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This Week at 148Apps: July 9-13

Posted by Chris Kirby on July 15th, 2012

This week at 148Apps.com, we got into the game with our look at CoachNote. Writer Jennifer Allen says, "CoachNote offers a way of creating sports drills, strategies and tactics, all from an iOS device and it’ll be a real hit for coaches as well as fans. The app makes it easy to create complex plays and strategies with tools for drawing lines in multiple colors to explain what’s going on."

Read more at 148App.com.

Meanwhile, GiggleApps.com took a closer look at Brave: Storybook Deluxe. Reviewer Amy Solomon writes, "As one would expect from this Disney Pixar film, the illustrations, music and narration are quite striking and beautifully crafted – especially the brilliant use of bright and bold colors which was the main detail that caught my eye the first time I saw a trailer for this film."

Read Amy's full review at GiggleApps.

148Apps.biz presented a guest editorial from Matthew Palmer, founder and CEO of Marketing Your App. Palmer says, "After all the hard work of creating a mobile app, there is one decision that can sink even promising apps more than any other: choosing a price. Knowing what to charge for any product is tough, but the peculiar world of the App Store makes it a top question for even savvy developers.

The rewards are great: Apple has already paid out $4 billion to app creators who have combined a smart app with good marketing. But, too often, sticker shock leads customers to ignore otherwise helpful apps. When developers choose the wrong price, more often than not it seems, they aim too high."

Read the rest of 'Why You're Charging Too Much for Your App' at 148Apps.biz.

And that, my friends, is the week that was. Don't miss out on anything in the coming days and weeks. Stay on top of our contests, promos, reviews and news items by following us on Twitter and liking us on Facebook. You'll be glad you did. Until next week, keep wall crawlin'.

This Week at 148Apps: June 2-6

Posted by Chris Kirby on July 8th, 2012

This week at 148Apps.com was all about the red, white, and blue as we celebrated the 4th of July. Writer Lisa Caplan contributed to the festivities with her list of Favorite Four apps for Independence Day. She writes, "It’s July 4th, so we hope most Americans are out celebrating and reading this on an iPhone or iPad or between activities. But if you are still looking for apps to help make the day even better, we’ve rounded up four of our favorties that commemorate everything from US History to the traditional BBQ for you here."

See Lisa's complete list at 148Apps.com.


GiggleApps stayed on a vacation theme with its review of Miny Moe Car. Reviewer Amy Solomon says, "Miny Moe Car is a charming and fun simulated driving app that toddlers and children in preschool will enjoy. I have always been a fan of this type of toy, both as an arcade game as well as a simple children’s plaything. I remember when my son was just a year old, I bought him the most realistic driver I could find – a toy he still enjoys today. A search on iTunes will find a few applications of this type that mostly show a POV from the driver’s seat of a car or other vehicle. This is also the case for this application which does a really nice job of recreating the driving experience for toddlers."

Read Amy's complete review on GiggleApps.com.

And finally at 148Apps.biz, Carter Dotson reported on a new study revealing the iPad as the number one gaming platform. Dotson writes, "Tablets and phones are vastly different devices. This seems obvious, but in reality, they really aren’t: the difference between the iPhone 4S and the iPad 2 is basically different sized screens. However, the way that users, especially gamers, use the two devices is still dramatically different, according to PlayFirst, via Pocket Gamer. Tablet users are playing more games than phone users are, and they’re spending more on games."

Read the full report at 148Apps.biz.

That's the end of this week's happenings, but there's always more news, reviews and contests headed your way across the 148Apps network. Just follow us on Twitter or Like us on Facebook to keep track of all the goings-on. Until next week, enjoy the fireworks!

This Week at 148Apps: June 25-29

Posted by Chris Kirby on July 1st, 2012

This week at 148Apps.com, we celebrated the unbelievable 40th birthday of Atari. Writer Lisa Caplan says, "It’s a tiny bit depressing that many of us here are older than Atari. Still as OG’s (original geeks) most of us equate the name with our and their glory years of gaming. Recently the former giant has been reinventing itself, having previously released their VCS catalog and a few arcade hits in a Greatest Hits package for iOS, and with more recent forays into the App Store like Circus Atari and Centipedes Origins. They are also winding up a contest for indie developers who took their original, maybe the original video game, PONG and remade it for iOS. The finalists have been announced and can be found here. The company turns 40 today and much of the recent flurry of activity is to celebrate the occasion."

