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Infinity Blade III: Kingdom Come, the Final Update, Set to Arrive September

Posted by Ellis Spice on August 26th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarhalfstarblankstar :: NEVERENDING STORY? :: Read Review »

ChAIR has unveiled Infinity Blade III: Kingdom Come, the final update for Infinity Blade III. The update will provide a new environment, new enemies (including a new dragon to face off against), and dozens of new items to collect.

Alongside this announcement of the final update, ChAIR has also released a trailer to celebrate four years of Infinity Blade being shown off on the Apple stage, with footage from the update sprinkled throughout.

The 'Kingdom Come' update for Infinity Blade III is set to arrive on September 4, with the game available on the App Store now for $6.99.

WWDC 2014 - Epic's Zen Garden, Made in Unreal Engine 4, Unveiled

Posted by Ellis Spice on June 3rd, 2014

Yesterday at Apple's WWDC 2014 keynote, Epic Games showed off Zen Garden, a demo that was created using Metal and Unreal Engine 4. The scene was built in order to demonstrate dynamic scenes and huge vistas using both technologies, and can be seen in the keynote if you skip to around the 99 minute mark.

Zen Garden will be available on the App Store after iOS8's public release this Fall, with further details set to be announced in a live stream on Twitch this Thursday. Metal will be introduced into Unreal Engine 4 "at an appropriate time" after beta NDAs for it have been lifted.

Epic - Get Ready to See Your World in Slow Motion as Epic Allows You to Record Slow Motion Videos

Posted by Andrew Stevens on November 5th, 2013
iPhone App - Designed for iPhone, compatible with iPad

Epic gives you and your friends an easy way to watch and share short videos in slow motion. It allows you to capture action-packed moments and then watch them slowed down. If you're satisfied with a video, it's easy to upload and share it with the world. So get to it, capture all your favorite moments, and see what they look like in epic slow motion video!

Epic Review

+ Universal App - Designed for iPhone and iPad
By Blake Grundman on May 23rd, 2013
Our rating: starstarstarstarblankstar :: PREDICTABLY PREDICTABLE
While this may not be a truly epic kingdom, there is unquestionably more than enough depth to more than justify a free download.
Read The Full Review »

Epic Video Game To Be Released By Gameloft

Posted by Andrew Stevens on May 10th, 2013

Gameloft and Fox Digital Entertainment team up to release the official video game for the upcoming animated movie, Epic. The gameplay will have players building their own forest kingdom and fighting in action-packed battles filled with acrobatic combat. Epic will be released in time for the film's debut this May.

Price Drop: Infinity Blade I & II On The Cheap

Posted by Jeff Scott on September 11th, 2012

Infinity Blade I and Infinity Blade II have dropped in price to $0.99 and $2.99 respectively. Both excellent games and worth picking up.

The Realm of The Deathless gets more Open in Infinity Blade: Dungeons

Posted by Rob Rich on March 9th, 2012

Even with all the praise the Infinity Blade series has gotten since its introduction, there's usually one major complaint people have: there's no freedom of movement. A rather silly gripe seeing as open-world style exploration isn't the point (plus it would be ridiculously taxing on the hardware with those graphics), but it's still probably the most common one seen in user reviews and the like. Infinity Blade: Dungeons has no such movement restrictions. It's also a fairly major departure from the gameplay series fans are used to.

Infinity Blade: Dungeons takes place thousands of years before the events in the first game, with players taking control of a weaponsmith on a quest to forge the legendary sword that's at the center of it all. At its core, it's a dungeon crawler. No more tapping from point-to-point and watching cutscenes and no more one-on-one bouts. Enemies can and will swarm and the player character can and will destroy them mightily with plenty of fast-paced combat and AOE (area of effect) strikes. And of course, being a weaponsmith means there will also be crafting. No word yet on what that would entail, specifically, but it's going to be in there.

Infinity Blade: Dungeons is due out later this year (no specific date or price, naturally). It's looking like it'll be available across most iOS platforms, but will look its best on the iPad 2 as expected.



