Posts Tagged Controllers
Remember April Fool’s day 2010? ThinkGeek showcased a retro-fied iPad cabinet, complete with 70’s Mork-suspender’s striping as a gag. Well, the laugh was short-lived, as the product took hold and became a top seller. At CES 2012, as we reported, ION AUDIO, who make the real product, announced a new line-up of iOS gear including a line of streamlined iPad controllers with the same arcade style 8-point joystick and 8 buttons, and for the small iOS screens, a controller-case that most resembles the PSP.
Like many, I’ve been holding out for one very special arcade classic that screams joystick like no other: NAMCO BANDAI’s PAC-MAN for iPad. Actually I’m lying, I really want Ms PAC-MAN, which if the product shot from ION’s press release is any indication is coming soon, but I’ll more likely consider ponying up for just the little male yellow chomper. And now he and his ghostly nemeses are officially iCade compatible.
In the press release Fred Galpern, Brand Manager, at ION says. “It’s thrilling to add Pac-Man to the list of iCADE compatible games … adding this beloved classic is truly exciting.” Thrilling may be overstatement, but if this signals a general alliance with NAMCO BANDAI, and other old-school gamehouses, the exuberance on ION’s part, and mine, is well founded.
A stylus? Psh, get rid of it. A physical keyboard? Nah, no need for that either. Tactile feedback is a thing of the past, all we need is a big glass touch screen…right? Well that’s what Apple would have you believe anyway, a theory that is further being cemented with their upcoming release of the iPad. On a basic level it seems to be very true, we’re able to text, surf the web, take photos, all without any physical buttons or keys. What about high level gaming though, is that a different story? If you’d asked me 3 years ago I would’ve said “there’s no way for it to be done. We’re humans, touch is one of our basic senses, we need it.” Over the past several months though with games like N.O.V.A and Need For Speed Shift, or even classic ports like Wolfenstein, I’ve become more of a believer in the future. Not everyone is so ready to give up on game controllers, one such company being iControlPad.
The iControlPad has been in beta testing and undergoing redesigns since last May but as of February 18th the company has stated mass production has begun. The iControlPad can already be used with classic game emulators and the company is seeding a SDK to anyone interested in supporting the device. Two models are to be made, one with a built-in battery pack, one without. Based on early videos and screen shots the controls appear to work flawlessly with no lag at all. Here’s the catch, and it’s a big one, the iControlPad only works on phones that are Jailbroken. I’m not sure exactly why that is since we know iPhone 3.0 does support accessory plugin’s but it’s very clear that it must be Jailbroken. There are a couple of hints on the site that indicate they may be working on standard OS supported version but there certainly aren’t any promises made. All hope is not lost though for those who wish to keep their iPhones pure and sacred, the Game Bone Pro is coming.
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