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Monday Morning App HQ

Posted by Will on October 19th, 2009

Random musings of the App Store.

Apple now allows in-app purchases in free apps

Unless you've been living under a rock, you've likely heard that Apple is now allowing in-app purchases in free apps. Yes, this creates many possibilities including the extinction of lite versions and new app store charts, but I think that none of these possibilities will come to fruition, for one simple reason: DLC simply won't be widely implemented. One reason, and the reason I think developers have been loathe to implement DLC so far, is the public perception of DLC. The average app consumer is wary - perhaps rightfully so - of DLC, and automatically assumes DLC is there to rip off the customer. I think developers will even be aware of this when making free apps with DLC, as the fear of being nickeled and dimed could lead poor public perception, starting with bad iTunes reviews, which will be open to anyone who clicks the "Get App" button. In addition, I think consumers simply purchase less through in-app purchasing. Once you already have an app, that app can become boring quickly in this ADD app store, so instead of purchasing more content for that app, you are likely to impulsively buy a completely different and new one.

Rock Band released

Last night, EA mobile's Rock Band was released onto the App Store. Sure, it's got that EA polish, but is it really worth 10 times more than Tap Tap Revenge 3, its $.99 competitor. Early indication may be no. While Rock Band features four different instruments, they are all similarly tap-based. The gameplay is fairly unchallenging but fun, and the background graphics are very repetitive and there are no special backgrounds for songs as in TTR3. In addition, the game comes with an anemic set list of only 20 songs, compared to over 100 free songs for TTR3. DLC packs for Rock Band are scarce so far and come packaged as two songs for $.99, the same as TTR3. I think the Rock Band game itself is better than TTR3, just not ten times better.

Free ngmoco:) games!

Largely as a promotion for their Plus+ network, ngmoco:) has made three of their older games free. These are the full versions of the games, now including the excellend Plus+, and they're all worth checking out:


This week's upcoming app that looks freakin' sweet:

There are a few good turn based strategy games on the iPhone, but the Battle for Wesnoth could just blow them all away. Here are a few features:

Over 200 unit types in six major factions, all with distinctive abilities, weapons and spells
Experienced units gain powerful new abilities as they advance.
Bring your battle-hardened troops with you as you fight through campaigns
Hundreds of campaign scenarios available, easily download user-made content
Day/night cycles, fog of war, racial traits
Cross-platform multiplayer


The Battle for Wesnoth has not been submitted, but you can download a free PC/Mac/Linux demo here.

This week's sign of the apocalypse:

Ngmoco:) has recently been tweeting about, and advertising in their games, Epic Pet Wars, another dumb code-sharing text-based MMO. I thought you had high standards ngmoco:)...

App of the Week

Shrek Kart

Last week, I disappointedly reviewed Cocoto Kart Online, which simply wasn't up to snuff. Happily, Gameloft's Shrek Kart has provided a great karting experience. While the controls could still use some additional tuning, they aren't nearly as awful as those found in Cocoto. Though there is no online multiplayer, the single player mode has enough content. The graphics are unbelievably crisp, the track design is good, and the Shrek license is actually used pretty well. At $4.99, it's the best Mario Kart-esque game on the App Store.

Ngmoco takes full advantage of Apple's reversal on DLC in free apps with Eliminate and Rolando 2: Chapter 1

Posted by Will on October 16th, 2009

Ngmoco will take advantage of Apple's reversal in decision on allowing DLC in free apps, and they will probably be among the first to do so.

First, In conjunction with Apple's announcement, Ngmoco announced that they will be making their upcoming FPS Eliminate free. The main draw of Eliminate is the thorough online component, with 4-player death match over Wifi or 3G. In the game, you have a certain amount of "energy." While you are energized, playing online earns you credits, which improve your online ranking and can be used to buy upgrades and armor. However, your energy runs out after a few online matches, and while you can still play online while de-energized, you won't earn credits. You can simply wait a certain amount of time (this has not been announced yet, but think somewhere from 1-2 hours), after which your energy will be refilled, or if you're really cutthroat, you can purchase more energy using DLC. This is the only as yet confirmed use of DLC in the game; upgrades and armor will still be bought exclusively using game credits, though extra maps may be available for purchase.

Overall, this looks to be a brilliant move on ngmoco:)'s part. I would be shocked if the game does not quickly climb the App Store charts and reach #1 on the top free games list. This popularity will ensure a huge online community, and there will likely rarely be a waiting time for a match. The downside, of course, is the stress on ngmoco:)'s servers, but with their infrastructure, I imagine they'll be able to handle it. Within the online community, there will almost certainly be an ultra-competitive subsection who will frequently purchase more energy, and this is how ngmoco:) plans to make money.

For more information on Eliminate, see our preview. The game was submitted to Apple about a week ago, and this new development will not affect its release.