One Epic Game Review

By Sinan Kubba on February 6th, 2012
A perpetual motion platformer that is unique and funny. No, really.
Read The Full Review »

RAVENMARK: Scourge of Estellion Review

+ Universal App - Designed for iPhone and iPad
By Jason Wadsworth on November 14th, 2011
Our rating: starstarstarstarhalfstar :: EPIC TACTICS
Epic turn based strategy that will keep players engaged for a long time.
Read The Full Review »

Emberwind Review

iPhone App - Designed for iPhone, compatible with iPad
By Jason Wadsworth on August 15th, 2011
Our rating: starstarstarhalfstarblankstar :: GORGEOUS
An amazing looking game in every way, but not without it's flaws.
Read The Full Review »

Dungeon Defenders Makes Full Use of the iPad 2

Posted by Blake Grundman on March 31st, 2011

Fans of Epic's Unreal Engine have been long trumpeting its praises on the iOS.  However, while Infinity Blade has seen widespread acclaim, including a very promising review here on 148Apps, Dungeon Defenders, another game made using the Unreal Engine, hasn't seen near as much success.  One specific issue keyed on in our official review of Dungeon Defenders were the performance lags that occurred when there too many things happening on screen.

Luckily, the iPad 2 has come to our rescue and Dungeon Defenders developer Trendy Entertainment is happy to announce that lag is now a thing of the past.  Apparently a perk of developing using the Unreal Engine is that you are by default writing code that is compatible with dual core PCs.  This technology can now be applied to the dual cores found in the iPad 2, thereby kicking the prior slowdown to the curb, with minimal effort on their end.




Though I was initially skeptical about this news, as you can see in the video above and all remnants of stuttering have gone the way of the Dodo.  I guess this is just one more perk of using the Unreal Engine.  Here is to hoping that other developers are taking notes.

First Details on New Infinity Blade Content

Posted by Brad Hilderbrand on December 16th, 2010

Infinity Blade has made quite a splash in the iOS community, and it appears Epic is ready to keep the hype going with a couple updates set to make the action RPG even harder to put down. The company has announced details on two different updates for the game, one of which will be available next week.

First up is a new booster pack which will feature five new shields and helmets, as well as a brand new armor set. Also, the game will be raising the level cap to 45, making your fights against the God King and his minions at least a little bit easier. On top of all that, the game will add a brand new foe, the Marrow Fiend, who would love nothing more than to cut off your head and display it in his trophy room of horrors.

The more substantive update is planned to arrive early next year, and it sounds quite impressive indeed. The title update will feature more story and some nasty high-level foes. As Chair boss Donald Mustard puts it, "There will be new areas to go to, the story will be evolving a little more as you see what the God King is really up to, and we're going to let people go down into the dungeons. For high-level players especially, you'll start to find some enemies that make the [current] enemies look like nothing."

Next year's update will also add the much-discussed multiplayer mode, which we're very excited about. Unfortunately, Chair isn't providing any details on what they have planned quite yet, so we're going to be in the dark about specifics for at least a little while longer.

All this news of awesome free updates makes our hearts sing. Infinity Blade is already a very entertaining game, and the addition of all this new content is only going to make a good thing even better. This is a game whose popularity grows by the day, and with updates like these it doesn't seem like we're going to stop talking about it anytime soon. That, of course, is a good thing.

[via Joystiq]

Dungeon Defenders: First Wave Launching Tomorrow – First Third Party Unreal Engine Game

Posted by Brad Hilderbrand on December 15th, 2010

Last month we told you that Dungeon Defenders: First Wave would be landing on iOS in the near future, and now it seems the time is officially upon us. Developer Trendy Entertainment has announced that the tower defense/RPG hybrid will be making its App Store debut on December 16th. The game will also be available for PC early next year, and players will be able to port their characters from one version of the game to the other seamlessly.

Perhaps the most interesting detail about Dungeon Defenders is that it's powered by Epic's Unreal Engine 3, the same engine which was featured in the recently released Infinity Blade. A key difference however, is that Infinity Blade was handled by Epic itself, while Dungeon Defenders is a third-party affair. So, how well will an outside party handle Epic's tool set? We'll find out for ourselves tomorrow.