Read more about the legacy of Atari at 148Apps.com.

GiggleApps.com stayed topical this week with a review of Avengers Origins: Hulk. Amy Solomon writes, "Avengers Origins: Hulk is a new universal interactive storybook apple ication that introduces the classic Marvel character, the Hulk, to children. I really enjoy this re-telling of such a classic story, narrated by Stan Lee who does an outstanding job as one would expect. I enjoy how this story unfolds, especially for children who may be new to this character as this app opens up with a thoughtful introduction, walking readers through Bruce Banner’s difficult childhood, becoming a scientist and the details of the faithful day that Banner becomes mistakenly affected by gamma radiation, developing the uncontrollable ability to turn into the Hulk when he is angered."

Read more about the Green Goliath's kiddie adventures at GiggleApps.com.

Finally, 148Apps.biz writer Carter Dotson reports that, "A new report by Localytics shows that more users are sticking with their apps, and iOS users are more likely to stick with apps than Android users are. Where in 2010, 26% of users would open up an app once, and the same percentage would use it 11+ times, now only 22% launch an app just once, and 31% will use it 11+ times. This may show that users over time are either starting to find apps that they would show an interest in using long-term, or app quality is starting to increase. The long-term trend will be interesting to see: will users continue to come back to their apps? Or is this a temporary blip?"

Read more about this new research at 148Apps.biz.

And thus ends another exciting week across the 148Apps network. Join our conversation on Facebook or Twitter to learn more about contests, promos, sales and more. See you next week, true believer!

This Week at 148Apps: June 4-8

Posted by Chris Kirby on June 11th, 2012
iPad App - Designed for iPad

This week, 148Apps was all about Electronic Entertainment Expo (E3) 2012. Take, for instance, Carter Dotson's report on new Xbox 360 features that may allow iOS integration: "At Microsoft’s E3 press conference, they revealed an interesting new feature that will integrate smartphones and tablets to the Xbox 360. Called SmartGlass, this is designed to operate a second screen during games, movies, and TV shows. This means that hypothetically, a game could display a map on the tablet screen, or even integrate interactive game elements like maps and play-calling in sports games.

Read more about this latest innovation at 148Apps.com.

Our kids-centric site, GiggleApps, reviewed Give A Day HD, which, as reviewer Amy Solomon states, "is a thoughtful children’s book app that helps create discussions between children and their adults about the world bigger than their families, as this app brings the topic of less fortunate children to the attention of young readers. This app is also available as an app for iPhone as well and is also part of the PlayTales Reader application."

Read Amy's complete review at GiggleApps.com.

And finally, 148Apps.biz covered the big news that Google acquired iPad app QuickOffice. Writer Kevin Stout states, "Quickoffice, the mobile document editing software (that particularly handles documents from the Microsoft Office suite well), has been acquired by Google. Announced on Google’s official blog, Google plans to intergrate Quickoffice‘s technology in to their own Apps product suite."

Read Kevin's full post at 148Apps.biz.

Our week that was is now did and done. If you'd like to keep up with the latest reviews, news and contests, all you have to do is click the links to follow us on Twitter or Like us on Facebook. That wasn't so hard, was it? I didn't think so. See you next weekend, fellow chupacabras!

This Week at 148Apps: May 28-June 1

Posted by Chris Kirby on June 4th, 2012

This week at 148Apps.com, writer Carter Dotson explored all things Zombie with his Favorite Four list. He writes, "May is Zombie Awareness Month. While pop culture seems intent on making us aware of zombies on a regular basis, this is the special month for zombies. May is almost over, but that doesn’t mean there’s not just enough time left to celebrate with some zombie-themed apps."

Read Carter's full list at 148Apps.com.

