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The Portable Podcast, Episode 200

Posted by Carter Dotson on September 10th, 2013

Planning our own birthday party...

On This Episode:

  • Carter and Tom Eastman sit down, like actually in person sit down, and discuss his studio's first two games, Color Sheep and Orion's Forge, and why the former may have succeeded where the latter did not. As well, the third of their planned launch trilogy and why it didn't work out is discussed.
  • Does a game need narrative justification to be good? As Tom mentions that he's playing Where's My Perry? Carter counters with why he thought Where's My Mickey? was the much better game because its concept was actually justified.
  • Episode Cast:

  • Host: Carter Dotson
  • Guest: Tom Eastman, Trinket Studios
  • Music:

    How to Listen:

    Apps From This Episode:



    App Store Fifth Anniversary: How Jordan Joined The Press

    Posted by Jordan Minor on July 11th, 2013

    When talking about the impact Apple’s App Store has had on people during the last five years it’s easy to just rattle off the numbers. But its influence goes beyond the hundreds of thousands of apps and the billions of downloads. Technology can simultaneously change the lives of entire populations and lowly individuals, individuals like me. The App Store has opened up opportunities for me to do the things I’ve always wanted to do, all while making me better at it.

    For as long as I can remember, I’ve had a passion for writing and a passion for video games. Naturally, video game journalism seemed like the best career to pursue because it allowed me to easily combine the two. In 2007, just as I was settling into high school, I started practicing my craft on tiny fan sites about big games most players had already made up their minds about.

    In 2009, though, as App Store games and the sites that covered them were coming into their own, I saw the chance to really get serious about this strange path I was on. With so many games to choose from, players were actually in need of advice. App Store coverage was a growing segment of games journalism that could really help people, so it seemed as good a place as any to launch my career. From 2009 to 2010 I wrote for SlidetoPlay.com and in 2011 I made the jump here to 148Apps. Writing about the App Store these past four years has undoubtedly driven me to strengthen my writing and provide quality analysis, although there are definitely improvements still to be made. I’m incredibly grateful for the editors who have had faith in me and my work.

    Reviewing over 150 games for 148Apps alone has also given me a greater understanding of video games as a whole. At least, I’d like to think so. Playing all of the different kinds of games on the platform, no matter how good, bad or crazy experimental, while trying to articulate how and why they do or don’t work has been an immensely beneficial intellectual endeavor. Video game criticism has the potential to be more than just simple purchasing advice. Like games themselves, the writing can become a true art form. As the App Store evolves, its role in gaming is increasing. By highlighting these smaller App Store games I’m hoping to make whatever tiny contribution I can to the larger field. These games can be reviewed on their own terms, without worrying about having to conform to some AAA gaming consensus or fandom pressure and that’s what makes them so special.

    Of course, what also make the App Store so special are the people behind it. To get a better understanding of the industry, I’ve recently been trying to talk with more developers and other members of the press. Before leaving Chicago and coming back home for the summer, I had dinner with Tom Eastman of Trinket Studios, creators of Color Sheep, and drinks with 148Apps’ own Carter Dotson in the same week. Both experiences were great. The App Store itself may just be a cold, technological service set up by a massive corporation, but the communities of developers and writers that have come together because of it more than proves its value.

    At just five years old, though, the App Store still has a bright future ahead of it. As I prepare to enter my last year of journalism school, I can’t wait to see what that future is and start covering it as a true professional. Writing about games is important to me and that’s not changing any time soon. So thank you App Store, 148Apps, and the wonderful people behind them both for helping me make my insanely frivolous dream an insanely meaningful reality.

    Color Sheep Review

    + Universal App - Designed for iPhone and iPad
    By Carter Dotson on March 7th, 2013
    Our rating: starstarstarblankstarblankstar :: SHEEPISH
    Color Sheep has a promising concept that just gets buried in far too much complexity.
    Read The Full Review »