If console and PC gaming is anything to go on, then this should all work out rather well. Epic has licensed its engine for quite a while in other mediums, and the results have been mostly positive. Developers have enjoyed access to a powerful, yet easy-to-use engine which creates very impressive visuals. The downsides are that after a while a lot of games start to look alike because they're all made with UE 3, and while outside parties can still make very nice games of their own, Epic knows all the tricks behind their own tools, so they're the only ones who can truly unlock all the power of Unreal.

Still, it's a net gain for the industry and we look forward to seeing what Dungeon Defenders can do once it makes its grand debut. We've been looking forward to this game for a while now and the wait is finally over. Here's hoping we're in for pleasant surprises rather than massive disappointment.

[via Dungeon Defenders Blog]

Infinity Blade Sees Massive Success

Posted by Brad Hilderbrand on December 14th, 2010
iPhone App - Designed for iPhone, compatible with iPad

Epic's Infinity Blade, the action RPG boasting some of the most impressive visuals to date on iOS machines, has shattered sales records and become the fastest-grossing app ever. The game has earned $1.65 million in only five days of availability, handily beating Cut the Rope as the fastest game to a million dollars in sales. when you break down the numbers it all comes out that Infinity Blade managed to shift 271,424 copies in less than a week. Pretty impressive by any stretch.

Of course there are some caveats to this record-setting achievement, not the least of which is the matter of price. Since Infinity Blade retails at $6.99 it only had to sell one-sixth the number of copies Cut the Rope did in order to claim the fastest to a million crown. So while the title has still done very well, its sales haven't been quite as brisk as those of Om Nom the candy-munching monster. Also, we'll have to wait and see what sort of longevity the game sees, as only time (and sales) will tell if it's a true juggernaut of the app store or simply a novelty act that people check out to see if it lives up to the hype and then move on. Word of mouth and long-term sales will be the true barometer of lasting success.

Still, $1.65 million is nothing to sneeze at any way you slice it. Epic and Chair have to be very excited with the early success their game has enjoyed. Reviews have also been mostly positive, so there's no reason to suspect Infinity Blade won't continue to be a big deal for a very long time. Could this become the highest-grossing, best-known app of all time? It's still too early to know for sure, but it's seeming more and more like a distinct possibility.

[via GI.biz]

Infinity Blade Gets Release Date and Price

Posted by Brad Hilderbrand on November 30th, 2010

Last month we told you that Epic's impressive looking Infinity Blade would make its way to iOS devices in time for the holidays. Now we have even more specifics, as Epic has officially announced that the game will be available on all iOS machines on December 9. In case that sounds far off to you for some reason, remember that it's actually next week.

The action RPG is poised to be one of the most graphically impressive games to come to iOS, considering it's being powered by Unreal Engine 3. As the studio which created UE 3, Epic is well-versed at getting the most out of the engine, and if early screenshots are any indication, this title is going to be absolutely gorgeous.

It seems we may also have to pay a premium for those tantalizing visuals, as Epic has also announced that Infinity Blade will retail for $5.99. For many iPhone owners there may be a bit of sticker shock associated with such a price, especially considering a lot of perfectly nice looking games sell on the App Store for $0.99. Is this game really going to be worth the money?

While we can't say for sure if Infinity Blade is worth your money, signs are pointing in a positive direction. The game appears to be polished to an incredible degree, and Epic as a studio is known for their high-quality work in creating compelling gameplay experiences. Past performance may not be an indication of future results, but Infinity Blade really holds a lot of promise. For iPad owners this game is a near no-brainer, as the $5.99 price tag easily falls in line with what they're used to paying for apps, and may even be considered a bargain in some respects. UPDATE: Our source does indeed say "Universal App" so the screen resolution shouldn't be an issue. Thanks to Twitter fan @enygmadraco for catching that! The trade-off is that there is no iPad-specific version of Infinity Blade planned, so the pretty visuals may be stretched and lose some resolution if you expand them out to fill the whole iPad screen. But we'll stop trying to sway you one way or the other, in a week you can decide for yourself.

[via Joystiq]