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XCOM: Enemy Unknown, the beefy turn-based strategy game brought to mobile from its initial PC and console release with just about everything intact, is on sale now for $9.99. This is cheaper than the game's current price on Steam ($29.99), so it's a real comparative bargain. As well, the Android launch clocked in $9.99 without any indicators that it was a sale price, so this may be a permanent price drop for the game, and quite possibly one of the best values on mobile.
If you need to know more about XCOM: Enemy Unknown, our 148Apps Goes Deep series of articles on the game is well worth catching up on.
Sid Meier's Ace Patrol: Pacific Skies to Fly Onto the App Store November 7th, Offers Over 180 Missions for $4.99
Players will soon be able to fly over the pacific in over 180 missions as Sid Meier's Ace Patrol: Pacific Skies is set to release on November 7. It's been given a price of $4.99, which isn't bad for all the content that will surely keep players in the skies for hours! Get ready to hop into one of thirty aircraft as it's surely set to be another treat.
In case you missed it, be sure to check out our interview with Sid Meier, disucssing the upcoming Ace Patrol: Pacific Skies.
If you missed part one of this dramatic re-telling of one Commander's playthrough of XCOM: Enemy Unknown, be sure to read it through here.
Taking a U-Turn
Next up is a mission directly from the XCOM council. It’s time to head into Canada to stop aliens from moving through a neighborhood and detonating a bomb that could inflict maximum panic across the country.
Here I am playing it safe, again, as I go through the back alleys, disabling power sources that are fueling the bomb. I did a good job working up to the bomb itself. I'm using one soldier to shut down a final power source on the outside of a warehouse, but an alien shows up on top of the building, shooting down on my soldier, killing him. I switch to another soldier and kill the alien on the roof while sending another soldier into the warehouse to shut down the final power source, followed by the bomb itself. The mission appears to be wrapping up rather well as I disable the bomb. However, immediately following the shut down of the bomb, multiple aliens show up on my flank. This is the first time I meet the more human looking aliens rather than the small grey aliens. The first alien drops from the roof, landing on top of a vehicle, giving it a clear shot on Leroy, killing her. Meh! A second alien has another easy shot, killing the guy who disabled the bomb. It's my turn again and things aren't looking good as Nick Dunn is my only remaining soldier, huddled in a corner. I was able to shoot and kill the alien who shot Leroy, but then yet another alien drops from the roof, behind Dunn, and kills him.
Wow…I went from having an amazing mission to the complete opposite.
I lost the future of my XCOM unit in a mission that turned upside down so very quickly. I should have covered the roof, which would have saved two of my soldiers and possibly a third. If you don’t cover every possible route and leave something open, this game will make you pay. Unbelievable!
Well, I suppose this drama is good for a Commanders Log, but I am really regretting playing on the classic difficulty. I’m getting run over by mistakes and it's becoming hard to establish anything. I guarantee you that I’ll be watching high points much more carefully during the rest of my missions. I think this is also showing that I haven’t played in a while, so I am making a lot of mistakes. Meh! :(
It makes since, at the end of that mission, I finally get my upgraded armor that I’ve had the research team working on. At least it should help my future soldiers with their missions.
I don’t remember things going this bad, this quickly, during the last time I played it. China has withdrawn from the XCOM project. It’s not good that I’ve already lost a member. If I don’t turn things around soon and start putting together a large streak of victories, then I feel this will be game over very quickly.
Learn from my mistakes, people! Don’t play on classic! Haha.
Well, at least don’t play on classic at first, especially if you are new to the game.
My first month as Commander on iOS has gone by, receiving a B grading from the council. Since I completely botched the Canadian mission, I need to make sure to bring their panic level back down from 4 bars. Asia and Africa aren’t looking so good either, with Europe looking alright except for France and Germany, which are at 3 bars. Hopefully I can continue to keep a solid handle on North America, South America, and Europe while working on Asia and Africa.
We’ll see how this goes. Moving onward!
