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This Week at 148Apps: October 21-25, 2013

Posted by Chris Kirby on October 26th, 2013

Another Week of Expert App Reviews


At 148Apps, we help you sort through the great ocean of apps to find the ones we think you'll like and the ones you'll need. Our top picks become Editor’s Choice, our stamp of approval for apps with that little extra something special. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.

Tweetbot 3

Tweetbot is the best Twitter app that’s out there, hands down. It’s feature-packed and easy to use. Tweetbot 3 continues this app’s legacy as the best, and is a must for anyone who uses Twitter. Now, Tweetbot 3 is a new app, not just an update to the now-previous version of Tweetbot. While the two apps are pretty much feature-identical, there’s been some usability tweaks and a revamped look and feel for iOS 7. It no longer sticks out like a sore thumb – it fits, and it’s a welcome redesign. It is a bit jarring jumping from the new look to a version using the old one, but the Mac version will be updated for Mavericks soon, and Tweetbot for iPad is in the works down the road. --Carter Dotson


Pocket Titans

Pocket Titans mixes a puzzle game with the kind of row and column switching seen in Candy Crush Saga and 10000000. Yet this casual puzzle gameplay is all wrapped up in the veneer of a squad-based RPG. The way it works? Players have their squad of heroes from the various RPG archetypes: warriors, rogues, archers, et cetera. They and the enemies are on a small grid, with the ability to move an entire row or column in one’s turn. Players get to make two moves to put their characters in their ideal position to attack enemies or use their character’s ability. For example, warriors attack enemies nearby (and their attacks can hit all enemies in a nearby radius), archers can hit enemies either diagonally or straight away from them in their line of sight (no obstructions in the way), healers can, well, heal. As well, each class has secondary abilities that activate when they can’t use their primary one. Everything happens automatically, so to learn how to play just requires learning how the various classes work, which is simple enough. --Carter Dotson


Zombie Cupcake Attack

Zombie games aren’t going away anytime soon, but a new zombie game that has landed in the App Store puts a spin on the craze. Starring Ace of Cakes star Duff Goldman, Zombie Cupcake Attack features undead treats that need to be annihilated in order to save the world from the apocalypse. The graphics are quite impressive for an endless runner. At the start of the game, it’s evident that the developers put a lot of details in all five endless levels. While it has more of a kid-friendly appeal, adults will find themselves having a lot of fun as well. --Angela LaFollette


Hello World - Book 1: The Lonely Islands

Imagine a magical and whimsical fantasy world full of interesting people, epic battles, mediocre coffee, and a talking cat. This is where the story of Hello World takes us; on a journey through a 3D universe populated by a whole variety of mythical creatures and bizarre people. Hippies, vampires, zombies, trolls, chupacabras; there is no shortage of strange beings. In this first-person adventure, Cap and Leet must quest through a universe unlike any other in order to save the magical and semi-sentient land of “Fred.” Set in the style of an RPG, players must explore forests, caves, and sail the sea, all while meeting the most unique of characters and poking squirrels with sticks. --Lucy Ingram


My PlayHome Stores

My PlayHome Stores is the much-awaited sequel to the popular app My PlayHome; a digital dollhouse app that allows children to interact with a play family within their house, including a vast amount of interactive options. My PlayHome Stores now allows this family a day of shopping as children can explore a variety of stores including clothing and ice cream shops, a smoothie shop, and a restaurant. These apps are lovely, simple, and sweet, bringing the creative play of a traditional dollhouse and other creative play to the iPad and iPhone, and as such bring an intuitiveness children will enjoy a great deal. Fans of My PlayHouse as well as those new to this series will enjoy the many interactions as one places a character into these scenes. Do note that although the family from My PlayHome (a mom, dad and three kids) can be seen at the top right of the screen, one also has easy access to a large cast of characters that include men, women, and children of various races and backgrounds – a very nice touch. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Look Out Below

More and more mobile games are utilizing physics in unique ways. Ever since the rise of Angry Birds, developers are looking for new ways to bring the force that dictates all things in the real world into the games that appear on phones and tablets. Physics are implemented in a variety of different games, offering unique game play options and interesting ways of using the laws of science within the game. Look Out Below is one of those games that offers an uncommon usage of physics while offering a simple, but testing game play. --Mike Deneen


IceBurgers

IceBurgers is an environmental tale. Two ships collide in the Antarctic, spewing burgers and letters, and a penguin has to clean it up. Alrighty. Interestingly enough, what makes this game unique is what probably is its best feature: the lack of frills. It rocks a simple motif and features even simpler gameplay, and, as such, can be a formidable time waster. The gameplay is an atypical mix of crossword puzzle and Scrabble. A square grid of 25 tiled letters makes up the playing area, and words are supposed to be created via swiping a finger across letters in fairly liberal fashion. When a word is formed, it lightens up and explodes, and the tiled letters are replaced randomly by falling tiles from above. --Tre Lawrence


BBM for Android

Yes, BlackBerry (formerly RIM) has had better days. The iconic technology company made devices that signified corporate success and helped shape the smartphone market. It’s current troubles are well known, and the company and its devices have arguably lost some of their previous luster. One piece of the BlackBerry ecosystem that has always been respected is BlackBerry Messenger, its eponymous messaging system. It’s always-on nature, perceived reliability and PIN-based connection service is almost universally respected, even by non-BlackBerry device users. So, when BlackBerry announced that it would be opening up the hitherto proprietary messenger to iOS and Android users, ears perked up. --Tre Lawrence

And finally, this week Pocket Gamer reviewed Dead Trigger 2, highlighted the stand-out hits from its Big Indie Pitch event, found 8 tablet-only games to play on the new iPad Air, reviewed Ace Attorney on 3DS, and went hands-on with Vita charmfest Tearaway. Head to Pocket Gamer now for their weekly wrap-up.

This Week at 148Apps: October 14-18, 2013

Posted by Chris Kirby on October 19th, 2013

Expert App Reviewers


So little time and so very many apps. What's a poor iPhone lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.

Device 6

I love what Simogo is doing in 2013. While the studio has always been a purveyor of a different kind of experience on iOS, this year their releases have been centered around story-telling and puzzle solving. It started with Year Walk and now continues with Device 6. They’re creating unique and intelligent experiences that deserve to be seen and heard. Now, much like Year Walk, this is something that is best when not spoiled so I’m only going to touch on cursory details of the plot and scenario: this is a sort of interactive piece of fiction that players read through that frequently wraps around the screen, requiring players to rotate their device to keep up with where everything is going. The story is about a woman named Anna, who wakes up in mysterious circumstances. To advance the story, certain puzzles, whose hints are embedded in the narrative and visuals, must be solved. The challenge comes from solving the puzzles and putting together the hints – have some pen and paper or some kind of writing app on a computer or other device open to take down notes to solve everything and to advance the story. --Carter Dotson


Soul Gambler

Faust is the protagonist of a classic German legend. A successful scholar who, dissatisfied with his life, makes a pact with the devil and exchanges his soul for unlimited knowledge and worthy pleasures. The legend of Faust has been retold throughout history via many forms of media, and has been the basis for many literary, artistic, cinematic, and musical works. Soul Gambler is the remake of the original free unfinished interactive visual novel inspired by Goethe’s famous German tragic play, “Faust,” that has had a complete revamp; and with the success of its Kickstarter, has been made into a fantastic-looking interactive graphic novel that combines the art style of comic books with playable mechanics most commonly found in video games. --Lucy Ingram


Fist of Awesome

An unlikely hero. Bears. Lots and lots of plaid. A talking, time-traveling fist. These are only a handful of examples as to what players can expect when they jump in to FIST OF AWESOME. It’s certainly a weird, wacky, and wild beat-em-up with old school brawler roots and a few modern concessions. There are a few not-so-awesome issues nestled in with all those homicidal talking bears, however. Tim Burr is just a hard-working lumberjack with simple aspirations and a close group of friends. His is a happy life, and he envies no one. That is until the timeline is inexplicably altered and bears become the dominant species of Earth. Tim’s hand begins speaking to him, identifying itself as the FIST OF AWESOME and taking him on a journey through several eras in history – all overrun with bears – as the unlikely duo set out to fix history. --Rob Rich


OmniFocus 2 for iPhone

OmniFocus 2.0 for iPhone is a to-do list and task management app that’s built for the person who’s deadly serious about tracking what they need to get done and when. After all, the app for iPhone is $19.99, which is well above what most apps are priced, but OmniFocus has a wealth of features and syncing options to help justify it. Still, it’s a cost that just may be worth it, because this is comprehensive yet still somewhat simple. It’s like fishing with grenades. --Carter Dotson


PumaTrac

PUMATRAC may sound like just another fitness app at first, but it provides a unique user experience that others like it currently don’t offer. PUMATRAC is designed to keep runners motivated by giving them insights on conditions that affect running performance so that workouts are actually more fun and rewarding. This means that the app can tell whether users run faster to pop music or longer on Fridays just by analyzing many different conditions thanks to Tictrac technology. --Angela LaFollette


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Cavemania

Free-to-play match-three puzzles are as inescapable as bathroom issues after an all-you-can-eat night at Taco Bell, and are just as expected. Although I know I should hate them for their complete lack of originality, or artistic merit, my primitive synapses still get their share of enjoyment, just from matching things in the right order, without any particular reason and reward. Perhaps, my mom was right, and I should have gone in accounting. In any case, Cavemania tries to introduce some new mechanics, but it’s unclear whether they help overall game, or just get in the way. --Tony Kuzmin


Lumber Jacked

It’s too primitive that lumberjacks are always seen as the most manly of all people. So what if they have muscles of iron, and spend days at a time, uniting with nature and flinging mighty axes all day? Internet critics also have cramped up muscles, unite with nature every five to seven hours, and fling mighty keys up and down. Still, I’m yet to see a single game that gives the credit where it’s due, and features the mighty and the powerful, as the ultimate example of manliness. But, while the ungrateful, primitive culture moves down the familiar road, we get Lumber Jacked, another game, where lumberjack is the mighty hero yet again. It’s not like I remember any other games with lumberjacks, but there have to be lots of them, or this whole paragraph makes no sense. --Tony Kuzmin


Drift Mania: Street Outlaws

Drift Mania: Street Outlaws is the latest in the series of Drift Mania games by Ratrod Studios, with the scene shifted to street racing. But is it worth playing? There isn’t much content available without a lot of gameplay in Drift Mania: Street Outlaws. From the start of the game one car and one track is unlocked. Unlocking additional tracks is far from a simple task. For each track you can race on there are a number of achievements, such as drifting a certain distance or finishing in a time limit. Once enough of these are achieved, the next track is unlocked. Cars can be bought at any time, but are very expensive. --Allan Curtis

And finally, this week Pocket Gamer reviewed DEVICE 6 and compiled a complete walkthrough to the game, went hands-on with Dungeon Keeper and Tiny Death Star, and made some bold predictions for next week's Apple press conference. Head to Pocket Gamer for their weekly wrap-up.

