Posts Tagged brawling
To think, I’d nver heard of Bladeslinger before roughly fifteen minutes ago, but now I find myself obsessively searching for any kind of release date that’s more specific than “Q4 2011.” In my defense, I think it’s with good reason. Not to jump on the hype train, but Luma Arcade seems to have crafted a very compelling world and an awesome game to flesh it out with. Oh, and it looks freaking amazing.
Set in an alternate and rather depressing (although that could just be coincidental) future, BLadeslinger tells the story of William Glaston’s homecoming. A homecoming made much more interesting and game-centric when he finds Hammer’s Peak to be overrun with horrible mutants that are just as aggressive as they are ugly. He’ll have to fight his way through the town using a bunch of different weapons and abilities, then find and “fix” the problem at the heart of it all. So “The Usual,” basically.
According to the website, it’s a “3rd person action brawler” that utilizes gesture-based controls. It certainly has that air about it in the video below. I just hope it’s responsive and smooth, which it looks to be but there’s no way to know for certain until it’s out.
I’m also curious about these abilities that Glaston will eventually gain. I’m pretty sure one can be seen in the clip (where he does the Ground Pound), but it almost looked like a one-off. Like it’s some kind of single-use item or something. Then again, maybe it can only be used once per fight. Or maybe the “card burning” effect was only used to illustrate the activation of the ability and not “using it up” as it were. Gah! Too many questions!
I think it’s safe to say that expectations will probably be pretty high for this pseudo-steampunk alternate future mutant-fighting western. Assuming nothing goes awry, I think Luma Arcade can pull it off. I mean, it looks like they have a finished game already. Here’s to hoping we can nab Bladeslinger off of the App Store in the earlier part of Q4 rather than later.
Way back when, we reviewed FaceFighter and rather enjoyed its fighting mechanics mixed with being able to ‘beat up’ whatever can be photographed. A year later in celebration of over 3 million downloads, Appy Entertainment released FaceFighter Gold offering all the previous expansions for free as well as some new features.
We’ve gone past Gold with the arrival of Universal app FaceFighter Ultimate as of now. FaceFighter Ultimate promises lots and considering the previous success rate will undoubtedly deliver too. The Career mode offers new AI enabling players to fight even more challenging opponents. Playing regularly ensures the reward of free gold coins that can be used to buy more Fighters, Weapons, Weapon Upgrades and Arenas. On that note, there are 8 new arenas to choose from and weapons can now all be upgraded. Finishing moves encompass the likes of frying pans, rubber chickens, lightning strikes and giant ape paws keeping everything suitably light. Even an UFO abduction is possible!
Multiplayer via Game Center is also available and a whole plethora of in-app purchases too for those who want to get on with unlocking extras by buying coins. Plus there’s the ever fun element of being able to add the faces of anyone imaginable by simply taking a photo of them. One such example comes from the fight between President Obama and the Speaker of the House John Boehner.
The only limitation to this app is one’s imagination. Find Justin Bieber irritating? I know I do. Take a photo of him and stick him on top of a body in FaceFighter Ultimate. Instant stress relief! Heck you could even use a photo of your boss (note: my boss is lovely) if you’ve just had enough and need to vent.
Check out the potential of FaceFighter Ultimate with the official trailer below. The app is out now for all iOS devices.