Sure 148Apps is known far and wide for its diverse array of app reviews, but we also love to spotlight some lesser-known developers, review the occasional piece of useful hardware, and challenge developers to duke it out in their own games. Here's a look at some of the highlights from the past year:
Jennifer Allen:What’s your favorite thing about iOS development?
11 Bit Studios: We are producers of PC and console games too, and iOS development is pretty different. The entire design process begins (after typical dev brainstorm for game’s main theme is over, hehe) with thinking about how to make touchscreen gameplay enjoyable in the project. At least that’s our way. We believe this particular gaming platform is based on the controls in the first place. PC games may be pad-controlled, keyboard-controlled, mouse-controlled or even be turn-based in a model where controls are totally less important comparing to story. That, of course, does not mean we are not putting attention to story, visuals et cetera, but there’s something in the statement, that iOS development is very controls-oriented. And those controls are all about tapping and finger-swiping.
Jennifer Allen:What was the inspiration behind Zombies & Trains?
Tor Martin Kristiansen: We actually weren’t that interested in making a game about zombies, since it seemed like every other day, someone made a game about them. We were focusing on coming up with an idea that sounded cool when you shared it with other people. At some point, almost as a joke, we started discussing ways of disposing of zombies that hadn’t been used in games or movies, and the idea of a train blasting through a zombie-horde came up. It immediately struck us as an idea that we just had to try, and we made a simple demo that was so much fun to play. And it was incredibly challenging, something we liked!