This Week at 148Apps: October 7-11, 2013

Posted by Chris Kirby on October 12th, 2013

Expert App Reviewers


So little time and so very many apps. What's a poor iPhone lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.

Monster Adventures

I enjoy Roguelikes. I have a thing for RPGs. I love action-adventure games. I even dabble in monster-collection fairly often. But in all honesty, would anyone expect all of those great tastes to taste great together? Turns out it doesn’t matter because Foursaken Media has mixed them all in the big proverbial jug that is iOS, and the result is so good it just has to be fattening. Monster Adventures begins (and pretty much stays in) the town of Yerpa. It’s a quaint place surrounded by forests, mountains, and snowy plains, all of which are crawling with monsters. Fortunately our hero/playable character stumbles upon a friendly critter in the town’s well, and the duo set out to be the very best. Possibly like no one ever was. --Rob Rich


Gunner Z

There haven’t been a lot of serious attempts to replicate the formula of Zombie Gunship, which is unfortunate: that game made zombie killing fun in a special way. Gunner Z is one of the few that takes it on, but it struggles due in large part to its structure. The game puts players in the gunner seat of a truck that’s out to go blow up some zombies and the human sympathizers that seem to all have military ranks. Players can raise or lower their height to get the perfect angle against zombies, though it never feels like it’s of much practical use. Players get a standard gun of their choice with unlimited ammo, and a set of rockets that can be used to help take out more powerful enemies and large groups of zombies. If the zombies get close they’ll do heavy damage to the truck, and if the truck runs out of health it’s mission over. --Carter Dotson


The Cave

Back before there was ever a Master Chief or even an Angry Bird, there was once an adventurer named Guybrush Threepwood. Ron Gilbert was one of the brains behind the success of LucasArts’ original run of Monkey Island PC titles, later departing from the studio to pursue other projects. Fast forward to 2011, Gilbert re-teamed with fellow LucasArts alum Tim Schafer to re-imagine the adventure game for the modern generation. Has The Cave recaptured the magic of old, or is this a nostalgic trip down frustration lane? Adventure games have had a long legacy of turning a player’s mind to mush. For this reason, it only seems fitting that The Cave harkens back to the classic Maniac Mansion, where the player is faced with selecting which three of the seven available characters to use for the entirety of the game, right out of the gate. Decisions, decisions. Depending upon the selected avatars the puzzles and story may be modified slightly, lending itself well to a least two additional replay sessions. --Blake Grundman


Perfect Shot

Capturing that one perfect shot of a group of friends can be difficult. There’s almost always someone who is blinking, not looking at the camera, or forgetting to smile. Now there is an app available that solves all these problems and more. Perfect Shot couldn’t have a better name since it essentially describes exactly what the app does. Designed specifically with iOS7 in mind, Perfect Shot detects the number of individuals in a photograph and can detect their eyes and smiles. What’s amazing about this app is that it automatically captures a photo once everyone in the group is smiling and not blinking, so there’s no need to press the shutter button. Of course, eye and smile detection can be turned on or off by tapping on the gear icon in the lower right corner. --Angela LaFollette


Toca Cars

I am pleased to have had a chance to review Toca Boca’s new app, Toca Cars. As many may know, Toca Boca is known for their wonderful digital toys based on the real world playthings children use every day, and Toca Cars continues in the footsteps of their other great apps. It is worth explaining that Toca Cars is not so much a first-person POV driving simulator. Instead, it allows one to drive a car around a track with the drag of a finger. More impressive is the chance to drive and crash into the landscape the track has incorporated within; including many various buildings, street signs, a few animals or other characters, colorful ice cream puddles, ramps, and many more details too numerous to name. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Autumn Dynasty

Good pure RTS games aren’t exactly easy to find on Android. Sure, there are a few good ones, but few can match the strategic depth to be found in Autumn Dynasty. Autumn Dynasty tells the story of a Royal Scholar, an important, intelligent man sent on a routine journey by the ruling government. He runs into a spot of trouble and, after proving himself against his enemies, you’ll follow his story as he grows into a leader and unearths a sinister plot. AD tells a great story and the very well done character art and interesting dialogue really drive the game’s story onwards and gives a lot of incentive to complete the next mission. --Allan Curtis


Evomail

Evomail is part of the new generation of email apps, ones that shoot for a greater degree of accessibility and inbox management. But for me, Evomail comes with one killer feature: the ability to remove emails from the inbox temporarily by ‘snoozing’ them. On my iOS devices, Mailbox’s ease of use and interface has made it my client of choice. This is a problem because I rely on its ability to easily delay emails to a later time to help keep my sanity. Yet despite Mailbox’s expensive acquisition by Dropbox, it’s still an iOS-only affair. It’s frustrating, because it’s something Google has yet to add in as a built-in feature despite making the Android Gmail app more like Mailbox and Evomail with things like swiping actions. So now Evomail is on Android, and with it, the ability to procrastinate on answering emails. But it’s not quite the great email experience that I wanted. --Carter Dotson


PinWar

Pinball is one of those old-school games that are almost always perfect as-is. Why? It presents the perfect union of physics, chance and human skill. It’s beautiful… even the electronic versions seem best when they are presented “traditionally.” Maybe, just maybe PinWar is an exception. “The” exception? In this game, basic pinball gets souped up into a battle zone that pits fast reflexes against human opponents or artificial intelligence. There are a few different play modes. In Quick Battle, it’s a war of attrition; play continues until one side loses all available tokens, with friends being expended with every pinball conceded. This mode is s quick shootout. --Tre Lawrence

And finally, this week, Pocket Gamer took a look at the new and noteworthy iOS games, including Costume Quest, KAMI, Duet, and Ring Run Circus. It also investigated Codea, an app that lets you make games on your iPad. And the site reviewed huge new 3DS adventure, Pokemon X and Y. Take a look, in PG's weekly wrap-up.

This Week at 148Apps: September 30-October 4, 2013

Posted by Chris Kirby on October 6th, 2013

Expert App Reviewers


So little time and so very many apps. What's a poor iPhone lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out Reviews Archive for every single review we've ever written.

Shadowrun Returns

What was old is new again. Thanks to popularization of crowd-funding services like Kickstarter, many forlorn, neglected, and abused franchises of yesteryear are receiving a new lease on life. One such series seeing a massive resurgence is the strategy RPG and table-top classic, Shadowrun, which finally found its way to iOS in the form of the newly released Shadowrun Returns. Can it somehow live up to the nostalgia laced, sky-high expectations of fans, or will it suffer the same fate as the attempted Xbox 360 reboot? Looking back through the annals of history, the last time that a proper Shadowrun RPG was released, Sega was trying to hock the Sega CD. Thankfully, time has been kind to the genre, and the developer, Harebrained Schemes, has went to great lengths to assure that the title’s mechanics meet up with the expectations of a modern audience. The action itself plays out from a third-person, isometric view, akin to what would be found in most modern tactical RPGs, and is coupled with an extremely organic screen tapping control scheme. --Blake Grundman


Incredipede

Incredipede by Sarah and Colin Northway, is almost two different games built into one title. The first is the main adventure, one where players control Quozzle, a spunky little cyclops gal going through those awkward years where one doesn’t know how many limbs and muscles one has at any given time. There’s not just that, but there’s also the need to collect fruit to save the fellow members of one’s species who have been kidnapped. So the player, serving as the control agent for Quozzle’s muscles, tries to both get Quozzle to the end and to collect the fruit in the levels, which are used to unlock future levels. --Carter Dotson


Pixel This!

I suppose a sign that a game is really good is when I lose all track of time; just constantly diving back in, ignoring all other responsibilities, just playing the game again and again until there’s no more game to play. That’s Pixel This! by Mark Brown , a game he created because “Most of the Picross apps on iOS kind of suck, so I made a better one.” Well, he succeeded. --Carter Dotson


Projector Up!

As a freelance writer and small business owner, keeping tabs on all of my finances and projects can become quite daunting. Plugging numbers into excel, cross referencing projects and figuring out my profits are just a few tasks that can get overwhelming. Now that there’s an app for pretty much everything, I was intrigued by what Projector Up! had to offer myself and other freelancers. The app’s main purpose is management of accounting. It focuses only on small studios and freelancers and isn’t intended for big businesses. Aside from its simple and clean interface, Projector Up! boasts many features like goal tracking, financial planning and visual tracking. --Angela LaFollette


Gappy's Mystery Letters

Gappy’s Mystery Letters is a charming and effective interactive letters app starring Gappy, the cartoony character from Spinlight Studios’ earlier app Gappy’s First Words. Here, Gappy will be thinking of a letter and asking children to trace with a finger a moving star which engages children to draw a letter that they will then match up with a series of letters to choose from. I believe that the sense of mystery, complete with fun and suspenseful music, will keep children engaged longer than simply tracing over a template which can oftentimes be scribbled over instead of specifically worked with, as this app taps into a child’s sense of wonder as they form these letters. Another nice moment is revealing the gift Gappy receives that corresponds with the letter in question, such as wagon for “W” – nicely stylized as an image later to be used as a coloring page – a nice touch as this cute moment will not register the way it would if Gappy were being given a whole lot of “stuff” like more tangible toys. I would, however, like to be able to control the speed that one needs in order to follow the star as I could see a child new to tracing or printing having difficulty at first – a minor concern really as this is a great app for those new to learning their letters but who are looking for something a little different. Also included is a blank drawing page as well as 52 coloring pages based on the alphabet that can be unlocked by slowly solving the mystery games found within this app. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Blood Battalion

