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Ryan Kelley Elaborates on Hunter Island, ZigZaGame's Follow-Up to their Popular Monster RPG

Posted by Rob Rich on August 15th, 2013

When ZigZaGame's Dragon Island Bluewas released on the App Store, many iOS gamers heaved a sigh of relief. It was (and arguably still is) the closest thing we've got to Nintendo's exclusive monster-collection RPG series, while providing more than enough of its own unique gameplay elements to stand on its own. Now, just under a year later, we've got Hunter Island to look forward to. We recently had a talk with Ryan Kelley, COO of ZigZaGame, about Dragon Island Blue's reception, and what he and the rest of the team hope to accomplish with this spiritual successor of sorts. And I have to say, things are looking good so far.

148Apps: Would you consider Hunter Island to be a sequel to Dragon Island Blue, or something like a spiritual successor?
Ryan Kelley (RK): Dragon Island Blue should get a separate sequel sometime in the future. We’ve been building a collection RPG engine for the past 3 years. We released Dragon Island Blue approximately a year ago, then spent the last year improving the engine based on user feedback, which led to Hunter Island.

148Apps: Were there any lessons/techniques/etc you were able to apply to Hunter Island after working on Dragon Island Blue?
RK: Dragon Island Blue had 3 major sources of critical feedback: lack of a gripping storyline, lack of visual appeal (especially the interface), and the lack of updates (new content). Just in case some of the readers are considering picking up Dragon Island, I would like to note that it has an average overall rating of 5/5 Stars in the U.S., and we gave it our absolute best at the time. For Hunter Island, we wrote an engaging main story separate from side quests, added NPC interaction, and more importantly added a grand goal for each section of the game which directly ties in with the overall story. As a result, the game feels less of a chore although the actual story is 10 times longer.

We also overhauled the entire UI, changed the monster art direction, and implemented a tile-based map system. The new map is also a solution for updates. In Dragon Island, each section of the map was a large image, so the more maps we added, bigger the file size. This is a serious issue for iOS Apps because of the 50MB over-the-air download limit. However, in Hunter Island, whatever new world we decide to add in an update would be generated from tiles already existing in the game.

148Apps: Aside from the story and visuals, what is it you think will really set Hunter Island apart from its predecessor?
RK: The tile based map system enabled us to make the map a whole lot bigger and exciting. In terms of size, this game is at least 10 times larger. Aside from that, we added what’s called a Bonus Attack system. Monsters are able to act twice in a row if they trigger this bonus action (similar to critical hit in most games). Each unique monster in Hunter Island has a random "grade" assigned to it ranging from S to E, with S monsters having the highest probability to perform a Bonus Attack.

We also introduced many new skills designed to make battles more strategic, such as chain attacks that splash damage to enemies of the same element, ally attacks that get stronger when you have monsters of the same element in your party, and playful ones like Roulette which kills a random monster in battle, friend or foe. Since the game eventually allows you to add 30+ monsters in your party, the combat feels like a mix of traditional RPGs and Collectible Card Games. A lot of the monster skills were inspired by games such as Magic: The Gathering and Yu-Gi-Oh. Another huge addition is the online component. While you can complete the full single player story offline (no pay wall), we are introducing online missions and online multiplayer via game center which was one of the most common requests. In online missions, players compete to beat dungeons and maps added regularly to get a special prize monster.

148Apps: Do you think fans of Dragon Island Blue might be less interested in the more "cutesy" style of Hunter Island? And if so, is there anything they can look forward to that you think will change their minds?
RK: The “cutesy” style was actually another common request made by players. Also, there are plenty of cool-looking monsters at higher levels and rarities. Even if you are not a big fan of the style, we believe that the depth and scale of the game will satisfy fans of Dragon Island Blue looking for a similar but greatly improved game experience.

148Apps: I don't suppose there are any Easter Eggs hidden in Hunter Island for fans of the first game to stumble upon, are there? Any returning characters, monsters, or the like?
RK: There are a couple of monsters that came from Dragon Island Blue, like the Unhappy Bird. Also, the game offers something special for Dragon Island players. In the first town, there is a little tombstone that you can tap on. It will ask the player a question related to Dragon Island. If you answer correctly, a special exclusive monster will crawl out to join your team. We have a few more throwback monsters planned for online mission rewards as well.

Major thanks all-around to both Ryan and the rest of the team over at ZigZaGame! If you'd like to keep an eye out for Hunter Island - and really, why wouldn't you? - it should be hitting the App Store sometime in September of this year for $0.99 (Universal).

Favorite Four: Atypical Fantasy RPGs

Posted by Rob Rich on May 1st, 2013

As interesting (and surprisingly tough) as it was to put together a list of RPGs that have nothing to do with fantasy stuff, that’s no reason to ignore more “typical” examples of the genre. So now we’re back to fantasy RPGs in all their kobold-bashing, dragon-taming, evil-conquering, zombie-slaughtering glory. I’ll admit that none of the games on this list is a real “traditional” role playing game, but they’re all still RPGs (of a sort) and all chock full of fantasy goodness.

Dragon Island Blue
If you’re ever in the mood to hunt down and capture dangerous monsters, delve through perilous dungeons, and create the ultimate team of badass creatures then Dragon Island is the place to be. Most if not all of the enemies (and by extension potential allies) are fairly typical fantasy archetypes, but they each manage to look so much cooler than the typical examples and feature a pretty diverse range of abilities. Constructing a well-balanced team with complementary skills is a must for higher level encounters.

Nimble Quest
An action RPG crossed with Snake. Who would've thought such a combination would work so well? Nimble Quest might feature plenty of typical fantasy baddies (i.e. bats, skeletons, evil wizards, etc), but its emphasis on a conga line procession of heroes with their own unique abilities really sets it apart. It's also one of the few action RPGs where I've found the super-frail magic wielders to be easier to use than the melee fighters.

Brogue
Roguelikes are something of an acquired taste, but those who can learn to accept their brutal difficulty and typically steep learning curves will be able to enjoy virtually limitless hours of dungeon exploration and desperate fights for survival. So why Brogue and not any of the other fantastic examples of the genre that are also on the App Store? Well first off it manages to make use of its ASCII visuals to create some truly impressive-looking environments. Secondly it’s high fantasy to the core; filled with kobolds, goblins, wands, spell scrolls, and more.

Slayin
Slayin might be the least traditional RPG on the list but it’s possibly the most fun by virtue of its addictive arcade style gameplay. All the expected baddies make an appearance here - slimes, bats, dragons, minotaurs, etc - and all are ready to fall before your sword in the name of the almighty High Score. Character levels are constantly climbing, and enemies are always getting more numerous and aggressive, equating to one crazy bite-sized action RPG.

Dragon Island Blue's Latest Update Adds 20 Hours of Gameplay With New Quests and Monsters

Posted by Andrew Stevens on February 27th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: A SLOW BURN :: Read Review »

Dragon Island Blue has recently received an update adding a new area, new monsters, new quests and a daily tournament that players can partake in. We've also been informed that this update adds close to 20 hours of extra gameplay to the title. In our review, Rob Rich says, "Dragon Island sports some pretty cool creature designs. Some are rather standard fantasy archetypes but many of the higher-end evolutions look downright awesome."