I just lost every soldier under my command while panic sets in India after another failed mission. Once again, I got completely outgunned. Well, from now on with my new recruits, I’m going to start using scopes instead of extra armor because of all the missed shots. It's getting a bit frustrating!
I just shot down another UFO and cleared out the crash site successfully. Better shots made a difference this time around. I still lost 2 guys, however; one to an alien and another to friendly fire because one of my soldiers panicked. This is the first time friendly fire has happened on this playthrough. It's nice to win a round, finally, though the panicking soldier still made it feel like a failure.
I finally built another satellite and placed it over Canada, bringing down the panic by a couple of bars. Still, there are countries that have four bars and two countries with five. I need to be careful not to lose them.
Oops doesn’t work with this game, not at all.
I’m pretty much showing everyone how to fail as quickly as possible at XCOM. I should start a new campaign against myself. FIRE THE COMMANDER! I should also change the title to “How to fail quickly” instead of it being a Commanders Log full of epic and wonderful battles.
To explain the oops, I didn’t pay close attention to my recruits after losing too many soldiers in back to back missions. I am down to just two soldiers for the next mission. I did just hire new recruits, but it takes three days before they arrive. So, I have a decision to make; cause panic by skipping an alien encounter or fight with the two soldiers and hope for a miracle.
Well, I went for the miracle, fighting with two soldiers, and failed. There is now full panic in nine different countries, and remember, I already lost China. That leaves me with only 6 countries at manageable panic levels. Ugh, this game is depressing.
I have now come across a new mission type; I must help save civilians in Canada by finding them on the map and getting them to safety. I just run across yet a new and more powerful type of enemy, here at the beginning, and I just don’t have strong enough equipment or soldiers to handle this. This is getting brutal. I’m expecting to see a game over screen very soon now.
I know that I need to develop the right equipment so that I can upgrade my soldiers, but I’ve been losing too many missions from the beginning to even get a handle on things. I’m not earning rewards because I am not winning missions. In other words, I’m not earning enough money to develop facilities and not earning engineers to help develop better equipment. I’m only earning a beating.
The doom tracker just went up, big surprise. I lost Canada and it’s only a matter of time before I lose the remaining countries as well.
Oh, and I just realized after losing all 4 of my soldiers, yet again, I don’t have any soldiers and nor do I have any money to hire new soldiers. This means I need to visit the gray market to sell some extra material that I have in storage.
I'm No Longer Thinking Clearly
I’m finally able to build a new lab, but I think I’m doing everything a little too late here. I’m basically playing like a complete n00b, much worse than my first time around with the 360 version. I still blame my soldiers who forgot how to shoot, even with the scope. On a previous round, I had a soldier with a 65% chance on his shot and he ended up missing twice. Grr.
The end of the month just came around and I gained some extra cash and another scientist. Let’s see what I can build. Still, I did lose 3 more countries and six are on the verge of backing out of the XCOM project.
Three difficult missions have just come up. I took the mission with the reward of gaining engineers, because I need engineers to develop better armor for my soldiers. I’m now hoping for another miracle.
…and I just failed the mission.
I am awful. I’m wondering if I am more focused on my writing than I am on the gameplay, because I am simply making too many mistakes. I just let two soldiers get killed by an exploding vehicle.
Watch out guys for cars that can explode! Dare I say it again? Yes. I am playing like a n00b. I have no clue how I didn't notice that the car was on fire. The aliens have drained our spirits!
I really hope this is helpful to you guys. If you are not overly cautious and strategic with every move you make, this is the type of beat down you can expect. Classic is difficult, but I guarantee you that Normal can be just as challenging if you don’t develop weapons and armor at a quick pace. You need to be smart with every mission, because every mission counts toward the outcome of your game. Even if you don’t realize it right away, your progress at the end can be faltered by mistakes at the beginning, dooming your chances of being successful.
It’s time that I rescue a VIP. Well, attempt to at least. Again, I really can’t believe the amount of misses that my soldiers are going through.
I had 88% CHANCE ON A SHOT AND NOTHING!!! Wow! Mission failed. ‘Nuff said.