Sometimes it is fun just to watch games. Anyone who’s played the Sims knows that watching the drama unfold can be as fun as creating the drama. These types of players will likely love Blood Battalion, a strategic RPG which is light on the gameplay and heavy on the spectacle. Players begin the game by selecting a hero. It’s possible to pick from such heroes as a healer girl who’s fairly useless in a fight, but has the vital ability to keep other troops alive, to a swordsman who has immense power but not much else. --Allan Curtis


LavaCat

Fast Cats and lava. Welcome to LavaCat from PocketCake. The basic premise is what one expects in a side-scrolling adventure: moving from the left of the screen to the right, the main objective is to get as far as possible without getting fried by any of the heat-related dangers that lined the playing area. In the interest of fair disclosure, it should be noted that the playing area is molten lava travelway with falling spikes and steam geysers that can do lethal damage to a poor little puddy cat. The controls are minimalist. One bank has a direction button set that controls “forward” and “backward” movement. There is also a jump button. An hourglass button rounds out the core controls. The cat remains stationary on the bottom surface unless a button is being held; not a lot of momentum is retained when movement in either direction is not engaged. --Tre Lawrence


Total Conquest

Ever wanted to build a charming Roman village from the ground up, build a thriving economy and then shatter the peace by recruiting a huge army to crush friends and rivals, then look no further than Total Conquest, a new game from Gameloft where aspiring generals can do just that. In Total Conquest the player starts off with a Town Hall and not much else. From there villas are constructed to generate gold and farms are planted to generate food. Each building can be upgraded multiple times. Temples can be raised to gain blessings from the gods, bestowing faster or stronger attacks and players can also build a bunker like Militia building which garrisons troops in case of attack. --Allan Curtis

And finally, this week This week, Pocket Gamer reviewed The Cave and Transport Tycoon, crowned the best iOS and Android games of September, looked at the most exciting mobile games for this month, and went hands-on with The Room 2, Monument Valley, and Framed. Take a look, in PG's weekly wrap-up.

This Week at 148Apps: September 23-27, 2013

Posted by Chris Kirby on September 28th, 2013

Your App Experts


The furor over two new iPhones and the release of iOS 7 may have passed, but that doesn't stop the oncoming wave of new apps. If you want to know what's worth your time and what's not, just look to the expert app reviewers at 148Apps. And if you want more app reviews than you can shake a stick at, be sure to hit our Reviews Archive.

Big Brain Master

Big Brain Master is a pure puzzle game that tells a story whilst engaging the player in some enjoyable and challenging puzzles. A new and artful take on “mind” games, it’s simple and entertaining approach manages to keep players guessing without being too complex. The art style is highly detailed, with a nice, clean, and simple graphical outlook, and the puzzles are presented in an interesting format which gives it an interesting and refreshing feel whilst playing. Navigating the user interface is nice and straightforward, and the design layout is linear enough to not overcomplicate by looking too clunky or crowded. Each of the 250+ levels are divided up into seven puzzle styles that are each distinctive from the last. Although this might seem refreshing enough to most players, I personally feel that perhaps having less levels per style and more of a variety of puzzle styles would have made it slightly less repetitive, as after a while gameplay seemed to become a little tiresome and I felt like I was just repeating actions that had already become less of a challenge. --Lucy Ingram


Pocket Trains

NimbleBit has a clear formula with their bitizen-featuring simulation games, one that repeats with the third such title, Pocket Trains. They’re games that are fueled not so much by challenge, but by keeping the player interested in propelling the machine forward and not punishing them for playing the game – like so many other free-to-play simulations are wont to do. It’s why I find myself falling into the same pit with Pocket Trains where I check it regularly for weeks on end, the same as I did with Tiny Tower and Pocket Planes. This feels almost like a remix of Pocket Planes that’s been simplified a lot. Where that game had some complexity due to the free-form nature of air travel,Pocket Trains is forced to be simpler because of the fixed nature of rail lines. Only one train can own a segment between two cities, though of course multiple train lines can travel through cities on intersecting lines. The paths are thus largely pre-defined and there’s now no monetary cost for traveling to a city, only a fuel gauge that refills when a train is idling or when the player pays a couple bux to refill it. --Carter Dotson


Trouserheart

Trouserheart is an ideal game for the mobile format. It’s the kind of thing that can be jumped into for five or ten minute sessions, while still actually achieving something in that short space of time. In the vein of games such as Diablo and Torchlight, Trouserheart is a hack-n-slasher that’s very simple to learn. Using a virtual d-pad and one sole button to attack with, it takes seconds to master. What takes a little longer is learning to dodge enemies by moving around them quickly. It’s still all pretty simple stuff, though. Vibrantly animated, Trouserheart also maintains a charming and humorous take on events, right down to the player’s quest to rescue one’s trousers. Yes, really. --Jennifer Allen


Chainsaw Warrior

I’d admittedly never heard of the original Chainsaw Warrior tabletop game from the late 80s, but that’s probably due to a combination of me not being all that into board games back then and also being six years old. Regardless, the player-versus-game gore fest has made its way to iOS. And it is ridiculously awesome. Chainsaw Warrior is essentially every action movie in the 80s turned into a dice-rolling game. A dimensional rift has opened up, resulting in New York being overrun by horrible mutants and other monstrosities, with a shapeless dark being running the show. In about one hour’s time the rift will open further and swallow the entire city. So it’s up to the titular hero to wade through hordes of terrible monsters in a desperate attempt to reach the Darkness and put a stop to the otherworldly assault. They’ll have to fight through a deck of over 50 cards just to reach a second, which is the only place where the Darkness will appear. Dying happens a lot. --Rob Rich


Wombi Math

Wombi Math is a cute and fun app that will encourage grade school children to work on their math skills. Set in a charming urban landscape, a brick wall is used as the backdrop for different math equations and their answers to be displayed – be it with the possible use of addition, subtraction, multiplication, or division. Tap on an equation as well as the matching answer to clear the board. I admire how simple it is for parents to adjust the math questions used for the abilities of a specific child as well as how the questions and answers are represented – be it in uniform block boxes or more colorful and sometimes geometric shapes. One can also scroll through a few related brick walls that include each function, whether mixed, addition, subtraction, or division – each with a nice, different use of color yet maintaining an intentionally sparse background, keeping the focus on the math. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Terraria

Outdoor survival, nicely-rendered 2D graphs with whimsical monsters and… wait for it… zombies? People: Terraria is here! The gameplay takes familiar survival staples and rolls them into a fairly complex system involving manipulation, combination and strategy. The tutorial underlines the basic stuff quite well; the first grand explains how to use the left-set control to move on either direction, as well as how to jump, scale downward… and instinctive movements, like directing jumps in either aerial direction are logical. The tutorial goes on to walk through collection of materials, protection, creations and dangers. --Tre Lawrence


Tanktastic-3D Tanks Online

Porches. Lamborghinis McLarens. All infinitely cool, but I dare anyone to show me a guy who hasn’t wanted to rock a tank at least once. Go ahead. I’ll wait. For folks who can’t or won’t do a 4-year bid just to do some infantry driving, Tanktastic is a relatively safe alternative that brings team combat, tactics and good old speed of accurate firing to bear. Jumping into a random group battle mostly describes the gameplay in all its muscled glory. The task is dropped into a terrain with different types of structured obstacles, and several other manned tanks. It’s a shameless free for all that measures speed, accuracy and cunning. The controls are straightforward, and encourage quick movement and shooting; I felt most comfortable with dual thumb controls. --Tre Lawrence


Pivvot

Pivvot is nothing if not eye-catching. Its stark graphics and simple gameplay demand attention. But how does it play? Pivvot's concept is as simple as it gets. You control a rotating circle that moves along a line. As you move along you’ll see obstacles you need to avoid, lest you crash into them and die. To do so you use very simple two finger controls that rotate your intrepid circle left or right. While this sounds like an incredibly simple concept, in practice it is extremely challenging. The game starts off simple with easily avoided obstacles such as spikes that only take up one side of the course, but quickly adds in much harder ones that require exact positioning, like lines of small walls that move constantly. --Allan Curtis

And finally, this week Pocket Gamer demystified iOS 7 controllers, picked out the perfect games to show off your new iPhone 5S, reviewed hot new App Store games like Boson X and Trouserheart, and showed off this week's iOS games in video show What's New? See it all in PG's weekly wrap up.

This Week at 148Apps: September 9-13, 2013

Posted by Chris Kirby on September 15th, 2013

We Know Our Apps


Sorting through the gigantic swarm of apps out there can be daunting. 148Apps is here to help. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.


Ninja Cats vs. Samurai Dogs

The age-old battle between samurai and ninjas has been told throughout time across several forms of media, but Eutechnyx has taken it to a whole new level with Ninja Cats vs. Samurai Dogs. Ninja Cats vs. Samurai Dogs is a tower defense game in which the field of battle is divided up into five lanes. There are a variety of towers available to build that each have various functions and resources, but there are only five spaces in which to place them so it has to have some sort of strategy. Otherwise it’s just a case of trial and error. Units are created and deployed from these towers, which are generated as cards that all have different abilities. Once the decision to deploy a unit has been made it is then possible to choose where to place the character, with the aim of getting them across to the other side to destroy enemy towers. If a character, be it a ninja cat or a samurai dog, passes an enemy on their path (or adjacent to, depending on abilities) there will be a face-off to the death and the victor will advance forward. --Lucy Ingram


Heroes of Loot

Distilling a genre down to its basic elements isn’t necessarily a difficult task, but doing it well absolutely is. Just cutting gameplay and other mechanical elements out at random won’t do; it really requires surgical precision. And yet, Orangepixel pulls it off so well with Heroes of Loot they make it look effortless. Heroes of Loot, at its most basic, is what happens when a game like Gauntlet is combined with Roguelike elements. The four adventurers (Elf, Warrior, Wizard, and Valkyrie) are in it for the money and not much else. Once players select their character, it’s on to adventure! Or in this case something akin to an arcade dungeon crawl. Randomized dungeons, quests, and special items make an appearance along with permadeath, but it’s all been streamlined to the point that dying is merely a (very) temporary setback. --Rob Rich


