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Favorite 4: Games that Won’t Draw a Crowd

Posted by Rob Rich on October 18th, 2012

In keeping with the recent mass transit theme, this Favorite 4 is all about maintaining personal space. While many of us might enjoy occupying our commute time with bird-flinging or hack n’ slash action this can sometimes invite some unwanted attention. Lining up that final shot can be difficult enough without some complete stranger leaning over us and watching our every move. This is where games that appear uninteresting, but are actually quite fun, can come in handy.

Organ Trail:Director’s Cut
Like it or not, a number of people dislike “retro” visuals. Whether it’s a general lack of appreciation or some self-imposed snobbery depends on the individual, but regardless not everyone thinks pixels are neat. It frustrating, sure, but it can also mean the difference between someone you don’t know trying to awkwardly start up a conversation on the bus about the game you’re playing and being left alone.

Mission Europa
I’ve gone on at length about how much I love Mission Europa, and also about how downright ugly it is. But that’s the “beauty” of it. It’s a fantastic action RPG with some incredibly deep and rewarding systems, but it looks so bizarre and low tech it won’t draw much attention from the guy standing in the doorway just over your shoulder.

DragonSlasher
DragonSlasher is another game with visuals that belie a much more complex experience. It looks like a simple action game with solid color cutouts for characters. It’s most definitely not much to look at and at best might draw a curious glance or two for a moment before any would-be gawkers shift their attention elsewhere. And while they’re busy reading some other poor commuter’s newspaper, you get to enjoy what is essentially a side-scrolling portable Demon’s Souls in peace.

Game Dev Story
This really applies to all Kairosoft games but I wanted to stick with the one we all fell in love with first. Although it’s certainly cute to look at and sports some pretty colorful visuals, Game Dev Story is only really interesting when you’re playing it. Watching it, especially when you have no idea what’s going on, is much less interesting. Which means less random people breathing down your neck and more planning a new console launch.

Favorite 4: Games that Don’t Require Sound

Posted by Rob Rich on October 16th, 2012

This particular commuter-centric Favorite 4 might lean more to the train side of mass transit than the bus side, but that doesn’t make it any less relevant. Anyone who’s used a commuter train to get to work knows just how noisy they can be. Screeching wheels, blaring overhead announcements, business folk screaming into their cell phones, and so on. That’s why it can be important to have a couple of time-absorbing iOS games that can be enjoyed with or without sound waiting in the wings.

Infinity Blade II
Okay so this might seem like a bizarre choice but there’s logic behind it. Completing Infinity Blade II’s story doesn’t generally take long, and once it’s finished it becomes a kind of meta-game about loot grinding. Not much call for atmospheric music and sword clangs there. Besides, the developers themselves suggest that turning off the sound can even improve performance on older devices. Bonus!

Hook Worlds
Rocketcat’s refinement of their hook-swinging formula is a fantastic “endless runner” kind of game that offers up four unique variations on the formula. While the music and sound effects are certainly top notch it’s the one-of-a-kind visuals and character design that really make these worlds feel complete.

Wizorb
I still think combining brick-breaking with RPG elements is ingenious. Doing so with a fantastic 16-bit retro aesthetic is even more brilliant. With or without the sound muted it’s a treat to play, but without the sound it gives us the added benefit of not getting the music stuck in our head for the whole day.

Legends of Yore Full
This cute and simple-looking Roguelike is actually much more complex than it first appears. It’s even got pets! However none of its complexities involve the audio, which is about as simple as one would expect given the visuals. Relevant to the pixilated theme, yes. Necessary to enjoy the all the massive amounts of content, no.

Favorite 4: Games that can Save Anywhere

Posted by Rob Rich on October 11th, 2012

Anyone who takes the bus, train, or subway to work has had this problem at least a few times: You’re in the middle of a game and before you know it you’ve arrived at your stop. You hurriedly close out the game, turn off the screen, stuff the iPhone into your pocket and bolt out the door. Once you have a moment to start it back up you realize that your progress has been wiped. Bummer. If only there were some iOS games that allowed players to save whenever they wanted!

Ascension: Chronicle of the Godslayer
Ascension was quite honestly the first deck-building game I’d ever played, and it totally made me fall in love with the concept. I also fell in love with the way it saves all the time. No prompts and no menus to browse. The game automatically saves progress at the start of each hand, and it can do so for multiple games whether they’re solo or against other players.

