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148Apps 2013 wrAPP-Up - Developers, Hardware, and Carter

Posted by Chris Kirby on January 1st, 2014

Sure 148Apps is known far and wide for its diverse array of app reviews, but we also love to spotlight some lesser-known developers, review the occasional piece of useful hardware, and challenge developers to duke it out in their own games. Here's a look at some of the highlights from the past year:

Developer Spotlight: 11 Bit Studios

Jennifer Allen:What’s your favorite thing about iOS development?
11 Bit Studios: We are producers of PC and console games too, and iOS development is pretty different. The entire design process begins (after typical dev brainstorm for game’s main theme is over, hehe) with thinking about how to make touchscreen gameplay enjoyable in the project. At least that’s our way. We believe this particular gaming platform is based on the controls in the first place. PC games may be pad-controlled, keyboard-controlled, mouse-controlled or even be turn-based in a model where controls are totally less important comparing to story. That, of course, does not mean we are not putting attention to story, visuals et cetera, but there’s something in the statement, that iOS development is very controls-oriented. And those controls are all about tapping and finger-swiping.


Developer Spotlight: Dragonhead Games

Jennifer Allen:What was the inspiration behind Zombies & Trains?
Tor Martin Kristiansen: We actually weren’t that interested in making a game about zombies, since it seemed like every other day, someone made a game about them. We were focusing on coming up with an idea that sounded cool when you shared it with other people. At some point, almost as a joke, we started discussing ways of disposing of zombies that hadn’t been used in games or movies, and the idea of a train blasting through a zombie-horde came up. It immediately struck us as an idea that we just had to try, and we made a simple demo that was so much fun to play. And it was incredibly challenging, something we liked!

Carter vs. the Developer: Delta-V Racing

Posted by Carter Dotson on September 30th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: THE GRID :: Read Review »

I have a reputation for being able to go toe-to-toe with developers at their own games, beating their best times and high scores. This is Carter vs. the Developer.

Chi Dire of Spacehopper Studios must not have known what was going to hit him when he put the ghost racing feature in Delta-V Racing. I try to beat his ghost time on what he calls one of the more challenging tracks in the game, albeit early on. I take ten minutes to try and top his time. Can I do it, or will the pressure be too much? Along the way, valuable hints on how to max out one's own times at the game will be given!

Delta-V Racing Review

+ Universal App - Designed for iPhone and iPad
By Jordan Minor on July 30th, 2013
Our rating: starstarstarstarblankstar :: THE GRID
This new take on futuristic racing may not replace old standards, but it's worth playing nonetheless.
Read The Full Review »