Meanwhile, everything over at GiggleApps got dotty, as Amy Solomon reviewed Dot Collector, saying, "Dot Collector is a very nice universal app for the youngest children with simple game play, wonderfully bright colors and soothing sounds that babies will enjoy. This app is utterly intuitive to use as players need to simply drag moving dots into a black dot, clearing the board. A new dot is added to each additional level, adding to the game play."

Read Amy's review at kid-centric GiggleApps.com.

Finally, Kevin Stout on 148Apps.biz reported on the increasing numbers of young children using smartphones. Stout writes, "There’s no such thing as to young when it comes to smartphones and tablets. When keeping in mind the younger audiences when developing apps, even the youngest of children have a high percentage of exposure to mobile devices. An infographic released by Schools.com has reported that 38% of 0-8 year-olds have used tablets or smartphones."

Read the complete report at 148Apps.biz.

That't it for this Memorial Day week. Summer's here, so keep your eyes on 148Apps.com, our Twitter and Facebook feeds to make sure you get the latest app news, reviews and contests. See you next week, tovarish!

This Week at 148Apps: April 2-6

Posted by Chris Kirby on April 9th, 2012

This week at 148Apps.com, everything was hopping in celebration of Easter weekend. We started with Jennifer Allen's Five for Friday feature, showcasing an array of Easter-themed apps. Allen writes, "Happy Easter folks. No matter how you may celebrate it, and whether you do or not, we’ve got some fun Easter themed apps and games to cover in this week’s Five For Friday. Much like the event itself, the apps are a little geared towards families but there’s still fun to be had for all."

Read the overview of all five apps on 148Apps.com.

Jennifer Allen has also compiled a comprehensive list of apps on sale this Easter weekend. Grab 'em while they are cheap! Read the full list at 148Apps.com.

Meanwhile, Amy Solomon from GiggleApps reviewed a new interactive children's book - Nedi the Yeti. Solomon says, "Nedi the Yeti would make a great first app for babies and toddlers as the animals are friendly looking and engaging as well as not so well hidden that children of all ages could not find these creatures with ease, as a drag of a finger will coax these animals from their hiding places and a tap will trigger a speech bubble and a fun animal sound, be it either cartoony or realistic as is the case of the included bird or owl sounds found within."

Read the rest of the review at GiggleApps.

Finally, 148Apps.biz writer Kevin Stout explored ways for developers to acquire new users for their apps. Stout says, "Getting recognition and acquiring new users for mobile apps has gotten harder and harder as the app ecosystem has grown. This week, at the VentureBeat Mobile Summit 2012, strategy was discussed about the rising cost of user acquisition by three people close to the issue: Gabriel Leydon, chief executive of Machine Zone (free MMO developer of iMob and Original Gangstaz), Maria Alegre, CEO of Chartboost (app promotion solution), and Chris Akhavan, VP and GM of Strategic Partnerships at Tapjoy (app discovery and sharing platform)."

Read more about the VentureBeat Mobile Summit at 148Apps.biz.

Thanks for another great week! If you want to keep track of the latest reviews, news and contests, there's a great way to do it - just follow us on Twitter and Like us on Facebook. It's just that easy - promise! See you next week, law-abiding citizen!

Heading to GDC This March

Posted by Rob LeFebvre on February 16th, 2012

We'll be covering the famous Game Developers Conference this year en force, and wanted to let you know about it. The conference is scheduled for March 7 - 9, with some pre-show sessions on the 5th and 6th. It's a fantastic time for developers, vendors, and press covering the games industry to get together and talk about games. Game developers and publishers go to present on their latest game ideas and upcoming releases, gaming hardware and middleware companies go to show off their wares in the exhibitor hall, and the press gathers like excited gadflies, tweeting, posting, and emailing with abandon.

If you're a publisher or developer of iOS (or Android!) games, and you'd like to schedule a meeting with us, shoot an email to us at editor [at] 148Apps [dot] com and we'll figure out a mutually beneficial time to meet up.

Keep an eye on this space and on our twitter accounts (@148Apps, @portablegamer) for all the important news from the show floor.