I also lost both my interceptors, followed by my only satellite. My monthly spending surpasses my income, so the XCOM project is going into debt until I get another satellite up in the air and order more interceptors to protect it.
I still can’t develop armor because I don’t have enough engineers and I’m finally close to getting my laser weapons, except I need more material to build them because I sold all my previous material to buy more soldiers and build a foundry.
Finally! There's an easy mission to select! I’m going in with Thunder-1 and Thunder-2, my first two S.H.I.V. units. (Super Heavy Infantry Vehicle)
Finally! A mission complete! Yay! There were only 4 aliens to clear out. My SHIV units did most of the hard work, though I still lost one unit. It feels great to finally get a win even though I know it’s too late to turn things around.
Going Out With A Win
There it is, folks! The end of the month report has come and everyone has left the XCOM project. It is over, the game is over.
That was absolutely brutal. I lasted 92 days, only. I fought in just 12 battles, winning half. I killed 46 aliens and lost 31 soldiers.
I can’t believe how quickly things moved, I definitely wasn’t prepared for the beat down I received. I wasn’t able to gain any traction at the beginning by winning missions so that I could earn rewards to quickly build the items my soldiers needed. Only at the end did I finally have the infantry vehicles. Also, I could never build better armor because I never had enough engineers. I was just getting ready to build my laser weapons, too! I simply wasn’t prepared for the game and shouldn’t have played on Classic. I should have saved that for a later date after I remembered all the ins and outs of the game.
Take these words of advice.
Go slowly and pay attention to every little detail after every single mission. Obviously, there isn’t much you can do if the aliens continuously outgun your soldiers. If you’ve never played XCOM, I recommend starting on an easier level. I’ve played XCOM before and yet I still became overwhelmed by how badly my soldiers were and how quickly things fell apart. I had good cover on most occasions, and when I didn’t, the aliens were better with their movement. I would also recommend that you play all easy missions at first to gather as much material as possible and earn the rewards!
I still absolutely love this game even after the beat down, it's an amazing game. The mission where I killed 10 aliens and lost 0 soldiers was an amazing round that I can hold onto with this experience. I love the strategy of it all and how every detail matters when it comes to your research and what items you build. I don’t remember the aliens becoming so difficult so fast in my original playthrough, and that's probably because I started on a higher difficulty.
However, I am a little annoyed with the accuracy of my soldiers. I know a lot of them had 50/50 chances, but it felt more like 10% chances while the aliens have nothing but sharp shooters on their side. I had multiple occasions where I had 65% chances miss and even an 88% chance miss. That’s just absolutely annoying. XCOM will play with your head and drive you crazy, unfortunately, but it's worth it.
Another thing that didn’t happen during my playthrough was a chance to build a connection with a soldier. Only 8 of my 31 soldiers went on multiple missions while only 4 made it to a third mission. Three missions were the longest any soldier made it. Cpl. Nick Dunn had 10 kills in his 3 missions. It’s too bad Cpl. Dunn and I couldn’t have done more together. It’s sad looking at the memorial of my soldiers. I almost don’t want to share this experience with you. Haha. Whatever, I’m keeping it real. We are not always perfect gamers. We make mistakes and sometimes let a game totally kick us where it hurts. Plus, this game is known for doing that.
Character connection is part of the fun in this game, but if you don’t play well at all, you’ll never experience it. You’ll never have the missions like I did during my first time playing the game where my only Colonel totally dominate the battlefield, saving a VIP, all by herself. I would also play her cautiously while sending the rookies forward so that she never got into bad situations. That’s part of the fun, being worried about your favorite soldiers and ensuring that you do everything you can to keep everyone alive.
Oh well, I’ll play again and begin on an easier difficulty. I’m sure I’ll win most of my rounds at the beginning, earning multiple rewards that allow me to more quickly unlock the material I need to upgrade my soldiers.
Final note: I saved halfway through my experience and decided to play some of it again. I took on a couple of easier missions, winning on back to back occasions. It figures that I actually had some good shots and was able to keep my soldiers alive under good cover. I also noticed that I was finally able to build an officer training school to increase my squad size which would have helped tremendously. Oh well, here is a great article on the difficulty of XCOM and how quickly things can start going downhill.