Junk Jack X

The 2D mining and crafting genre is becoming a crowded one on iOS, with The Blockheads leading the way (in this writer’s humble opinion), Terraria making the jump to iOS, and now Junk Jack X – a follow-up to the 2011 2D crafting game that launched on iOS. And for those looking for a fun 2D crafting game can’t go wrong with Junk Jack X. Now, as someone intrigued by the genre but not an expert on them per se, I find the way that a game like Junk Jack X decides to just leave players in the middle of nowhere to start off with, left to fend for themselves, absolutely fascinating. In a world of handholding it’s kind of refreshing to be left to fend for myself. Of course then nightfall comes and I’m being assaulted by zombies, slime monsters, and spiders constantly, and I’d kind of appreciate some hand-holding! The ability to zoom way out to see where one has been and what the upcoming landscape may hold is great, especially handy for after a death, trying to make it back to the place one worked from. --Carter Dotson


Disney Princess Royal Salon

Disney Princess Royal Salon is a very nice universal application that allows young children to dress up Disney princesses as well as style their hair with a tap or drag of a finger. Having only a son, we never got into the princess theme the way some children do, but I did spend a few years looking for a moderately-priced styling head that was not attached to Barbie as my boy showed interest in trying to style my hair and apply pretend makeup to my face, so I think he would have fun with this kind of pretend play toy. It is these kinds of styling head toys that came to mind as I tested the Disney Princess Royal Salon app as after choosing among Cinderella, Belle, Rapunzel, and Ariel one gets to decide which of four invitations to select, and one has a chance to style a princess’s hair with the tap of a finger. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

SimpleRockets

Space. The final frontier. The strange, black mass around the Earth that’s calling out to us, daring to come at it with all the technologies we could think of. As the space exploration in real world is stalling behind the schedule, videogame spacemen are orbiting on the countless devices, including mobile phones. The most popular among the “realistic” space exploration simulators is, undeniably, Kerbal Space Program. It’s a whole another topic, worthy of a hundred of articles, but it’s quite obvious where SimpleRockets took the inspiration from. Although it’s a lot more simple, it’s fitting perfectly into the mobile screen. --Tony Kuzmin


Wordcraft

Wordcraft is a combo word game from Littlebigplay. The game is an interesting mix of word games like Scrabble and crossword puzzles. The playing area is a rectangular grid made up of squared letter tiles set up in 8×13 fashion. The letters are random, and contain all the letter of the alphabet with varying probabilities. As in Scrabble, each letter has a number value that seems to be based on the use of the letter in the English language. Thus, E, T and A have the lowest values, and K, X, Q, J and Z have high values. --Tre Lawrence


Daddy Was A Thief

Isn’t it strange that a game is only perceived as mature when the developers consciously try to make it so? By all accounts, Daddy Was A Thief is a hardcore circus of violence and destruction, but since it has nice music and cute graphics, it feels like a completely peaceful game. And I’m definitely digging its style. I’ve already reviewed it a while ago on iOS, and since Daddy Was A Thief got an update, I figured it would be a great time to also review this great game on Android, as well. --Tony Kuzmin

Also this week, Pocket Gamer went preview crazy, with first impressions of Infinity Blade III, Trials: Frontier, Gunner Z, Assassin's Creed: Pirates, Pocket Trains, Valiant Hearts, Fist of Awesome, and Rayman Fiesta Run. Get more reviews, news, and videos in Pocket Gamer's weekly wrap up.

And finally, in this week's AppSpy News Wrap-Up, James talks you through the Infinity Blade III trailer, and shows you the first gameplay video from Trials Frontier, Assassin's Creed: Pirates, and Rayman Fiesta Run. He also talks in a pirate voice for longer than is strictly necessary. Visit AppSpy.com for more video reviews, news, and previews.

iOS 7 - What We Want, Hope for, and Are Looking Forward to

Posted by Rob Rich on September 10th, 2013

Here we are, on the cusp of iOS 7’s official release. No, the early beta doesn’t count. Now that Apple’s latest mobile OS is almost upon us, the senior staff at 148Apps decided it was a good time to discuss what we’ve been looking forward to the most. With a little speculative wishful-thinking thrown in for good measure, of course.

Jen Allen is most interested in the new Multitasking feature. The ease with which we’ll all be able to close out apps is certainly welcome, but it’s the intelligent tracking that she’s really excited about. “[the fact that] it knows when I use apps most frequently will be great,” she says, “as I’m a creature of habit.”

For the unfamiliar, that means iOS 7 will anticipate when you prefer to use your apps and can update them before you even open them. Like to check Twitter every evening at around the same time? Load it up and your feed will already be up-to-date.

It’s the Control Center that’s been on Carter Dotson’s mind the most. “I love the quick settings panel. It's long overdue!” he says, “Especially since turning Bluetooth off and on is such a hassle on iOS.”

Imagine being able to access all the simple but incredibly useful features you usually have to dig through menus to find. Well, that’s what the new Control Center in iOS 7 does. By swiping up from any screen - Any screen. Even the lock screen - users can turn Airplane mode on or off, fiddle with Wi-Fi and Bluetooth, lock the screen’s orientation, access the flashlight, camera, and more. They totally had me at Airplane mode.

My own (Rob Rich) interests are fairly in-line with Jen’s and Carter’s. I’m super-excited about Control Center, and while I’m not quite as psyched for Multitasking I can certainly imagine how useful it will be. I’m also really looking forward to the Safari update, which will hide most of the extraneous interface elements until they’re needed. I’m also looking forward to the swipe navigation and the smoother Reading List browsing. Heck, even the consolidated tab view has me excited (I’m a tab browser by nature). I only hope they finally increase the tab limit for the iPhone.

Pretty much all of us are looking forward to the improvements to Find My Phone as well. And hoping we never have to use them! Still, giving users the ability to create a custom message that will display on the lock screen, even after a remote erase, brings some peace of mind. As does being able to reactivate the phone so easily (input your Apple ID and password and you’re done) if it’s returned or found. Generally being unable to do *anything* to the phone without the use of your Apple ID and password is nice, really.

I also very much like the idea behind AirDrop. We snap a lot of cat photos at home and being able to share them so easily will be a major boon. Now nothing will stop me from bombarding my wife with adorable kitties while she’s at work! Now I just need Maps to be relevant again and I’ll be all set.

We’ve saved the best for last, though. And because this list is alphabetical by last name. So, what is Jeff Scott’s most anticipated iOS 7 feature? “iOS 8.”

Nah, just kidding. He’s looking forward to the Control Center as much as the rest of us. Also “some parts of the refreshed design, game controllers, and increased security through the iCloud required login when wiping a device.”

And what is he hoping against hope for? Lots of stuff. “I want the AMOLED screen that only lights up needed pixels,” he says, “I want the 44MP camera on the Nokia 1040, multi-user stuff, greater customization options, and widgets. I want developers to be able to trick out a few, simple things, like notifications. I want iCloud to be the end-all cloud service for all of my digital needs, and the iCloud price needs to drop through the floor. But we already know none of that is coming.”

So tell us, what are you all most looking forward to? Is there anything you aren’t sure of that you’d like to see make it into iOS 7? Anything you’d prefer to see left out? Chime in below and tell us your thoughts!

Five of the Most Recommended Apps This Week: August 26-30, 2013

Posted by Chris Kirby on September 2nd, 2013

This week, our top Powerslyde recommendations are all about games. So why waste any more time? Let's get to the list:

Carnivores: Dinosaur Hunter Pro
Office Jerk
CSR Racing
Robbery Bob
MotoHeroz

Some obscure games populating the list this week, for sure. However, Carnivores: Dinosaur Hunter Pro got a solid four-star review from our own Jennifer Allen, who said, "Carnivores: Dinosaur Hunter is a hunting sim with brains, but it could do with a smoother learning curve. Persevere and it's fantastically satisfying." Allen also gave a three-star review to CSR Racing, mentioning a tendency towards monetization in the game that got in the way of gameplay.

As for the remainder of our list, Office Jerk is a strange Paper Toss-type game that has players hurling unusual objects at an annoying co-worker, Robbery Bob is an overhead-view stealth game, and MotoHeroz is a Trials HD clone that got a great review from Carter Dotson.

So let this be a lesson to you, loyal reader: a game's obscurity does not mar its playability. Keep that in mind as you recommend apps and games to others. And thanks to Powerslyde, the app that recommends apps, for this week's list. What apps do you recommend? Drop us a comment below, or send us a message on Facebook or Twitter. See you next week!

This Week at 148Apps: August 26-30, 2013

Posted by Chris Kirby on August 31st, 2013

Your App Review Experts


At 148Apps, we help you sort through the great ocean of apps to find the ones we think you'll like and the ones you'll need. Our top picks become Editor’s Choice, our stamp of approval for apps with that little extra something special. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.


868-HACK

868-HACK is the latest game from indie developer Michael Brough, who primarily works in a glitch-inspired pixel art style, making intelligent games that are his unique interpretations of certain genres. 868-HACK is a sort of take on ‘hacking’ in a roguelike fashion that’s somewhat similar to Zaga 33, and is actually referenced in the story text. The idea is that players must navigate 6×6 levels that represent computer nodes, with viruses and bugs that spawn at various times. The entire game is turn-based; with the player making a move, then all the enemies. Swiping is used to move in the cardinal directions, and to also attack an enemy that is in that cardinal direction. Attacking keeps an enemy from moving, but uses up a turn that could cause other enemies to move in and take out the player, whose health is represented by a smiley face. Three hits and it’s the end of the hacking session. --Carter Dotson


Sumhold

The native iOS calculator is missing two things: simplicity and elegance. Sumhold brings both of these things to the table and much more with its stylish calculator that really puts the current Apple one to shame. There aren’t any directions when Sumhold is first opened, but that’s because it doesn’t need them. Users are presented with a sleek calculator that features rounded buttons and a white and red color scheme. When it’s time to calculate, just tap on the buttons and Sumhold gets to work. What’s great is that it keeps track of long calculations on one easy-to-read line. The running total shows so there’s no need for confusing buttons that ultimately lead to frustration. Math equations that are no longer needed can be deleted by tapping on the little “x” in the corner. --Angela LaFollette


Terraria

Terraria finally brings the preeminent 2D take on Minecraft to mobile. While other games have taken this perspective on mobile (Junk Jack, which released a sequel the same day as this release, and the excellent The Blockheads), Terraria brings to the table a feel closer to RPGs and to Metroidvania-style adventures. Yes there’s plenty of crafting and mining, and the basic language of the genre is well-represented here. There’s the need to mine materials and chop down trees to build better items and safe shelters among the vast, unknown world. But there’s also some more specific adventures to be had. There are deadly enemies, including some challenging bosses, to be taken on in Terraria. Finding them and being ready for them is the challenge. Plus, with randomly-generated worlds there’s no real way to know what’s next. --Carter Dotson