This Week at 148Apps, November 7-11

Posted by Chris Kirby on November 14th, 2011
iPhone App - Designed for iPhone, compatible with iPad

We're heading towards the holidays, and this week at 148Apps.com we premiered a new Gameloft contest for the ultimate holiday gift - a brand spankin' new iPhone 4S. To enter, just become a 148Apps and Gameloft Facebook fan – www.facebook.com/gameloft and www.facebook.com/148apps.

Or you can follow both of us on Twitter as well at www.twitter.com/148apps and www.twitter.com/gameloft. Then, write the following public tweet: “Upgrade to a 4S yet? Follow @Gameloft & @148Apps & RT for a chance to win an iPhone 4S! Gameloft gaming on the 4S: http://glft.co/uIR3Y1″

For a link to the official rules, plus more information, read the full article on 148Apps.

Our GiggleApps sister site featured a new review of Transport Jigsaw Puzzles 123 for iPad from writer Amy Solomon. She writes, "Transport Jigsaw Puzzles 123 for iPad is the terrific sequel to the original app, Farm Jigsaw Puzzles 123 for iPad. Seven scenes are included here that wonderfully introduce many vehicles and means of transportation, both traditional and unique, as well as a very fun, puzzle experience with the choice of using 2 to 16 puzzle pieces per scene and include hints if needed. There is also an iPhone version of this app available with 5 puzzle scenes included."

Read the full review on GiggleApps.

Finally, on 148Apps.biz, site founder Jeff Scott recapped his recent visit to the Sprint Open Solutions Conference, saying, "During the keynote from CEO Dan Hesse, he mentioned many times how great it was to have the iPhone on Sprint now (and to no longer have to answer the question of when they would get the iPhone). The addition of the iPhone 4 and 4S should allow Sprint to have their best year ever this year. Needing to have just one million adds to reach that record level. The iPhone should easily help them retain users and gain new ones."

Read the full recap on 148Apps.biz.

We're done for this week! As always, check our Twitter and Facebook feeds for the latest news, reviews, contests and giveaways. See you next week.

This Week at 148Apps, October 24-28

Posted by Chris Kirby on October 29th, 2011
iPad App - Designed for iPad

This week at 148Apps.com, writer Rob Rich previewed the upcoming freemium Charlie Brown game, Snoopy's Street Fair. Rich was pleasantly elated by the game's trailer, as he writes, "(The Peanuts characters have) been around a long time. Long enough, in fact, to have spawned more than a couple video game iterations. Now it’s time for the unnaturally bald man-child and his friends to try their luck on iOS with Snoopy’s Street Fair. I’ll admit I was somewhat surprised and confused by the odd choice of gameplay style at first, but after only a few seconds of that trailer down there I’ve completely changed my tune. I’m legitimately excited for this game."

Read the full article on 148Apps.com.

Kid-friendly site GiggleApps plumbed the depths of the mysterious with its review of Boquitas: The Hunt for the Chupacabras. Writer Amy Solomon comments, "There is so much I really appreciate about this app. It is wonderfully colorful, with a bright and lively palette that I greatly enjoy. The look of these illustrations is highly stylized, reminiscent to me of the great, iconic cartoons created by Genndy Tartakovsky, and include clever interactions that add richness, whit and whimsy to this pitch-perfect storybook application. The art direction here is perfectly realized as the reader’s attention is focused in all the right places to further this story along, creating nice moments of suspense and great humor."

Hunt for more chupacabras and read the full review on GiggleApps.com.

Finally, on 148Apps.biz, Rob LeFebvre got some initial impressions of iCloud from a developer's perspective when he spoke to Dave Howell of Avatron Software. LeFebvre writes, "Howell suggests that iCloud is now allowing developers like him to reduce costs, and use iCloud to store information for app usage, including Key Value Storage. This allows developers to leverage the free nature of the basic iCloud service instead of incurring server costs, or using higher priced options like Dropbox and Box.net."

Read the full interview on 148Apps.biz.

With Halloween coming up, don't forget to check 148Apps often for great weekend and holiday sales on the apps and games you love and want. Or, just Like us on Facebook or follow us on Twitter to get the latest news, contests and more delivered right to you.

See you next week after your early week candy binge!

