of shady reviews
And cloned gameplay
Some were nice
Some were rude
Some decided to exclude
Oh the drama never ends
It goes on and on and on and on

Haters lurking
Up and down the RSS feeds
Their anger is the
Final straw
Flappy Bird is
Pulled off the App Store rather fast
And now it’s up on eBay

Don’t stop believin’
Hold on to that feelin’
Flappy players
Don’t stop believin'
Hold on to that feelin’
It’s still on your account


Image Credit: Liberty Voice (The Guardian)

This Week at 148Apps: February 3-7, 2014

Posted by Chris Kirby on February 8th, 2014

Your Source For The Latest App Reviews


Every single week, the 148Apps reviewers search through the new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.


Threes

Threes, from Puzzlejuice creator Asher Vollmer and Greg Wohlwend, artist of Ridiculous Fishing and Hundreds, is the first great mobile game of 2014. The goal of Threes is to match together tiles on a four-by-four board by sliding them around. 1 and 2 tiles can be matched together to make 3 tiles, a pair of 3 tiles can be matched together to make 6s, 6s make 12s, 12s make 24s, and so on. Each tile starting with the 3s has a point value that is three times as much as the previous tile, so the game rewards making larger numbers. --Carter Dotson


Toast Time

In Toast Time, players are in control of TERRY (Toast-Ejecting Recoil and Reload sYstem): an English toaster with an arsenal of bread-built projectiles. And, if they choose, a monocle and dapper hat. The bad guys are alien-like blobs determined to steal time by descending on TERRY’s clock in droves. Players tap where they want to shoot, and the bread bullets start flying. An added little twist has TERRY caroming off the ground and bouncing around the screen with each shot. Timing the shots with TERRY’s maneuvers can be the key to passing a level. Especially on levels like “Rabid Fan Base” or “Fannying Around.” Just saying. --Stacy Barnes


LEGO Star Wars: Microfighters

Presumably aimed at the younger market, LEGO Star Wars: Microfighters initially seems quite fun. It’s a shoot-em-up set across 18 different stages, each taken from important battles within Star Wars history, and looks like it would be ideal for twitchy gamers. Turning repetitive all too soon though, and proving really quite dull, it’s not so great after all. Immediately easy to learn, LEGO Star Wars: Microfighters lends itself well to touch screen play. With the player in control of the direction of the aircraft and its weaponry, with it propelling forward automatically, it’s a one or two-finger kind of game. Holding one finger to the screen not only aids in moving the ship around but also in firing at the enemies. Hold two fingers down and a special attack is unleashed, wiping out a large number of them at once. --Jennifer Allen


Orderly

Looking simple yet offering all the features that one could need, Orderly is a very handy To-Do list app. It fits into the stylings of iOS 7, retaining a clean interface throughout. Even better, it should help organize one’s life a little easier. The app starts out offering a fairly extensive tutorial. At first it might seem a little intimidating, which is fairly far from the truth. Orderly is intuitive enough; with regular iOS users sure to be able to understand what goes where. Using a choice of buttons or gestures, it’s simple to set up a variety of different reminders and notes. Rather than restricting users to one line of content, it’s possible to create lists within lists, proving particularly handy for a combination of similarly themed tasks. --Jennifer Allen


Marvel Run Jump Smash!

As a huge fan of superhero games and the world of Marvel, I jumped at the chance to try out Marvel Run Jump Smash!. Disappointment came all too quickly. It’s an Endless Runner in the vein of Jetpack Joyride and one that doesn’t really give players a sense of progression by any means. Players are initially given the choice of controlling either Nick Fury or Maria Hill, with more characters available to play as things tick along within the game. Captain America, Black Widow, Iron Man, and The Hulk are there for the grabbing, assuming one catches their shield shaped icon to switch out to them. --Jennifer Allen


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Arcade Ball

Arcade Ball takes the humble game of Skee Ball to the digital age. Arcade Ball is a pretty standard game of Skee Ball. Players bowl balls down a lane aiming at targets with different point values. Landing the ball in a cup awards that amount of points and the more points that are scored the more tickets are earned after the game. These tickets can be exchanged for prizes. Tokens can also be earned that power a few special moves like bowling three balls at once. --Allan Curtis


Circle Stop

It’s pretty difficult to come up with a game concept simpler than Circle Stop. There is a dot, “rolling” around in a circle in the middle of the screen. Other small dots of various colors are spawned on this circle, and the player needs to touch the screen just when the main dot’s trajectory overlaps with other dots, to get some points. Then the colored dots are removed, and the others are spawned, while the “player” dot keeps rolling and rolling, until the player three mistakes, tapping while the dot is not over anything. Then the game ends and the player gets a score and there’s nothing else. --Tony Kuzmin


Grandpa and the Zombies

Zombies mess with everybody. Why not the elderly? In Grandpa and the Zombies, we get to see what happens when a cranky, indefatigable wheelchair-bound gentleman named Willy decides not to be pushed around – or consumed – by the actively undead. Thankfully, the developer dispenses with convoluted backstory in setting up this saga. Via cutscenes, we get the most basic of zombie apocalypse stories: gramps wakes up in the hospital, with no memory but a sturdy cast. With zombies closing in, he commandeers a wheelchair and rolls rapidly to safety. --Tre Lawrence

And finally, this week Pocket Gamer looked into dodgy Dungeon Keeper ratings, found 11 games better than Flappy Bird (it wasn't hard), reviewed Threes and Final Fantasy VI, picked the best iOS and Android games of January, and told EA to keep its greasy mitts off Theme Hospital. All that, and loads more, here.