It Came From Canada: Cardinal Quest 2, Freeing the Roguelike

Posted by Carter Dotson on January 17th, 2014

Ido Yeheli’s Cardinal Quest was notable for not just being a fast-paced Roguelike, but also for having made more money than, well, Rogue, the progenitor of the Roguelike genre. After a failed Indiegogo campaign, the sequel, Cardinal Quest 2, nonetheless lives a year and a half later. There’s a mobile version being published by Kongregate, and it’s currently soft launched in Canada. So, we prepared to live only once and set off for adventure in this edition of It Came From Canada.

This is a turn-based Roguelike; meaning that players move their character one tile at a time, with enemies moving as well. The original game was posited as being more fast-paced than the standard Roguelike would be, and even in the sequel it feels a lot more combat-oriented with enemy encounters occurring frequently, even after starting. Players can use skills that they can find laying about to help turn the tides, collecting gold to spend on items at the scavenger when they’re about, and just generally trying to survive in an unpredictable environment. Of course, being a Roguelike, it's procedurally generated. So while an overarching scenario will use similar elements, the level layouts, ability pickups, enemy placements, and just about everything else is different every time.

Interestingly, the game is going for a free-to-play model this time, and is doing so by making characters and permanent stat modifiers before the start of a game un-lockable through Morale, which is earned by completing achievements at the end of a run or by being purchased. Thus, those who want to play as a class besides the default fighter class will need to pony up right away. Otherwise, this does feel a lot different from how other free-to-play games monetize. Likewise, another Kongregate-published title, Endless Boss Fight, had a two-currency system but also was rather generous about that second one. Here, the free-to-play aspects are almost entirely structural - once in-game, they don’t play much of a role.

The game is a bit unstable at the moment, at least on the iPad Mini Retina while recording - the game crashed during the middle of levels at least twice, so there’s definite issues to sort out technically, but that’s why this isn’t a global launch yet, eh? How well this business model will perform has yet to be seen as well. Still, Cardinal Quest 2 could prove to be a rather interesting take on not just free-to-play, but the Roguelike genre as a whole.