Sago Mini Doodlecast

Sago Mini Doodlecast is a universal app that I have wanted to review for a few weeks now but needed a time for my busy son and I to test it together. Unlike other applications my boy has enjoyed helping me with, where a positive reaction consists of my son taking the iPad and insisting on the chance to explore without distraction, Sago Mini Doodlecast is a creative, open-ended drawing app that family members and friends will be delighted to share. This is a new app by the developers at Sago Sago, the dream team made up of developers of Toca Boca and zinc Roe, who have joined forces to develop Sago Mini apps for toddlers and the preschool set. Sago Mini Doodlecast is based on an earlier app with a related name, Doodlecast for Kids, now updated with the familiar zinc Roe and Sago Sago characters seen throughout this series of applications. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Samurai Shodown 2

Samurai Shodown 2 comes with a wee bit of sticker shock: $8.99 for a port of a decades-old fighting game? Well, it kind of makes sense: It’s a Neo-Geo fighting game, and hey, the Neo-Geo was known for its very expensive games. But considering that the platform also had games with some of the finest 2D animation around, it was at least moderately justified. So, let’s work on the operating theory that if it’s deserving, Samurai Shodown 2 is worth $8.99, disregarding that even premium content for mobile rarely gets above $6.99. Well, I don’t think it is. The port job is just too poor to recommend it, especially at this price point. --Carter Dotson


Cryptic Cosmos

Cryptic Cosmos is a small, tight quest, set in an outlandish base, far in the dark reaches of space. Main Hero is a bounty hunter, whose target is hiding out somewhere in the base, with the game’s main goal being finding it out and disposing of it. Although the story isn’t as convoluted and original as it could be, it’s a nice setup for a space adventure, and serves well enough as the game’s background. Although one of my main concerns about the game was initially its relative shortness, I now think that it’s just long enough. It has enough content, without sinking into repeat or artificially stretching its gameplay. While it is short, it’s long enough to give a good deal of interesting puzzles. Shortness of the game is likely because of an in-game walkthrough, which is a brilliant move in itself, so there’s no need to sweep through all of the previously unlocked locations, searching for the bit that was previously skipped. --Tony Kuzmin


Chuck's Challenge 3D

Chuck’s Challenge 3D, from Niffler Ltd., makes it easy to like it. In this puzzle caper, Woop, a curiously toothed purple alien serves as our cocky protagonist. Apparently, Woop likes a challenge, and in a bit of clever development, he gets to interact with gaming icon Chuck Sommerville and get all sorts of solvable riddles to test his powers of deductions. The playing area is usually a grid made up of a surface of cubes; on those cubes was a rally point of sorts, and the simplistic goal is to get our guy from the start point to the end point, which signifies the successful end of the attempt. Movement is effected by a virtual joystick that controls movement one square at a time. --Tre Lawrence

This Week at 148Apps: August 19-23, 2013

Posted by Chris Kirby on August 24th, 2013

Apps Are Us


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


Zombies Ate My Friends

Zombies and video games go great together. We tend to forget this, especially as zombies in general become increasingly played out, but it’s a fact regardless. While Zombies Ate My Friends is no The Walking Dead, or Zombies Ate My Neighbors for that matter, it still showcases why this combination is so strong in the first place. As a zombie apocalypse tears through the town of Festerville, players loot and scavenge just to survive. However, since this is an RPG, that is only the beginning of the lengthy, 8-episode story. Throughout their quests, players will reconstruct helicopters, recruit new survivors into their camp, and desperately search for cures for their infected teammates. Sharp writing keeps even the grind-heaviest missions from getting stale. Complimenting that is the excellent art style best described as “Scott Pilgrim” but without the video game aesthetic. Raiders, boss zombies, and other characters have big, expressive, chibi cartoon heads and fluid animations that energize the presentation. Meanwhile dark, moody colors and macabre background details like “Murphy’s Law Office” constantly reinforce the funny yet bleak tone. --Jordan Minor


Cloud Spin

Cloud Spin is a quite gorgeous game to look at. Never skipping a beat visually, it uses the Unreal Engine well to provide a fast-paced and enjoyable racing game like few others already out there. Do be aware of slightly flaky controls, though. Keeping it relatively simple, Cloud Spin offers a delightfully uncluttered interface. Straightforward instructions early on provide everything one needs to know. Flying around the screen is just a matter of swiping a finger in the relevant direction. Holding a second finger to the screen gives the player a speed boost, and that’s pretty much all that needs to be taught. Then it’s just a matter of gliding around each arena, collecting stars, dodging obstacles, and hoping to gain a precious medal at the end. --Jennifer Allen


Donna, Manage Your Day

Donna, Manage Your Day is an app that’s designed to get its users to their scheduled appointments and events on-time in an intelligent way, but it’s definitely not flawless. Donna links in to contacts and calendars; automatically adding events scheduled for the next 3 days and letting users specify where they are and how to get to them. By default only one calendar is added, but the settings offer ways to toggle other calendars on the device. Users can specify in the settings their home and work locations, as well as handy shortcuts for common starting and stopping points. Destinations can be searched for by address and venue name. When getting directions, users can specify which transportation method they’re going to use – perfect for those in big cities who might switch between walking, public transit, a bike, and/or car as necessary. It also shows the weather! Then, when it’s nearing time to leave, a notification pops up to head out. --Carter Dotson


Bramble Berry Tales: The Story of Kalkalih

Bramble Berry Tales – The Story of Kalkalih is an important interactive storybook app as it incorporates the oral histories of Canadian indigenous people of many, many generations past. An app of undeniably high quality, I enjoy the palette of warm earth tones and stylized animation that include interactive hot spots that one can trigger with a swipe or a tap, as well as how the words to this story are highlighted when read by optional narration; always a nice touch. This tale is a story within a story. First, siblings Lily and Thomas get dropped off to spend time at their Kookum and Mooshum’s house, which is Squamish for grandmother and grandfather. Lily can be a handful, however, as she is too excited to stay in her bed at night, sneaking into the kitchen to help herself to next morning’s homemade jam, and even turning on the radio and waking up the others who are sleeping. --Amy Solomon


Asphalt 8: Airborne

Gameloft’s Asphalt series returns to take arcade racing pleasantries to a new height. Asphalt 8: Airborne features everything players are familiar with, especially the vehicle handling during each race. There are numerous cars to purchase and upgrade, and multiple objectives to accomplish besides the typical potential three star earnings by placing in the top 3. However, what it really brings to the table – besides an overhaul of the user interface and graphics, which look nice – is a new way to launch vehicles in the air while performing stunts. Airborne. That’s the key word in the title and the main focus in the game, and it elevates the entertainment that it provides by letting players watch their vehicles go flying across the screen. Plus it’s pretty awesome when the boost is activated and players come crashing down on top of other vehicles for a takedown. I’ve always had great fun with arcade racers and enjoyed the previous Asphalt entries, but something as simple as adding ramps and a few stunts to the action has really taken this series in a new direction. Up! --Andrew Stevens


Mynd Calendar

The App Store is flooded with productivity apps and calendars, but each of them is a little bit different from the rest. Mynd Calendar is trying to break away from the mold by presenting users with a smart calendar that doesn’t just record things but helps users do them. It’s easy to get started. With the user’s permission, Mynd asks to integrate with any calendars, add contacts, use location services, and send push notifications. With just a few quick taps and some edits in the Settings menu, users are ready to use Mynd to help them get through their daily tasks. --Angela LaFollette


Timeline WWI

Much like Timeline Civil War, Timeline WW1 is a fantastic resource of information for those interested in certain periods of history. Capturing the essence of the battles involved, as well as how the Great War affected the people wrapped up in it, Timeline WW1 is both a fascinating and bleak reminder of what our ancestors struggled through. The interface is much like Timeline Civil War; proving immensely simple to browse through for young and old alike. Using a multitude of different types of media users can read through the interactive timeline to gain snippets of information on each event, while also choosing to delve further in and discover pertinent facts through video, audio, and photography. With 500 images and over 100 film clips and newsreels to explore, there are hours upon hours of content here. --Jennifer Allen


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Fleet Combat

Tower defense in a new, sea-bound world is the name of the game in Fleet Combat. This adventure is set on the high seas, and I admit that I did not mind the intro backstory: no zombies in this apocalypse; just good old Mother Nature in the form of engulfing sea levels. The resulting disaster leads to a restructuring of power, and our game story revolves around resistance against invading enemy forces. The game developer was prudent enough to put in an interactive tutorial, which helps explain the game “pieces” and general strategy. The defending pieces will be familiar to US Navy aficionados, taking the form of different types of warships (the whole setup when looking at the ships is somewhat reminiscent of Battleship, but I digress). --Tre Lawrence


Fantashooting

Some titles don’t really need explaining. Some games just simply throw you into the action and give you the experience you’re after right out of the gate. Fantashooting is one of those games and, following its example, I’m going to get right on with the review. Fantashooting is a ‘dual-joystick’ shooter where instead of joysticks you use the touchscreen. Most of you will know how this works, but for those that don’t be aware that there are two on-screen ‘joysticks’ that you move around by touching the screen. One joystick moves the character and the other shoots a weapon or throws a magic spell. Shooting at what and magic spells at who? Well, quite simply, you’re killing monsters. A lot of them. Fantashooting is simply a wave survival game where you aim to kill as many monsters as you can before being killed yourself. The more you kill, the more money and points you get. Some of you may have guessed this already – the money and points can be spent on upgrading your character. --Matt Parker


KungFu Quest: The Jade Tower

I am an old timer. I used to go to the 7-eleven and pump all of my paper route money into the arcade games. Usually there was to of them so there was some choice. KungFu Quest : The Jade Tower reminds me of an old game I used to play there, so I was excited to do this review. The tutorial dojo is a good place to get and idea of how KungFu Quest : The Jade Tower is played. The side scrolling method of game play helps eliminate the need for an on-screen D-pad. I was glad about that because I am not a fan of those. Instead, on the bottom left side of the screen, there are left and a right arrows that work well. On the bottom right side of the screen are the attack buttons. The action button will punch and kick, the other is to jump. --Trevor Dobrygoski