I wish you all the best of luck and hope you have a far more successful time with the game than I did. There is so much more for you to discover on your journey into the XCOM project and so much to enjoy.
Good luck, Commanders.
I’m still haunted by visions of a parallel world (classified as Xbox 360) as it wasn’t long ago that I was in charge of the XCOM project and led a squadron of soldiers against an alien army. Soldiers I grew attached too, including the first Colonel who helped lead us to many victories.
Col. Carrie “Chops” Welsh, a name that I’ll never forget.
As commander, I led her and the rest of my squadron on many successful missions as it seemed as if we had an upper hand on the enemy. However, not long after, our run of successful missions came to an end as we came across a new alien technology. And missions weren't the only thing I lost. I had one mission where I lost my entire squadron, except for “Chops," who had seven kills and saved a VIP all by herself. There was also a mission that had no hope for survival, though Col. Welsh made it back because of the two remaining squad members who bravely created a barrier, allowing her to escape. Those soldiers knew that there would have been no hope of winning this war without her.
Even with all the success and all the sacrifice, sadly, a couple of missions later and after a careful approach, I lost her to a surprise attack and eventually lost the war. The XCOM project was dismantled and I quickly left that world, learning a lot from the experience.
I know that my past experience will help me on this new battle that’s about to begin on this world, classified as iOS. The same thing is about to happen again, and thankfully from my past experience, I should have a bit of an edge on them.
And so it begins! Again.
I’m very much anticipating playing this new iOS version of XCOM after having fallen in love with the console version. It’s been quite a while since I’ve played the game, though, so a lot of things are going to feel fresh as I begin my new journey on the iPad.
I just watched the opening presentation and am now listening to the fantastic menu music that has me feeling even more excited as I write this. I’ve missed this game!
I’m presented with an option of difficulty. I won’t go the Easy route and there's no way I can do the Impossible difficulty. So, it’s either Normal or Classic, and Classic is identified for experienced XCOM players only. I’m going to make things interesting; hello, Classic difficulty! I hope this doesn’t turn out to be a mistake, going with a higher difficulty level, especially since I haven’t played it in so long. It should provide for an interesting Commander's Log, though!
The question of whether or not we are alone in the universe has just been answered as something comes crashing down to Earth, causing panic in the streets. And, as I have foreseen, I have now been chosen to lead the XCOM project. I am the Commander!
First Taste of Action
Here we go with the first mission, an alien sighting in Mexico. It’s my squad’s duty to sweep the area and neutralize all enemy hostiles. It didn’t take long for me to remember why I love this game so much in the first place, watching the aircraft take us to locations, seeing the battlefield and moving my soldiers strategically while hunting down the alien invaders. Also, I totally dig the intense feeling when moving forward on the battlefield without knowing the exact enemy location.
Getting back out in the field is great, even though I don't have my best performance. I lost one soldier on my first mission while killing six enemies. I also had a nice laugh while watching three aliens come crashing onto the street by jumping through windows and then immediately jumping back into the same building that they just jumped out of. These aliens are crazy!
I’m finally getting the rundown of the XCOM headquarters and then I'm sent to the barracks to promote two of my soldiers; sniper, Holly Taylor and heavy gunner, Raul Ruiz. I think I’ll avoid using real names during my playthrough. Yes, I know. Where's the fun in that? I still don't want to kill my friends. Yet.
Research time! I have three projects available, including xeno-biology to learn more about the alien race, weapons fragments to better understand their weapons and help better develop ours, and alien materials to build better armor for my soldiers.
I want better weapons! Time to complete that project.
Even though it looks small, I forgot how big the XCOM headquarters feels with all the different scientific projects, engineering projects, and everything else that needs to be managed like your UFO interceptors, soldiers, and facilities. There is so much going on here and every little bit of it is extremely important to being successful. It's almost overwhelming at times, having to carefully manage every area and making sure I bring back materials to work on further projects.
