Posts Tagged chopper
Swann, a global leader in security monitoring systems, and also a producer of many remote controlled (RC) helicopter models, has just announced the addition of a new RC helicopter to its fleet that can be controlled via an iOS device. The i-Fly Micro Lightning is an RC helicopter that can be controlled by iOS devices through Swann’s free iFly app and an adapter that fits into the device’s audio jack. The user can control the i-Fly Micro Lighting with on-screen touch controls or by tilting their device in tilt mode. There is also a 3-way infrared control included to control without an iOS device. The little helicopter charges via USB and will fly for up to 8 minutes on a full charge.
The i-Fly Micro Lightning will retail for $69.99, and will be available from Fry’s Electronics, BrandSmart, and other major retailers. The free iFly app is available for download form the Apple App Store and is compatible with iPhone, iPod, and iPad devices running iOS 3.0 or later.
Released: 2011-10-05 :: Category: Entertainment
Chopper 2, the next instalment and much-awaited sequel for the hit game Chopper, has been submitted to Apple and is pending review. The application will be universal, so owners of both an iPhone and iPad will be able to reap the benefits on both devices without having to pay twice. iPhone 4 owners will be able to make full use of their 326ppi display with some the same HD graphics from the iPad edition.
Chopper 2 features “a complete re-written 3D game engine, all new enemies, weapons, graphics, and missions” packed into 36 levels over 12 unique locations. The game will use OpenFeint leaderboards and achievements, a growing gaming network that provides a more interactive and challenging gaming experience.
iPad owners who own an iPhone or iPod Touch also are in for a special treat, with Majic Jungle developers providing the ability to control the helicopter from Chopper 2 on an iPad from your iPhone. The feature works over bluetooth, meaning no network connection is necessary. In addition, you can hook up your iPad to a TV via component cable or VGA adapter and play the game right from your couch or bed from your iPhone. To see how this works, take a look at the video below.
Read the official post at Majic Jungle. Be sure to check back here for updates as soon as it’s released.
[Note: the first four images are courtesy of Touch Arcade.]
In the competitive battle for the newest and greatest iPhone apps and games, five independent developers set aside their own pursuit for that #1 spot in the iTunes store and created a pioneering new concept.
Sega had them, Playstation had them and Nintendo had them. Now, the iPhone has one: the game bundle.
The 5 Fingers Games Bundle takes five of the most popular and best selling iPhone games, and combines them into one great package. In addition, besides having five great games readily available, because they are all together in one app, it only takes up one app space on your iPhone. That means five games for one dashboard spot!
With a shared admiration and enthusiasm for each other’s work, these 5 indie developers have joined forces to bring you the following five addictive and high-energy games on one simple launch pad:
Chopper – Majic Jungle Software
Up There – Veiled Games
Sneezies – Antair Games
BurnBall – IMS
Blackbeard’s Assault – Warhorse Games
Often for a games bundle, a publisher pulls together one or two good titles and throws in some weaker games to fill in the space, but these are the best selling game from each of five indie developers. Each one is a gem in their own right, with production values, quality, and most importantly, heart.
Together these games have a value of over $10.00, with each being at least $1.99. The bundle is available for just $4.99, a discount of 50% or more off each game.
Could this be a new trend in the competitive world of iPhone gaming? We’ll just have to wait and see.
For more info click here.
David Frampton, the developer behind Chopper (iTunes Link) which had reached as high as #2 on the top paid games list and #3 paid app overall as recently as Christmas, and Duck Duck Duck (iTunes Link) has posted a great article on his blog about what sales numbers he has seen as he has changed the price of his apps. He’s got some great insight in this post.
Some of the findings he shares include info on what pricing your app at 99 cents does to the sales, and the reviews. What giving away your app for short periods can do. Here’s an excerpt about pricing your app at 99 cents:
Many apps have dropped to $0.99 permanently, and my own DuckDuckDuck also dropped to $0.99.
I regret it.
One of the problems with hitting this price point is in the long term income. A month after the price drop, 6 months, 2 years… People who like an app, and then recommend it, are the best form of advertising. These wonderful, loyal customers perhaps unknowingly convince their friends to pay well for the recommendation. But not just yet. The tail of 1000 sales today lasts a hell of a long time. When their friends do happen to buy an iPhone, and then try out the App Store, and then buy an app or two, your app might be it. Hopefully it’s not $0.99.
Head on over and read the post, it’s worth the time if you are interested in what developers experiences are with the pricing of their app.
[via Majic Jungle Blog]