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Tag: Defense »

Compass Point: West Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on March 26th, 2015
Our rating: starstarstarstarblankstar :: IT’S A WEST WORLD
Compass Point: West is a neat, western take on town building and defense.
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Metal Slug Defense Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on May 7th, 2014
Our rating: starstarstarstarblankstar :: DEFENSE START
Metal Slug Defense successfully combines the spirit of its run-and-gun predecessors with a competent set of strategy mechanics.
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Defenders & Dragons Review

+ Universal App - Designed for iPhone and iPad
By Lee Hamlet on March 11th, 2014
Our rating: starstarstarstarblankstar :: FOR THY KINGDOM
Fans of Samurai vs Zombies Defense will feel right at home with its medieval counterpart: the excellent Defenders & Dragons.
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Demonrock: War of Ages Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on February 28th, 2014
Our rating: starstarstarblankstarblankstar :: DEMONOKAY
Demonrock: War of Ages mashes together multiple RPG and strategy genres for its gameplay, but it just doesn't quite come together.
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Shoggoth Rising Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on January 15th, 2014
Our rating: starstarstarhalfstarblankstar :: GREEN EVERYWHERE
Shoggoth Rising has an impressive visual pedigree and some decent gameplay ideas, it's just green - in every sense of the word.
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Steampunk Tower Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on October 23rd, 2013
Our rating: starstarstarblankstarblankstar :: BROKEN GEARS
Steampunk Tower is a defense game that has interesting ideas, but severe issues in its execution.
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Hills of Glory 3D Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on October 16th, 2013
Our rating: starstarhalfstarblankstarblankstar :: BREACHED DEFENSE
Hills of Glory 3D is the most aggravating kind of game: one with good ideas but sloppy execution.
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Fallen World Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on July 31st, 2013
Our rating: starstarstarblankstarblankstar :: JET SLASH RADIO
Fallen World is a hack 'n slash title with familiar visual influences, but control issues and its brief length ultimately hamper it.
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CastleMine Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on June 26th, 2013
Our rating: starstarstarstarblankstar :: MINE! ALL MINE!
CastleMine looks a bit rough and doesn't feel very balanced for difficulty, but it's a fun tower defense game that manages to be more strategic than most.
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Eden to Green Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on June 25th, 2013
Our rating: starstarstarstarblankstar :: FLOWER DEFENSE
Eden to Green is probably the first tower defense CCG I've ever played. It's also set the bar pretty high.
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DWD Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on June 13th, 2013
Our rating: starstarstarhalfstarblankstar :: DRAB WIZARD DEFENSE
DWD is a gorgeous game with a disappointing lack of genuine entertainment.
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Kingdom Rush: Frontiers HD Review

iPad App - Designed for iPad
By Rob Rich on June 6th, 2013
Our rating: starstarstarstarhalfstar :: MORE OF THE SAME
Sometimes more *is* better.
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ERA Deluxe Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on May 20th, 2013
Our rating: starstarstarstarblankstar :: JACK OF ALL TRADES
ERA Defense offers a little something for everybody, so long as they like tower defense.
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Zerg Must Die! Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on May 16th, 2013
Our rating: starstarstarstarblankstar :: NOT WITHOUT MERIT
Take away the shameless cry for attention, and Zerg Must Die! is actually a fairly solid tower defense game.
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Go Home Dinosaurs Review

Posted by Rob Rich on May 13th, 2013
iPad App - Designed for iPad

Developer: Fire Hose Games
Price: $4.99
Version: 1.0
App Reviewed on: iPad 3
Graphics / Sound Rating: starstarstarstarblankstar
User Interface Rating: starstarstarstarhalfstar
Gameplay Rating: starstarstarstarhalfstar
Re-use / Replay Value Rating: starstarstarstarblankstar

[rating:overall]

Having a barbeque can often be tricky. Not only is it important to stockpile enough food and beverages, there's also the matter of actually preparing it all. And then there are the pests. Flies and mosquitoes are irritating enough, but Go Home Dinosaurs takes it to the next level with Pteranodons, T-Rexes, and a whole menagerie of other Jurassic (and Cretaceous, and Triassic, and so on) party crashers.

I could try to summarize Go Home Dinosaurs as a tower defense game, and to an extent that's accurate, but there's a bit more to it than that. Yes players have to construct automated defenses and attempt to fend off the dino hordes using limited resources, and yes the nuisances follow a set path, but terrain and character placement is also a major factor. First off, players are in control of a sort of lead gopher. He chucks rocks for an okay amount of damage and has some good range, but his best function is gathering coconuts that are needed to build stuff. Once enough have been collected it's then a matter of dragging a card - one of several pre-selected at the start of the level from a library, a-la Plants Vs. Zombies - onto the field. The catch is that each structure has a specific shape, not unlike Tetris pieces. It both allows from some pretty devastating combos when two complimentary bits of ordinance are placed near each other, and forces players to change up their strategy since some levels simply will not accommodate certain choices.

I found virtually every one of Go Home Dinosaurs' quirky hybridized elements to be fantastic. Having direct control over that one gopher leads to some exciting moments spent bouncing between coconut collecting and doing direct damage. The resource collection and card management also do a fantastic job of keeping players from relying on a single strategy and requires that they really pay attention to the terrain. And I absolutely love how the puzzle-like structure placement feeds in to the terrain strategy.

The only thing about Go Home Dinosaurs that bugs me is the shop. It's possible to collect lots of coins during most of the levels, then turn around and spend them to unlock temporary power-ups that can be equipped and used much like regular defense cards, but I never really used them much. They just feel like a pointless option. Not that there's anything wrong with giving players a choice to develop strategies around these items if they'd like, but for me it just felt unnecessary.

Going in to Go Home Dinosaurs I was half-expecting a cute but typical tower defense game. Turns out it's anything but. Okay, it's still cute, but it's far beyond typical. It's also well worth checking out.