Bravery Turns To Panic
Now I’m back to mission control, scanning for activity. I’ve come across three abduction sites in Argentina, Germany, and India. Germany and India are listed as easy and moderate on the difficulty, and the panic level of both countries is low, with Argentina already showing two five panic bars. The mission in Argentina is also difficult. I could take the easier route and earn some money or engineers as a reward, or I could take the difficult route and receive 4 scientists as a reward.
Well, I’m feeling brave during this playthrough, so I am going with the difficult mission based in Argentina. Hopefully I can calm the panic there.
I’m playing the mission cautiously but my guys just don’t know how to shoot. These soldiers keep missing their shots, and the enemy simply outguns us. I’m down to one remaining soldier, who just got hit, putting him down to his final health bar. He panics and somehow shoots and kills the alien who shot him, after missing time and time again before that. Now the final alien misses and I am fed up with this crap shooting accuracy, so I charge the alien and throw a grenade at him. Boom! Mission over.
I may have calmed the panic in Argentina, but my team certainly didn’t handle the situation calmly at all. They panicked on multiple occasions and I ended up losing three of my four soldiers in this mess, with my remaining soldier down to his last health bar.
Holly Taylor, the sniper, scored a kill during this mission, but unfortunately, she died soon after. Newcomer Nick Dunn took 6 of the 8 kills in that mission and was the only one to survive. I think he’ll be around for a while, after having this type of experience, he’ll be the soldier on the field that leads me to countless victories! He’s out for 15 days, though, while he heals from his injuries.
While panic decreased in Argentina, it increased in Asia and Europe.
Shootin' Down UFOs and Clearing The Crash Site
Now, I’m back at XCOM headquarters. Weapons research is completed and it’s time to begin a project on experimental warfare, allowing us to learn even more about the alien technology to use in our own weapons.
I’m now encountering my first UFO contact in the southern United States; time to scramble an interceptor! It's so much fun watching my aircraft takeoff on their mission to hunt down a UFO. Also, you know what? I wish I could name my pilots! GO MAVERICK!
Anyway, I shoot down the UFO, sustaining heavy damage to my own aircraft. Another reminder of why I love this game: the control room full of cheers when the UFO goes down. Now it’s time to send a ground unit to the UFO site.
Hopefully this mission goes a lot better. I’m going to be a lot more aggressive with my approach, making sure I provide even higher percentage shots for my soldiers. I hope this pays off!
I get super aggressive with the first alien, killing him right away, forcing the second alien to fall back. I quickly gained ground on the second alien and set the two guys behind him to overwatch. The alien moves out on his next turn and my two overwatch troopers take care of business, killing it. I’m now coming across a new alien that came out from within the ship, an alien of almost pure energy. As it moves out, the two soldiers shoot it, taking it down to 1 health bar. However, it kills one of my soldiers during its next move. I finish it off right after, though.
It sucks when you lose a soldier, but especially when it comes down to one health bar on that alien and then it survives to get a shot off, taking out one of your own.
Bah, I miss on a 65% chance shot which leads to the death of another soldier. She was in a somewhat covered position, but I let the alien get a clear shot from the side. Now I’m getting aggressive again and charging both aliens who are in close proximity to each other. I pull out a grenade and say goodnight. My soldiers have killed 5 aliens and secured the crash site, but I still lost two of my team members in the process.
Elise Leroy got 4 kills in this, her first mission, and is now assigned to sniper class. I think I have a team building here, with Elise and Nick Dunn, two strong soldiers with good first missions. Let’s keep it going and not lose any more soldiers. Elise wasn’t hurt in this mission, so I think her and Nick will be active in the next round.
The Mission Where It All Goes My Way
The United Kingdom, along with most of Europe, is already at three bars on the panic meter. There is an abduction site in Manchester and so I am sending a team there now. Mission difficulty is Very Difficult, so I hope Leroy and Dunn can put together a strong assault on the alien targets. Reward is $200 dollars, which I could really use to buy more satellites, squad armor, and weapons.
