Gameloft has released issue four of Spider-Man Unlimited. The update contains a ton of new spidery content. There are 25 new missions and events centered around Sandman. Issue four will also feature the first appearance of a playable Spider-Gwen. She's a Gwen from an alternative reality that also had a run in with a radioactive spider.
Players will also be able to check out a new environment: New York City’s Highline. This NY location has been recreated to include including hidden pathways and authentic obstacles.
You can check out the Spider-Man Unlimited Sandman update for free on the app store.
On one hand it’s a bit depressing to see LittleBigPlanet (i.e. a PlayStation franchise adored for its abundant creativity) turn into an endless runner (i.e. one of the most overexposed mobile genres there are). However, maybe it’s better for a familiar formula to feature a familiar face. In any case, we're checking out Run, Sackboy, Run!, LittleBigPlanet's iOS debut in this New Zealand edition of It Came From Canada!
Let’s not mince words. Run, Sackboy, Run! is totally just an endless runner with a LittleBigPlanet skin. Anyone looking for the robust platforming and level creation the series is known for will end up disappointed. But as far as skins go, it’s a pretty faithful recreation. The warm and fuzzy feel of the franchise looks just as great and tactile here as it does on Sony’s devices. As players progress they travel from earthbound environments to more futuristic areas, but the handcrafted aesthetic ties everything together. Like its siblings, the game also offers a plethora of costumes and collectibles. Players can gather stickers and outfit their Sackboy with new looks, like a kangaroo ensemble, to increase their score multiplier.
Fortunately, beloved license aside, Run, Sackboy, Run! is a pretty good endless runner in its own right. The controls are floaty but still fluid - ironic, considering how poor the controls in console LittleBigPlanet games can be - letting players easily jump and squish enemies. Levels don’t feel procedurally generated, but they are so large and dense with multiple branching paths that each run can feel unique depending on where players decide to turn. Along the way, players find power-ups like magnets and jetpacks, and they can charge their own inner powers like a shield for walking right over sticky pink goo. But if players do get trapped, a simple dash will save them from the monster in hot pursuit. And beyond just looking cool, using these skills completes missions and causes Sackboy to slowly level-up.
Again, as great as a proper LittleBigPlanet game could be on iOS, Run, Sackboy, Run! is not that game. It’s a simple spin-off. So potential players should make sure to keep that in mind when the game launches globally soon.
Alto's Adventure, the new snowboarding endless runner from Snowman Games, has just had a gorgeous trailer released for it. The game features highly stylized art with dynamic weather and lighting effects to give the player a visually stunning experience. When it comes out, Alto's Adventure will be a paid, premium app, with no ads or in-app purchases
Alto's Adventure is coming soon to the iPhone and iPad.
How do you make an Endless Running game more than just another Endless Running game? By adding real life prizes to it, of course! That’s the thinking behind StupidFast: a game designed for football enthusiasts, and the brainchild of former college football star and current NFL free agent, Taylor Martinez. It all came about due to his career path changing quite drastically and suddenly.
“This past season was my senior season. I tore a ligament in my foot and separated my shoulder - both in the first game. I ended up not finishing the season as Quarterback. After the season, I entered into the NFL draft. I did my pro day at Nebraska and waited for draft day," explained Martinez, "I ended up going to the Philadelphia Eagles. I went down there and they took a MRI and X-Ray on both [injuries]. They said that they weren't going to take me any more. My dream was crushed and I didn’t know what to do. I decided to make a football app, and this is what I came up with.“
“I [have] been building apps for four years now," he elaborated, "I love doing it and have a lot of passion doing it... Stupidfast is different than any other app because it allows users to earn rewards and prizes. This concept is the first of its kind and would allow users to compete and earn rewards.”
Taylor’s lined up some fairly big companies too, with the likes of Sol Republic, HobbyTown, Cutter Gloves, Shock Doctor Mouth Piece, and Black Fly sunglasses all currently on board. Martinez also explained how there will be different console games you can win along with other prizes, including a “GoPro Raffle for every time you share a Kamcord.”
Kamcord support should prove quite a hit with StupidFast too, given its fast-paced nature. Players tap as fast as they can to try to run away from the safety, as well as jump over pillars. A stiff arm can also be employed to break the pillars, ensuring there’s plenty to do.
Martinez explained that, “prizes will be won based on your daily high score, best high score, the achievements [via] Game Center, and playing the football game. Inside the game, if you land on a certain number, you will win that prize.”
Achievements are varied, with awards for getting tackled by the safety and knocking your helmet off, falling on your butt when you hit a pylon, falling on your face hitting a pylon, collecting stiff arms, and passing 50 and 150 points in game.
“Every time you break your daily high score you will have a chance to enter into a raffle," Martinez went on to explain, "Inside the main menu you can click Earn Rewards, and see what prizes you can win that day and what raffles you can enter into."
Thanks to Taylor Martinez for taking the time to answer our questions. StupidFast is set to be a freemium game with in-app purchases available for more stiff arms, lives, and ad-removal. It’s set for release September 7. We'll be sure to let you know when it's out.