This Week at 148Apps: August 12-16, 2013

Posted by Chris Kirby on August 17th, 2013

Shiny Happy App Reviews


The App Store can be a daunting place. What to try? What to buy? How do you know? Thank goodness the review team at 148Apps is here to save the day. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


Plants vs. Zombies 2

Game development is a fickle business. One day a studio is the talk of the industry and the next it’s scrambling to save face. Rarely is a team able to attain success and remain a darling of both the press and gamers alike. PopCap is one of the exceptions to the rule that somehow manage to impress, no matter what the obstacle. Their newest offering, Plants vs. Zombies 2, could put all of their hard-earned credibility on the chopping block by opting to implement a free-to-play monetization structure. Does the freemium model suit the franchise, or is this an unnecessary stir of the pot? --Blake Grundman


Notograph

A new app has landed that is simple yet amazing. Notograph is essentially a way to take notes with photographs. It allows users to capture photos of things that they need to remember, and it stores them in a separate location so users don’t fill up their Camera Roll or Photo Stream with pictures that get in the way of their memories. Every time Notograph is opened, it takes users straight to the live camera. It’s designed for quick captures so there’s no messing around with features that aren’t needed. Just tap on the big yellow button to capture. Next to the capture button, users can turn the flash on or off, alternate between the front and back cameras, and view a list of captured pictures. --Angela LaFollette


TeeVee 2

There are a lot of good TV shows out there nowadays to keep track of. Sure, there are a lot of terrible TV to keep track of too, and TeeVee 2 doesn’t discriminate. It just wants to serve as a quick way to track TV shows and see when they’re coming on next. Just search for a show in a widely-available database, and it will be added to the list left under three categories: “upcoming” for shows that have scheduled upcoming episodes, “announced” for shows that are still airing but don’t have future episodes scheduled yet, and the “dead” section serves as a painful reminder that America rejected the witty antics of Happy Endings. America, for shame. --Carter Dotson


Mickey Mouse Clubhouse Paint and Play HD

Mickey Mouse Clubhouse Paint and Play HD is a unique and fun coloring book app that helps children explore 2D and 3D animation. An iPhone version of this app is also available. This application consists of the classic Disney characters Mickey and Minnie Mouse who star in three separate areas of this app, each including various objects which can be painted. When this app opens up for the first time, children will notice three rooms from the Mickey Mouse Clubhouse – starkly white and without color yet nicely decorated with many props and other objects that one would expect from fully furnished rooms as well as an outdoor scene. These areas – the living room, kitchen, and garden – each include many details that one would expect; be it easy chair or shelf, counter or cupboard, trees and flowers – all in need of some creative color. One can even add personal touches to Mickey and Minnie as well – a nice feature that I really enjoy. --Amy Solomon


ScribbleMix

Taking plenty of inspiration from last year’s social gaming phenomenon, Draw Something, ScribbleMix is a fun re-imagining of the popular format with just enough to make it seem different. This time round, players must draw an entire phrase rather than one word. It makes a significant difference, too, both in terms of challenge and in terms of entertainment value. Rather than simply drawing a cheerleader, one might have to draw a cheerleader dancing in the sea for instance. As the Disney name is strongly attached here, there are Disney themed moments, too, such as my favorite: Iron Man bouncing in a desert. Plenty of categories are available so it’s convenient to be able to use some of the in-app currency to either re-spin for another shot, or choose a different category. --Jennifer Allen


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

After the Gods-An Augmented Reality God Game

Sometimes you’ll come across a game that deserves and needs to be looked at differently. To give After the Gods a score out of ten would be missing the point and would stop discussion before it even began. Why is this? Because, quite simply, After the Gods isn’t a particularly good game. It consists of a fairly basic premise that’s easy to achieve. You have to tap on different statues to activate them and then move your camera around to call upon the selected God’s power. Rain, wind and the power over light are all combined to complete a couple of different objectives. For to get flowers to grow, you need it to be raining and sunny. After a couple of these ‘objectives’, the game’s over. 6 out of ten. --Matt Parker


Gurk III-The 8-Bit RPG

I wanted to start this review by saying how Gurk was an old-school RPG from the olden days, but quick Googling turned up the fact that there was no such thing, and my memory is playing tricks on me. Well, how about that. It’s actually quite a modern-day RPG that was simply made to look like it’s a clone of an old-school game. Still, it doesn’t mean that the game is in any way bad. Conversely, it’s one of the most absorbing role-playing games on the mobiles, and it manages to be like that with only a handful of pixels and colors to spare. In Gurk III, three heroes, a mage, a warrior, and an archer, have to travel across lands and dungeons, eradicating all enemies that are all too eager to munch on their squishy human faces. They are represented by a single icon on the global map, but when encountering an enemy, the map will zoom up on them, and they will fight the enemies in a turn-based battle mode. As in all the other RPGs, there are tons of items to find, and tons of gold to collect. --Tony Kuzmin


QbQbQb

There’s a problem with QbQbQb, and so many other puzzle games, from a reviewer’s perspective: they are impossible to describe. They look fine and simple, when I play them, but when I have to put them on paper – it was easier to describe my feelings to a girl I liked in fifth grade, and get a lifetime of shame, than to explain this stuff. Although QbQbQb is difficult to understand from the screenshots, or my ramblings, it’s actually very simple to play. That said, it’s not easy – and it’s a great combination. Simple to learn, impossible to master. The challenge comes from the twisted way the game looks. It’s a Tetris-esque match-something arcade, but instead of giving a traditional flat surface to throw the incoming bricks on, QbQbQb opts for a circular one. To put it simply: there are various shapes, falling onto a planet from all angles, and the player needs to rotate the planet around its axis, to put them in the required places on top of it. The planet only rotates by 30-degree angles, so there are 12 possible positions the pieces are coming from, and can be placed on, which makes it a bit more manageable. But still difficult to wrap the head around, in the heat of the action. --Tony Kuzmin

This Week at 148Apps: August 5-9, 2013

Posted by Chris Kirby on August 10th, 2013

Expert App Reviews


Yet another week has passed, and that means the 148Apps reviewers have combed through the vast numbers of new apps out there in hopes of reviewing the latest and greatest. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.


My.Shopping

Offering a quite powerful way in which to organize one’s shopping, My.Shopping isn’t going to win prizes for simplicity or minimalism, but it might suit those looking for a more complex solution than the usual methods. A cluttered interface introduces proceedings but a clearly laid out plus sign does at least guide users the right way. It’s possible to add product names and sellers so they’re easier to include in the future, as well as actual shopping lists. Being able to configure sellers accurately to include local area details is a potential option, too. --Jennifer Allen


Disney Animated

Disney animated films are kiiiiinda popular, and have been ever since Snow White was released in 1937. They’ve been going strong ever since. Countless books both official and not have been published documenting the company’s techniques, movies, and so on. However, I don’t think any of them, or even all of them put together, hold a candle to Disney Animated. Disney Animated isn’t a simple eBook. Oh no. It’s an interactive encyclopedia of all fifty-three of Disney’s feature length animated films. Ten different chapters explain the history of the animation giant, its methods (past and present), character development, music, and more. Each of these sections explains a core concept and offers up several detailed examples that can be viewed, and often directly interacted with, via a single tap. Curious about Disney’s animation techniques over the years? Check out the chapter on Animation and view dozens of samples from Lady and the Tramp, The Lion King, Tangled, and more. Or maybe take a stab at animation itself by doing some simple skeletal adjustments using a model of Vanellope from Wreck-it-Ralph. There’s a remarkable amount of information for Disney fans to appreciate here, and a significant portion of it is either animated, interactive, or both. --Rob Rich


Mikey Hooks

Mikey Hooks takes the sublime speed-run platformer Mikey Shorts and adds grappling hooks to it. I love Mikey Shorts and I love grappling hook games. I’m no mathematician (I’m a writer instead) but that adds up to Mikey Hooks being an incredible game. Through 24 story levels and 12 race levels, players must run, jump, and swing their way through levels as quickly as possible. As this is the second game in the series, the training wheels have been taken off: now players have limited health and can die when touching spikes, and there’s a lot more freedom in path-taking as the trapped humans aren’t in the levels any more. The story levels still have challenges for collecting all the coins (which are used to unlock a wild variety of new disguises) and finding the hidden golden shorts in each level. --Carter Dotson


Other 148Apps Network Sites

If you are looking for the best reviews of kids' apps and/or Android apps, just head right over to GiggleApps and AndroidRundown. Here are just some of the reviews these sites served up this week:

GiggleApps

We are happy to announce that all past and future Giggleapps content will now be featured throughout 148Apps. Here's some of what Giggleapps writer Amy Solomon brought to the table this week:


Create & Learn Apptivity Case from Fisher Price

Recently, I have been given the chance to test a new iPad case, the Create & Learn Apptivity Case from Fisher Price. This case is compatible with 1st 2nd and 3rd generation as well as the new iPad, but a camera is needed to access a section of the related application of the same name. I remember when we first got our iPad 3, my husband was intent on encasing our device in something that would be utterly protected from our sometimes irresponsible – if not occasionally downright reckless – five year old boy. Our old case has done the trick as our iPad has never seen any damage, but not without some cost, as my husband announced after some time struggling to get this piece of hardware onto the iPad that he was NEVER, EVER taking this case off, as it was too difficult to do so. Of course, as we had been given the chance by Fisher Price to review not only this iPad case, but two previously reviewed Apptivity play sets as well, it was understood that this case would have to come off, which it did, with a lot of cajoling. --Amy Solomon


Symmetry School

Symmetry School: Learning Geometry is an app for iPad that helps children understand the principles of symmetry in this engrossing interactive app. Both reflective and rotational symmetry are touched upon here as children drag differently colored geometric shapes onto a grid that needs to be filled in accordingly. Three levels of difficulty are included for both the reflective and rotational sections of this app. Children will have the easiest time starting to explore this app with the reflective section as this is symmetry they may find familiar such as in a mirror image, looking at the details of butterfly wings, or creating Rorschach-like art by adding paint to a folded piece of paper and distributing color equally between both halves. --Amy Solomon