Solitaire by Backflip
I’ll admit that most solitaire iOS games will keep track of a player’s progress at all times, but I like Backflip’s offering so that’s what I’ve decided to go with. Again, there’s no need to do anything in order to save a game and come back to it later. Simply exit the game and the next time it’s started up things will be just as you left them; most likely a step or two away from failure and needing to start another round.

Aliens Versus Humans
It’s an homage to one of the greatest strategy games of all time, and it faithfully reproduces many of the mechanics that even the new contemporary remake has done away with. But more important than that - and the sheer enjoyment of fending off an alien attack without losing a single soldier - it allows players to save their game at any time. Whether they’re in the middle of a mission or on the Geoscape, opening up the options menu and quickly saving progress is always an option. Reloading after getting a soldier named after loved one killed is also just as fast.

Junk Jack
Aside from the fantastic art style and clever adaptation of the block/world-building ideas popularized by Minecraft, Junk Jack also brings constant saving to the table. Pausing the game saves progress. Quitting the game saves progress. It does prevent reloading after losing some favored items or getting killed, but it also makes hopping off the bus or train in a hurry far less detrimental.

Favorite 4: Crowded Mass Transit Games

Posted by Rob Rich on October 9th, 2012

There are a lot of folks out there who take mass transportation to work on their daily commute. Kicking back and enjoying your favorite iOS game is easy enough when you manage to nab a seat, but that’s not always an option. In situations like this - one hand gripping a railing for balance, the other attempting to awkwardly handle an iPhone - having a game or two with simple one-handed control inputs can be a godsend. Which is exactly why we’re providing you with a list of some of our favorite iOS games that won’t require you to sacrifice your balance for entertainment.

Tower of Fortune
I’m still somewhat in awe of just how cleverly implemented this RPG/slot machine hybrid turned out to be. I’m also very impressed by just how much fun I’ve had with a game that pretty much boils down to the repeated use of a single button. This reliance on one button for most of the “action” (i.e. spinning) turns out to be a major selling point when you factor in situations that only leave you with the use of a single thumb.

Puzzle Craft
People like town building and people like matching puzzles. Throw them together and we have an excellent mash-up of genres with the added benefit of being playable in just about any situation. I can’t tell you how many times I’ve been stuck on a crowded train and relied on Puzzle Craft’s gloriously simple interface to kill time. It sure has been a lot, though.

The Last Rocket
Looking for a game that can be enjoyed on a crowded bus but offers up a bit more complexity than simply tapping a single button every now and then? How about a complex and rewarding puzzle-platformer about a sentient missile? The beauty of The Last Rocket’s interface is that it’s all gesture-based (tap, swipe, hold, etc) and can be performed on any part of an iOS device’s screen. Making it perfect for holding on for dear life and playing a game at the same time.

Trigger Knight
Trigger Knight is another game that keeps the interface as simple as possible, thus making it ideal for packed buses and trains. Tapping the screen is all a player has to do in order to play, and it can be tapped anywhere. No buttons and no context sensitive swiping, just tap to activate various items or shops at key moments. Then hope it’s enough to get you to the next “refueling station.”

HopStop Makes Commuting And Travelling Simpler

Posted by Jennifer Allen on January 31st, 2012
iPad App - Designed for iPad

Regular users of public transport know that it's a bit of a maze to navigate through. It's all too easy to stick with the tried and tested routes while still not really knowing anything else about travelling around a city. HopStop sets out to help in such matters by offering detailed public transit, walking, taxi and biking directions for dozens of cities throughout the US, Canada and Europe.

A free app, HopStop offers directions from the user's current location, the ability to find nearby subway stations or bus stops along with estimates for taxi costs ensuring there are plenty of options.

High quality transit maps are available for NYC, LIRR, Metro North and San Francisco, with updates for NYC transit advisory services. Further biking directions are available for cities such as NYC, Washington DC, Chicago and San Francisco.

For the disabled users, it's easy to see what services are wheelchair accessible, plus calorie consumption and carbon emissions are calculated for the health and environment conscious.

HopStop is out now and set to solve everyone's travelling woes in both new and familiar cities.