In addition, ngmoco has just released a free version of the incredible Rolando 2. This free version includes chapter 1 of the saga, and essentially serves as a lite version of the game with the full version built in. After finishing chapter 1, you can purchase additional chapters for $.99, with the exception of the last two chapters, which come bundled together for $1.99. Strangely, the total price of all the DLC is $4.98, making it cheaper than the standalone version of Rolando 2 which retails at $5.99. With Apple's former restrictions lifted, these "hybrid" lite versions could become commonplace.


Monday Morning App HQ

Posted by Will on September 7th, 2009

Random musings of the app store

GTA: Chinatown Wars coming to the iPhone

Last week, as most of you know, Rockstar Games announced that it was porting its critically acclaimed GTA: Chinatown Wars to the iPhone. Not only is this great news for fans of the game, though we do already have the superb Gangstar, but it also shows how seriously the iPhone is taken as a gaming platform. Rockstar is not a company to make gratuitous ports for every platform available (I don't think the Wii will be getting GTA anytime soon), so this upcoming port shows that Rockstar believes in the power of the iPhone. If Rockstar will port GTA for the iPhone, what other big-name developers will follow? The days of the iPhone being a phone that you could play some gimmicky accelerometer games on are over. Sony, I would be afraid.

New ngmoco FPS trailer, now called Eliminate, reveals the use of micro-transactions

Ngmoco has released a new trailer for their upcoming Eliminate, and while the game is looking awesome, most people are fixating on another detail: you will only be able to play so many matches online for credits in one day, and if you want to play for credits again without waiting a day, you have to buy an "energy pack" using real money. So what's the big deal? Well if you ask me, as long as ngmoco doesn't abuse this, nothing. Here's the kicker: if you run out of energy, you can still play online, you just won't win credits. So the only people who will buy extra energy are the perfectionists who have to show how good they are. For people like me, who just want to play a game to have fun (isn't that what a game is for), you can play however much you want and still have fun. So really, this is a great idea as long as two things hold true: the game is not originally priced above $6.99 and the amount of energy you get per day is reasonable. What do you guys think? Sound off in our comments below.

C64 Emulator finally approved by Apple

After months of back room deals, Apple rejections, and Apple non-communication, Manomio has finally gotten their superb C64 emulator has been approved! Obviously this won't appeal to everyone, but if you're one for nostalgia, at $4.99, it's worth picking up because of the high level of polish and solid controls. The emulator comes with five fully licensed games, but no BASIC emulator as was originally included, though it's apparently suspiciously easy to enable the BASIC if you're SSH savvy. Future games will be available via DLC at prices to be determined by the original IP holders. Next up, Manomio, a legal Atari emulator (I wish)!

This week's sign of the apocalypse

Smule's "I Am T-Pain" is the number one paid app in the entire app store. Enough said.

Contest!
This, week, as a first for MMAHQ, we're holding a contest where you can be the lucky winner of a $15 iTunes gift card! To enter, simply comment on this article with your prediction for what will happen at the 9.9.09 Apple event on Wednesday. What will the new iPod Touch look like? Will any huge games come out (like Madden)? Will Steve Jobs be there? The winner will be the person who has the most accurate or funniest prediction will be deemed the winner (that's right, this is completely arbitrary)! Hopefully we can get some good participation, and if all goes well, we might have some more contests later on.

Apps of the Week

Modern Combat: Sandstorm

Modern Combat is the most visually impressive title on the iPhone to date, bar none. Models are good, textures are sharp, and everything is fully and accurately 3D. Not only this, but Gameloft actually nailed the controls, a first for an FPS on the iPhone. The gameplay, specifically the AI and level structure leave something to be desired, but Sandstorm remains a great accomplishment nonetheless, and it comes with a solid recommendation at the low price of $6.99.

Samurai: Way of the Warrior

Samurai is one of the coolest games I've played on the iPhone. It's a hack-and-slasher with great graphics, perfect controls, and gratuitous blood! Controls involve different combinations of swipes, and the gameplay is actually somewhat strategic - you have to balance small attacks with huge combos, because if you miss a huge combo, you leave yourself very prone to an attack. Execute moves correctly, and you might be lucky enough to see the body of the opponent samurai stop, then fall on the ground in two pieces, with blood squirting across the screen. Samurai comes with both a story mode and an endless or "dojo" mode. My only complaints about this game are that once you figure out the controls, it's too easy - there's an uneven difficulty curve, and that it does get repetitive at times. Still, I found myself playing this $2.99 gem much more than Sandstorm. Expect a full review soon, but until then, you really have to see a video to appreciate the awesomeness of this game.


That's it for this week, tune back in next week for the winner of the contest and some more MMAHQ. Have a great week!

Fantastic Contraption

iPhone App - Designed for iPhone, compatible with iPad
By Perrin Stewart on February 5th, 2009
Our rating: starstarstarstarhalfstar :: HIGHLY RECOMMENDED
Fantastic Contraption has survived its port from the online Flash game with exceptional grace. Its well-implemented puzzling system and expansive community portal for downloading and sharing levels make this one a no-brainer.
Read The Full Review »