Posted by Jeff Scott on December 4th, 2012 + Universal App - Designed for iPhone and iPad
The story of Spaceteam is that you and the other players, who all have to be in the same vicinity of each other, are controlling a disintegrating spaceship. Each person has a part of the control panel that only they can control. Instruction are shown on your screen by the ships computer and you have to execute them to save the ship. The only problem is some of the instructions aren’t on your control panel — you have to should them at each other to get them done. Amazingly fun. Might even make a good drinking game.
Take a look at the video below to see what the game looks like while playing.
This little ad supported game is a city-wide destruction derby that takes the player through many different situations with lots of different goals and absolutely no sense of traffic laws. In Crash Mayhem the player takes control of their car and uses their finger to point out the direction on screen where they’d like the car to accelerate. Missions are varied and change from level to level. Sometimes players will have to crash as many cars as they can in a single intersection. much like a very watered-down version of Burnout CRASH! at a much lower price. In other levels, players will have to run rampant through the open city in search of items to collect before the time runs out.
The simple finger controls in Crash Mayhem work pretty well and the cars handle well too, depending on which car players are driving. As the game progresses, players gain control of faster and more responsive cars to take around on their destructive missions. The AI on other cars is virtually non-existent and they more or less run on tracks until they are hit or hit something in their path. The claims that this game is an “open world” game are a little misleading. It’s true that each level takes place in a different section of a larger sprawling city, but the action is broken into levels with no way for the player to explore the city by themselves with no pressing mission or goal to worry about.
The design of the cars and city is simplistic, but it really works for what this titles is. With such a large environment and many different things to see in each level it doesn’t matter that the city and cars aren’t rendered in super high quality 3D models. There is a certain charm to the visuals of Crash Mayhem that lets the player enjoy the gameplay.
Crash Mayhem basically boils down to a mini-game collection that brings together many of the gameplay elements and mechanics made popular in other iOS driving games. The game is ad supported which can be very annoying when ads are shown almost constantly and sometimes even cover buttons or gameplay. Still there is an unlock available via in-app purchase to get rid of the ads for players who really end up loving this title.
Games involving flying down narrow corridors using only a single button for lift have been around almost as long as video tennis. Some of these iterations get around the stigma associated with “classic” formulas by using attention-grabbing visuals or funky music. Still others just go nuts and see what sticks.
Doodle Plane, from the minds over at Chitralekha Productions, mostly follows the example of the former. It’s pretty much flying through narrow spaces and tapping a button to climb, but the colorful chalkboard graphics (and “sketchy” animations) make it a bit more interesting visually. The addition of a throttle, however, adds a (basic) new dimension to the idea. Having to carefully monitor height and speed make the levels a bit more frantic, and it’s all too easy to accidentally fly past a parachuting office worker (?) when not being careful. If nothing else, it certainly ups the challenge.
It’s also interesting how Doodle Plane forgoes the typical endless corridor design of most similar titles and instead uses stages with a definitive start and finish. Shortly after taking off the levels fall into the expected “one wrong move and BOOM” pattern, but after a bit players will reach an actual end and have to ever-so-delicately try to land their scribbly aeronautical nightmare. It’s not as tough as it sounds, but as with the hapless skydivers it can be easy to overshoot the target when not paying attention.
I doubt anyone who doesn’t enjoy these kinds of games will jump at the chance to play Doodle Plane, but I imagine genre fans will have a good amount of fun with it. Especially as the addition of take-off and landing segments, as well as mid-air rescues, make it more than just a simple re-skinning of a classic.
If you loved the madcap adventures of Crash and friends in Crash Bandicoot Nitro Kart 3D, you’ll be excited to hear that a sequel is now available that replaces the 3D in the title with a 2. Not only that, but a new adventure awaits players as well as the introduction of some much needed multiplayer action for up to four players, likely timed to coincide with Apple’s upcoming Game Center service.
The sequel to one of the first console-to-iPhone ports asks a pretty steep $9.99 and weighs in at 71.8MB but has so far been receiving positive press. Some reviewers have mentioned a few bugs, however, but these will hopefully be ironed out in the next update.
From what we’ve seen, CBNK2’s graphics look great and all the features of the original are retained with some great new options to boot. With any luck, we’ll be seeing iPad versions of Activision games coming to the App Store soon as well.
This game is an action / strategy game where you have to plan the flight paths of the airplanes coming into the landing strip. Sounds easy hmm? Don't be too confident, this game is addictive, fun and difficult to land all the planes!
So developers are blaming Apple, Apple isn’t commenting, as they never do. But the deal is that for any iPhone OS 2.0 users there is a major stability issue that is causing data loss to watch out for.
Here’s how it happens — you are running an app and the screen goes blank and your iPhone or iPod Touch restarts. You see the Apple logo and it looks like the device is restarting. And the Apple logo doesn’t go away. And it still doesn’t go away. So, let’s try restarting again– hold down the power button for 8 seconds and it goes blank. Start it again. Same thing happens — seems to be stuck in the boot up process.
I know that thishashappened to at least 3 people on Twitter. Doesn’t seem like it’s an uncommon problem.
What do you do? Well the only thing that seems to work is to force a restore from iTunes. For info on how to do that, see this Apple support article. So after you give your phone the death grip and breathe a sigh of relief as the restore process starts you begin to wonder what happened?
I have a theory and it’s just a theory. I have no way to prove this. But I think the crashes are being caused by lost memory. Applications may not be properly cleaning up after themselves, known as releasing memory, when an application ends. This lost memory is building up over time and causing the crashes as other applications can’t get enough memory to work properly.
What you can do to keep this from happening. Probably not much, it’s mainly up Apple to fix what is causing this. There are some things you can do that might mitigate the problem or help you recover when it does happen.
First, if an application crashes and you are returned to the application list, don’t just go on with what you are doing. It’s a good idea to restart the phone to help it clean up lost memory. To do this, hold down the power button for a few seconds and slide the shutdown slider. Wait a couple seconds and hit the power button to boot back up.
What you can do the help recover if your phone does crash is let that agonizingly slow backup process in iTunes complete. This will help so that you won’t lose all your preferences (and your high score in Poker Dice!) when your phone needs to be restored. It’s time consuming, but hopefully not as time consuming as setting everything back up though.
So, about an hour later, hopefully your restore has worked completely and that includes the backup restore process. If the backup restore process doesn’t work you will still luckily retain any synced contacts, calendar, etc.
To me this problem is just an indication that Apple has pushed out the 2.0 update a little early. They had deadlines and didn’t make things as bullet proof as 1.x was.