This Week at 148Apps, October 10-14

Posted by Chris Kirby on October 15th, 2011
+ Universal App - Designed for iPhone and iPad

This week at 148Apps, we celebrated the release of iOS 5 in style, providing guidance on setting up the now-iCloud-friendly device in a home with multiple computers, multiple iPhones and multiple iTunes accounts. 148Apps founder Jeff Scott writes, "If you have multiple iTunes accounts, you can sign in and out of the different accounts without issue from the Store settings. That is unless you turn on automatic downloads. New to iOS 5 are automatic downloads for the iTunes Store for Apps, Books, and Music. If this device only uses the one account, it’s safe to turn on any of these that you wish. But, turning this on will lock this device to this iTunes account for 90 days. So if multiple accounts are used, do not turn on automatic downloads."

Read all of this need-to-know info on 148Apps.com.

Meanwhile, on sister site GiggleApps, Amy Solomon reviewed an app sure to help your child become more adept with the alphabet, while also cultivating them into kiddie foodies. Solomon says that ABC Food is, "the latest and possibly greatest app from Peapod Labs’s series of ABC apps focused on both letter recognition as well as teaching about a specific topic, be it animals, music, modes of transportation or sports and includes the use of beautifully detailed photographs, videos from Youtube and sometimes fun facts as well. ABC Food includes a new feature to this series as this app contains fun interactions for each food highlighted within this application."

Read the full review with a quick click over to GiggleApps.

Data was the name of the game on 148Apps.biz. Rob LeFebvre writes that, "App search company Xylogic has released 220 app download reports from 29 different countries in order to provide partners with a huge amount of data to be used in decision making process across app publishers, developers and the like. The data is sortable across countries and mobile app platforms, including iOS, Android, and Windows Phone."

Read what all of this data could mean for you on 148Apps.biz.

That's the long and short of it for this week. Keep watching our Twitter and Facebook feeds for lots of news, updates and contests. See you next week, crimefighters!

This Week at 148Apps, September 26-30

Posted by Chris Kirby on October 1st, 2011

This week at 148Apps.com, writer Blake Grundman offered part one of his developer interview with the folks behind Squishy's Revenge, Toy Studio. Grundman writes, "Despite only having been in existence since September of 2009 the team working behind the scenes at Toy Studio have been hard at work, churning out an impressive thirteen games in that short span. Having successfully released titles on both the Nook Color and Facebook, it seemed like the next logical step was to transition into the iOS space."

Read the rest of part one at 148Apps.com, and keep checking in for parts two and three soon.

Over at 148Apps.biz, founder Jeff Scott reported on Unity's big announcement at Unite11. Scott says, "Shown during the Unite11 keynote, Unity 3.5 includes lots of new, very impressive sounding features like Multi-threaded rendering, Improved occlusion culling, and Radiosity Normal Mapping lightmaps. All in all, about 40 major new features. I’m thinking this will make some developers very happy — and me, as a game player will reap the benefits! For a full list of new features in Unity 3.5, check out the press release."

Read more about the big announcement on 148Apps.biz.

GiggleApps writer Amy Solomon contributed a review of Snap and Share Kids Cam, stating, "I take a lot of photos of my son, who will also now ask me to take a snapshot many times of things he finds amusing, sometimes asking me to email them to family members. This app easily allows a child his age to take and send photos himself, as this app is very simple to use and contains nice spoken prompts explaining each event leading up to the emailing of photos. So easy to use in fact, that I plan to use it myself as this application is surely quicker than taking a picture, finding it on the camera roll, tapping to email, typing the recipient’s email address and tapping again to send the email on its way."

Read the rest of Solomon's review on GiggleApps.

And thus we come to another weekly round-up of 148Apps network goodness. There's so much more to see on the various sites, so check them out for yourself - and don't forget to follow our Twitter and Facebook feeds for daily news updates and contests galore. See you next time.

148Apps.biz News: HTML5 Conference Set For Next Week

Posted by Chris Kirby on September 23rd, 2011

148Apps founder Jeff Scott posted this news update over at 148Apps.biz:


The first HTML5 Developers Conference is set to launch next week. And just announced they will be hosting a hackathon with a special focus on mobile gaming.