It’s a windy, rainy night in Manchester, almost kind of spooky as I move my squad from vehicle to vehicle on the city streets. I come across aliens almost immediately. My lead soldier takes a hit with the first alien shot; one more and he’s done. I move him closer to throw a grenade, taking out the two lead aliens. The initial explosion only kills one, though the second alien, hiding behind a car, launched into the air as the car exploded. I don’t recall ever seeing an alien go flying quite that high! I'm going to make all you aliens become little miniature UFOs!
Beautiful! I have Leroy set up on overwatch, behind a car, and an alien comes forward into her sights, letting her snipe it from a distance! Goodbye, alien! Best shot so far from this playthrough. I love setting up snipers on overwatch. It helps better protect my frontline soldiers.
Scary moment; I’m playing it safe, keeping my soldiers back on overwatch. However, since nothing is happening, I’m pushing my soldier with low health forward and he comes across two aliens who have overwatch on his position. Thankfully, both aliens miss on their shots. However, they are lined up for a perfect shot on their next turn, so I position my other soldiers in a way to attack the aliens without giving up another turn. I launch a grenade over a truck, it lands on their position, and one alien goes down. The other alien has one life bar left, so I take another soldier to get a wide angle shot on him. Thankfully, my soldier hits him, surely saving my other soldier's life. This is intense.
Haha, wow! I forgot that an alien snuck into a truck and has been patiently waiting there for me to move. I finally move right past it, watching it shoot because it is on overwatch. It’s an up close shot and yet it misses! So lucky! He is lined up for shots on two of my guys, including Leroy, but I’m having a soldier throw a grenade into the truck to end the round, which he does.
That’s ten aliens killed and zero soldiers lost! HOORAH!
Of course, after that successful mission, calming the panic in the UK by 2, China goes into full panic with five red bars, the highest amount. Maybe I’ll use some of my reward money to buy a satellite to send up over China to calm things a bit. I’ll need to order a few interceptors to have over there as well so that UFO’s can’t shoot down the satellite.
Stay tuned for part 2, in which even the best efforts by the XCOM team aren't enough to save the world.
Sid Meier's Ace Patrol just got a new update that adds unique advantages and a different experience as you play with each nation in the game. Pocket Gamer reports that British pilots can perform one extra high performance maneuvers, while German pilots only need two victories to earn their special power. French pilots can avoid being captured after a forced landing, and American pilots can recover from injuries faster than everyone else.
I like the sound of this--now we have another reason to take to the skies!
For those of you who don’t know, the original X-Com: UFO Defense is one of the most beloved strategy games in existence. It was only fitting for it to receive a modern update of sorts, but XCOM: Enemy Unknown turned out to be a modern update that was treated with the utmost respect by Firaxis (Civilization IV, Civ. V). Now that same re-imagining of a genre cornerstone is coming to iOS. XCOM: Enemy Unknown’s lead designer, Jake Solomon, was kind enough to answer some of our questions regarding the upcoming mobile release.
148Apps: You and the rest of the Firaxis team obviously have a ton of reverence for X-Com and it shines through in Enemy Unknown. Has X-Com had any influence over other projects you've worked on?
Jake Solomon (JS): Since the first time I played X-Com, it has been one of game designs that exemplifies to me a great game, and that means that it’s also been a big part of how I think about game design to some extent. Specific influences are probably harder to point out, but I still crack it out and play the original from time to time.
148Apps: What's your fondest memory from the original X-Com? Mine is making it to the point where I'm invading alien bases without having lost a single soldier on the way.
JS: Wow, that’s really hard to pick one memory. There are always a handful of moments from a game that you remember, and you take them together and you can tell these war stories about the game. For example, I remember this one game where I had this one rookie who was so useless and I was like: “Son, you’re going to Mars. I can make that happen for you.”
148Apps: How about the aliens? Any particular favorite or least favorite? I find I have a sort of love/hate relationship with Cryssalids.
JS: The Chryssalid is iconic for sure. I guess the one I don’t miss is the Silicoid. I mean, it’s a rock, and it spits at you, and it leaves a giant trail showing where it went. It’s such a non-threat.