AndroidRundown

Might & Magic: Clash of Heroes

How long should a game last? Are you the type of person that demands 30 hours of gameplay before you’d even consider purchasing a title? Well, Might & Magic: Clash of Heroes has got you covered. This game is huge. Try and bear in mind I’m being quite relative with my usage of the word ‘huge’. It’s no Skyrim, but for your average Android download, Clash of Heroes contains a campaign that easily clocks in at over 30 hours. Is this a good thing, though? Do we want to grind through 30 hours of Clash of Heroes? It will all come down to how much you enjoy the game’s basic structure and combat. Clash of Heroes is a Strategy RPG title. Battles are turn based and at the end of each fight, you’ll level up, gain EXP and all sorts of other RPG tropes are thrown in. --Matt Parker


Rail Rush

Yes, Rail Rush may induce a double take. In a good way, that is. A decrepit, seemingly endless mine shaft is the scene of this caper; the playing environment is mostly made up of the the running area that this type of running game is known for, but the running path appears as a three-lane rail track that is treacherous in its condition, and the runner is maneuvering a runaway mine cart along the railway. Plenty of obstacles are present, which most of the swipe controls help avoid. Swiping up and down invokes jumping and sucking respectively, while swiping left or right jumps the cart in either direction. This is useful for jumping off of a busted track to a (temporarily) safer one, or for avoiding objects on the tracks. Additionally, there are left and right tilt movements, which are not only effective for avoiding obstacles, but key in collecting gold nuggets, gems and other specials that line the sides of the rails. --Tre Lawrence


Autodesk Homestyler

Some people used to look at me funny when I’d tell them the best bit about playing The Sims wasn’t drowning people by removing a simple ladder, but that it was the building and design phase that I spent most time on. There’s something about creating your perfect home. Something that The Sims made look so simple and didn’t involve a single piece of Ikea flat-packed furniture. Something so easy about it all. It’s that same feeling that Autodesk Homestyler also evokes. It’s a fairly simple design tool that allows you to place furniture within a preset blank canvas of a room or you can import pictures of your own home. --Matt Parker

This Week at 148Apps: July 29-August 2, 2013

Posted by Chris Kirby on August 3rd, 2013

Your Source For The Latest App Reviews


Every single week, the 148Apps reviewers search through the new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.


Dropchord

It’s hard to imagine Double Fine producing something that isn’t a quirky adventure or contains more than a fair bit of bizarre humor. And yet produce Double Fine has, and now we have Dropchord. It’s definitely a departure from the norm, but that doesn’t make it any less awesome. Dropchord is a simple-ish rhythm game at its core. Players use two fingers, placed around the outside of a large circle in the center of the screen, to twist and turn a line around the middle. The goal is to grab all the good stuff (glowing orbs and such) while avoiding the bad stuff (bright red bolts of electricity that scream DO NOT TOUCH) by winding and whirling around everything. Hit the red stuff and lose some health, grab enough not red stuff and gain health at the end of the level. Every so often players will also have to forego the spinning as they tap away at various circles that appear on screen in what can best be described as a kind of bonus round. --Rob Rich


Knightmare Tower

Burrito Bison creator Juicy Beast’s latest game, Knightmare Tower is based around offensive gameplay instead of pure survival like other similar vertical endless games. Players control a knight flying upward, and dash downward on top of enemies to hurt them and bounce back up in the air at a higher rate. Combos can accelerate the knight even faster, and powerups can help along the way. The enemies aren’t just there to take a beating: they’ll try to attack the knight and do enough damage to kill them. The other big hazard is lava, aka “Dear Knight, I suggest going faster if the plan is to not burn to death. Love, The Giant Rapidly-Rising Pool of Lava.” I suggest staying out of it. --Carter Dotson


rymdkapsel

Complexity can be a difficult thing to balance in a game, but so can simplicity. Distilling an idea or genre down to its more basic elements is no easy task, especially when trying to do it well, and for that reason alone I think rymdkapsel is worth celebrating. It’s a strategy/sim-lite without any of the typical blandness one would associate with so much fat trimming. Of course that’s not the only reason; it’s also a pretty great game all-around. rymdkapsel is about expanding a space station while simultaneously fighting off waves of hostile attackers. Players must construct various rooms – reactors, gardens, weapons, etc – in order to gather more resources so that they can expand their base, train additional workers, and construct even more rooms. However, the larger the base’s overall area the tougher it is to defend. It encourages planned expansion and interlocking the Tetris-like rooms together in order to keep the station from becoming too spread out. Of course there are also several obelisks scattered around the map that can be researched to enhance things like worker movement speed and weapon attack ranges. It’s a toss-up deciding between hastily crafting a path to a given obelisk, thus sacrificing defensibility, and rushing to acquire better tech early on. --Rob Rich


Other 148Apps Network Sites

If you are looking for the best reviews of kids' apps and/or Android apps, just head right over to GiggleApps and AndroidRundown. Here are just some of the reviews these sites served up this week:

GiggleApps

Pango Playground

Pango Playground for kids is a charming universal app for babies and toddlers which adults will enjoy a great deal as well. This app opens up to a very nice assortment of children’s toys such as train tracks or building blocks. Do choose a scene and tap on a number flag 1 to 4 to be taken to a new area. All of these scenes are variations on the same basic assortment of toys, different colorful building blocks, train tracks and chunky wood blocks crafted to look like familiar characters from the Pango series of applications. --Amy Solomon

Art Class With Dr. Panda

Art Class with Dr. Panda is a charming new universal interactive app – part of a series of Dr. Panda role-playing apps for young children. As many readers may know, my family really enjoys these apps as they allow children to pretend to take part in many occupations and activities – be it a doctor’s duties or working in a restaurant, supermarket or farm. Here Dr. Panda is teaching an art class to animal children. I enjoy his costumes as he assists children who need help in six different crafts. --Amy Solomon


AndroidRundown

Color Zen

Color Zen is a cool cucumber. It seems to want to tease your brain while calming it. It’s a lofty idea, but thankfully, I love checking out lofty ideas. The game is definitely interesting. The best explanation is received from playing it and actually “feeling” the game. The object of the game is to solve the color-centric puzzles. In the game’s playing area, there is a frame color — a color that covers a thin area around the play grid, kind of like a picture frame. In the grid itself are any number of colored shapes. In general terms, touching any of the colors against another imbibes the second with the color of the first; in other words, the color is absorbed. For simplicity, one of the colors in the grid always matches the color of the outer rim. --Tre Lawrence


Drisk

Remember playing the board game Risk back in the day? If so, I bet one of those memories is how long it took to play the game. In fact, it took almost as long if not longer as a good game of Monopoly. Well, the makers of Drisk came up with a game really similar to Risk but won’t take 6 months to play a full game. Starting out with Drisk, there will be the choice to play a local game or an online game. When playing a local game, the number pf players can be selected as well as if they are actual people or computer players. When playing online, the sign in is done through a Scoreloop account. This is mandatory to play online. To get the hang of the game, it’s a good idea to watch the tutorial. It goes pretty quick but it gives you a basic idea of how the controls work. If any questions arise, take a look at the help button on the main menu screen to hopefully answer them. --Trevor Dobrygoski

Space Beats

Ever imagined something like Dance Dance Revolution for the fingers? Yes! We all have, and Space Beats is just the game for folks with sturdy digits, keen eyes and wrists that move to the rhythm. Nimble fingers win the day. Simply put, you tap rapidly forming three-dimensional objects with the beat to keep the music going. The pieces to the orbs all come in from different angles, playing havoc on the eyes. Tapping on the orb scores points, but actually tapping on it to the beat scores even more. An arcade-type game is not worth its salt without multipliers, and in this aspect, this game is worth its salt; there are multipliers to be had, and they can be invoked by tapping. Additionally, the freestyle level is yet another change of pace, allowing players to tap on beat for even more points. --Tre Lawrence

This Week at 148Apps: July 22-26, 2013

Posted by Chris Kirby on July 27th, 2013

Your App Experts


Week-in and week-out, the 148Apps reviewers search through the new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.


A Ride Into The Mountains

Sucker that I am for retro-inspired visuals, I was immediately interested in A Ride into the Mountains. It’s not just a visual throwback, however. The fluid animations, beautiful backgrounds, haunting melodies, and simple-yet-complex gameplay come together to make something more than just a retro themed time waster. It’s actually pretty special. Zu and his family have protected the land from evil forces for generations. One day the sacred relic keeping it all at bay is stolen, so he jumps onto his horse and sets out to get it back. A Ride into the Mountains is centered around one main gameplay mechanic: firing arrows. Players must tap and drag their finger across the screen to draw back Zu’s bow and release to fire, with the time spent drawing determining the shot strength. Little by little more mechanics are introduced – such as tilting the device to move the horse or tapping the screen while drawing back on the bow to focus and slow down time – until eventually it becomes an unexpectedly solid little arcade/action game. --Rob Rich


Sky Gamblers: Cold War

I admit to not having spent much time playing the Sky Gamblers series. I’ve never been a huge fan of airplane warfare games, and I don’t think that the real world is either – has there been an actual aerial dogfight in the past few decades? I hope not, because war is bad! But yet, aerial dogfighting winds up popping up commonly in games. So when duty called, I decided to give Sky Gamblers: Cold War a shot, and I can see the appeal. This is aerial warfare that’s got a light learning curve to it. Sky Gamblers: Cold War does the one thing that I think every other online multiplayer game needs to have at their main menu: a quick start button! This promotes quick, casual online play by making it super-simple to jump in. There’s still options for creating games (including private matches with Game Center friends), but this subtle little feature goes a long way toward ensuring that people will actually play a game with online multiplayer! I found matches even in the dead of night. --Carter Dotson


Agenda Calendar 4

Keeping a well organized calendar is a crucial part of a good workflow for many, and on the iPhone there are already several great calendar apps available – but is Agenda Calendar 4 different enough to make a splash? I’ve been using Fantastical for all my calendaring needs over the past few months, but Agenda Calendar 4 has a seriously good chance of becoming my new default. --Ruari O'Gallchoir


Other 148Apps Network Sites

If you are looking for the best reviews of kids' apps and/or Android apps, just head right over to GiggleApps and AndroidRundown. Here are just some of the reviews these sites served up this week:

GiggleApps

Tunnel Trouble

Tunnel Trouble is a creative and fun universal educational app that to children preschool age and above will seem like a simple and interesting game application, with adults all the while appreciating how terrific this app is for teaching problem-solving in a way that is engaging and full of whimsy. Tunnel Trouble allows players to help a chicken run through a series of maze-like tunnels of an underground passageway, in later levels avoiding a monster who needs to be trapped to let this chicken pass by unharmed. Each of the 25 levels includes a cross-section of the tunnel this chicken is trying to run through. This tunnel is actually made up of a series of pieces that each need to connect to allow chicken free access. --Amy Solomon