Everyone is talking about HTML5 — it’s the future, right? Developers from all over the world are getting together to learn more about HTML5 and those ubiquitous plans next week in San Francisco.

For the full story, head on over to 148Apps.biz.

Gamevil Continues Trend: Announces $10 Million Partnership Fund

Posted by Chris Kirby on July 21st, 2011

It may not be a huge trend, but it appears that a growing number of companies are offering funds to assist developers to create and/or promote their apps in the Apple and Android markets. These companies foresee that the number of mobile phones and tablets purchased is only going to keep on rising for the foreseeable future along with the number of apps for these users. It’s a good time to get into the marketplace. Case in point: Gamevil recently announced a $10 million partnership fund for external developers who have smartphone gaming ideas.

Read the full review at 148Apps.biz.

Apple to publish App Store guidelines, allow third-party dev tools

Posted by Kyle Flanigan on September 10th, 2010

iPhone, iPod Touch and iPad developers - rejoice. Yesterday Apple released a statement announcing the removal of a number of restrictions placed on developers, relaxing the development process and making the approval process significantly more transparent by publishing official guidelines for the application approval process.

Beforehand, developers were unaware of the official process, creating a significant grey area where writers of applications remained in the dark with regards to certain policies - adult content, the use of physical buttons on iDevices etc. For example, earlier last month the developers of ReadItLater - a tool similar to Instapaper that saves webpage content for later reading - had version 2.2 of their application rejected by Apple due to a registration process seen on thousands of other applications live on the App Store. "Applications cannot require user registration prior to allowing access to app features and content" wrote the statement of disapproval from Apple. The application was later resubmitted - unchanged - and approved. It is not yet known when the guidelines will be published for viewing by developers.

The press release also announced that Apple "are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code." In other words, no longer are developers limited to tools made by Apple specifically for iOS software development. "This should give developers the flexibility they want, while preserving the security we need" the release continued.

Finally, Apple also relaxed restrictions on mobile advertising, an unexpected change given Apple's recent iAd integration. Specifically, the new changes allow developers to choose which type of ads (if any) they want their application to include. "The new terms provide immediate clarification about the status of mobile advertising on the iPhone and will benefit users, developers, and advertisers. Users will benefit from more free, or low cost, apps that can now more readily be supported by advertising" wrote Omar Hamoui, Vice President of Product Management at Google Mobile. "This is great news for everyone in the mobile community, as we believe that a competitive environment is the best way to drive innovation and growth in mobile advertising."

The changes represent a big step forward for developers, who now have much clearer rules regarding application development. And that's good news for the end user as well as the developers.

[Image courtesy of Apple]

Indie App Developers Try Yet Another Marketing Method -- Team Up And Discount Their Apps

Posted by Jeff Scott on December 30th, 2008

A group of independent iPhone app developers have gotten together to try another method for increasing their app sales. They are, as a group, putting their apps on sale and promoting them together. It's the latest in a series of inventive ways that small application developers have tried in the increasingly packed iTunes App Store to get some attention for their apps.

Starting 12/31, some apps and games from some great indie developers will all go on sale for 48 hours. The promotion, titled New Year's App Blowout will see apps discounted from 50% - 80%.

Some of the apps that will be on sale include:
* Pinch n' Pop ($0.99 price drop from $3.99 - iTunes Link)
* BurnBall ($0.99 price drop from $1.99 - iTunes Link)
* ScribBall ($0.99 price drop from $3.99 - iTunes Link)
* Mouse House ($0.99 price drop from $4.99 - iTunes Link)
* DuckDuckDuck (FREE price drop from $0.99 - iTunes Link)
* Blackbeard's Assault ($0.99 price drop from $1.99 - iTunes Link)

Currently there are 16 apps listed on the page, but more are expected to be added before the new year. I suggest you bookmark the site and return on 12/31 to see the updated list.

It's great to see independent developers teaming up to try to solve one of the greatest downsides to the app store -- getting some attention in a sea of 13,000 apps.

[Source: New Year's App Blowout]