We hope you’re all ready for a firefight, because the Overkill franchise is coming back for a third dose of action this summer. Craneball Studios‘ new teaser trailer for the upcoming Overkill 3 features more of the futuristic shooting that fans have come to expect from the series, only this time in third-person.
Though details are scant as of yet, you can definitely spot appearances from drones, gun emplacements, and the remnants of toppling skyscrapers in the footage. So essentially it looks like business as usual, right?
Start stockpiling your ammo now, because this is the kind of conflict that players won’t want to miss.
The Overkill games have been pretty darn popular, so a third official release (not counting Overkill Mafia because it’s not really a part of the main series) isn’t too much of a shock. What is a bit of a shock is the fact that Craneballs is dropping the first-person perspective in favor of an all-new third-person approach.
A new perspective isn’t the only big change, either. It’s also going to be a cover shooter with interactive cutscenes and “a greater level of variability.” With ten environments, 50+ levels, and all those guns it certainly seems possible.
Overkill 3 will be releasing in the Summer/Fall of this year and will be free-to-play.
First bits of game info:
* Change to TPS to showcase the character and armor/gun upgrades directly in the game
* Boss battles – against drones, robots & vehicles
* Machine gun nest missions for pure “letting of steam”
* Night missions – they look great thanks to Unity with its lighting possibilites
* Plenty of guns and sophisticated gun upgrading (not entirely unexpected from an Overkill title)
Did you read our Overkill Mafia preview coverage of the soft launch the other day and say to yourself “I can’t wait to play that!” Well, the good news is that you don’t have to wait, as the game will be available worldwide later tonight (typically around 11pm EST, 8pm PST) for free. Bust out the 1920s greatest firepower on some mooks and rule old-school Chicago with an iron fist and an itchy trigger finger.
Craneballs is returning to the Overkill well that has helped put them on the map. Where previous games in the series were futuristic alien-shooters, this one takes place in a past version of Chicago, where violent, fedora-wearing, gun-toting criminals roamed the streets shooting at each other and innocents occasionally getting caught in the crossfire. Thankfully such a world no longer exists: there are far fewer fedoras now. So, with the game currently soft-launched in Canada, I made sure not to put ketchup on my hot dog for this edition of It Came From Canada!
As stated earlier, the setup is very similar to past entries in the series in that this is a shooting gallery game. Players are in a stationary position, trying to take out enemies as they come in. The left thumb is used to move the gun by dragging around the screen, and there are fire and reload buttons in the lower-right corner. This is a Prohibition-era setting, so all the weapons are based on that time period, like a Colt 1911. Don’t expect any high-powered assault rifles here, but perhaps a tommy gun or two.
The meat of the game is the level-based progression, where players must survive multiple waves of enemies without dying, earning cash along the way. There are hundreds of levels promised, and interestingly enough, no energy system. At least yet. Right now, it’s possible to play to one’s content.
Along with the fixed levels, there are also reputation battles – such as the game’s endless mode, which also serves as a kind of asynchronous play where players attempt to get higher scores by lasting as long as possible, with more powerful enemies coming in as time goes on. Leaderboards track who’s doing better than whom. This is where buying better clothes comes into play: they grant character upgrades but also reputation multiplier bonuses. These bonuses naturally make it easier to get higher scores. They also serve as lives since every time the player ‘dies’, their multiplier lowers.
Guns can be upgraded with cash, with wait timers for upgrades to be delivered that can be skipped by spending liquor. Liquor is earned occasionally through level-ups, though there’s plenty to spend it on – including health and power boosts in the game itself. The game steadily gets harder, and it’s easy to see where the desire can be cultivated to spend real-world money on more cash and liquor to be more powerful; at least to catch back up to the game’s increasing difficulty.
It will be interesting to see how well people take to another entry in this series, and to one with a different theme than the ever-popular “shoot aliens” motif. And of course, will this make money? Time will tell. I imagine this one will be available worldwide soon enough, but it’s difficult to tell sometimes with soft-launched games. Some take months despite feeling ready, others feel half-baked but are soon available everywhere.
A lot of people really liked 33rd Division and its World War II-themed line-drawing, yet it suddenly disappeared from the App Store back in 2009 for reasons unknown. It was gone, but certainly not forgotten. And pretty soon it won’t actually be gone anymore, either.
Rejoice, WWII line-drawing enthusiasts, Craneballs is bringing 33rd Division back on October 17 with HD graphics, new items, some new gameplay mechanics, and even iPad support! It’s not just that, either; Game Center and Facebook integration is being added so you can compete with your friends, a double-speed button will be available to move things along if the action starts to drag, and the whole thing is going to be free to play. Looks like it might be time to re-enlist.
Looks like the developer of Overkill, Craneballs, has been busy, creating a sequel to the original target shooter with a multiplayer twist. The teaser trailer for Overkill 2 is up and it’s looking pretty good, what with all the crazy guns involved. The game should be available on the App Store and Google Play in March of this year.
iPhone App - Designed for the iPhone, compatible with the iPad
Posted October 30th, 2009 by Jeff Scott Our Rating: :: TIME FOR COMBAT
33rd Division is the second release from Craneballs Studios. Their first release, Blimp, was a very interesting and beautifully created pseudo-platformer, this new release delves into the hugely popular path drawing genre.
It is now Summer, what a wonderful time, so I bring you news, that will mostly rhyme. Oceanhouse Media want to kids to read, whilst home this season, so thus there’s a sale, if you needed a reason. Over twenty apps, now cheaper to get, most down a dollar, others further yet. They’re about science concepts, aimed at ages […]