148Apps: Deciding what to cut, keep, and change when streamlining X-Com’s mechanics for Enemy Unknown must have been pretty tough. Was there anything you all were actually glad to see go?
JS: I don’t think I was necessarily happy or sad about specific changes we made. We felt the mechanics changes were necessary because of the systems we wanted to include in the game, like soldier and alien abilities and the class system. We did want to make sure that all of the decisions you were making were meaningful ones that had real consequences within the game, and keeping that in mind was sort of a guidepost for the mechanics design.
148Apps: The iOS port of Enemy Unknown looks like it's coming along quite well. Was an iOS version always planned or was it a result of the game's PC and console reception?
JS: There was a discussion about whether the iOS version was even feasible at first. Unreal 3 does scale very well, but we still had to go investigate the tech side. And what do you know? It worked really well. After that it was largely a matter of adjusting the interface and making some changes for storage size.
148Apps: Please tell me the option to customize soldiers' names and appearances is still in there!
JS: Yes, you can still fully customize your soldiers. That’s such a huge part of how people play XCOM that it wouldn’t have been the same if that wasn’t in there.
148Apps: Have there been any features for iOS devices that aren't prevalent on consoles/PCs (camera, QR codes, augmented reality) that you've considered incorporating into this version of Enemy Unknown? Not necessarily as major elements but as little extras or something?
JS: We wanted to make sure that the game that we released on console and PC played solidly on the iPad, so getting that experience solid was our highest priority. I’m sure there are cool things we could do with the camera and location tools, but that’s something to think about for the future.
148Apps: I could see Enemy Unknown's multiplayer working quite well on iOS, especially if it was asynchronous. Any chance of that happening or is the focus entirely on the campaign right now?
JS:There will eventually be an update that includes multiplayer, and that’ll be a free update for people who own the game.
148Apps: Will the iOS version of Enemy Unknown include the "secret" characters and/or extra Council DLC missions? Or might the missions be available as add-on content?
JS: We’ve been focusing on creating the best release on iOS as possible – we hope this release like the PC and console will drive a lot of interest and community feedback!
We here at 148Apps would like to extend our appreciation to Mr. Solomon and the entire Enemy Unknown team for answering our questions and for making a remarkably excellent strategy game. No specifics on a release date or pricing are available yet but it’s due out “this summer” and will have a “premium” price tag.
2K and Firaxis have launched a spooky turn-based strategy game, Haunted Hollow, where players build a mansion and summon monsters in order to control an unsuspecting town. Players are able to upgrade their team of monsters with skills, powers, and special enhancements, all while enjoying single player or multiplayer through Game Center.
“As Firaxis explores the potential of the mobile platform, our teams remain committed to creating content that is fun, innovative, and true to our core,” said Steve Martin, president and studio head at Firaxis Games. “Haunted Hollow represents the heart of the Firaxis studio in providing an in-depth strategy experience that speaks to our core fan base, while simultaneously appealing to a broader audience with its casual graphics and eclectic gameplay features.”
There is a new turn-based strategy game landing on iOS devices next week. 2K and Firaxis Games announces Sid Meier’s Ace Patrol, a strategic free-to-play World War I title that revolves around air-combat scenarios throughout more than 120 missions. Players select from 30 available vintage WWI aircraft and will build a team of Ace pilots that offer their own unique skills. Pocket Gamer notes that players gain access to equipment upgrades and can unlock pro maneuvers like rolls, loops, and slips for their pilots.
Besides single player mode, there is two-player hot-pad or asynchronous multiplayer modes through Game Center. Sid Meier's Ace Patrol is designed and programmed by the designer himself, Sid Meier, and players can look for it next week on May 9th.
Firaxis is known for its hardcore strategy titles, including Sid Meier's games, but Haunted Hollow will be friendly for kids and casual audiences. Two players take turns (on the same device or via Game Center) trying to take over a neighborhood by summoning scary monsters to scare the townsfolk. They eventually form angry mobs and will try to burn the conquered houses and monsters. Expect this one in the coming months.