Play-Doh Create ABCs

PLAY-DOH Create ABCs is a new universal app that allows children to enjoy this popular modeling compound, now 55 years old, on their devices as they also learn their letters. Needless to say, I was interested to see how Play-Doh, which is such a tactile toy, translates into an application. There are three sections to this app with its main area being Write and Craft where children, after choosing from a large variety of Play-Doh colors, can trace each letter with the drag of a finger. --Amy Solomon


AndroidRundown

Le Vamp

It must be tough being a vampire. You’ve got a limited time of day in which you can be up and about. You can’t check yourself out in the mirror. There’s the whole ‘having to drink people’s blood’ thing. It sounds like a right hassle. On top of that, there are some vampires that have the added burden of parenthood, as in Le Vamp. In Le Vamp you take control of a troublesome vampire who’s barely out of nappies. Assuming vampires use nappies. This cheeky little terror of the night has decided to skip his bedtime and run amok in what I assume is a village outside of Paris. This hasn’t gone unnoticed though, as the petit vampire has managed to upset many French stereotypes meaning an angry mob of farmers, mimes and Napoleon lookalikes will be chasing down our blood-sucking friend. --Matt Parker


Warmly

Mad Dragon is an interesting side-scrolling runner that features an almost lovable fantasy character. A hitherto sleeping dragon is our angry protagonist. In this side-scroller, action proceeds from left to right, and the enraged dragon possesses an exhaustible set of attributes that assist it in its desire to wreak as much havoc as possible. Wreaking havoc, in this game, mostly refers to destroying as many buildings as possible, while avoiding the bombs that are spread out around the place to stop the dragon. --Tre Lawrence

Jungle Heat

War. Often we’re asked what it’s good for and a common response is “nothing”. In fact, some have even gone as far to say “absolutely nothing”. That none-too-subtle Edwin Starr reference is a heads up that Jungle Heat is a game all about war. A war which takes place in a jungle that happens to be full of oil and gold. The game places you in control over an ever-expanding base that you launch attacks from. You can think of Jungle Heat as a Farmville style game where instead of harvesting crops your training soldiers to go and do battle. It’s the training and the battles that make up the two main parts of the game. --Matt Parker

This Week at 148Apps: July 8-12, 2013

Posted by Chris Kirby on July 13th, 2013

Celebrating the App Store's 5th Anniversary


App Store Insiders


First up, check out the over 20 interviews that Jeff Scott (with a little help from Carter Dotson) did with the App Store's best and brightest, like this one from Tapulous co-founder, Mike Lee:

148Apps: If you have one single success within the App Store you'd like to highlight, what would it be?

Mike Lee: I'm really excited about the work the New Lemurs are doing. I've been trying to blend technology and altruism both on and off the App Store since before it was a thing, with everything from the Club Thievey fundraising drive that linked Mac developers with the Madagascar Fauna Group to the Obama '08 app to Appsterdam and on into Lemurs Chemistry.

What distinguishes my work now from what I was doing 5 years ago is this: while I'm still focused on providing great products and experiences to people, that has stopped being the end in and of itself. Now I am much more concerned with spreading good memes. My abilities as an App Maker, and my ability to be an example of what kind of apps we should make and what kind of App Makers we should be, have switched seats.

My current obsession is the idea that games would not be a waste of time if they were made based on science. By replacing the arbitrary game mechanics with rules from nature, you end up with games that happen to be educational as a side-effect, instead of trying to gamify education. Lemurs Chemistry is the embodiment of that idea, and it's the best game I've ever produced.

Be sure to read all of the interviews, chock full of insight and info, right here on 148Apps.

Looking Back

It was a special week across the 148Apps network of sites, as we celebrated the App Store's 5th anniversary with a wealth of original content from our team of reviewers. Take a look at some of their picks for the best apps from the past five years.

Fairway Solitaire

In all my time playing iOS games, I’ve never been quite so tempted to buy an in-app purchase as I was while playing Fairway Solitaire. This isn’t because there’s so little content bundled with the free version (there’s enough) but because it’s so addictive that I didn’t want to stop playing. For a game that’s essentially a twist on card game solitaire, this is praise indeed. As the name suggests, Fairway Solitaire is a version of Golf Solitaire, a classic variation on the card game that everyone knows and loves. The difference here is that rather than create suits such as in regular Solitaire, the player must score runs by clearing the card deck using the least amount of moves. Once the pile of cards run out, the par is determined and the player moves onto the next hole. At the end of the course, a star rating out of three is offered as a way of encouraging players to master the stage. --Jennifer Allen


Rage of Bahamut

Rage of Bahamut wasn’t quite what I was expecting. It definitely involves collecting cards and battling other players, but it’s more akin to a browser game than what most would consider a “proper” iOS title. Whether or not this is a bad thing depends a lot on personal preference, but anyone willing to look past the clunky interface just might find themselves having a great time. At its core, Rage of Bahamut is all about gathering cards in order to complete quests (or battle other players) in order to get better cards, etc. But that’s just the basics. Quests can be completed in order to acquire treasure, more cards, cash, and experience for whichever card has been designated the Leader. It’s all used as expected (i.e. buying car packs, building a stronger deck, etc), really. --Rob Rich


Disc Drivin'

Disc Drivin’ is a game whose immediate goal might not be apparent; the easiest way to explain the game is that it is like Mario Kart crossed with Words With Friends. You and your opponents take turns sliding your disc across the tracks, replete with tricky turns, turbo boosts, and powerup icons. The Words with Friends-esque element comes from the turn-based gameplay; when you take your turn, your opponent then takes theirs, and so on until someone completes 3 laps and wins the race. The game supports up to 8 players in either hotseat or local wifi multiplayer, and up to 4 people online, with push notifications notifying you when it is your turn. There’s a reason why I describe this as being similar to Words With Friends in particular, and it is because Disc Drivin’ is just as addictive and viral as that game was around its popularity peak. If you start up one game, you’ll quickly find yourself wanting to start up more and more, and anxiously waiting for your opponents to make their moves so you can play some more. The physics engine with the discs adds to the fun, as wacky things can happen when you hit ramps, bombs or other discs; there is plenty that can happen when discs go flying to cause you to shout for joy or shriek in error. You never know what you’ll see next. That, and just the whole addictive and surprisingly fast-paced nature of the asynchronous multiplayer, is what makes this one a gem. --Carter Dotson


Other 148Apps Network Sites

If you are looking for the best reviews of kids' apps and/or Android apps, just head right over to GiggleApps and AndroidRundown. GiggleApps writer Amy Solomon served up her App Store favorites during this week's fifth anniversary festivities:

GiggleApps

Toca Tea Party

Toca Tea Party is a wonderfully creative app from one of my new favorite developers, Toca Boca. This app creates a lovely interactive tea party environment which has become a huge hit with our entire family. This is a wonderful iPad app which simulates a tea party for three, be it a child and two adults, a child and two dolls or stuffed animals, or three toys with the help of little hands. This app has been enjoyed in our house in every conceivable way and I can say that my husband, son, and I all love this application. --Amy Solomon

The Fantastic Flying Books of Mr. Morris Lessmore

The Fantastic Flying Books of Mr Morris Lessmore is a very special interactive storybook for iPad that is perfectly realized in every way. Strong words, I know, but this app is simply wonderful, poetic and beautiful experience for all ages. Based on the short film of the same name, this ebook has interwoven interactions and other animated visuals that are simply striking for use of imagery that will stay with the reader for a very long time. It is hard really to write this review as I would encourage readers to experience this themselves, as I don’t think my words here will do this app justice. The story is said to be inspired by hurricane Katrina, Buster Keaton, and the Wizard of Oz equally, and is about a man who is currently writing a book about his life. One day, his world gets turned upside down but is fortunate to later find a library filled with books with flying abilities that need a caregiver. In reality, this app is really about so much more. My son, at 3.5 years, still takes things on face value, and for him, this story book is about the love of reading and the warm embrace books deserve as the protagonist takes care of these flying books as if they are living, breathing things. --Amy Solomon


AndroidRundown

Smash Spin Rage

Beautiful, drop dead gorgeous 3D graphics. Relatively easy controls. Frankly who cares about backstory?
Smash Spin Rage is a game that brings mythical elements to 21st century handheld gaming. It brings to bear murder, the supernatural and an unquenchable desire for revenge. I mostly like the graphics in this one. The colors avidly bring to life the spooky ambiance of the location, with natural light combining and contrasting with shadows at the same time. The animations are smooth, and the supernatural effects worked well. From the opening cutscene to the battles all the way to the creativity of the belligerents, the game looks good. --Tre Lawrence


Ultimate Stick Fight

So many of us cut our gaming teeth on scrolling beat em ups. You know, those games like Fighting Force that gave us the opportunity to graphically beat up hordes of violent thugs. There was usually the simplest of backstory, plenty of swinging limbs and even a weapon or two to procure. Ultimate Stick Fight is in that same glorious vein. Jumps, kicks, punches and tons of people to practice them on. And stick figures. Part of what sets this game apart is the look; instead of regular-looking characters, we get souped up, colorful stick people. Interestingly enough, the developer does well with colorization, and is able to imbibe a good deal of character into the thin guys. The movements and animations were fairly life-like, but kept the whimsical nature that we expect in characters of this genre. When matched with the numerous, creatively diverse backgrounds, it makes a pretty compelling 2D visual feast. --Tre Lawrence


Leaping Legend

Leaping Legend is an arcade-style infinite climbing/running game. The virtual world is decidedly medieval, with the jittery characters and animations presented in 8-bit retro glory. As noted, all the elements come together to create a game with an arcade feel. The animations are fairly utilitarian, and do the job without being too flashy. If creating a remarkable ode to the past is the goal, I think the developer mostly succeeds admirably. In this one, the higher up one goes the better. Trying to free the fair-haired maiden at the “top” is the goal, and to accomplish this, our protagonist has two parallel walls to run up, as well as the ability to leap from one wall to the other on the quest to the top. This ability to leap is invaluable, as along the way, there are all sorts of run-ending obstacles, ranging from scary looking rotating blades to barrels and plenty of dropping debris. --Tre Lawrence