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OpenFeint Platform Launches With Facebook Connect and Twitter User Authentication

Posted by Jeff Scott on March 19th, 2009

Today, Aurora Feint launched the version 1.0 release of their OpenFeint Mobile Social Gaming Platform. The platform, which has been in closed beta for a few weeks, includes leader boards and chat room functionality for applications that include it. Starting today, we should start to see updates from some of the publishers included in the 1.0 beta. The list of apps enrolled in the initial beta is impressive and includes games such as VectorTanks, PocketGod, 2079, Radio Flare and Lumen. The games were chosen across a wide range to show the versatility of the platform.

One of the key features with OpenFeint is the open authorization scheme. Users have the choice of authenticating into their OpenFeint account using either their Facebook, Twitter credentials, or neither. Future versions will include support for MySpaceID, OpenID, and anything else that they can get to work and makes sense.

The features of the 1.0 release, in use by the developers in the beta include:

- Player Accounts enabled with FbConnect and Twitter Integration -- users have the option of authenticating with these accounts or creating a new account.

- Developer Configured Leaderboards -- leader boards are very flexible, allowing the developers to tailor the leader boards to fit their games. Developers can sort the leader board as they choose and also create as many different ones as needed.

- Game Specific Chat Rooms -- chat rooms are also developer configurable and allow up to 50 users per chat room.

- Global Chat Rooms with Cross Promotion of Game Titles -- the global chat rooms are dynamically created as they start to fill up. There's a maximum of 50 users per chat room.

- Sample code and API are open source (GPL licensed) -- this allows the developer to modify both the display and the processing as needed and provides transparency. Some possible pitfalls could occur here, if the developer changes too much and things change though.

Additions for the 2.0 release, which is available for signup today, includes the integration of profiles and news feeds from Facebook and Twitter. Developers can apply for inclusion in the 2.0 version at http://www.openfeint.com.

Speaking with Danielle Cassley and Jason Citron, the developers of Aurora Feint, they are obviously excited about the possibilities that the notification service and other features in iPhone OS 3.0 can add to their platform. The ability to be notified instantly when your friends start a game, beat your high score, etc. are all very compelling.

Read the full press release after the jump.

Reversi Online Tournament

iPhone App - Designed for iPhone, compatible with iPad
By Bonnie Eisenman on March 16th, 2009
Our rating: starstarstarstarblankstar :: RECOMMENDED
Reversi Online Tournament takes a classic board game, adds a fantastic multiplayer, and creates a polished, detailed app that's everything you could ask for from Reversi. If you're a fan of Reversi (or Othello), this is an absolute must-have...and we have
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Colloquy

+ Universal App - Designed for iPhone and iPad
By Perrin Stewart on January 31st, 2009
Our rating: starstarstarstarstar :: HIGHLY RECOMMENDED
Colloquy began life as an excellent open source Internet Relay Chat (IRC) client for the Mac desktop, and now the fine folks at Colloquy Project have released a mobile version to the App Store. The iPhone / iPod Touch edition is an incredibly robust appli
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