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Tag: Empire building »

Age of Cavemen Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on September 14th, 2015
Our rating: starstarstarblankstarblankstar :: FAMILIAR GROUND
Age of Cavemen is a city building sim you've almost certainly played before.
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March of Empires Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on August 18th, 2015
Our rating: starstarstarhalfstarblankstar :: NO IMMUNITY
Diplomatic negotiations is where empire building sim March of Empires is at its strongest.
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Cultures Review

iPad App - Designed for iPad
By Jennifer Allen on July 24th, 2014
Our rating: starstarhalfstarblankstarblankstar :: SLOW-PACED EMPIRE BUILDING
Cute it might seem, but Cultures is a bit too slow paced when it comes to those pesky timers to truly endear itself.
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Game Of War - Fire Age Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on November 11th, 2013
Our rating: starstarhalfstarblankstarblankstar :: LACKLUSTRE TAPPING
Building an empire should really be more exciting than this.
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War Of Nations Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on June 20th, 2013
Our rating: starstarstarhalfstarblankstar :: EMPIRE CONQUERING
Conquer the world, one hexagon tile at a time, in this free to play empire-building sim.
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Fantasy Quest Review

Posted by Rob Rich on March 28th, 2013
+ Universal App - Designed for iPhone and iPad

Developer: GAMEVIL
Price: FREE
Version: 1.10
App Reviewed on: iPhone 5
Graphics / Sound Rating: starstarstarstarblankstar
Gameplay Rating: starstarstarhalfstarblankstar
Playtime Rating: starstarstarstarblankstar
Replay Value Rating: starstarstarstarblankstar

[rating:overall]

I’m just going to say it: Fantasy Quest has a slow burn to it. Not that it’s bad once things pick up, but until it reaches that point it can be a fairly significant grind. And not the fun sort of grind, either. Thankfully once players get past that initial roadblock they’ll find a free-to-play kingdom building RPG that isn’t all that easy to put down.

Fantasy Quest is essentially two kinds of free-to-play games in one. There’s the town building with all the expectant tax collection and land expansion, and the energy-reliant RPG-ing with a number of different characters and quests. Both feed into each other, of course, with buildings created in town effecting what characters can be hired for a team and goods earned from slaying goblins and such necessary for expanding the town. It’s all fairly simple in practice but there’s also has a sort of refined elegance to the way each aspect plays off of the other, as well as how they’re both very accessible without being mindless.

The kingdom building aspects are mostly typical of a lot of free-to-play games these days with the exception of being able to raid other players’ settlements. Not that this is a new idea, but the way it’s implemented is pretty clever: stamina is needed to attack specific buildings and each hit (damage determined by the questing team, surrounding buildings, etc) coughs up various resources, including Valor that acts as a kind of special currency. What I find refreshing about it is the fact that being raided doesn’t incite rage. Sure I might lose a few coins, but I hardly lose enough to get mad over and raiding other players can more than make up for lost income.

The actual RPG-like quests can be entertaining as well, although they don’t really pick up until after a third party member is acquired. It can be incredibly slow going at first but once that threshold is passed players will find themselves with a competent group of adventurers, each with their own sets of equipment to manage and special skills to learn. It’s a little unfortunate that there isn’t a larger selection of basic units (only one of each type can be bought with non-premium currency) but it isn’t exactly a game breaking detail. A more significant (and literally game breaking) problem is the occasional crash or server hang-up while in the middle of a fight. Again, not so bad when all that’s really lost is a little time and some energy that replenishes at a fairly generous rate, but it can still be irritating.

Fantasy Quest feels a bit like a slow “me too” kind of fantasy freemium game at first, but it really does come into its own once players progress past the intro phase. It’s definitely a good time so long as one has the patience.

Clash of Clans Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on August 3rd, 2012
Our rating: starstarstarhalfstarblankstar :: LET SLIP THE CLANS
This social freemium town-builder offers up something a little different for a change: a singleplayer experience.
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Airline Tycoon Deluxe Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on June 15th, 2012
Our rating: starstarstarblankstarblankstar :: CIRCLING THE RUNWAY
This iOS port of a PC classic could've used a lot more time in the shop. I mean a LOT more.
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Ascendancy Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on April 18th, 2012
Our rating: starstarstarstarblankstar :: DOMINATE THE GALAXY
Ascendancy is pretty much the must-have 4X (explore, expand, exploit, and exterminate) for iOS strategy lovers.
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Imperium Galactica 2 Review

iPad App - Designed for iPad
By Greg Dawson on April 13th, 2012
Our rating: starstarstarhalfstarblankstar :: EMPIRE SPACE
Packed with an almost limitless amount of game time, Imperium Galctica 2 ports its popular MS-DOS RTS to the iPad.
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